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Hey there guys.. I'm curious as to how the hotkeys should be setup for Terran.. I'm not looking for specific key assignments.. More like a general idea of how you guys are grouping things. The way I figure it, there is a shortage of hotkeys for all the groups I would need.
I main with Protoss (Platinum) and my hotkey setup is as follows.. 1. Nexus 2. Gates 3. Main army 4. Blink Stalkers 5. HT's or Collos or Air, depending on tech path 6. (remapped to ~). Warp Prism or Robo or Stargate if no prism present 7. (remapped to TAB) Forge 8. (remapped to caps lock) Unused or scout
My issue with terran is number one, not knowing if I should hotkey my drops seaparatley (max 2 at a time) and if I should, I feel like I would be short on keys. 1. CC 2. Rax 3. Army 4. Ghosts or Tanks 5. Ghosts or Tanks 6. (remapped to ~) Air 7. (remapped to TAB) Fact 8. (remapped to caps lock) Starport 9. Too far away and is unused or I use for ebay 0. Too far away and is unused or I use for scout
So if I was to hotkey my drops, I would either have to use 9, or 0 which would make control and macro difficult while dropping, and that isnt taking into account if I have two separate armies not involved in the drop.
Can't put ghosts with main army because then you can EMP without selecting ghosts and I like to have tanks on their own key and air HAS to have its own key (it seems).
Any advice on how to group the armies/infantry?
TIA
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1 - Medivacs / Marines / Marauders 2 - Tanks 3 - Vikings / Ghosts
4 - Production buildings (Rax / Facts / Starports) 5 - Command Centers / Orbitals / Planetary Fortresses 6 - vikings / ghosts (if you are TvP i usually put vikings n 6 and ghosts on 3)
7 - w/e u like 8 - w/e u like 9 - w/e u like
0 - Engineering Bays / Armory's for upgrades.
Hope this helps.
Masters - T / Z here.
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Your hotkeys dont have to be so fixed, they can be a little more flowy. When your doing drops you can use yourr 2nd and 3rd unit hotkeys for drops, when your preparing for battle, usualyl bio/tanks/ghosts vs zerg or bio/ghosts/air vs toss or bio/tanks/air vs terran. Things like medivacs I usually just group in with my main army or I just let them do their own thing, thats just me tho.
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1 - MMM or hellions 2 - Scouting SCV, SCVs on autorepair in early game TvP, then combo of tanks, ravens or ghosts depending on matchup 3 - Vikings/Thors 4 - CC's 5 - Rax 6 - Facts 7 - Ports 8, 9 - Drops 0 - Upgrades
I played BW and WC3 where using all of your hotkeys was pretty much obligatory, so I still do so.
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On October 08 2011 02:36 SummerZerg wrote: 1 - Medivacs / Marines / Marauders 2 - Tanks 3 - Vikings / Ghosts
4 - Production buildings (Rax / Facts / Starports) 5 - Command Centers / Orbitals / Planetary Fortresses 6 - vikings / ghosts (if you are TvP i usually put vikings n 6 and ghosts on 3)
7 - w/e u like 8 - w/e u like 9 - w/e u like
0 - Engineering Bays / Armory's for upgrades.
Hope this helps.
Masters - T / Z here.
This is basically exactly what I use. I hardly ever use 6, 7, 8 or 9 though. Also, it might be a good idea to keep medivacs on a different hotkey than marines and marauders because you're going to want to stutter step your marines and marauders while letting your medivacs remain still so they can heal. And selecting the bio forces from under the medivacs can be a pain.
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1- CC 2- Rax 3- Fact 4- Star 5- Upgrades
Bound to my mouse's side buttons: 9- Main Army 0- Air Units/Drops/Banshee/Scout
So I macro with the keyboard, and Micro with the Mouse. Seems logical and I have gotten used to it. It's hard for me to use any other combination, I guess I've adapted to my current setup.
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How about the location hotkeys?? Either re-map your location hotkeys (F2-3-4) to groups 9 and 0 or simply use the location hotkeys as they were meant to, and save the location of the drop zone in them.
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I've been doing...
W (remapped from 7) - Command Centers 1, 2, 3 - Army 4 - Barracks 5 - Factories 6 - Starports 8, 9, 0 - Drops
I generally end up using drops on 2 and 3 if it's really early, though.
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Masters terran here. The most important thing is to put all your production structures on one hotkey. I like to use 4 for all my rax, factories, and starports and use tab to cycle through them. Trust me, it's 1000x easier and more apm efficient than using different hotkeys for each type of production structure.
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On October 08 2011 02:36 SummerZerg wrote: 1 - Medivacs / Marines / Marauders 2 - Tanks 3 - Vikings / Ghosts
4 - Production buildings (Rax / Facts / Starports) 5 - Command Centers / Orbitals / Planetary Fortresses 6 - vikings / ghosts (if you are TvP i usually put vikings n 6 and ghosts on 3)
7 - w/e u like 8 - w/e u like 9 - w/e u like
0 - Engineering Bays / Armory's for upgrades.
Hope this helps.
Masters - T / Z here.
Hey, I really like the bold part up there, but I'm confused a little bit.. If you have all your production buildings together, how would you differentiate between what you want to produce what? IE: "D" on Rax is a marauder but its also a Medivac on the Starport. What if you want medivacs and not marauders? Do you click the building everytime this happens? I'm sure there are other shared keys between buildings..
Also, my limited experience with Terran tells me that if you have a planetary on the same key as an orbital, you can't use "S" to produce an SCV? Any way around that?
May I do need to loosed up my hotkey usage a bit.. With protoss its pretty easy to be regimented with them.
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On October 08 2011 02:54 Leaky wrote: Masters terran here. The most important thing is to put all your production structures on one hotkey. I like to use 4 for all my rax, factories, and starports and use tab to cycle through them. Trust me, it's 1000x easier and more apm efficient than using different hotkeys for each type of production structure.
Is it not an identical number of keystrokes? What if you only want to make starport units and they're last in the list and you have to tab a couple times?
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On October 08 2011 02:50 -LazySCV- wrote:
Bound to my mouse's side buttons: 9- Main Army 0- Air Units/Drops/Banshee/Scout
Thats interesting.. That might take a looonggg while to get used to though..Have you found any downfalls to this?
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On October 08 2011 02:55 Therapist. wrote:Show nested quote +On October 08 2011 02:54 Leaky wrote: Masters terran here. The most important thing is to put all your production structures on one hotkey. I like to use 4 for all my rax, factories, and starports and use tab to cycle through them. Trust me, it's 1000x easier and more apm efficient than using different hotkeys for each type of production structure.
Is it not an identical number of keystrokes? What if you only want to make starport units and they're last in the list and you have to tab a couple times?
Yea I don't agree. It's not that important to have all production structures to 1 hotkey. If It really was 1000x easier, you should put ccs and upgrades on there as well, so you have 1 hotkey for production and 9 for army - -
I'm using separate hotkeys for all my structures since I don't really like the tabbing technique. It just makes it easier when you hit d and you know you're making a marauder and not a medivac on accident, because I never look at the selection since my eyes are always on the camera and minimap. I currently have 123 for army(1 for bioball, 2 for tanks tvz/ghosts tvp, 3 for ghosts tvz, 4 for cc, 5 for rax, q for fact and w for starport. I also have ` as a control group, but I don't use it that much. production of 45qw makes it pretty easy on your fingers once you get use to it, and it's not an absurd setup like some of the other threads people have made that takes 100 games to get use to.
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On October 08 2011 02:54 dimurof82 wrote:Show nested quote +On October 08 2011 02:36 SummerZerg wrote: 1 - Medivacs / Marines / Marauders 2 - Tanks 3 - Vikings / Ghosts
4 - Production buildings (Rax / Facts / Starports) 5 - Command Centers / Orbitals / Planetary Fortresses 6 - vikings / ghosts (if you are TvP i usually put vikings n 6 and ghosts on 3)
7 - w/e u like 8 - w/e u like 9 - w/e u like
0 - Engineering Bays / Armory's for upgrades.
Hope this helps.
Masters - T / Z here. Hey, I really like the bold part up there, but I'm confused a little bit.. If you have all your production buildings together, how would you differentiate between what you want to produce what? IE: "D" on Rax is a marauder but its also a Medivac on the Starport. What if you want medivacs and not marauders? Do you click the building everytime this happens? I'm sure there are other shared keys between buildings.. You press TAB to switch from rax/fact/port Also, my limited experience with Terran tells me that if you have a planetary on the same key as an orbital, you can't use "S" to produce an SCV? Any way around that? May I do need to loosed up my hotkey usage a bit.. With protoss its pretty easy to be regimented with them.
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You should rebhind 9 and 0 to W and Q as nothing that Terran has uses those hotkeys. I personally use them for camera hot keys to build quickly.
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i think most pros dont hotkey their drops. you could use your camera hotkeys (by default ctrl+f1-f8 i believe) to save the position where you are going to drop. just que up your drop, then hit ctrl+shift+f1 (i recommend you change that), and then watch the minimap while you macro. once the drop gets there hit f1 and micro away!
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On October 08 2011 02:54 dimurof82 wrote:Show nested quote +On October 08 2011 02:36 SummerZerg wrote: 1 - Medivacs / Marines / Marauders 2 - Tanks 3 - Vikings / Ghosts
4 - Production buildings (Rax / Facts / Starports) 5 - Command Centers / Orbitals / Planetary Fortresses 6 - vikings / ghosts (if you are TvP i usually put vikings n 6 and ghosts on 3)
7 - w/e u like 8 - w/e u like 9 - w/e u like
0 - Engineering Bays / Armory's for upgrades.
Hope this helps.
Masters - T / Z here. Hey, I really like the bold part up there, but I'm confused a little bit.. If you have all your production buildings together, how would you differentiate between what you want to produce what? IE: "D" on Rax is a marauder but its also a Medivac on the Starport. What if you want medivacs and not marauders? Do you click the building everytime this happens? I'm sure there are other shared keys between buildings.. Also, my limited experience with Terran tells me that if you have a planetary on the same key as an orbital, you can't use "S" to produce an SCV? Any way around that? May I do need to loosed up my hotkey usage a bit.. With protoss its pretty easy to be regimented with them.
When you select that group you will need to tab through the buildings. So lets say i have the rax factories and ports set to one group, if i bring that up it will show all the buildings but only the rax in the group will be highlighted. I will need to hit tab to switch to the factories and so on. I have never tried it but technically you should be able to set every single building and all units to one group.
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I start my groups out with the "4" hotkey because I've found its more comfortable to use my index finger to tap. That way I can keep my little finger stationed over the shift key for comfort. I've rekeyed most of my hotkeys around ESDF so I can reach Shift, Control, and the F-keys all very comfortably.
1: All Orbital Commands 2: Supply Depot wall 3: Ebays+Armories+Ghost Academies 4: Raxes+Factories+Starports (all on one hokey for ease of re-rallying, I'm a tabber. Also I use control-click to rally individual groups of buildings if necessary) 5: Primary Army (Marine+Marauder for bio, Hellion for mech) 6: Secondary Army (Medievac for bio, Tank+Thor for mech) A: Spellcasters (Ghost+Raven) R: Harass squadron #1 T: Air Support (Vikings+Banshees+BCs) Y: Harass squadron #2
Tab remapped to a mouse button. Idle worker remapped to ~, which I actively use for my SCVs building supply depots. Also, I don't shift-click my SCVs building CCs back to minerals, I use the idle worker popup as an indicator when my expo completes, and then use that SCV to start up turrets.
I use F1, F2, F3, F4 to camera save my first four bases. I rekey them to new expos if the game lasts longer. F5 is my floating camera save. In the early game it's my main's choke. In the mid/late game its my rally point.
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