• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:33
CET 14:33
KST 22:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win3Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Did they add GM to 2v2? Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1628 users

[G]Zerg vs Protoss delayed Lair - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 27 2011 19:22 GMT
#21
On August 28 2011 04:17 Sithelin123 wrote:
Do you think that if a player is still learning how to play Zerg (im a plat player that switched to Z like a week ago and am still having some trouble even with fundamentals) that this build would be better to use than that Destiny timing attack into double expand?


I don't know destiny's build as I don't pay attention to him, but if you are just learning zerg I would try learning a macro oriented build whether thats this build or some other build.

You will probably lose more doing this build as games are longer then if you do that whatever destiny's timing attack is. I imagine its an attack that can win the game, but if it fails you are probably far behind even though double expanding but again don't know much about it so can't comment to much on it .

But to work on macro, larva injects and stuff yes this build would be good to work on some of those fundamentals.
When I think of something else, something will go here
Sithelin123
Profile Joined August 2011
Canada168 Posts
Last Edited: 2011-08-27 19:34:12
August 27 2011 19:33 GMT
#22
I think this build also looks safer to me because of the roach warren so I think I might start using it. Destiny's ling/infestor basically auto-loses to 6 gate, at least at my skill level. Its impossible to hold off for me with just lings and spines and still not get far behind.
sgtjimmy
Profile Joined April 2011
Canada107 Posts
Last Edited: 2011-08-27 20:04:01
August 27 2011 20:01 GMT
#23
Great write up, but why do you discourage lings against a 3 gate push? The lings seem to offer great map control and can even discourage that push.

and whats the name of your stream? blade5555?
You only get what you deserve, give 100%
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-27 20:07:02
August 27 2011 20:06 GMT
#24
On August 28 2011 04:33 Sithelin123 wrote:
I think this build also looks safer to me because of the roach warren so I think I might start using it. Destiny's ling/infestor basically auto-loses to 6 gate, at least at my skill level. Its impossible to hold off for me with just lings and spines and still not get far behind.


Oh yeah its not very possible unless you make like a ton of spines to hold 6 gate all in with just lings. I also find roach/infestor way way stronger then ling/infestor ^^.




On August 28 2011 05:01 sgtjimmy wrote:
Great write up, but why do you discourage lings against a 3 gate push? The lings seem to offer great map control and can even discourage that push.

and whats the name of your stream? blade5555?


yeah same as my username when streaming or you can search Tl for "blade stream" to get the direct stream which has vods of all my play :p.




thanks for the feedback guys and kind comments ^^.
When I think of something else, something will go here
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 28 2011 09:05 GMT
#25
Bumping this to let people know about the new replay.

http://www.mediafire.com/?i9hpugjl67lnoxs

Its a 3 gate expand and all that. Only 3 gate expo I have faced today out of the 8 zvp's i played or something like that so enjoy!

I"ll start using a different site eventually but to lazy to right now as I don't have to register to upload this
When I think of something else, something will go here
iSTime
Profile Joined November 2006
1579 Posts
August 28 2011 09:14 GMT
#26
Solid guide. Many strong Z players still do not do safe builds to take an early 3rd base, even at high masters GM level.
www.infinityseven.net
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-08-28 22:29:23
August 28 2011 11:19 GMT
#27
The korean you played on Backwater Gulch is NsPSP from heoseo. The other one means something like "kill you with one hand".

I have a question not related to your guide, but it's about your inject method. Why do you not bind your queens? I noticed Nestea does the same thing. Can you explain to me why this is and why you believe it to be superior to binding queens to 5/6/7 or binding them all on the same key?

My other question (and I read your zvp guide as well) is how do you have the balls to always 15hatch vs protoss? Your game on tal'darim showed some interesting micro with the drone on hold position at the choke and another chasing. Do you feel like given all this as a precautionary response to what protoss might or might not do, that it's still worth it to hatch first instead of say, 15pool 16hatch?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
SlightReturn
Profile Joined August 2010
United States22 Posts
August 28 2011 12:32 GMT
#28
Thanks very much for the guide and replays blade. They really help out, especially for myself who switched from Protoss to Zerg and is still trying to learn macro orientated builds to help improve mechanics. I have 1 question though, it's kind of a what if question but I just want to hear your opinion.

With the new immortal 6 range coming out in the new patch, I'm starting to envision a lot of zealot/immortal timing attacks from Protoss when the patch comes out. The Immortals will be at a safer distance and will not able to be picked off by roaches as easy with the zealot front imo. The zealots will wreck Zerglings while the immortals pick at the roaches from behind the zealots. I know know as Zerg were used to dealing with 5-7 gate timing attacks which, ling/roach can hold off but I'm worried about zealot/Immortal timing attacks. Do you think your build with a slow lair tech, can adapt to fend off such an attack with roach/ling? Or am I just over speculating the whole situation and not seeing the timings very clear.

Thanks again!

Change the way people think, and things will never be the same
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
August 28 2011 13:03 GMT
#29
I was watching the mlg yesterday, and a protoss did a heavy double stargate VR build against a zerg. What worries me is that scouting information is quite hard to get hold of before lair tech, and with a delayed lair a double stargate build could cause this build real trouble.

Do you think that this 2xstargate stuff could be dealt with by a delayed lair build? Is it just better slowverlord saccing neeeded, or if this stargate play becomes popular will we just have to change it up to get lair quicker to see what's going on?


In reply to SlightReturn, imo immo/zealot pushes should be reasonably easy to handle with roach/ling. The immos and zeals will naturally separate from each other and then all you have to do is come in from the back with lings and take out the immortals. If the toss chooses to stay balled up then it's just the same as pre-patch and roaches can shoot over the heads of the zealots at the immortals.

Bleez
Profile Joined January 2011
Greece17 Posts
Last Edited: 2011-08-28 15:11:55
August 28 2011 15:10 GMT
#30
blade many thanks for the thorough guide! <3 its going to help many zergs struggling with protoss.
What about 3 gate expand to 6 gate timings? Is it possible to hold without the upgrades for roaches (burrow, speed) ?
(-_-(-_-)-_-)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 29 2011 04:51 GMT
#31
On August 28 2011 20:19 michaelhasanalias wrote:
The korean you played on Backwater Gulch is NsPSP from heoseo. The other one means something like "kill you with one hand".

I have a question not related to your guide, but it's about your inject method. Why do you not bind your queens? I noticed Nestea does the same thing. Can you explain to me why this is and why you believe it to be superior to binding queens to 5/6/7 or binding them all on the same key?

My other question (and I read your zvp guide as well) is how do you have the balls to always 15hatch vs protoss? Your game on tal'darim showed some interesting micro with the drone on hold position at the choke and another chasing. Do you feel like given all this as a precautionary response to what protoss might or might not do, that it's still worth it to hatch first instead of say, 15pool 16hatch?


ah thanks for the translation of the names .

Hi, heh I get that while streaming alot on why I don't bind keys.

Part of it is a habbit from bw where you always had to hotkey individual hatcheries. I really prefer this method because when I want to jump to a hatch, I want to jump to it not the queen. I feel I have more control over what I do rather then pressing the queen hotkey and then pressing backspace vvvvv. I don't like it just something I don't like to do at all.

I know DRG does it as well I believe and I imagine they have the same reasoning, habbit from bw, and you just have more control to where you want your camera to be. Most players prefer the queen method obviously but I am one who doesn't as reasons explained.

I practiced with a couple protosses (vvvtime being one) and had them literally cannon rush me like 20 times in a row. It is possible to hold contrary to popular belief but you really do have to hold correctly. If you mess up a little bit its instant loss. I do have cannon rushes that were used against me recently that I well upload for those curious on ones that actually do. but I feel its fine, in a tournament bo1 situation I would never hatch first, if it was a player like WBC who only cannon rushes I wouldn't do it either.

but overall I find its worth it, but if I see a probe at all I 15 pool, if I see no probe I hatch first on most maps ^^.

On August 28 2011 21:32 SlightReturn wrote:
Thanks very much for the guide and replays blade. They really help out, especially for myself who switched from Protoss to Zerg and is still trying to learn macro orientated builds to help improve mechanics. I have 1 question though, it's kind of a what if question but I just want to hear your opinion.

With the new immortal 6 range coming out in the new patch, I'm starting to envision a lot of zealot/immortal timing attacks from Protoss when the patch comes out. The Immortals will be at a safer distance and will not able to be picked off by roaches as easy with the zealot front imo. The zealots will wreck Zerglings while the immortals pick at the roaches from behind the zealots. I know know as Zerg were used to dealing with 5-7 gate timing attacks which, ling/roach can hold off but I'm worried about zealot/Immortal timing attacks. Do you think your build with a slow lair tech, can adapt to fend off such an attack with roach/ling? Or am I just over speculating the whole situation and not seeing the timings very clear.

Thanks again!



The short answer is, yes you will be able to hold off a zealot/immortal timing attack with just roach/ling. I mean zealots really are terrible vs mass roaches, and with a bunch of lings you can surround the immortals. This is the least of my worries in terms of the immortal buff. But that is just speculating its possible it could but I really don't see how as of right now.

On August 28 2011 22:03 Zrana wrote:
I was watching the mlg yesterday, and a protoss did a heavy double stargate VR build against a zerg. What worries me is that scouting information is quite hard to get hold of before lair tech, and with a delayed lair a double stargate build could cause this build real trouble.

Do you think that this 2xstargate stuff could be dealt with by a delayed lair build? Is it just better slowverlord saccing neeeded, or if this stargate play becomes popular will we just have to change it up to get lair quicker to see what's going on?


In reply to SlightReturn, imo immo/zealot pushes should be reasonably easy to handle with roach/ling. The immos and zeals will naturally separate from each other and then all you have to do is come in from the back with lings and take out the immortals. If the toss chooses to stay balled up then it's just the same as pre-patch and roaches can shoot over the heads of the zealots at the immortals.



Yes it can be dealt with by delayed lair, yes you have to sacrifice a slow overlord. If you can't for whatever reason then you need to build blind spores at least 1 at each base. You get a ton of minerals so this shouldn't be a big deal as stargate play you see the air by about 7:30 I think the timing is so you should be prepared no matter what. Off of a forge FE I face some sort of stargate play 9 times out of 10.

On August 29 2011 00:10 Bleez wrote:
blade many thanks for the thorough guide! <3 its going to help many zergs struggling with protoss.
What about 3 gate expand to 6 gate timings? Is it possible to hold without the upgrades for roaches (burrow, speed) ?


Yes it is possible to hold without the upgrades of speed/burrow. But you do want to try to engage in a more open choke so that FF's don't just roll through you.
When I think of something else, something will go here
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
August 29 2011 05:13 GMT
#32
Thanks a lot blade, I love your guides so far and I'm going to start trying this build tomorrow. Definitely going to start tuning into your stream as much as possible.
I can only play starcraft when I am shit canned. IPXZERG is a god.
akalarry
Profile Joined January 2011
United States1978 Posts
August 29 2011 05:23 GMT
#33
i do this style a lot, but not on maps with rocks covering the close third. i was wondering how you deal with air on taldarim and shattered? in one of the games on tda, i see you took the far one next to your natural. are you sure you can hold that against void rays/phoenix + gateway units, or 2stargate voids?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-29 05:26:11
August 29 2011 05:24 GMT
#34
On August 29 2011 14:23 akalarry wrote:
i do this style a lot, but not on maps with rocks covering the close third. i was wondering how you deal with air on taldarim and shattered? in one of the games on tda, i see you took the far one next to your natural. are you sure you can hold that against void rays/phoenix + gateway units, or 2stargate voids?


Taldarim I take the base where you would take as a 4'th I guess? Most zergs take it, by your main normally or the one farther away from there's.

Yes you can hold vs stargate play as long as you have spores and the 1 queen at each base you should be fine as long as you react properly and don't cut defense.

If he's going for a gateway/voidray all in or something that takes a lot of time and you should be able to hold it fine as long as you are making units and stuff.

In one of the replays I posted you'll notice I lose my third to void rays which was because I played kind of greedy and didn't sac overlord and assumed he wasn't going voids or anything due to his 1 gate expo. So that is an example of me losing my third to being cocky I guess you could say.
When I think of something else, something will go here
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
August 29 2011 08:45 GMT
#35
On August 29 2011 13:51 blade55555 wrote:
Hi, heh I get that while streaming alot on why I don't bind keys.

Part of it is a habbit from bw where you always had to hotkey individual hatcheries. I really prefer this method because when I want to jump to a hatch, I want to jump to it not the queen. I feel I have more control over what I do rather then pressing the queen hotkey and then pressing backspace vvvvv. I don't like it just something I don't like to do at all.

I know DRG does it as well I believe and I imagine they have the same reasoning, habbit from bw, and you just have more control to where you want your camera to be. Most players prefer the queen method obviously but I am one who doesn't as reasons explained.


Do you not use camera hotkeys? In watching your replays it seems like you bind all your locations to camera hotkeys. Why then the redundancy of individually binding the hatches? How do you produce en masse? Say you want to remax on roach after an engagement. Do you hit 5---->RRRR 6--> RRRRRRR 7----> RRRRRRR 8----> RRRRRRR 9----> RRRRRR ??

Also, if you have creep connecting your first, second and third (say on daybreak or metal) and you have to deal with heavy stargate aggression, how do you get your queens around? would you jut hit 55 (select queen) 66 (select queen) and then 77 and attack with 3-4 queens then?

I ask because as a player who has been using the towncamera injection method for several months, I'm fed up with it and want to find a new way to inject. I've seen a few pros and now you as well doing this hotkey-less queen method, and I'm curious if you believe it's actually equal or better, or whether it's just an old bad habit that you've never felt like changing.

Thanks for your response, and yes if you wouldn't mind please upload some 15hatch v cannon rush videos if you have some on hand.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Shadrak
Profile Joined August 2010
United States490 Posts
August 29 2011 18:07 GMT
#36
Nice guide as always. I'm curious how being forced to pool first affects your subsequent timings? For example when do you take your 3rd against an FE when you have to 15 pool?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 29 2011 18:41 GMT
#37
On August 29 2011 17:45 michaelhasanalias wrote:
Show nested quote +
On August 29 2011 13:51 blade55555 wrote:
Hi, heh I get that while streaming alot on why I don't bind keys.

Part of it is a habbit from bw where you always had to hotkey individual hatcheries. I really prefer this method because when I want to jump to a hatch, I want to jump to it not the queen. I feel I have more control over what I do rather then pressing the queen hotkey and then pressing backspace vvvvv. I don't like it just something I don't like to do at all.

I know DRG does it as well I believe and I imagine they have the same reasoning, habbit from bw, and you just have more control to where you want your camera to be. Most players prefer the queen method obviously but I am one who doesn't as reasons explained.


Do you not use camera hotkeys? In watching your replays it seems like you bind all your locations to camera hotkeys. Why then the redundancy of individually binding the hatches? How do you produce en masse? Say you want to remax on roach after an engagement. Do you hit 5---->RRRR 6--> RRRRRRR 7----> RRRRRRR 8----> RRRRRRR 9----> RRRRRR ??

Also, if you have creep connecting your first, second and third (say on daybreak or metal) and you have to deal with heavy stargate aggression, how do you get your queens around? would you jut hit 55 (select queen) 66 (select queen) and then 77 and attack with 3-4 queens then?

I ask because as a player who has been using the towncamera injection method for several months, I'm fed up with it and want to find a new way to inject. I've seen a few pros and now you as well doing this hotkey-less queen method, and I'm curious if you believe it's actually equal or better, or whether it's just an old bad habit that you've never felt like changing.

Thanks for your response, and yes if you wouldn't mind please upload some 15hatch v cannon rush videos if you have some on hand.


I do use f2-f4 for camera locations, I only use 1-2 normally but am trying to get myself into a habbit of using all of them. I just press 5/rrrrrr, etc. Takes maybe 2 seconds longer but normally I remax on just my main + macro hatch at main due to always having a ton of stock piled larva. usually don't have to use all my hatcheries to max.

I just hit 55 and select all my queens and move them over. Or I use camera f2-f4 and use those to get my queens, select them and bring them to the third.

I well upload some cannon replays in a little bit after I get back from school. I do not feel it is a bad habit to do this method at all. Although I know some people would disagree but if I felt it was really hindering my play I would change it but I know its not at all ^^





On August 30 2011 03:07 Shadrak wrote:
Nice guide as always. I'm curious how being forced to pool first affects your subsequent timings? For example when do you take your 3rd against an FE when you have to 15 pool?


Doesn't affect me at all as I don't hatch first most zvp's. Once I see the probe I throw down a pool and don't even attempt to hatch first.

You still get the third about same food, 19-21 food your third should be thrown down.
When I think of something else, something will go here
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 30 2011 04:04 GMT
#38
http://www.mediafire.com/?g68v3nl54sexdnx

analysis: Cannon rush!


Sorry guys I seem to have somehow lost a couple replays of cannon rushes i might have deleted them accidentally but here is one, I make a little mistake but still hold fine. I well upload more once I get more sorry xD
When I think of something else, something will go here
VanillaSky
Profile Joined August 2010
41 Posts
August 30 2011 14:27 GMT
#39
First of all thanks for making the guide, I've been struggling with my zvp in masters league in the last couple of days.
I'd like to ask few question.
1) I'm confused on when to get what upgrade. In the guide you specify to get carapace which makes sense since all protoss go for first +1. However, I'm not sure what upgrade to get next. Do I want to get the +2 carapace upgrade as precaution of +2? or maybe I want to upgrade my zerglings, maybe the roachs?

2) How well does roach hydra infestor fare with colossus vr deathballs from your experience?

3) If protoss goes for air, when is queens+spore enough and when do I need hydras?

4) If I go hydras vs air how I counter the inevitable colossus switch?

5) What is your endgame ideal army? Protoss can tech switch really easily when it comes to 4+ bases so its hard to respond to their army.

Thank you very much.
Beyond Magic
Profile Joined August 2011
Finland130 Posts
August 30 2011 15:08 GMT
#40
heya, really helpful guide.

im still kinda skeptic about 15 hatch against forge fastexpand, i watched the replay and you lost a lot of drones and coul've lost even more with cannon micro =(.

well, im only diamond player so i wouldn't know that well.

you did great job in blocking the spot between the pylons to stop that cannon from being started.

from my experience toss kinda successfully manage to cover 2 cannon with pylons which is enough for your expansion to get kinda fucked =(.
gg
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
13:00
Playoffs
Cure vs CreatorLIVE!
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV608
ComeBackTV 558
TaKeTV 227
Rex113
IndyStarCraft 101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko414
Rex 113
IndyStarCraft 101
StarCraft: Brood War
Britney 34762
Sea 4336
Horang2 1363
Larva 782
GuemChi 770
EffOrt 553
Mini 458
Soma 443
Stork 359
firebathero 285
[ Show more ]
ZerO 279
BeSt 268
Snow 238
Last 231
Sharp 226
JYJ 138
hero 132
Hyuk 125
Hyun 109
Rush 104
Light 94
Pusan 91
Killer 86
Mind 52
Sea.KH 48
Mong 45
Shinee 41
sorry 39
Sacsri 36
PianO 27
soO 22
Movie 22
Shine 13
Terrorterran 13
scan(afreeca) 11
Noble 6
Dota 2
Gorgc4031
singsing3113
qojqva1325
Dendi777
XcaliburYe118
League of Legends
C9.Mang0304
rGuardiaN110
Counter-Strike
x6flipin709
byalli302
allub155
oskar89
Other Games
B2W.Neo1340
olofmeister1136
Beastyqt669
crisheroes369
Hui .148
Mew2King78
ArmadaUGS73
QueenE68
Livibee46
Trikslyr26
ZerO(Twitch)9
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV468
• Noizen38
Upcoming Events
WardiTV 2025
21h 27m
ByuN vs TBD
Clem vs TBD
OSC
1d
CranKy Ducklings
1d 20h
WardiTV 2025
1d 21h
SC Evo League
1d 22h
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
3 days
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.