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Hey everyone : ) I've recently been struggling against protoss during my initial 10 min pushes. My MMR has recently risen and the tosses I face now can handle my early aggression. I was wondering what I could do to ensure I am still doing damage to toss in the mid game so they can't get their beloved late game unit composition. I will be providing a link to the replay below and everyone tear this replay to pieces please : )
hey guys I was wondering if anybody can help me out by watching this contain in tvt i just played, for some reason contains really help me feel hopeless its like i cant even do shit just sitting on two bases the whole time http://drop.sc/304840
I have a problem against protoss on big maps, like i open 1 rax expand, and he make a nexus first followed by fast upgrades and zealor charge/ht, the thing is that when i scoot the nexus first, i make a fast 3rd cc then double ebay and lot of raxs+ghosts, but i can't go out because he's containing me with charge lots and +storm around 11.00/11.30(when i get my delayed medivacs due to ebays and fast 3rd). Then he kill me with his eco advantage (4th running for him) even if i managed to land my 3rd. I can't even drop because he have a ton of gate ways .
I'm having some difficulty with Roach drops... and I believe the OP is not correctly formatted under that topic spoiler. (It links to Ver discussing hitting a critical pre-BL timing)
Thus, does anyone have any advice beyond what I'm currently doing. As of now I'm having some success if I scout that its roach drop for sure. I do the following upon scouting it: I produce viking off of my TL starport and throw down turrets on drop paths (approx. 4-5 per zone of three) and I try to leave only 3-4 siege tanks sieged. The rest are just there waiting to recieve the roaches as they drop. I also like to go double reactor hellion when I ahve 5-6 fax and I feel like that helps to buffer. (I feel like I should also be pulling SCVs but I always forget+__+
On February 16 2013 15:34 dynwar7 wrote: Could someone please tell me if there are any ghost custom maps as in to improve ghost micro?
None for ghost-specific micro, but Dargleins multitasking trainer has an option which allows you to practice ghost micro by sniping/emp-ing HT before they come in range of your army, and battle micro in an engagement.
On February 15 2013 10:18 truelegit wrote: Hey everyone : ) I've recently been struggling against protoss during my initial 10 min pushes. My MMR has recently risen and the tosses I face now can handle my early aggression. I was wondering what I could do to ensure I am still doing damage to toss in the mid game so they can't get their beloved late game unit composition. I will be providing a link to the replay below and everyone tear this replay to pieces please : )
Sorry to be blunt, but your build order is horrible. You virtually never need Bunker before second Depot, and your gas timing with +4 rax afterwards makes no sense. Play the regular 1 rax FE → 3 rax Medivacs instead i. e. rax CC depot bunker rax rax gas gas etc. What happens in the game is actually irrelevant since you don't have Medivacs before years, so naturally you can't do anything if your opponent is competent.
On February 15 2013 12:55 dynwar7 wrote: What is the best way to improve Ghost micro?
Watch top Terran replays/VODs (preferably replays since you have access to the precious first point of view) and try to emulate in practice. For recent replays, perhaps Dream vs PartinG, Entombed Valley and Daybreak, IEM Katowice have some interesting things to examine/study; maybe Lucifron vs PartinG, Daybreak, IEM Katowice too.
On February 16 2013 06:00 PeterHuynh wrote: hey guys I was wondering if anybody can help me out by watching this contain in tvt i just played, for some reason contains really help me feel hopeless its like i cant even do shit just sitting on two bases the whole time http://drop.sc/304840
Why are you building your CC and your Bunker on high ground? His scouting SCV saw no gas, so just build on natural. Make a Reactor on Barracks with the 50 gas following the Factory, the Factory will make its own Tech Lab if necessary. Don't scan at 5'10, it kills your economy. EB/Turret too early; Banshee is out at 6'30, so you don't need to start your Turret at 6'08.
If you want to go mech, prefer Hellions/Vikings first (generally with a Raven afterwards) instead of Tanks; early Tanks are generally horrible for mech (unless they're really forced, say by something like proxy Tanks), because they make you passive and delay your infrastructure/upgrades. With Hellions you go take his Tower and hit & run when he moves out, then when he reaches your natural you can pull SCVs if necessary to comfortably massacre his weakeaned Marines/Tanks force before he sieges.
If you stick to the Tanks option to defend his push, then be sure to continuously build Marines from the Reactor Barracks and Vikings from your Starport, this way you will be able to prevent him from containing you since you can meet him in front of your base with Marines/Tanks/Vikings and win the fight. After that, you add a third, extra Factories and one or two Armories.
On February 16 2013 08:57 Sprite825 wrote: I have a problem against protoss on big maps, like i open 1 rax expand, and he make a nexus first followed by fast upgrades and zealor charge/ht, the thing is that when i scoot the nexus first, i make a fast 3rd cc then double ebay and lot of raxs+ghosts, but i can't go out because he's containing me with charge lots and +storm around 11.00/11.30(when i get my delayed medivacs due to ebays and fast 3rd). Then he kill me with his eco advantage (4th running for him) even if i managed to land my 3rd. I can't even drop because he have a ton of gate ways .
Post a replay if you have; your build order is probably responsible for your problems as dual EB + late Medivacs make you passive, but it sounds like your Medivacs are too late even with your build order. Watch MMA vs Brave, Abyssal City, IPTL Acer vs NSH to nail down the timings when going double expand and dual ups.
On February 16 2013 12:19 chambertin wrote: I'm having some difficulty with Roach drops... and I believe the OP is not correctly formatted under that topic spoiler. (It links to Ver discussing hitting a critical pre-BL timing)
Thus, does anyone have any advice beyond what I'm currently doing. As of now I'm having some success if I scout that its roach drop for sure. I do the following upon scouting it: I produce viking off of my TL starport and throw down turrets on drop paths (approx. 4-5 per zone of three) and I try to leave only 3-4 siege tanks sieged. The rest are just there waiting to recieve the roaches as they drop. I also like to go double reactor hellion when I ahve 5-6 fax and I feel like that helps to buffer. (I feel like I should also be pulling SCVs but I always forget+__+
Thanks for any help...
Vikings are wasted resources as you will never have enough of them (8) in time to one-shot Overlords, and you don't know which ones are full and which ones are empty anyway, so make Banshees instead. Keep your army in a tight formation, Tanks unsieged, and pull 20+ SCVs if necessary to absorb shots. Having one Reactor and 4 Labs is better than 2R + 3L by the way; you want to reach the critical Tank mass as soon as possible so you just kill Roaches as they come down from the Overlords. Be sure that your macro was correct: late extra Factories, late gases, supply blocks and/or missing Tank cycles means auto-loss vs Roaches drops.
On February 16 2013 15:34 dynwar7 wrote: Could someone please tell me if there are any ghost custom maps as in to improve ghost micro?
You can try the TvP match-up in Darglein's Micro Trainer, but honestly it won't help much; I doubt there is something coming close to practicing in real games.
On February 16 2013 16:12 suicideyear wrote: If the enemy is doing a photon cannon rush and I don't have marines up yet, how many SCVs do I need to keep a pylon or cannon from being built?
From memory, 3 for Cannons and 5-6 for Pylons assuming you pull SCVs immediately after he starts warping them.
On February 16 2013 19:11 Leagis wrote: Does anybody have the build order for the 3-base allin in TvZ from Flash?
What do you refer to? In which games did you see the build?
On February 17 2013 01:34 darkphantom wrote: hi. i need good TvZ mech replays please
Only replays or replays/VODs? Anyway you can start with this.
What do you refer to? In which games did you see the build?
I saw Flash doing several All-Ins from 3 Base e.g. vs. Life @mlg. He goes for 3 Bases and cut his upgrades after 2/2. On the first map, it was too messy to figure out a build order and the second map was way to greedy So I search a safety way to go for that 2/2 Push from 3 Bases
what is currently the standard build in TvZ ? hellion banshee ? and can i transition easily into mech from it ? If yes is there a good (not outdated) guide on it ?
On February 17 2013 02:44 darkphantom wrote: hey @TheDwf when you say things like " Watch MMA vs Brave, Abyssal City..etc" , where can i actually find these VODs/Reps ?
I assume that one's here:
In general I don't know any central, totally up to date source for all of these VODs, so you may have to look around in general. But if you know which tournament it's from, you know where to look and what to search.