Masters terran here.
[Q] TvZ vs mass Infestor - Page 2
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CatNzHat
United States1599 Posts
Masters terran here. | ||
HoBoJo
United States26 Posts
On August 16 2011 07:19 Kornholi0 wrote: The best way to beat infestors is to have good micro and go mass marines. Do a 2rax opening, don't bunker rush and don't apply pressure with 5 marines, just save up some marines until like 10, then push up his ramp and try and snipe whatever defense he has. If he has lings back off (no way they are speed if he hatched first especially going infestors). How the hek are you supposed to know he is going infestor that early in the game unless you have ESP...? | ||
PhiliBiRD
United States2643 Posts
infestors while amazing, aren't very good for attacking Terran bases. especially into PFs. | ||
sas911
Canada113 Posts
Ghosts to me seem like the more viable option, with both snipe and emp going on, its kinda a hard counter so to speak. | ||
Airact
Finland366 Posts
On August 21 2011 15:38 sas911 wrote: Does mass tank really work? As a zerg player I think it's just hilarious to drop like 6 infested terrans on 6 different tanks, and watch them kill each other with great speed, then just move away. If they chase with rines you pop one up and fg, and go back and burrow and run. Not to mention you dont need all of them, tops just 3 of them to kill like 4 unwatched tanks o.o". Ghosts to me seem like the more viable option, with both snipe and emp going on, its kinda a hard counter so to speak. As long as the Terran has detection, you cannot just waltz in and do that. If he doesn't... Well he's bad. A single Raven doesn't really cost THAT much. Also, Turrets. Why not go both Ghosts and Tanks? I mean yes, that requires a bit of a mech style, but at least it kills Infestor tech. | ||
GGPope
Australia367 Posts
1. Pressure through dropping whilst playing a heavy macro style as opposed to relying on strong timings. 2. Having a more mech-based army with larger marine balls discarded in favour of big, impenetrable tank lines. 3. Squadrons of ghosts for EMP and the occasional snipe. You will also need detection active around your mech army to stop yourself from getting infested terran bombed. | ||
TigerKarl
1757 Posts
On August 16 2011 07:19 Kornholi0 wrote: The best way to beat infestors is to have good micro and go mass marines. Do a 2rax opening, don't bunker rush and don't apply pressure with 5 marines, just save up some marines until like 10, then push up his ramp and try and snipe whatever defense he has. If he has lings back off (no way they are speed if he hatched first especially going infestors). You can not blindcounter a zergplayer | ||
rmAmnesiac
United Kingdom185 Posts
On August 12 2011 10:48 VoirDire wrote: Snipe is better than emp most times imo. Snipe does 45 damage ignoring armor and infestors have 90hp. 4 cloaked ghosts is all in takes to kill all infestors a lot of times. A ghost can snipe 8 times with full energy. nice theorycrafting bro. | ||
Kluey
Canada1197 Posts
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Nightsz
Canada398 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=256880 Otherwise what you can try to do is constantly do multidrops to harass their expansion, most of the times, marine drops will already pay for themselves if they pick off a few drones, a tech structure or even a hatchery. Just remember to keep macroing while you harass | ||
graNite
Germany4434 Posts
Moreover, an early raven helps not to get caught off guard with mass infested terrans. With a mech build (which I prefer against zerg) you can have a starport with a techlab in the midgame to build medivacs and vikings to drop or hunt overlords, in the lategame you need at least one more starport with a reactor to get emergency vikings if you see broodlords. So it's easy to get that raven to detect and the banshees to snipe the infestors. | ||
LilClinkin
Australia667 Posts
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Pugnae
United States24 Posts
The mass helion with blue flame (you should really have a lot of them) will easly kill the zerglings, even under fungal growth, so take care of keeping the helions around your army, do not chase the zerglings. Banshees for sniping the infestors under cloack is not a good idea, they are to big and the zerg will see them, even cloacked. That is why you should rather use ghosts. However, you can still add some banshees to your army mix, just for sniping a neural parasiting infestor. Never go on creep. That is the worst thing that you can do, speedlings beeing so damn fast on it. Considering you would make some banshees, I would also produce a raven, just for killing creep tumors and detecting burrowed infestors. As a zerg, I have often lost to a T playing a heavy drop style. I now build 1-2 spinecrawlers in each of my bases and keep my army close to the bases. But if you go for the drop play, I would make a viking first, just for sniping overlords, and preventing mapcontrol. Playing this style, I am used to build 2 evo chambers and researching upgrades. Another idea would be to drop, stim, and snipe the evo chamber/pool, or just killing the queen. Playing mass sling infestor requires a lot af larva. Killing his queens will slow him down. Warning: I am only in platinium, and describing how I get beaten playing infestor ling. What I say might be wrong ![]() | ||
Yoshi Kirishima
United States10292 Posts
For example, what do you want to do, first of all? Do you want to push? Do you want a longer game and play more passively? Then we can give you more specific details on how to do those, because there are many decisions you can make that are "correct". For example, if you want to push, then just hit a timing before Infestors come out. If you're going Bio, then marine tank is fine, just make sure your marines are close to your tanks so he can't fungal you without losing Infestors. Or you can let the Infestors come out and attack later even, it just means you have to be more careful (marines next to tanks). If you want to hit before that's fine too, you can push faster and won't have to worry so much. If you push with Mech, then rush thor hellion before infestors pop or get tanks if you want to push after infestors come. Similar to bio, keep your army close to your tanks so it is safe from fungal/neural. Late game against Infestor/Broodlord, you will need a composition with MMM Ghost Viking or MMM Ghost if you're going Bio. If mech, then Thor Hellion Ghost Viking or Thor Hellion Ghost, with a few tanks if you want (not necessary, depends on style/map etc.). | ||
NadaSound
United States227 Posts
I know it's not the best advice since you seem to perfer more bio play, but mech is a soild solution. For example, before that infestor patch TvZ was my best matchup with something like 70% win rate; after the patch I was like 10%. I tierd many differnt things to regan my old glory but once I could execute my current mech build....I'm back baby, better then every! Making bitches rage! I love TvZ especailly when I'm up against infestors. Hit me up if you want to know my build. | ||
CelestialX
Canada32 Posts
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PedroBlanco
Canada65 Posts
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Arisen
United States2382 Posts
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