The Terran Help Me Thread - Page 424
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
darkphantom
98 Posts
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PinheadXXXXXX
United States897 Posts
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DKR
United Kingdom622 Posts
On January 05 2013 06:12 darkphantom wrote: hi... what are some solid marine tank tvz builds ? 1 rax fe 2 Barracks 2 gas TL Factory 3rd gas Stim Starport (Reactor on Factory) Swap Factory and Starport. From there build what you need, I personally add double EB/Armory take my third add 2 barracks and a Factory. After that I add 4 Barracks and another Factories. On January 05 2013 06:43 PinheadXXXXXX wrote: Does anyone have a build order for a 1 rax expand into 1-1-1 into bio in TvT? 1 rax fe 2 gas Then follow the above (adding the 2 rax after the 1-1-1 is done). | ||
PinheadXXXXXX
United States897 Posts
On January 05 2013 07:41 DKR wrote: 1 rax fe 2 gas Then follow the above (adding the 2 rax after the 1-1-1 is done). At what point and in what order do I get my engineering bays, 3rd base, and bio upgrades? | ||
Marathi
298 Posts
On January 05 2013 08:51 PinheadXXXXXX wrote: At what point and in what order do I get my engineering bays, 3rd base, and bio upgrades? Not sure of build order, but I know DeMusliM plays this style quite a lot in tvz, so could be worth checking his stream/vods. http://www.twitch.tv/demuslim He definitely played 1 or 2 games using that style tonight (4/1/13) hope this helps some. | ||
DKR
United Kingdom622 Posts
On January 05 2013 10:00 Marathi wrote: Not sure of build order, but I know DeMusliM plays this style quite a lot in tvz, so could be worth checking his stream/vods. http://www.twitch.tv/demuslim He definitely played 1 or 2 games using that style tonight (4/1/13) hope this helps some. as stated, it's a very reactive play style so giving you a build order would be a bit strange 1 rax fe 2 gas Factory(Tech lab if you want banshees, reactor for hellions) 3rd gas Starport Swap Factory and Starport. 4th gas 2 barracks From there build what you need, I personally add double EB/Armory take my third add 2 barracks and a Factory. After that I add 4 Barracks and another Factories. | ||
Lionbacker
United States47 Posts
I have been having some success down in the platinum league. I am 25-8 over my last so many games. However, I have NO ANSWER to mech in the TvT match-up. I was wondering if anybody has the answer or adjustment for me. I have been losing to this quite often. I open with a gas first fast banshee (no cloak) and transition into a second timing attack with 3 tanks, medivac, viking, and a bunch of marines. My expansion has already been established when I push out. I play bio with tanks in TvT. I have tried mixing in marauders. I have tried switching to mech to match his mech once I identify it, but no luck. These guys turtle their base with turrets, mass siege tanks and vikings, and make enough hellions to try and attack my mineral lines. I can't win the siege battles with all of their vikings and the vision they provide. Any help would be appreciated. Maybe I just don't have a deep understanding of the match-up. Best of luck this season! | ||
llIH
Norway2142 Posts
I have seen some streams where they say how many approximately you can have per expansion. I think it was DeMuslim that talked about it. How many production bases (rax,warpgate,robo, factory, startport,stargate) per expansion? Please include mech and bio for both races. [For example. 1 base: 3 rax + factory + starport] | ||
DKR
United Kingdom622 Posts
On January 05 2013 13:59 Lionbacker wrote: Hi guys, I have been having some success down in the platinum league. I am 25-8 over my last so many games. However, I have NO ANSWER to mech in the TvT match-up. I was wondering if anybody has the answer or adjustment for me. I have been losing to this quite often. I open with a gas first fast banshee (no cloak) and transition into a second timing attack with 3 tanks, medivac, viking, and a bunch of marines. My expansion has already been established when I push out. I play bio with tanks in TvT. I have tried mixing in marauders. I have tried switching to mech to match his mech once I identify it, but no luck. These guys turtle their base with turrets, mass siege tanks and vikings, and make enough hellions to try and attack my mineral lines. I can't win the siege battles with all of their vikings and the vision they provide. Any help would be appreciated. Maybe I just don't have a deep understanding of the match-up. Best of luck this season! Personally I've found Mech players pretty easy to deal with in TvT but it's all down to play style. The second I identify a Meching player I take my third (assuming no obvious Mech all-in). Then I start to drop and runby as much as possible; targeting add-ons or refineries if no SCV's present themselves. The aim is to stop your opponent ever reaching 200/200 (ideal) or in the least to slow him down significantly so that you're reinforcement potential is so great in comparison to his that you win through sheer waves of units. I also play pure bio (you're going to be out numbered in tanks so you might as well get the most DPS you can). It's very rare that a Mech player will have a base completely on lock down from drops, if they do then I'd probably just play even greedier. The hellion issue is solved through a. supply depot walls and b. a single tank at a base behind the wall. On January 05 2013 22:39 KAB00000000M wrote: Hello I have seen some streams where they say how many approximately you can have per expansion. I think it was DeMuslim that talked about it. How many production bases (rax,warpgate,robo, factory, startport,stargate) per expansion? Please include mech and bio for both races. [For example. 1 base: 3 rax + factory + starport] I'm not sure what you mean entirely but 3 barracks to 1 factory and 1 Starport per base. In Mech I'd say 3 Fact 1 Starport per base. Depends on your gas collection rate. On three base I'd usually have 6 Factories and 3 Starports but as the game goes on and your bank builds I'd add more factories/Starports as I saw fit. | ||
NoBanMeAgain
United States194 Posts
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DKR
United Kingdom622 Posts
On January 06 2013 00:05 ImANinjaBich wrote: so i just placed diamond for the first season. i have won 2/12 games so far. Diamond seems so much different. I can't seem to gain an edge in my macro anywhere. It seems like everyone cheeses or rushes now in diamond. I am a player who goess cc first or dies trying. What can i do or what opening seems to work best in diamond? Btw I play Terran and my apm is 185 average, so i dont play all that slow. Even though you're in diamond you're playing the exact same players you were playing before, your MMR shifted slightly, not dramatically. 14cc is risky, as you well know. I wouldn't try it on every map. 1 barracks fast expand is the most versatile thing to do in every match up and I would recommend it. If you really want to do CC first then you need to factor in cheeses and how you're going to hold them. CC first into 6 barracks against Protoss works well but can be susceptible to gate first zealot. 14cc into mech is viable in TvZ and TvT but I wouldn't recommend it with bio. I have no idea why you mentioned your APM. | ||
kollin
United Kingdom8380 Posts
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Willzzz
United Kingdom774 Posts
On January 06 2013 00:05 ImANinjaBich wrote: so i just placed diamond for the first season. i have won 2/12 games so far. Diamond seems so much different. I can't seem to gain an edge in my macro anywhere. It seems like everyone cheeses or rushes now in diamond. I am a player who goess cc first or dies trying. What can i do or what opening seems to work best in diamond? Btw I play Terran and my apm is 185 average, so i dont play all that slow. This sounds quite typical of diamond players, they think economy is everything, after all that's how they got to diamond in the first place. You aren't going to get simple build order wins like you used to, your opponent is either going to match you in economy or if you go greedy (which I suspect you are) he will punish you for that. You mustn't have this attitude of "CC first or die trying", you don't see pro players doing this and you shouldn't either. This doesn't mean you should never go CC first, but it will depend on map and race and how you follow it up. You will need to find other ways to get your edge, and chances are it won't be APM either. The really big thing is game sense, knowing when to attack, when to macro up, when to defend, when to base trade, when to be greedy, etc. Diamond players will make big huge mistakes, and you can punish them for these, the key is spotting the mistake and knowing how to exploit it. Post a few games and let us look at them. | ||
rd
United States2586 Posts
On January 06 2013 00:05 ImANinjaBich wrote: so i just placed diamond for the first season. i have won 2/12 games so far. Diamond seems so much different. I can't seem to gain an edge in my macro anywhere. It seems like everyone cheeses or rushes now in diamond. I am a player who goess cc first or dies trying. What can i do or what opening seems to work best in diamond? Btw I play Terran and my apm is 185 average, so i dont play all that slow. Not even that many top level players CC first on ladder. If you want to win by outmacro'ing your opponent, survive to get there and 1 rax fe; consistency will net you more experience in the lategame. You don't need to cut every corner to get advantages when you still have the capacity to simply outplay your opponents. | ||
TheDwf
France19747 Posts
On January 05 2013 13:59 Lionbacker wrote: I have tried mixing in marauders. Marauders are mandatory against mech if you want to play Marines/Tanks as pure Marines obviously get shredded by mass BFH/Tanks. Don't switch to mech, you can't and anyway you don't need to; you can keep playing biomech with 3 Factories (on 3 bases) so you muster enough Tanks to prevent him from advancing. Bank scans to negate the vision advantage Vikings provide and scan repeatedly so he can't slowly edge forward. Get a Thor so a single Banshee can't force your Tanks to unsiege and retreat. Use the map control you usually have by midgame to restrict his movements (you can even try to set up a hard contain, with Turrets and a Sensor Tower, if the opportunity arises and the map layout allows you to do so); ultimately, transition to air if the game reaches the Tank stalemate point. I suggest watching Polt's games, e. g. Polt vs Bomber @ IPL5 on Entombed Valley and Daybreak, or the Polt vs Bbyong series from their Code A match (RO24 2012 Season 5), to see the kind of maneuvers you can use when biomeching against mech. On January 05 2013 23:26 DKR wrote: I'm not sure what you mean entirely but 3 barracks to 1 factory and 1 Starport per base. In Mech I'd say 3 Fact 1 Starport per base. Depends on your gas collection rate. On three base I'd usually have 6 Factories and 3 Starports Wut? Mech = 5 Factories 1 Starport on 3 bases. On January 06 2013 00:17 DKR wrote: CC first into 6 barracks against Protoss works well. This build is a weird gimmick. | ||
Lionbacker
United States47 Posts
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DKR
United Kingdom622 Posts
On January 06 2013 04:49 TheDwf wrote: Wut? Mech = 5 Factories 1 Starport on 3 bases. Not producing at once, but that's the infrastructure I'd have in a vZ match-up. | ||
Chaossie
Netherlands7 Posts
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phazeOne
Germany13 Posts
dunno if asked before, but I'm kind of desperate in TvP (EU 1150 masters last season) since like 1 out of 3 tosses seems to do the proxy robo immortal all in atm and I have no idea on how to hold it while opening 1 rax fe. Do I lift off my natural and bunker up my main after identifying it or try to defend with a lots of bunkers on the lowground? Do I have to adjust addon and tech timings in favor of building more barracks early on? Right now I'm not altering my build (3 rax into tech) using the 'build 4-5 bunkers on the lowground and mass repair"-method but 2-3 immos + 2 forcefields melt through it like butter. Does anyone have a good recipe on how to hold it? | ||
Marathi
298 Posts
On January 07 2013 00:24 Chaossie wrote: Does someone have a easy beginners build for new low gold terran players? I've heard a lot about just go MMM but is it a nice build too start with? I don't think so, it used to be but now vs Zerg it's tough to play and can be hard to play in TvT too. I'd try to have a build for each matchup, check the first page of this thread for some ideas ![]() | ||
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