• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:22
CEST 05:22
KST 12:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week4[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings We need to be discussing a new patch right now! Firefly given lifetime ban by ESIC following match-fixing investigation RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament $25,000 Streamerzone StarCraft Pro Series announced WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BW General Discussion A cwal.gg Extension - Easily keep track of anyone ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Script to open stream directly using middle click
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile CCLP - Command & Conquer League Project Stormgate/Frost Giant Megathread The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 622 users

[G] Micromancer's TvP Reaper Opening - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Micromancer
Profile Joined August 2011
Canada116 Posts
September 15 2011 06:29 GMT
#21
this build is THE shit, i love it!
Im a mid diamond player and used to use the iechoic 3 hellion drop build.
But with this i open up with reapers, can expand very early and makes it easy to tech to ghosts.
Unfortunately i never were able to kill more than 3-4 probes with my reapers, do i have to do more dmg with them ?

Nevertheless, great build, great guide, thanks


The way I see it because the reapers allow you to get your expand up quicker and your third racks faster, even if they don't recoup their resource cost in probe kills they are worth it for the scouting alone. The more you practice it the better your harass will get as well. Also remember there is nothing wrong with only getting one or even no kills and then leaving if it means you don't loose any reapers. They are great for controlling watchtowers and killing scouts and pylons around the map. And just the plain fact that he knows you have them still alive forces him to leave units in his main, making any attack that he might make weaker, and making any attack that you do on his front stronger.
Screaming for vengance
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
September 15 2011 06:48 GMT
#22
wow nice build.
hehehe
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
Belisarius
Profile Joined November 2010
Australia6226 Posts
September 15 2011 07:33 GMT
#23
This build makes my probes curl up rocking in corners.

I never understood why you guys stopped using these after the nerf. They're not outright ridiculous anymore, but they're still scary as hell and the unexpectedness factor is huge.
Micromancer
Profile Joined August 2011
Canada116 Posts
September 16 2011 19:04 GMT
#24
Thanks for all the great feedback guys! I just added a replay of how my build worked against a nifty warp prism opening.
Screaming for vengance
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 16 2011 19:12 GMT
#25
are any of the replays vs a good blink stalker opener? if so which one?
if not, how would you handle it?
Micromancer
Profile Joined August 2011
Canada116 Posts
September 16 2011 22:00 GMT
#26
are any of the replays vs a good blink stalker opener? if so which one?
if not, how would you handle it?


The closest replay I've uploaded is the one labeled "fast expand into blink stalker". I find with blink stalker you can usually get a good sense that its coming, you should probably see the twilight council with your reapers and the heavy stalker count should lead you towards blink instead of charge. I find against blink you probably want to delay your main push until you have medivacs, without healing the stalkers can out micro you and wear you down if they are good players. Your army should be strong enough to defend against blink stalkers as long as you are in a good position. On that note, because your push is going to be later anyways, delay one of your upgrades, probably +1 and invest the gas in a sensor tower.
Screaming for vengance
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 16 2011 22:25 GMT
#27
Micromancer don't you dare put my replays up (Sidereal). Anyway, good opener as a P player I think it adds dimension since with this opener you are less certain of how the T early game will go when you see marine + tech lab. Anyway, next time I play you I got a build for you, so watch out!
Knowing is half the battle... the other half is lasers.
kusu
Profile Joined April 2010
Sweden440 Posts
September 17 2011 22:54 GMT
#28
no replay vs voidray allins? please upload one!
very nice build!
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
Micromancer
Profile Joined August 2011
Canada116 Posts
September 18 2011 08:35 GMT
#29
no replay vs voidray allins? please upload one!
very nice build!


I'm keeping an eye out, but I haven't been voidray allined in ages. Like I'm talking a patch or two ago. I just don't really see it anymore. I'll post one as soon as it happens though.

Oh I just uploaded a really good game vs a FE into zealot archon HT that ended up doing really well against my opener. Though my reaper harass was less good, but I thought the lategame was handled really well.
Screaming for vengance
Micromancer
Profile Joined August 2011
Canada116 Posts
October 20 2011 19:39 GMT
#30
I just wanted to make a note for you guys about how this has been affected my the new patch.

Immortal Pushes. The great thing about this build is the amount of scouting information you get early on, a normal early immortal push will be a 1gate into robo into more gates. Its important to build extra bunkers at your natural to survive these. I like only putting one marine in each bunker. your opponent wont know how many are in there and still focus the bunkers down but it prevents your units from being caught in front of force fields after the bunker falls. There are a few pushes that rely on high immortal numbers, around 3-4. If you keep your build tight and don't forget to put your ghost academy down while you are microing your group of 3 reapers. You should have ghosts by the time this hits which is a great counter.

Warp Prisms. There are a few ways to deal with this depending on what style of warp prism play they are going for. If they commit alot to it early, like a 2 immortal warp prism drop. I find its best to keep a small group of marines in your base and do the ghost push like normal. You need to multitask like a beast to make sure that warp prism cant deploy or if it does it at least gets picked off, but he shouldn't have enough at home to defend. If he brings his warp prism back in time to defend, think about just poking and then returning. Keep in mind some of your army is at home while he has all of his there. You shut down his harras by forcing it back, fall back and expand.

Mid and late game WP play is best countered with a sensor tower i find. You don't want to have to leave large amounts of units at home just in case, so some active marines and a sensor tower just stop it from ever taking off without being a large commitment.
Screaming for vengance
NoisyNinja
Profile Joined February 2011
United States991 Posts
October 20 2011 23:38 GMT
#31
Dude...congratulations. YOUR A FUCKING GENIUS
Mungmin
Profile Joined September 2010
United States40 Posts
October 21 2011 13:19 GMT
#32
I'm a 1250 Masters T. I have struggled mightily in TvP for a long time, easily my worst matchup. I have tried so many other options to just standard MMMVG, which I find is very hard to control in the late game. The 1-1-1's, Thor/Ghost's, etc. I saw this post yesterday and went ahead and tried it and I kinda fell in love with the build. There are so many things that can go wrong for the P with this build, which I really like.

The first game I tried it, I lured his first stalker out to the third base with my scv and popped in with the first reaper and got 4 probe kills to start. I also scouted 3 gate at that point. I went back in with 3 reapers shortly after (while also having my expo and bunker going down). The Protoss decided to go 4-gate and had pushed out halfway across the map with no defense at home when the 3 reapers popped in. I proceeded to kill about 11 more probes before he warped in a stalker to take out the remaining reapers (this is when I scouted the 4-gate). I held the 4-gate with ease at home with 1 bunker on the high ground behind a walled off ramp.

The next game I only produced 2 reapers because I saw him move out with 3 stalkers with my xel-naga scout so I thought heavy stalker pressure was inbound which led me to cut the 3rd reaper and make a rauder. The 2 reapers had 11 probe kills by the 7 minute mark.

What I really like about this build is the scouting info you get from the reaper pokes, but more importantly, severely crippling the P early game econ which in effect lessens the power of any all-in type builds.

I only got 2 P opponents last night, but I used this build both times with great success.

Micromancer, you sir, are the man! Gunna keep rolling this build out until it starts to get countered hard.

P.S. - After killing 11 probes, the 2nd P I played goes "WHO MAKES 2 REAPERS", I say, "This Guy!".
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
October 21 2011 13:23 GMT
#33
:D jumpping on the AG train... thanks for the guide, reaper not at all unusable!
Eye for an eye make the world go blind - Gandhi
xTrim
Profile Joined April 2011
472 Posts
October 21 2011 16:36 GMT
#34
I am gonna watch out that zealot archon stuff... do u by any chance incorporate reapers as part of the composition vs that?? i mean, 3-3 reapers i believe could demolish zealots, and they are SOOO fast they get out of storms quick
astroorion
Profile Blog Joined September 2010
United States1022 Posts
October 21 2011 21:23 GMT
#35
Just a tip, I used to be a Terran player but I have now switched to Toss, a Reaper can beat a Sentry in a 1v1 fight
MLG Admin | Astro.631 NA
Micromancer
Profile Joined August 2011
Canada116 Posts
October 21 2011 22:17 GMT
#36
@ Mungmin, great to hear your enjoying the build as much as i do. I was really hoping someone would have fun with it.

@ xTrim
+ Show Spoiler +
I am gonna watch out that zealot archon stuff... do u by any chance incorporate reapers as part of the composition vs that?? i mean, 3-3 reapers i believe could demolish zealots, and they are SOOO fast they get out of storms quick


I've tried incorporating them in into a normal composition but there are a few problems there from what i have tried:

-First is their long build time, reapers are flimsy as is and making them in large numbers will drastically impact your army size. There are a few times in the game when i feel it can be effective to make them:+ Show Spoiler +
at the start where the defenders advantage with a bunker is so high they cannot punish you for it, when you are ahead and know you can't be attacked right away. It not only allows you to keep the pressure on but you can use the minearls your not spending on units to increase your barracks number for a larger army later. You can make them as you approach max, when you are going to be stock piling money instead of spending it anyways. And you can make them when you are really behind and need a bit of luck to pull out a win anyways.


-Second their range: they have one less range than a marine so they end up at the front of your army with high target priority. Not only doe they die really quick, but your own troops prevent them from kiting well. If you have really good control I imagine they could do ok vs pure zealot archon, but If you have a fair amount of reapers out and they don't have any stalkers then they have probably already lost all their probes.

There are a few situations I have found when I manage to keep my reapers alive into the mid game, where it can be useful to hop them up a ramp and pick off sentries ahead of your main army. Ive had a few cases where their high dps can really make a difference, but i feel it is vary situational and would be hard to force to work. I think If you have a few reapers left over after a harass it is good to be aware of what you might be able to use them for. But they should not be made specifically for that purpose as it usually relies on bad unit positioning by your opponent.
Screaming for vengance
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-10-22 00:16:43
October 22 2011 00:15 GMT
#37
You don't even need 3/3 reapers, you can just sit 6 behind your lines and 1 shot every zealot that comes at you. With marauder slow, you can completely destroy any zealots in a small unit numbers early game with even 2 reapers.

1 Marauder + slow + reaper can beat 1 stalker + zealot quite handily. I fought a guy going charge lot + storm with mass reaper + marauder and all the charge zealots melted in about 5 seconds to about 10 reapers
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
HypaSnipa
Profile Joined June 2010
64 Posts
October 22 2011 00:41 GMT
#38
I want to point out that when HotS is released, this build is going to be a little more effective, especially pertaining to the tactics you suggest when using reapers such as running and saving them for a later harass. With the reaper's regeneration this will be very viable. Although killing pylon's/depots/spawning pools will not work.
seph`
Profile Blog Joined August 2010
Austria329 Posts
October 27 2011 15:35 GMT
#39
do you have some reps in 1.4 where you had to deal with a zealot heavy army ?
k!llua
Profile Blog Joined March 2010
Australia895 Posts
November 03 2011 15:14 GMT
#40
1.4 replays would be most welcome =) The old marauder expand/gasless FE is very stale indeed.
my hair is a wookie, your argument is invalid
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:50
Best Games of SC
Clem vs ByuN
SHIN vs GuMiho
PiGStarcraft727
LiquipediaDiscussion
SC Evo Complete
22:00
Enki Epic Ser. Taeja vs soO EN
davetesta48
Liquipedia
OSC
20:00
Mid Season Playoffs
Spirit vs GeraldLIVE!
Solar vs ShoWTimE
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft727
Nina 178
RuFF_SC2 149
StarCraft: Brood War
Sea 4959
Larva 352
Aegong 81
NaDa 47
GoRush 8
Icarus 8
LuMiX 1
Dota 2
monkeys_forever777
NeuroSwarm116
League of Legends
JimRising 973
febbydoto16
Counter-Strike
Stewie2K313
Heroes of the Storm
Khaldor124
Other Games
summit1g10024
shahzam849
ViBE211
C9.Mang0190
Trikslyr69
Organizations
Other Games
gamesdonequick36363
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH248
• Hupsaiya 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1793
• Scarra1056
Upcoming Events
RSL Revival
6h 38m
SHIN vs Clem
Cure vs TBD
FEL
8h 38m
FEL
12h 38m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
12h 38m
BSL20 Non-Korean Champi…
14h 38m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
14h 38m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
Classic vs TBD
FEL
1d 11h
BSL20 Non-Korean Champi…
1d 14h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
[ Show More ]
Wardi Open
2 days
Replay Cast
3 days
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.