• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:18
CEST 22:18
KST 05:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO ALAMAT BCA KCU SUDIRMAN Telp:08218200203 ALAMAT BCA KCU KUNINGAN Telp:08218200233 BW General Discussion Rush's Odyssey Controversy
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5626 users

The Terran Help Me Thread - Page 61

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 59 60 61 62 63 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
halpimcat
Profile Joined September 2011
215 Posts
November 05 2011 21:56 GMT
#1201
Question:

How important is tank spread in the tvz matchup? Does the significance of this spread change with the number of tanks you have? I'm just asking because I've recently been losing battles I feel like I should be winning, or at least be more even. Especially in the early-midgame with a healthy batch of marines and 3-4 tanks.
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
November 05 2011 21:58 GMT
#1202
Question:

How important is tank spread in the tvz matchup? Does the significance of this spread change with the number of tanks you have? I'm just asking because I've recently been losing battles I feel like I should be winning, or at least be more even. Especially in the early-midgame with a healthy batch of marines and 3-4 tanks.


It's incredibly important.

You need to just make sure that all of your tanks are not clumped up. They don't have to be ridiculously spread out, just enough that 10 lings won't kill all your tanks
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
Last Edited: 2011-11-05 22:04:12
November 05 2011 22:04 GMT
#1203
Can somebody give me the absolute standard, macro based TvZ standard standard build order? I'm completely lost in this goddamn matchup. Mutas come? I try to defend while zerg gets 3rd base up, then mass mass zergling baneling mutalisk roflstomps anything I have, even at 200 food.I try to get 3rd base? mass zergling rolls in and mutas rip me to shreds. Infestors? I can't attack in because my marines get fungalled to death while mass zerglings roll in and clean up everything, then Broodlords abuse me. Or, mass mass zerglings just ruin my day.

I'm not going to cry imba because it makes no difference at mid-diamond level. However, I don't have anything solid to run off of like a 3 tank marine timing push before spire or anything. I just reactor hellion into drops into either killing my opponent quickly or getting dominated by mutalisks.

I've watch a ButteryLlama vs Gretorp replay where Gretorp turtled to 3/3 on three bases and then attacking while taking his 4th. Is this something you see often or is it out of the ordinary? I really just want to have the most standard strategy possible so I can work on all the little things. All my builds are either bad or gimmicky as hell.
S_SienZ
Profile Joined September 2011
1878 Posts
November 05 2011 22:22 GMT
#1204
On November 06 2011 07:04 Kid-Fox wrote:
Can somebody give me the absolute standard, macro based TvZ standard standard build order? I'm completely lost in this goddamn matchup. Mutas come? I try to defend while zerg gets 3rd base up, then mass mass zergling baneling mutalisk roflstomps anything I have, even at 200 food.I try to get 3rd base? mass zergling rolls in and mutas rip me to shreds. Infestors? I can't attack in because my marines get fungalled to death while mass zerglings roll in and clean up everything, then Broodlords abuse me. Or, mass mass zerglings just ruin my day.

I'm not going to cry imba because it makes no difference at mid-diamond level. However, I don't have anything solid to run off of like a 3 tank marine timing push before spire or anything. I just reactor hellion into drops into either killing my opponent quickly or getting dominated by mutalisks.

I've watch a ButteryLlama vs Gretorp replay where Gretorp turtled to 3/3 on three bases and then attacking while taking his 4th. Is this something you see often or is it out of the ordinary? I really just want to have the most standard strategy possible so I can work on all the little things. All my builds are either bad or gimmicky as hell.


Too vague imo. Need a replay to really pinpoint what you're doing wrong.

Your entire 1st paragraph is an applicable description to most standard TvZs gone wrong, it's the end resultant point of convergence which could be the consequence of a variety of factors: weak macro / failure to pressure the zerg enough early / slow upgrades etc.
halpimcat
Profile Joined September 2011
215 Posts
November 05 2011 22:23 GMT
#1205
On November 06 2011 06:58 MtlGuitarist97 wrote:
Show nested quote +
Question:

How important is tank spread in the tvz matchup? Does the significance of this spread change with the number of tanks you have? I'm just asking because I've recently been losing battles I feel like I should be winning, or at least be more even. Especially in the early-midgame with a healthy batch of marines and 3-4 tanks.


It's incredibly important.

You need to just make sure that all of your tanks are not clumped up. They don't have to be ridiculously spread out, just enough that 10 lings won't kill all your tanks

So the tanks have a higher rate of survival if they're not clumped up. Does it affect the amount of damage they would deal as well (a larger distribution of damage)?
S_SienZ
Profile Joined September 2011
1878 Posts
November 05 2011 22:28 GMT
#1206
On November 06 2011 07:23 halpimcat wrote:
Show nested quote +
On November 06 2011 06:58 MtlGuitarist97 wrote:
Question:

How important is tank spread in the tvz matchup? Does the significance of this spread change with the number of tanks you have? I'm just asking because I've recently been losing battles I feel like I should be winning, or at least be more even. Especially in the early-midgame with a healthy batch of marines and 3-4 tanks.


It's incredibly important.

You need to just make sure that all of your tanks are not clumped up. They don't have to be ridiculously spread out, just enough that 10 lings won't kill all your tanks

So the tanks have a higher rate of survival if they're not clumped up. Does it affect the amount of damage they would deal as well (a larger distribution of damage)?


Don't think so. In a marine-siege tank comp, your marines are your main DPS dealers, with tanks being there primarily for banelings, so as long as you manage to maximise your baneling kills they've done their job.



halpimcat
Profile Joined September 2011
215 Posts
November 05 2011 22:59 GMT
#1207
On November 06 2011 07:28 S_SienZ wrote:
Show nested quote +
On November 06 2011 07:23 halpimcat wrote:
On November 06 2011 06:58 MtlGuitarist97 wrote:
Question:

How important is tank spread in the tvz matchup? Does the significance of this spread change with the number of tanks you have? I'm just asking because I've recently been losing battles I feel like I should be winning, or at least be more even. Especially in the early-midgame with a healthy batch of marines and 3-4 tanks.


It's incredibly important.

You need to just make sure that all of your tanks are not clumped up. They don't have to be ridiculously spread out, just enough that 10 lings won't kill all your tanks

So the tanks have a higher rate of survival if they're not clumped up. Does it affect the amount of damage they would deal as well (a larger distribution of damage)?


Don't think so. In a marine-siege tank comp, your marines are your main DPS dealers, with tanks being there primarily for banelings, so as long as you manage to maximise your baneling kills they've done their job.




Thanks for the tip. I'll try to keep that in mind
MysteryHours
Profile Joined September 2010
United States168 Posts
Last Edited: 2011-11-06 01:01:29
November 06 2011 00:57 GMT
#1208
On November 06 2011 06:52 mazwoo wrote:
hey everyone, i really dont know how to deal with a protoss army lategame. I just get rolled everytime, mostly by speed zealots and HT's, or speed zealots and colossi. I'm in plat. and got there by 1rax expanding everytime and really opting for a long game. I'm not a huge bio-fan, but i feel like terrans dont really have a choice in the matchup so i use a standard mmm with vikings and ghosts obviosly.

http://drop.sc/53392

Now i know i play far from perfect and should do more drops, pokes etc. But just focusing on the final engagement, what can i do to come out ahead and what went wrong in that fight. I would really appreciate some help.

Your EMPs were good but not good enough. Neither of the archons got hit and more importantly, 1 HT makes it though with full energy. Unfortunately, 2 good storms are all it takes to lose an engagement like this.

Since you saw him coming in advance, you should have spread into a better arch to minimize splash damage and ensure full DPS. Notice that when the engagement beings you have quite a few units not participating at all. I don't know what the exact ideal unit comp is but you may have had too many medivacs and ghosts. 5 high energy ghosts should be enough for a late game fight. You had 12 medivacs with tons of energy but if you watch the fight play out half of them weren't doing much due to positioning and the fact that they moved with your army when you had to back out of the storm.

In TvP, large full-on engagements like this can be tricky so I recommend to do everything you can to have the engagement happen on your terms, through drops and small trades.
gr8stalin
Profile Joined September 2011
United States20 Posts
November 06 2011 02:07 GMT
#1209
Howdy, I'm in low/mid gold, and I'm generally having trouble. My problems in TvT and TvZ are ones that I understand, which lay mainly in keeping up with macro, launching harassment first, and spending minerals/gas. However, my TvP is especially bad. Most of the Ps I go against usually go against do "cute" stuff they saw on GSL or IPL and other tournaments/player streams, and even when I catch them, they've usually got the whole ball of death thing going. It's mostly early and mid-game stuff that destroys me. I usually try to tech into ghosts but by the time I finish mobius reactor the deathball rolls in and I just don't have enough stuff to stop it.

http://dl.dropbox.com/u/3713611/Nerazim Crypt (39).SC2Replay

http://dl.dropbox.com/u/3713611/Shakuras Plateau (40).SC2Replay

Any help would be appreciated
spase marens
MysteryHours
Profile Joined September 2010
United States168 Posts
November 06 2011 04:32 GMT
#1210
On November 06 2011 11:07 gr8stalin wrote:
Howdy, I'm in low/mid gold, and I'm generally having trouble. My problems in TvT and TvZ are ones that I understand, which lay mainly in keeping up with macro, launching harassment first, and spending minerals/gas. However, my TvP is especially bad. Most of the Ps I go against usually go against do "cute" stuff they saw on GSL or IPL and other tournaments/player streams, and even when I catch them, they've usually got the whole ball of death thing going. It's mostly early and mid-game stuff that destroys me. I usually try to tech into ghosts but by the time I finish mobius reactor the deathball rolls in and I just don't have enough stuff to stop it.

http://dl.dropbox.com/u/3713611/Nerazim Crypt (39).SC2Replay

http://dl.dropbox.com/u/3713611/Shakuras Plateau (40).SC2Replay

Any help would be appreciated

In game 1 you kept up with him macro wise but had a terrible engagement. You were backed into a dead end, which is a terrible place to be against protoss. I don't know if your plan was to elevator up or what but you never want to put yourself in a position like that, especially since you can't be sure if an observer is following your army. A better way to have attacked would have been to send your army toward his natural and at the same time a drop into his main. Also try to get in the habit of training units while you're moving out and engaging, it's really important to have units at home waiting after the attack is over.

Game 2 you lost to unanswered colossus. You see he has colossus on the field during your drop but you never start viking production even though you have an idle reactored starport. Against multiple colossus you will lose unless you have vikings. The rule of thumb is 3 vikings per colossus. Also, you pretty much stopped making SCVs after his drop at 9:30 through the end of the game even though you desperately needed more.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
November 06 2011 05:03 GMT
#1211
On November 06 2011 07:28 S_SienZ wrote:
Show nested quote +
On November 06 2011 07:23 halpimcat wrote:
On November 06 2011 06:58 MtlGuitarist97 wrote:
Question:

How important is tank spread in the tvz matchup? Does the significance of this spread change with the number of tanks you have? I'm just asking because I've recently been losing battles I feel like I should be winning, or at least be more even. Especially in the early-midgame with a healthy batch of marines and 3-4 tanks.


It's incredibly important.

You need to just make sure that all of your tanks are not clumped up. They don't have to be ridiculously spread out, just enough that 10 lings won't kill all your tanks

So the tanks have a higher rate of survival if they're not clumped up. Does it affect the amount of damage they would deal as well (a larger distribution of damage)?


Don't think so. In a marine-siege tank comp, your marines are your main DPS dealers, with tanks being there primarily for banelings, so as long as you manage to maximise your baneling kills they've done their job.




Tanks force the issue, and force the engagement. Clumping tanks lets the zerg surround you with zerglings, and make a large amount of tanks worthless with splash.

The key to marine tank (thor) pushes is to do it slowly . I'm learning this myself as I am too fast and aggressive, but a slow tank push is key. You expo behind drops, or pressure. You spread tanks as it makes it harder for zerg to move INTO your arc/ball/army whatever you have. With them clumped it's one obstacle to jump. Spread nicely they have to completely commit, or running away will cost as much as committing.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
KenDM
Profile Joined June 2011
Netherlands206 Posts
November 06 2011 12:24 GMT
#1212
Well, I tried a 2Rax expand and even a ninja expo of some sorts. I still couldn't win, I'm so flabbergasted as to what to do. I held off the pressure, that's a first. But what happened then was so weird. Warp prims, DT's. All so OP. i even destroyed two of his bases and had 2 mining bases myself. How did I lose? =/

http://drop.sc/53528

Feedback is very much appreciated.
S_SienZ
Profile Joined September 2011
1878 Posts
November 06 2011 14:38 GMT
#1213
With Warp Prism getting more and more popular since the buff to their Shields, is it worth it for the Terran to now go for a blind number of staple vikings? (Say 4-6? Have them on patrol before you reach the point where you can afford turret rings)

Was also thinking about going up to 3 reactor starport by lategame. With the protoss being able to easily tech switch between Templar and Collosi play, figured as Terran the faster we can adapt, the better.

Just some random thoughts that entered my mind when thinking about TvP yesterday. Thoughts?

MysteryHours
Profile Joined September 2010
United States168 Posts
Last Edited: 2011-11-06 15:20:13
November 06 2011 15:19 GMT
#1214
On November 06 2011 21:24 KenDM wrote:
Well, I tried a 2Rax expand and even a ninja expo of some sorts. I still couldn't win, I'm so flabbergasted as to what to do. I held off the pressure, that's a first. But what happened then was so weird. Warp prims, DT's. All so OP. i even destroyed two of his bases and had 2 mining bases myself. How did I lose? =/

http://drop.sc/53528

Feedback is very much appreciated.

The DT drop hurt but you were still ahead after that was cleaned up. In the future a turret in each mineral line can help slow down something like this but ultimately you're going to need to keep some forces at home to deal with drops. Be active with scouting and if you see a dark shrine or DTs on the field add a raven to your army.

What lost you the game if you didn't seal the deal during your doom push. At 26:00 you're mowing through his base and he's got nothing left defending. This is when you need to split off some units to scout any remaining bases. After you cleaned up the DTs you could have marched right up to his last base and won the game but instead he was given enough time to make a bunch of void rays.

Even at the point where you quit you might have still been able to win. Your army was much bigger, so instead of trying to deal with the void rays you could have started a base trade with him, while sending some SCVs around the map to build command centers.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
November 06 2011 15:21 GMT
#1215
OK I can no longer win TvZ....literally.
I don't even know where to start because although I do make mistakes, I don't know if I'm missing some kind of fundamental idea about the matchup. It's driving me insane. I can't win vs Protoss much either but at least in that matchup I don't feel completely helpless.

If anybody wants to watch my replays and help me out it'd be greatly appreciated.

http://drop.sc/53550
http://drop.sc/53552
http://drop.sc/53551
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
November 06 2011 16:09 GMT
#1216
Hi I'm a High Master League terran currently at like 700+ points for season 4 and I still cannot absolutely beat any variation of voidray all ins by protoss whether if it's just a stsandard voidray all in or proxy voidray all in I just can't beat it. I don't have any replays but can anyone PLEASE give me any sort of general advice on how they defend this?? I've searched TL and haven't really found anything on it that I could specifically relate to, if there is any thread out there please refer it to me.

I do many variations of the 2 rax in my TvP, mainly the TSL Polt 2 rax where he goes reactor first and pushes out with 2 marauders and pressures. I've tried advices by other people where you try to get in their face and force them to show their hand which in many cases I lose my army and have not enough to deal with the oncoming voidray all in. I tried to defend with bunkers, but sometimes due to placement they can either contain me, or harrass me long enough for them to get so far ahead. Please give me some general advice! ((
Nightshake
Profile Joined November 2010
France412 Posts
Last Edited: 2011-11-06 16:37:04
November 06 2011 16:36 GMT
#1217
Hey guys.

As Avril Lavigne, i loose against starport, not against void ray all-in but against Phoenix Colossus transition.
Just lost against a noob who gave me every phoenix he had. I pushed with one ghost and MM, and I still loose. The he just pushed with Colossus and I lost.

I just can't understand why Protoss are raging against Terran. I just don't understand.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2011-11-06 17:44:35
November 06 2011 17:39 GMT
#1218
On November 07 2011 01:09 Avril_Lavigne wrote:
Hi I'm a High Master League terran currently at like 700+ points for season 4 and I still cannot absolutely beat any variation of voidray all ins by protoss whether if it's just a stsandard voidray all in or proxy voidray all in I just can't beat it. I don't have any replays but can anyone PLEASE give me any sort of general advice on how they defend this?? I've searched TL and haven't really found anything on it that I could specifically relate to, if there is any thread out there please refer it to me.

I do many variations of the 2 rax in my TvP, mainly the TSL Polt 2 rax where he goes reactor first and pushes out with 2 marauders and pressures. I've tried advices by other people where you try to get in their face and force them to show their hand which in many cases I lose my army and have not enough to deal with the oncoming voidray all in. I tried to defend with bunkers, but sometimes due to placement they can either contain me, or harrass me long enough for them to get so far ahead. Please give me some general advice! ((

Hi,

Master Terran here. Since voidray all-ins come along with 3 gates, I'd advise againt forcing fights near the Protoss base as the Protoss player will have enough to repel you without losing too much himself. On the contrary, you should avoid to lose troops here and there (especially Marines) as the Protoss all-in will otherwise slowly grow out of control.

This afternoon, I played against a proxy voidray all-in. Though I started with 1 rax gasless FE and made some mistakes defending it (the biggest being not making one or two turrets in my mineral line), maybe you'll get a few tips from it nonetheless :

Defending a voidray all-in off a 1 rax gasless FE

I think the key points are :

a) Not forgetting to build additional Supply depots, because they are a target of choice for the Protoss player (especially if you walled). Being supply blocked in those situations will simply make you lose.

b) Holding near bunkers on top of the ramp (or at the front of your base if there is no ramp) while teching to Starport... About Starport, I'd say the choice between producing Medivacs or Vikings is really situationnal. Another option is to build 3 more Barracks and build Marines with them.

c) Not overstimming. Without medivacs, it is very important to stim wisely... Otherwise, the Protoss may be able to simply retreat a bit while your troops will remain permanently damaged.

Mistakes in the replay were (aside from the somewhat fail scouting) :

a) Not getting additional Barracks earlier ;

b) Not getting one or two missile Turrets in my mineral line ;

c) I could have made additional Bunkers too ;

d) Not pulling some SCVs for the main fight (thus I would have lost less Marines and still be ahead thanks to the two OCs).

In the replay, I also got the turret range upgrade. Not sure if it was worth it, but it should allow your turrets to deny more space to Voidrays.

As the Protoss is one-basing (chronoboosted Voidrays take too much of his income for him to expand, at least for a while), time should be your ally, especially if you have an in-base second Orbital. It is important to remain calm and not forgetting to macro, as these situations are stressful and can make you forget crucial things (e. g. Supply depots) which shall be your doom. Marines are of course your best bet (don't forget Combat Shields after Stim !), but I think you still need some Marauders for Stalkers. I would not make more than one Marauder at a time, though.
MepHiii
Profile Joined March 2011
Poland191 Posts
November 06 2011 18:32 GMT
#1219
On November 07 2011 00:21 Absentia wrote:
OK I can no longer win TvZ....literally.
I don't even know where to start because although I do make mistakes, I don't know if I'm missing some kind of fundamental idea about the matchup. It's driving me insane. I can't win vs Protoss much either but at least in that matchup I don't feel completely helpless.

Wow, I had exactly the same feeling, like I was missing some big thing. I ended up concentrating on 1 rax expand into bfh into marine tank push. late game mass marine drops. It's gotten better but not the best.

My main problem is TvT now, I've ran into an extreme example of how bad I am at TvT. If anyone can tell me what the main problems are, please let me know. At minute 14, I had killed 37 workers and was up by 30 workers, yet still managed to lose the game 16 minutes after. The things I realise are: build more workers, cause he catches up by 20 workers without me building a single one. Also, put a single marine at possible expansions. Other than that, I am helpless.

http://sc2rep.com/replays/(T)AllStar_vs_(T)MepH/15456

If anyone can tell me where else I went wrong, that would be gorgeous.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2011-11-06 18:57:07
November 06 2011 18:53 GMT
#1220
On November 07 2011 03:32 MepHiii wrote:
Show nested quote +
On November 07 2011 00:21 Absentia wrote:
OK I can no longer win TvZ....literally.
I don't even know where to start because although I do make mistakes, I don't know if I'm missing some kind of fundamental idea about the matchup. It's driving me insane. I can't win vs Protoss much either but at least in that matchup I don't feel completely helpless.

Wow, I had exactly the same feeling, like I was missing some big thing. I ended up concentrating on 1 rax expand into bfh into marine tank push. late game mass marine drops. It's gotten better but not the best.

My main problem is TvT now, I've ran into an extreme example of how bad I am at TvT. If anyone can tell me what the main problems are, please let me know. At minute 14, I had killed 37 workers and was up by 30 workers, yet still managed to lose the game 16 minutes after. The things I realise are: build more workers, cause he catches up by 20 workers without me building a single one. Also, put a single marine at possible expansions. Other than that, I am helpless.

http://sc2rep.com/replays/(T)AllStar_vs_(T)MepH/15456

If anyone can tell me where else I went wrong, that would be gorgeous.

Hi,

At the 16' mark, you could have simply a-moved to victory (or at least contain him, preventing him from catching up thanks to the gold) after you broke the contain. Remember that in small fights (which was the situation at this point), unsieged tanks can advance against sieged tanks, especially if Marines draw the enemy fire. It's sometimes better to simply attack move rather than using Siege mode.

One of your problems lies in the production facilities : if you're planning on playing Marines/Tanks, you should get reactors on your Barracks way earlier, and make your third Factory only once you get your third base. You also forgot to get Combat Shields and stopped upgrading your Marines after 1/1.

On the 22'30 fight, you lost all your Marines unnecessarily : since you got your Tanks in position to prevent him from mining his gold, you had no need at all to throw away all your Marines. Had you used them to kick his fourth base instead, you could have won easily.
Prev 1 59 60 61 62 63 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 514
ProTech88
EmSc Tv 5
StarCraft: Brood War
Dewaltoss 155
ajuk12(nOOB) 13
Dota 2
qojqva4145
XBOCT1809
Counter-Strike
fl0m2051
pashabiceps1140
byalli555
Super Smash Bros
C9.Mang0208
Heroes of the Storm
Liquid`Hasu463
Other Games
Grubby3453
Liquid`RaSZi1930
FrodaN1289
Fnx 991
Beastyqt648
shahzam323
ToD221
ArmadaUGS152
PiGStarcraft136
UpATreeSC70
Mew2King58
Trikslyr51
Livibee42
Chillindude29
Organizations
StarCraft 2
EmSc Tv 5
EmSc2Tv 5
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21387
League of Legends
• TFBlade1122
Other Games
• imaqtpie1943
• Shiphtur518
Upcoming Events
PiGosaur Cup
3h 43m
Replay Cast
12h 43m
Afreeca Starleague
13h 43m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
14h 43m
Replay Cast
1d 3h
The PondCast
1d 13h
KCM Race Survival
1d 13h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.