Another thing to note is that you can use snipe on your own units as well so watch your trigger finger soldier!
I'm having so much fun with this build, thank you Zoia
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ImNotYourFoe
Denmark3 Posts
Another thing to note is that you can use snipe on your own units as well so watch your trigger finger soldier! I'm having so much fun with this build, thank you Zoia | ||
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zmansman17
United States2567 Posts
I suppose you could press F, shift click R, then re-press F upon conclusion of snipe energy. I really like the idea of the nuke as a way to hold their ramp. For example, if you positioned the ghost in the natural behind the mineral line, scanned and placed a nuke in his mineral line, while positioning your marauders at the bottom of the ramp-- s/he would be hard-pressed to kill the ghost and would lose ALL of the depots (depots are destroyed in a single nuke, no?) behind his/her mineral line. And the cost of lost mining time, distracting your opponent seems to make the 100/100 and 270 minerals from scan worth it. I think you should expand at your natural since you had a billion scvs in your main and then during the intense snipe and stim micro, you could just send a pack of scvs to your natural while putting down a bunch more rax. It appears to me that the best way to follow through may not be double expand, but expand once and saturate it, while containing your opponent and then just beating him/her down with mass rax units with medivacs. Since you're so far ahead, just simplify the position. If you can trade units with opponent, although these trades may not be at perfectly even rates, I think you;re still away ahead. | ||
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Drive_
Canada35 Posts
http://www.reddit.com/r/starcraft/comments/mv0du/slayersboxers_awesome_reaper_build/ (It looks like boxer makes his first push with 3 hellions and a reaper at 6:20 | ||
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