• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:46
CEST 21:46
KST 04:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202550RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams5Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams Ginuda's JaeDong Interview Series
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 771 users

[Q] TvZ vs mass Infestor

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
redbrain
Profile Joined January 2011
Northern Ireland117 Posts
August 12 2011 00:16 GMT
#1
Hey all i've focused all my efforts on TvT and TvP i feel good in these matchups now but TvZ i've hit a wall.

I'm a Plat Terran on EU beating diamonds now.

Vs zerg who goes 2 hatch infestor builds i am not quite sure what i should be doing i scout it but i dont know how to react properly. Should i try and take a faster 3rd and go for drops? Or just start going ghost and try and hit a timming. But i've faced a few zerg who go ultra with his infestors into broodlords really threw me off in a game but.

My main question is how do i pressure the zerg without risking to loose my entire army because usually i just go for marine tank medevac. And fungals can destroy me, should i just try the same thing but with good emps, or should i snipe and use a viking for spotting.

Usually vs ling bane muta style i just keep macroing taking bases behind marine tank medic pushes and my macro just takes over.
Frustrated Software Developer
cma1681
Profile Blog Joined March 2011
United States59 Posts
August 12 2011 00:43 GMT
#2
Usually 2-base infestor implies no mutas, so you can make more marauders, which can absorb the fungals much better. Another option is to make banshees, since they can fly in front of the army and either force mutas or hydras.
Haplo_33
Profile Joined July 2010
Sweden383 Posts
August 12 2011 00:48 GMT
#3
When I go mass infestor I fear lots of siege tanks. They outrange NP and fungal. If you combine this with either Turrets or ravens it can be very effective. Against mass Infestor they can't pressure you too easily, as they will lose in a strait up fight. Also hellions are surprisingly good against them as they are so fast, and take 3 fungal growths to kill.
Ensuring the security and efficacy of America's Cherry Coke supply system.
Pillage
Profile Joined July 2011
United States804 Posts
August 12 2011 00:56 GMT
#4
Abuse drops. Zerg is relatively immobile when he has infestors running around, compared to Muta Ling Baneling. Scan to identify the infestation pit and prepare accordingly. Zerg will be reluctant to use his first few fungals on small marine forces, especially if you pressure his front while you drop. Essentially you need to kill alot of drones / tech with your drops while playing expanding behind it. He's in no position to take on PF's on third / fourth bases with only lings and infestors. Here's a vod of Hashe vs Destiny, who demonstrates very well on how to play against his style.



Economic play is necessary against this strategy because you will eventually need tanks + ghosts to deal with silly amounts of infestors, and a two base economy can't support that kind of tech.
"Power has no limits." -Tiberius
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 12 2011 01:06 GMT
#5
I also had these problems. I'm a High Diamond NA Terran (would be Masters I think if I laddered more often). I usually go mech, and I've also had a lot of problems with infestors. The best way I have found is just throw a couple of Ghosts into an army to EMP their Infestors. One thing I've noticed about Zergs who build lots of infestors is that they NEVER spread their infestors (sort of like how P's used to be with their High Templar) and so you only need a couple of Ghosts to deal with a lot of Infestors.
Isomer
Profile Joined November 2010
United States186 Posts
August 12 2011 01:14 GMT
#6
My Ideas (high diamond zerg):
-use cloaked ghosts for snipe/EMp
-send a marauder and marine or a couple of marines to snipe the infestors
-I don't recommend banshee or tons of tanks like people above have done. Banshees easy to take down and tanks easy to infestor bomb from underground.
-Drops are key. Key. Just pick up and leave if he doesn't have an infestor there. Spread your marines when you drop them to prevent the fungal from doing a ton of damage.
There's nothing cooler than being proud of what you love
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
August 12 2011 01:27 GMT
#7
i feel that alot of tanks is the best way to deal with it... also you have to be very careful when you push and you must spread marines.
Terran Metal for the Win
Syorm
Profile Joined April 2011
131 Posts
August 12 2011 01:36 GMT
#8
Ghosts can usually get like 6 infestors on one emp throw. Little op IMO but I am a Zerg player
redbrain
Profile Joined January 2011
Northern Ireland117 Posts
August 12 2011 01:45 GMT
#9
Interesting responses, I played a game there where i saw the infestation pit around 8 min and took a faster 3rd on shattered temple. and went lots more siege tanks and did a slow push.

Not sure if you saw the Game in the GSL code A where Thorizain did the most amazing slow push on Terminus RE. It worked very nicely i got rid of alot of marines and replaced then with helions because i was afraid of speedling run bys. I am still not 100% sure if this was the right thing to do but i like to play as passivly and as macro orientated as i can i think i got kind of lucky with the timming i moved out with though because he was trying to take his 4th and couldnt but if he got that and i was starting my push he probably could have won the game. But it seems going more mech heavy works well for me, but i worry about mass muta switches. could be very scary but most zerg seem to want to rush to brood lord infestor of 3 base trying to get a 4th.

Frustrated Software Developer
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 12 2011 01:48 GMT
#10
On August 12 2011 10:36 MarkBolinder3 wrote:
Ghosts can usually get like 6 infestors on one emp throw. Little op IMO but I am a Zerg player

Snipe is better than emp most times imo. Snipe does 45 damage ignoring armor and infestors have 90hp. 4 cloaked ghosts is all in takes to kill all infestors a lot of times. A ghost can snipe 8 times with full energy.
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 13 2011 00:06 GMT
#11
On August 12 2011 10:36 MarkBolinder3 wrote:
Ghosts can usually get like 6 infestors on one emp throw. Little op IMO but I am a Zerg player

You could always split up your Infestors. I remember when P's started doing that with their High Templar, suddenly they became way more powerful because one EMP didn't knock out the energy of all their High Templar. It really isn't too difficult, it just requires a little bit of planning (and it's especially easy if the engagement is a more defensive engage for the Zerg as then splitting Infestors should just be something that you've already done.
Coopa826
Profile Joined August 2011
Germany161 Posts
August 15 2011 15:21 GMT
#12
Dude ... Ghosts
Few Emps and all Infestor become useless
Since ghosts are invisible and infestors usually clump up its pretty easy
So Marine tank medic ghost works pretty good
especially cause ghosts are also darn good against mutas if zerg decides to tech switch
Reqq
Profile Joined January 2011
43 Posts
August 15 2011 17:34 GMT
#13
On August 12 2011 10:48 VoirDire wrote:
Show nested quote +
On August 12 2011 10:36 MarkBolinder3 wrote:
Ghosts can usually get like 6 infestors on one emp throw. Little op IMO but I am a Zerg player

Snipe is better than emp most times imo. Snipe does 45 damage ignoring armor and infestors have 90hp. 4 cloaked ghosts is all in takes to kill all infestors a lot of times. A ghost can snipe 8 times with full energy.


It takes 3 snipes to kill an infestor cuz they regen one HP as soon as the first snipe hits them.

Generally EMP is better for a clump, but yeah to pick off one or two infestors snipe is great.
Scare_Crow
Profile Joined December 2010
217 Posts
August 15 2011 18:26 GMT
#14
On August 16 2011 02:34 Reqq wrote:
Show nested quote +
On August 12 2011 10:48 VoirDire wrote:
On August 12 2011 10:36 MarkBolinder3 wrote:
Ghosts can usually get like 6 infestors on one emp throw. Little op IMO but I am a Zerg player

Snipe is better than emp most times imo. Snipe does 45 damage ignoring armor and infestors have 90hp. 4 cloaked ghosts is all in takes to kill all infestors a lot of times. A ghost can snipe 8 times with full energy.


It takes 3 snipes to kill an infestor cuz they regen one HP as soon as the first snipe hits them.

Generally EMP is better for a clump, but yeah to pick off one or two infestors snipe is great.


Agree with this 100%. Especially since a fast player will immediately uncloak your Ghosts with Fungal the moment you start Sniping a clump of Infestors one at a time.

My best results vs Ling-Infestor is by having a large Ghost count (6+) with Cloak. They also kill everything in the air with Snipe, so you won't get blind-sided by a Broodlord transition.

Mass Infestor Zerg needs a lot of gas (if you're aggressive enough to pick off Infestors so he has to build more), so you have to control his number of bases. Ling/Infestor relies on a faster Hive for upgrade #3 and BL/Ultra to last late into the game, so it's almost more gas intensive than Ling/Bling/Muta.
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-08-15 18:33:08
August 15 2011 18:32 GMT
#15
On August 16 2011 02:34 Reqq wrote:
Show nested quote +
On August 12 2011 10:48 VoirDire wrote:
On August 12 2011 10:36 MarkBolinder3 wrote:
Ghosts can usually get like 6 infestors on one emp throw. Little op IMO but I am a Zerg player

Snipe is better than emp most times imo. Snipe does 45 damage ignoring armor and infestors have 90hp. 4 cloaked ghosts is all in takes to kill all infestors a lot of times. A ghost can snipe 8 times with full energy.


It takes 3 snipes to kill an infestor cuz they regen one HP as soon as the first snipe hits them.

Generally EMP is better for a clump, but yeah to pick off one or two infestors snipe is great.


Wouldn't Snipe + Snipe + queue normal attack work? I think that whole queue would take about 2s to go through fully.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
GleaM
Profile Joined June 2011
United States207 Posts
August 15 2011 18:41 GMT
#16
Hey, masters P and T here:

I think in this case you should respond by getting turtley, get a 3rd up, and max on an ideal unit composition. Your main for of harass imo should be blue flame drops/runbys, because they are cheap and have more game-change potential than the standard marine drops. 1 big shot kills 25 drones and you're sitting with a VBG on your face.

I say play defensively because infestors don't have great offensive potential until BLs and ultras. So if u have time and stay even on bases and macro = or better to the Z, you win because your army is more cost effective (assuming equally skilled unit control). So if you can get to the dream composition of marine tank thor with BFhellion sprinkled in and then 10ish ghosts, with about 20 supply left for dealing with their chosen hive tech, you win easily. Watch ThorZain vs CatZ on shakuras. ThorZain plays like a baller.
XelnagaZ66
Profile Joined June 2011
United States7 Posts
August 15 2011 18:44 GMT
#17
I usually go drops with the addition of cloaked ghosts to sneak into bases and emp infestors, while my main army waits outside tehir base. Basically marine medivac tank with ghosts. Make sure to slow push on creep, and not let your tanks seem vulnerable :D
"And the EMP! The EMP...... the EMP........ DDx" - Paraphrase of Day[9]
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 15 2011 18:45 GMT
#18
Going Ultra/Infestor gets demolished by large tank numbers. Keep your marines safe and as the Ultras claw away at the tanks focus down Infestors and finish the Ultras with your marines.

Against Brood Lords, keep making Marine/Tank but secure a good position and spread out your tanks. Then get fleets of Vikings, stay in range of the tanks in order to not get fungalled, and simply do whatever you can with them to kill the Brood Lords. Deny economy with drops around the map until the Zerg simply doesn't have the minerals and gas to keep producing expensive units like the Infestors and Brood Lords.
Flestiraef
Profile Joined September 2010
United States36 Posts
August 15 2011 22:10 GMT
#19
I lold when I read someone talking about killing ultras with marines
Kornholi0
Profile Joined November 2010
Canada634 Posts
Last Edited: 2011-08-15 23:07:51
August 15 2011 22:19 GMT
#20
The best way to beat infestors is to have good micro and go mass marines. Do a 2rax opening, don't bunker rush and don't apply pressure with 5 marines, just save up some marines until like 10, then push up his ramp and try and snipe whatever defense he has. If he has lings back off (no way they are speed if he hatched first especially going infestors).

Once you've caused some damage you should have your expo up. Double engineer bay immediately and start +1/+1 and get a factory. (Before or after is up to you) you want to get medivacs asap. Throw down as many rax as you can afford (5-6) get 2 techlabs and leave the rest bald. Once medivacs are out load up a drop ship and make a reactor on a rax and your starport. Start your 3rd as well (this requires economical management on your part). Even though he'll have infestors by time you get there, you'll either do 1 of 3 things, you can retreat doing no damage and showing oyu have medivacs. You can attack and lose everything, or you can spread drop. Basically you run over the base dropping the marines instead of dropping them in the corner of the main. Once you lose that drop you should have your 3rd up and +2 +2 started. You'll want to get another starport and spend a lot of minerals on rax. get 3 medivacs full of marines and spread drop his main with 2 and spread drop his natural. Don't expand right away but keep up drop harass and attacking his front with always having your marines spread. Once you see him tech to Hive, get about 12 vikings. He has 3 options, mass infestors, broodlords, or ultralisk. If he gets ultralisk your marines will be enough, if he gets infestors you just continue with what you are doing and if he goes broodlords you've hard-countered him.

THis all requires a lot of APM and micro skills so if you want to know how to beat it thats how you beat it.

Here is a replay of me losing to it...
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=226571
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
August 15 2011 22:20 GMT
#21
My favorite response to 2 hatch infestor is a fast double medivac drop, I tend to either open 12|14 rax or 2 reaper expand, both allow for transitions into mech, bio, or biomech. The ultimate response to 2 hatch infestor(ling) is probably a hellion opener into mech, or basically hellion thor, hit them before neural with a scary 1-1 timing with some scvs.

Masters terran here.
HoBoJo
Profile Joined June 2011
United States26 Posts
August 21 2011 05:20 GMT
#22
On August 16 2011 07:19 Kornholi0 wrote:
The best way to beat infestors is to have good micro and go mass marines. Do a 2rax opening, don't bunker rush and don't apply pressure with 5 marines, just save up some marines until like 10, then push up his ramp and try and snipe whatever defense he has. If he has lings back off (no way they are speed if he hatched first especially going infestors).


How the hek are you supposed to know he is going infestor that early in the game unless you have ESP...?
Have fun, Love people in the name of Jesus, And play Starcraft. =P
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-08-21 05:27:36
August 21 2011 05:26 GMT
#23
the bestr thing to do vs a 2 base infestor user is to just expand and mass tanks. make sure to have turrets so you can see burrowed infestors, get on 4 base pretty quick and you can out macro/upgrade the zerg. so while your playing mostly passive and expanding, throw in some marine or bf hellion drops.

infestors while amazing, aren't very good for attacking Terran bases. especially into PFs.
sas911
Profile Joined November 2010
Canada113 Posts
August 21 2011 06:38 GMT
#24
Does mass tank really work? As a zerg player I think it's just hilarious to drop like 6 infested terrans on 6 different tanks, and watch them kill each other with great speed, then just move away. If they chase with rines you pop one up and fg, and go back and burrow and run. Not to mention you dont need all of them, tops just 3 of them to kill like 4 unwatched tanks o.o".

Ghosts to me seem like the more viable option, with both snipe and emp going on, its kinda a hard counter so to speak.
Airact
Profile Joined April 2010
Finland366 Posts
August 21 2011 13:55 GMT
#25
On August 21 2011 15:38 sas911 wrote:
Does mass tank really work? As a zerg player I think it's just hilarious to drop like 6 infested terrans on 6 different tanks, and watch them kill each other with great speed, then just move away. If they chase with rines you pop one up and fg, and go back and burrow and run. Not to mention you dont need all of them, tops just 3 of them to kill like 4 unwatched tanks o.o".

Ghosts to me seem like the more viable option, with both snipe and emp going on, its kinda a hard counter so to speak.

As long as the Terran has detection, you cannot just waltz in and do that.

If he doesn't... Well he's bad. A single Raven doesn't really cost THAT much. Also, Turrets.

Why not go both Ghosts and Tanks? I mean yes, that requires a bit of a mech style, but at least it kills Infestor tech.
GGPope
Profile Joined February 2011
Australia367 Posts
August 21 2011 14:07 GMT
#26
As has been said throughout this post, the best ways of dealing with infestors include:
1. Pressure through dropping whilst playing a heavy macro style as opposed to relying on strong timings.
2. Having a more mech-based army with larger marine balls discarded in favour of big, impenetrable tank lines.
3. Squadrons of ghosts for EMP and the occasional snipe.

You will also need detection active around your mech army to stop yourself from getting infested terran bombed.
TigerKarl
Profile Joined November 2010
1757 Posts
August 21 2011 14:39 GMT
#27
On August 16 2011 07:19 Kornholi0 wrote:
The best way to beat infestors is to have good micro and go mass marines. Do a 2rax opening, don't bunker rush and don't apply pressure with 5 marines, just save up some marines until like 10, then push up his ramp and try and snipe whatever defense he has. If he has lings back off (no way they are speed if he hatched first especially going infestors).



You can not blindcounter a zergplayer
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
August 21 2011 14:55 GMT
#28
On August 12 2011 10:48 VoirDire wrote:
Show nested quote +
On August 12 2011 10:36 MarkBolinder3 wrote:
Ghosts can usually get like 6 infestors on one emp throw. Little op IMO but I am a Zerg player

Snipe is better than emp most times imo. Snipe does 45 damage ignoring armor and infestors have 90hp. 4 cloaked ghosts is all in takes to kill all infestors a lot of times. A ghost can snipe 8 times with full energy.


nice theorycrafting bro.
Kluey
Profile Joined April 2011
Canada1197 Posts
August 21 2011 14:57 GMT
#29
Against infestors the zerg probably can't make Mutalisks so just drop..
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
August 21 2011 15:27 GMT
#30
Hey take a look at my guide I wrote up here, it was designed primarily to deal with infestors. Hellions for light units, siege tanks to take down most ground units, and ghosts to counter infestors.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=256880

Otherwise what you can try to do is constantly do multidrops to harass their expansion, most of the times, marine drops will already pay for themselves if they pick off a few drones, a tech structure or even a hatchery. Just remember to keep macroing while you harass
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 21 2011 15:42 GMT
#31
In superlategame, you can go for 2-4 banshees to quickly snipe neural infestors, you you can do it with your tanks.
Moreover, an early raven helps not to get caught off guard with mass infested terrans.
With a mech build (which I prefer against zerg) you can have a starport with a techlab in the midgame to build medivacs and vikings to drop or hunt overlords, in the lategame you need at least one more starport with a reactor to get emergency vikings if you see broodlords. So it's easy to get that raven to detect and the banshees to snipe the infestors.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
August 21 2011 16:32 GMT
#32
Keep your units spread, marine tank still works against infesters during mid-game for a nice timing push, but you have to be very diligent about spreading your tanks and not balling your marines, to minimize the effect of FG. If you end up in a position 2base vs tier 3 zerg with infester + broodlord or ultra, you lost the game ages ago.
Pugnae
Profile Joined March 2011
United States24 Posts
August 21 2011 17:26 GMT
#33
Hey, I am a EU plat zerg, I often play this style vs T and it seems that the only way for T to beat me is playing mech. That means mass helion and thor and a couple of tanks. You should also add some ghosts to your army, cloak them and EMP the infestors before engaging. These ghosts will also help you against the later broodlords or ultras.
The mass helion with blue flame (you should really have a lot of them) will easly kill the zerglings, even under fungal growth, so take care of keeping the helions around your army, do not chase the zerglings.
Banshees for sniping the infestors under cloack is not a good idea, they are to big and the zerg will see them, even cloacked. That is why you should rather use ghosts. However, you can still add some banshees to your army mix, just for sniping a neural parasiting infestor.
Never go on creep. That is the worst thing that you can do, speedlings beeing so damn fast on it. Considering you would make some banshees, I would also produce a raven, just for killing creep tumors and detecting burrowed infestors.
As a zerg, I have often lost to a T playing a heavy drop style. I now build 1-2 spinecrawlers in each of my bases and keep my army close to the bases. But if you go for the drop play, I would make a viking first, just for sniping overlords, and preventing mapcontrol.
Playing this style, I am used to build 2 evo chambers and researching upgrades. Another idea would be to drop, stim, and snipe the evo chamber/pool, or just killing the queen. Playing mass sling infestor requires a lot af larva. Killing his queens will slow him down.
Warning: I am only in platinium, and describing how I get beaten playing infestor ling. What I say might be wrong
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
August 21 2011 17:31 GMT
#34
you ask too general of a question imo

For example, what do you want to do, first of all? Do you want to push? Do you want a longer game and play more passively? Then we can give you more specific details on how to do those, because there are many decisions you can make that are "correct".

For example, if you want to push, then just hit a timing before Infestors come out. If you're going Bio, then marine tank is fine, just make sure your marines are close to your tanks so he can't fungal you without losing Infestors. Or you can let the Infestors come out and attack later even, it just means you have to be more careful (marines next to tanks). If you want to hit before that's fine too, you can push faster and won't have to worry so much.

If you push with Mech, then rush thor hellion before infestors pop or get tanks if you want to push after infestors come. Similar to bio, keep your army close to your tanks so it is safe from fungal/neural.

Late game against Infestor/Broodlord, you will need a composition with MMM Ghost Viking or MMM Ghost if you're going Bio. If mech, then Thor Hellion Ghost Viking or Thor Hellion Ghost, with a few tanks if you want (not necessary, depends on style/map etc.).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
NadaSound
Profile Joined March 2010
United States227 Posts
Last Edited: 2011-08-22 00:02:48
August 21 2011 19:15 GMT
#35
Bro, I go mech and I LOVE IT when zerg goes for infestors. I love it because they can't touch me without suciding their army. Also, it's not too micro intesvie either you just have to slow push, keep units near the tanks and focus down infestors with tanks when the zerg does ingage.

I know it's not the best advice since you seem to perfer more bio play, but mech is a soild solution. For example, before that infestor patch TvZ was my best matchup with something like 70% win rate; after the patch I was like 10%. I tierd many differnt things to regan my old glory but once I could execute my current mech build....I'm back baby, better then every! Making bitches rage! I love TvZ especailly when I'm up against infestors.

Hit me up if you want to know my build.
CelestialX
Profile Joined February 2011
Canada32 Posts
August 21 2011 21:21 GMT
#36
Early tank contain destroyed Destiny's infestor style when he played against abSxMaSa.
PedroBlanco
Profile Joined August 2011
Canada65 Posts
August 29 2011 07:59 GMT
#37
Yeah, I still can't beat it. Even bcs get owned lol... Late game when the zerg has like 30 infestors, it doesn't matter if I emp or snipe them because as long as like 5 of them have energy, they just win. I will go play some mech I guess.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
August 29 2011 08:19 GMT
#38
Turtle mech into ghosts is the best way to play versus infestor heavy play.
"If you're not angry, you're not paying attention"
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 15h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .295
BRAT_OK 109
ProTech86
Nathanias 77
ForJumy 33
MindelVK 32
StarCraft: Brood War
Mini 587
Mind 111
ivOry 4
Dota 2
420jenkins535
Counter-Strike
fl0m5342
Fnx 982
sgares488
Foxcn296
oskar197
Stewie2K82
Heroes of the Storm
Liquid`Hasu477
Other Games
FrodaN3255
Gorgc2837
qojqva1088
Dendi655
C9.Mang097
Trikslyr74
QueenE72
ArmadaUGS53
Sick39
Organizations
Other Games
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21960
• WagamamaTV569
Other Games
• imaqtpie1687
• Shiphtur388
Upcoming Events
Esports World Cup
15h 14m
Serral vs Cure
Solar vs Classic
OSC
18h 14m
CranKy Ducklings
1d 14h
BSL20 Non-Korean Champi…
1d 18h
CSO Cup
1d 20h
BSL20 Non-Korean Champi…
1d 22h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.