The Terran Help Me Thread - Page 60
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ThaSlayer
707 Posts
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Badfatpanda
United States9719 Posts
On November 05 2011 14:55 hyduk wrote: I feel dumb for even asking this, but in regards to 1 rax FE: 10 - Supply Depot + scout close position. If opposing player there then wall-off. 12 - Barracks 15 - Marine (1), skip if no scout 16 - Orbital Command 17 - Command Center (2), do not skip SCVs 17 - Supply Depot (2) Am I supposed to be cutting marines after the first one, until my CC is started? I ask this for a couple reasons: 1) It specifically says to not skip SCVs...so I'm assuming there should only be 1 marine and the 17th supply would be used by an scv. But this means having nothing producing for a good 20 seconds during the time period where the marine finishes but i'm still waiting for the OC to complete so I can start an SCV. On top of that, by not producing the extra marine, I'd have enough money to start the CC on 16, and still not have to delay the SCV when the OC completes...so why would I be waiting for 17? 2) If I start a second marine for the 17th supply, then a CC/Depot I would be delaying an SCV (or delaying the CC to 18) Again, it's probably a dumb question, but I was looking for some replays and couldn't really find any...and in gameplay it SEEMS optimal (no delays/no supply blocks/constant scv production) doing 16 depot 18 CC (with an additional marine AND scv making the gap from 16-18...). Or to just do CC on 16, scv when the OC completes, then supply depot on 17. Is this just more of a preference issue based on matchup/map? Its pretty preferential, you can argue that you need 2nd rine 4s earlier on some maps but with x positions removed, a 17 cc is fine. If you don't scout then you have mineral to grab a 17 CC but DONT PRODUCE 2ND RINE YET, build sup depot first, make sure you don't skip an SCV, and then resume rine production. Yes, you'll have time where you're waiting until your CC does down to make something, idk why the build order says 16 OC to be honest, better to have it down as soon as rax finishes and then pop a rine out. Just make sure you don't get your 2nd rine before you start your depot or else you'll get supply blocked at 19 D: | ||
Badfatpanda
United States9719 Posts
On November 05 2011 21:10 ThaSlayer wrote: Hi im a high diamond player. Recently i have experienced trouble in dealing with the 2 rax -> 3 reaper fe when 1 rax feing myself. Any thoughts? hihi, 1 rax fe is tricky to defend against multiple reapers, usually the follow up with a medi or 3 hellions and reapers can be dealt with OK by then, but the initial scout/harass units can be a pain, here's what I do: If you have at least 1 building on your ramp, then marines can be elsewhere, so put them patrolling spots where reapers can hop up, if you see an attack coming toward your ramp...move em to the ramp =D. This is hard when you go with reactor builds due to the delay in production, in that case DEFINITELY pull 2 scv or so to path block reapers when you scout a tech lab. Regardless, if you don't it doesn't harm you to have your marines on the edge of your base, and if you're really worried about a frontal attack, get a bunker! 1 rax FE is greedy and sometimes you need more static defense to hold attacks, don't skimp. | ||
iAmJeffReY
United States4262 Posts
On November 05 2011 20:14 KenDM wrote: If any >Diamond level player does a 2Rax FE against Toss, would you mind posting a replay please? I don't have any 2 rax FE against protoss on any name of mine, just people I power leveled and I don't want to blow up their spot by showing they didn't get their own rank. However, here's a fun 2 rax rush that is just so simple and dominatingly fun. how do you deal with cloaked banshee tvt? There's a solid 1-1-1 that gets out a raven first that completely shuts down banshee play. Naked rax, naked fac (1 hellion then tech lab swap for raven) Land fac, another hellion, swap again start tank, keep up marine production, land starport, get 2 vikings. Somewhere in there you have the money for a CC, do so. Ends up with a 1 raven 2 viking 1-2 tanks and like 10+ marines with 2-3 hellion little force, that just shuts down any kind of banshee play. You can then safely siege expand, and go into 3-4 rax 1-2 fac marine tank and take a semi fast third if possible | ||
KenDM
Netherlands206 Posts
http://drop.sc/53245 http://drop.sc/53246 Any help? There's not much to say about it from my point of view. Just posted some units in their natural expecting one base all ins so I went heavy on marauders and also had a bunker and scouted when he'd move out. Even had 5 or so SCV's on auto repair just for that. Second game tried to fast expo and even had the advantage by shifting my whole worker line to the natural when VR harass came in. Even held it of quite nicely. But damn it, how the fuck do they get so many fucking units? I'm raging so hard right now. I really need help with this match up. It's not some casual ey my TvP is bad, what do you guys do? I really need some good feedback on my weakest points and I need to beat the shit out of the next Bronze protoss one base all in bastard I come across. And by the way. I know APM doesn't say anythin. But I know for a fact that I don't do useless clicks and my APM is double that of my opponents. How the flying fuck do they have so much stuff then? I'm just flabbergasted. It blows my big mind so hard. I hate losing like this. Feeling like I've done everything I could and then not even losing by a hair, but getting ROFL stomped like an asshole :@ PS: Those two replays above me don't seem to be working ... | ||
VoO
Germany278 Posts
Yeah I got SB and position was bad, but nevertheless I wouldn't have won cause I can never get enough army. | ||
courtpanda
866 Posts
On November 05 2011 22:15 KenDM wrote: God damn it. I've had it with these fucking Protoss. I'm being owned by Bronze one base all ins. I am clueless to how to handle this shit for brains race. I need some replays analysed. It's now officially my goal to fuck P's up the ass. I just need help to see what went wrong. i'm in plat, and got to plat by doing 3 rax stim. my question: why is 3 rax stim considered a bad build? | ||
Notaa
Canada51 Posts
On November 06 2011 00:11 courtpanda wrote: i'm in plat, and got to plat by doing 3 rax stim. my question: why is 3 rax stim considered a bad build? because 3 rax stim is does not have a defined expo timing, its a build that unless u do eco damage, u r quite a bit behind on tech AND economy. it is a blind attack in the sense that no matter wat u scouted/wat ur opponent is doing u r just doing this attack hoping that your opponent won't scout it/know how to do with it then giving u the win. As u can see that is not a very sound strategy. 3 rax stim doesn't have any good transition either, say your attack failed, and u expo, you have to build bunkers because of the counter attack, which means ur tech is even later, and you 3rd is hopelessly delayed if you want to hold the counter. | ||
MysteryHours
United States168 Posts
On November 05 2011 22:15 KenDM wrote: God damn it. I've had it with these fucking Protoss. I'm being owned by Bronze one base all ins. I am clueless to how to handle this shit for brains race. I need some replays analysed. It's now officially my goal to fuck P's up the ass. I just need help to see what went wrong. http://drop.sc/53245 http://drop.sc/53246 Any help? There's not much to say about it from my point of view. Just posted some units in their natural expecting one base all ins so I went heavy on marauders and also had a bunker and scouted when he'd move out. Even had 5 or so SCV's on auto repair just for that. Second game tried to fast expo and even had the advantage by shifting my whole worker line to the natural when VR harass came in. Even held it of quite nicely. But damn it, how the fuck do they get so many fucking units? I'm raging so hard right now. I really need help with this match up. It's not some casual ey my TvP is bad, what do you guys do? I really need some good feedback on my weakest points and I need to beat the shit out of the next Bronze protoss one base all in bastard I come across. And by the way. I know APM doesn't say anythin. But I know for a fact that I don't do useless clicks and my APM is double that of my opponents. How the flying fuck do they have so much stuff then? I'm just flabbergasted. It blows my big mind so hard. I hate losing like this. Feeling like I've done everything I could and then not even losing by a hair, but getting ROFL stomped like an asshole :@ PS: Those two replays above me don't seem to be working ... Void Ray game: You never scanned his base, you should generally be scanning around 5:45 to see what kind of play you're up against. Had you done this you would have seen the VR rush coming and could have prepared better. Your engineering bay is really late, you should have started it when you saw the first VR. When it does finally finish you put 3 turrets in your natural's mineral line no turrets anywhere else. You should have thrown up at least 1 in the spot where he kept attacking with his VRs. Your stim was late, you needed it really badly when you where fighting the 6 VRs at the end. Don't bother with offensive bunkers, what you need to be doing is putting a pair of bunkers at your natural's choke. If you had a strong defensive choke you could have pulled SCVs to repair and held off the ground attack. Colossus Game: You had a massive army, if you had engaged on open ground you probably could have won even with the colossus out. At 10:00 he still hasn't moved out and you have a sizable army, just move out and see what damage you can do, otherwise you're just giving him time to tech to Colossus or High Templar. You should be getting your reactored starport up earlier for medivacs and having it up earlier lets you quickly switch to vikings if you scout colossus. I recommend getting your reactored starport up before you start your 5th barracks. Also you really need to work on your BM | ||
MysteryHours
United States168 Posts
On November 05 2011 22:31 corvaleur wrote: 1 Rax FE vs 3 colossus timing push, what to do? Can't get enough army without cutting SCVs: http://sc2shr.com/gg Yeah I got SB and position was bad, but nevertheless I wouldn't have won cause I can never get enough army. You were pretty even in army supply. You scouted the robotics bay in time but you still opted to go for a pair of medivacs before vikings and even those were slow to queue up. The engagement was bad. If you're expecting a colossus timing the worst thing you can do is keep your army balled up at your choke. If you had a concave out in front your choke and your vikings were in position I think you could have held that. | ||
KenDM
Netherlands206 Posts
On November 06 2011 01:01 MysteryHours wrote: Void Ray game: You never scanned his base, you should generally be scanning around 5:45 to see what kind of play you're up against. Had you done this you would have seen the VR rush coming and could have prepared better. Your engineering bay is really late, you should have started it when you saw the first VR. When it does finally finish you put 3 turrets in your natural's mineral line no turrets anywhere else. You should have thrown up at least 1 in the spot where he kept attacking with his VRs. Your stim was late, you needed it really badly when you where fighting the 6 VRs at the end. Don't bother with offensive bunkers, what you need to be doing is putting a pair of bunkers at your natural's choke. If you had a strong defensive choke you could have pulled SCVs to repair and held off the ground attack. Colossus Game: You had a massive army, if you had engaged on open ground you probably could have won even with the colossus out. At 10:00 he still hasn't moved out and you have a sizable army, just move out and see what damage you can do, otherwise you're just giving him time to tech to Colossus or High Templar. You should be getting your reactored starport up earlier for medivacs and having it up earlier lets you quickly switch to vikings if you scout colossus. I recommend getting your reactored starport up before you start your 5th barracks. Also you really need to work on your BM Yeah sorry about the BM. But I just got so frustrated losing to P's all the time. It's really hard for me to commit time to this game and I just don't get any better systematically. Also, waiting for 5000 years before someone posts on forums doesn't help me get better fast. I'm not blaming anyone, but it's just built up frustration. Also, I have yet to find a suitable replay of a well executed 1Rax FE or a 2Rax FE to follow, it'd help me greatly and I'm not motivated any more until I find inspiration. | ||
whoopingchow
United States293 Posts
On November 06 2011 01:55 KenDM wrote: Yeah sorry about the BM. But I just got so frustrated losing to P's all the time. It's really hard for me to commit time to this game and I just don't get any better systematically. Also, waiting for 5000 years before someone posts on forums doesn't help me get better fast. I'm not blaming anyone, but it's just built up frustration. Also, I have yet to find a suitable replay of a well executed 1Rax FE or a 2Rax FE to follow, it'd help me greatly and I'm not motivated any more until I find inspiration. Go to the tl chat channel or protoss chat channel and tell them you want to work on these kinds of builds. See if anyone will do them against you and analyze the replay afterwards. They're not going to cheese, and since you know it's coming, you can see what weaknesses your particular build has. Be nice to them because they're volunteering their time. | ||
MyLastSerenade
Germany710 Posts
On November 06 2011 01:55 KenDM wrote: Yeah sorry about the BM. But I just got so frustrated losing to P's all the time. It's really hard for me to commit time to this game and I just don't get any better systematically. Also, waiting for 5000 years before someone posts on forums doesn't help me get better fast. I'm not blaming anyone, but it's just built up frustration. Also, I have yet to find a suitable replay of a well executed 1Rax FE or a 2Rax FE to follow, it'd help me greatly and I'm not motivated any more until I find inspiration. i found out after some months of not playing that my engagements were so bad..... some months ago i did everything to beat protoss, i refined my Builds scoutet better worked on my macro, now i started playing again and i am killing protoss with ease, just because i care more about how to engage the P army. maybe u keep an eye on that. For my inspiration i am watching kawaiirice stream, this kid is so talented... atm he trys to copy Polt´s 2 rax timings and different variations of 1rax fe, depending on what he scouts into quick medivac drop harrass or more macro orientated. | ||
KenDM
Netherlands206 Posts
On November 06 2011 02:09 whoopingchow wrote: Go to the tl chat channel or protoss chat channel and tell them you want to work on these kinds of builds. See if anyone will do them against you and analyze the replay afterwards. They're not going to cheese, and since you know it's coming, you can see what weaknesses your particular build has. Be nice to them because they're volunteering their time. Dude I'm not a sociopath -_-, I'm generally nice. I was just heated up. Also, I'm on the EU server, and as far as I know there's not Battle.net chat for that right? There is a Dutch channel though. Might try and hit up some P's there. Thanks for the advice though. You probably can't show me a replay of a 2Rax build against 4Gate/3GateRobo? | ||
FinestHour
United States18466 Posts
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S_SienZ
1878 Posts
On November 06 2011 03:05 FinestHour wrote: Could someone briefly describe what the first unit a protoss player makes out of the gateway signify? What is the difference between zealot/sentry/stalker first and what does each mean? O_o From my understanding against Terran 1st unit P makes is always a zealot. Stalker follows the zealot around the 4th minute which is why that's the standard timing to get your scout out. Keep tabs on his chronoboost, if they're not being spent on Nexus he's going for quick gateway units. Scan at 5:45 to confirm what he's doing | ||
Sugarfree
Croatia11 Posts
How do i know when mutas are coming, and how do i react to it. | ||
MyLastSerenade
Germany710 Posts
On November 06 2011 04:48 Sugarfree wrote: Hello everyone, I am a terran player that has problems with early muta play. How do i know when mutas are coming, and how do i react to it. scan his main around 10:00 if he is doing lair u should start ebay and get 1 or 2 turrets up at natural and main, if he already got lair and/or u see a spire, be defensive with ur marines until u got the turrets, maybe u can send an scv into his natural to see what he gots there, if u see many banelings his mutalisks will be late or he wont got as many. thats at least what i do... always blind turret if i dont see a spire with my scan. Depending on ur build ( e.g. helion marine elevator ) u dont need a scan and maybe see what he got with ur push. | ||
Willzzz
United Kingdom774 Posts
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mazwoo
Germany12 Posts
http://drop.sc/53392 Now i know i play far from perfect and should do more drops, pokes etc. But just focusing on the final engagement, what can i do to come out ahead and what went wrong in that fight. I would really appreciate some help. | ||
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