• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:44
CEST 02:44
KST 09:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [ASL22] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8672 users

[G] 30 Minutes of Video on Micro! - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
unit
Profile Blog Joined March 2009
United States2621 Posts
August 02 2011 18:59 GMT
#41
On August 03 2011 03:56 CecilSunkure wrote:
Show nested quote +
On August 03 2011 03:50 Rayzorblade wrote:
Great job Cecil. I've often been wondering why more top players don't do videos like this. (Or maybe they do and I'm just not sure where to find them? I mean, other than them just grinding games out on the ladder/streaming).

For example, in Brood War Ahzz would post Youtube videos of his games where he would execute a specific strategy and talk about the pros/cons of the build. I really loved those vids.

I don't know, but expect me to do a lot more of the similar in the near future!

good to know, i look forward to it there is always a good deal to learn even from other players :D especially the higher level ones for instance despite being midmasters NA i didnt realize just how useful pulling the zealots back in PvP was when defending 4gate with a 3gate lol
89vision
Profile Joined September 2010
United States70 Posts
August 02 2011 19:02 GMT
#42
Like all things that require skill, micro techniques can benefit from discussion and thought. Huk has certainly talked to other pros about micro to help him keep improving.
An itch only a deadlift can scratch
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 02 2011 19:31 GMT
#43
Do guardian shields reduce damage for attacks originating from within the radius of the shield?

Also do they stack?
Think Big. Act Small. Fail Fast. Learn Quickly.
Felo
Profile Blog Joined October 2010
Germany392 Posts
August 02 2011 19:34 GMT
#44
On August 03 2011 04:31 Adrenaline Seed wrote:
Do guardian shields reduce damage for attacks originating from within the radius of the shield?

Also do they stack?


Yes and no

The animation of the shield is mere fluff, it basically only increases the armor against ranged attack of every unit thats within the radius by two - its not altering the shots in any way ^^

And luckily they don't stack ^^

EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 02 2011 20:55 GMT
#45
On August 03 2011 04:34 Felo wrote:
Show nested quote +
On August 03 2011 04:31 Adrenaline Seed wrote:
Do guardian shields reduce damage for attacks originating from within the radius of the shield?

Also do they stack?


Yes and no

The animation of the shield is mere fluff, it basically only increases the armor against ranged attack of every unit thats within the radius by two - its not altering the shots in any way ^^

And luckily they don't stack ^^



That seems like a pretty good buff, I play T so I wonder if I should be running from shield every time it pops. Especially if stutter step into shield does nothing.
Think Big. Act Small. Fail Fast. Learn Quickly.
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
Last Edited: 2011-08-02 20:59:27
August 02 2011 20:58 GMT
#46
On August 03 2011 03:28 CecilSunkure wrote:
Show nested quote +
On August 03 2011 03:22 Jonas wrote:
Watched the videos and they were....alright.

I'm not even trying to troll or anything, but isn't the micro part of the game just something that you do via common sense and mouse control? Like the concepts of micro are not difficult: Move your hurt units to where they won't get hurt, target the enemy's hurt units, make it so that most of your units are hitting as much as possible, try to prevent the enemy's units from hitting etc. It's just executing them that is hard, and learning how to execute them you just do by playing the damn game and not watching youtube videos. HuK didn't get his "top 3 control" by watching BoxeR highlight reels on youtube...

Maybe. I know as a beginner, it would have been really nice to know some of these things. It's sort of like this: Sure everyone can understand that you want your army to fire more shots than the enemy's, but it's a whole different story on actually seeing it happen properly in-game. That was a big issue for me in BW. I'd hear a lot of things like "You need to do this properly!", but I was never able to see a good player actually do it, and as such lacked a frame of reference in which to compare to my own play.


Fair enough. Your videos were definitely a lot more insightful per unit time than watching the Day9 dailies (I love Day9, but brevity is not his strong suit) . Keep it up
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 02 2011 21:07 GMT
#47
On August 03 2011 05:58 Jonas wrote:
Show nested quote +
On August 03 2011 03:28 CecilSunkure wrote:
On August 03 2011 03:22 Jonas wrote:
Watched the videos and they were....alright.

I'm not even trying to troll or anything, but isn't the micro part of the game just something that you do via common sense and mouse control? Like the concepts of micro are not difficult: Move your hurt units to where they won't get hurt, target the enemy's hurt units, make it so that most of your units are hitting as much as possible, try to prevent the enemy's units from hitting etc. It's just executing them that is hard, and learning how to execute them you just do by playing the damn game and not watching youtube videos. HuK didn't get his "top 3 control" by watching BoxeR highlight reels on youtube...

Maybe. I know as a beginner, it would have been really nice to know some of these things. It's sort of like this: Sure everyone can understand that you want your army to fire more shots than the enemy's, but it's a whole different story on actually seeing it happen properly in-game. That was a big issue for me in BW. I'd hear a lot of things like "You need to do this properly!", but I was never able to see a good player actually do it, and as such lacked a frame of reference in which to compare to my own play.


Fair enough. Your videos were definitely a lot more insightful per unit time than watching the Day9 dailies (I love Day9, but brevity is not his strong suit) . Keep it up

I actually agree. I used to watch a lot of Day9, but it was just taking too long to get to the good stuff. Too many jokes and casual chatter. I love Day9, but I'm just too busy to watch all that.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 02 2011 21:19 GMT
#48
[B]On August 03 2011 06:07 CecilSunkure wrote:
I actually agree. I used to watch a lot of Day9, but it was just taking too long to get to the good stuff. Too many jokes and casual chatter. I love Day9, but I'm just too busy to watch all that.


Your going about it all wrong. You need to switch on Day9 right around Beer:30 and relax for awhile.
Think Big. Act Small. Fail Fast. Learn Quickly.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 02 2011 21:25 GMT
#49
On August 03 2011 06:19 Adrenaline Seed wrote:
Show nested quote +
[B]On August 03 2011 06:07 CecilSunkure wrote:
I actually agree. I used to watch a lot of Day9, but it was just taking too long to get to the good stuff. Too many jokes and casual chatter. I love Day9, but I'm just too busy to watch all that.


Your going about it all wrong. You need to switch on Day9 right around Beer:30 and relax for awhile.

Haha... That's not my style
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2011-08-02 22:05:23
August 02 2011 22:00 GMT
#50
Adding lings to any zerg composition is really, really good. Particularly in ZvP. I think its great you are presenting this. A lot of people try going pure roach, particularly in ZvP, and it just isnt as good.

Not only does it add that extra layer of attack like you say, it forces extra forcefields! They need to forcefield the lings off two, particularly +1 lings, or else watch their little sentries get shredded by the lings. Then they need to FF the roaches too. That's a lot of forcefields, even if they are in decent positions. They can also eat up some damage too, like against stalkers. With +1 on your lings, your ling/roach attacks are incredibly strong and can deny protoss thirds with their speed, and threaten truly deadly backstabs. Also your micro is a lot easier the protoss when just lings/roaches, vs him needing to forcefield and get good positioning.

Lings are also better for reinforcing because of their speed and build time; because lings get better as the enemy's numbers get smaller, it only makes sense that reinforcing with lings=good.

Lings are also "efficient" at eating Collossus shots. Collossus will basically "overkill" them by quite a bit, particularly when there are a bunch of them. The lings fry instantly, but the shot that it takes to kill them lets your roaches live a little longer and get in a bit closer as well.

Adding lings to roaches can really help fight blink stalkers; against pure lings, blink stalkers can avoid the surround by blinking everything at once. Against roaches, they can just blink and blink and blink and never lose a stalker. But against ling/roach, they cant do that; it takes a lot more control and much smarter use of blink to really fight roach ling, particularly +1 lings. The stalkers also can't just attack the roaches (especially considering the DPS of +1 roaches), and you can keep reinforcing with lings while keeping your roaches alive

Ling roach, ling hydra roach, hydra ling, are all fantastic compositions. Nestea and Losira in particular love going roach/ling/corruptor, kill collossus, into hydra/ling. Idra did this as well against cruncher, and it looked fantastic. Once collossi are down the hydra deathball slowly moves around and controls territory, while lings can quickly dash behind and provide meatshield/extra DPS, and also attack different bases.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
August 02 2011 22:29 GMT
#51
Thanks for your contribution.
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2011-08-02 23:47:07
August 02 2011 23:08 GMT
#52
Great videos.

I'm a zerg player and I have found that adding more zerglings always helps (to the point of not making roaches except when absolutely necessary), and with zergling based compositions flanks are important.

As a zerg player, I think unit positioning is more important than unit composition, and because zerglings let you choose your engagements the best, they have become my preferred unit.

Zerglings can destroy marine tank. If you run in from one side you lose everything and do no damage. If you flank, you crush him and have a ton of lings left over.

One nitpick about your roach/ling demo.
I think the reinforcement round of units had a bigger impact than the unit choice for the initial engagement. If you brought in the ling reinforcements in the fight that started with only roach, you'd still dominate.
Another thing is that when you incorporate the cost of overlords in your roach to zergling comparison, you end up with a lot more zerglings in your first engagement.

Zerglings are also great for drawing overkill. You talk a lot about the importance of overkill, and that's one of the great things about lings. A 35 hp ling can take a full stalker volley, or take two hits from a zealot and still take 3 stalker shots, wasting a ton of damage. This even comes into play against colossus.

Another important point in favour of zerglings is how they effect forcefield usage. melee units and ranged units require different forcefields, and having both really reduces the forcefield's effectiveness.

(I guess I am basically +1ing dave3333)
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
August 02 2011 23:13 GMT
#53
Your videos are nice and clear and although most of that was fairly obvious to me it was great to watch. You've got a very clear voice.
ㅈㅈ
Kyrize
Profile Joined June 2011
United States23 Posts
August 02 2011 23:14 GMT
#54
Awesome video!! Very helpful to know all these things.
Terran Terran Hwaiting!!!
RabidSeagull
Profile Joined December 2010
United States220 Posts
August 03 2011 03:27 GMT
#55
NIce work Cecil, very informative video. Keep up the great posting and content
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 03 2011 18:48 GMT
#56
On August 03 2011 08:08 Oboeman wrote:
Great videos.

I'm a zerg player and I have found that adding more zerglings always helps (to the point of not making roaches except when absolutely necessary), and with zergling based compositions flanks are important.

As a zerg player, I think unit positioning is more important than unit composition, and because zerglings let you choose your engagements the best, they have become my preferred unit.

Zerglings can destroy marine tank. If you run in from one side you lose everything and do no damage. If you flank, you crush him and have a ton of lings left over.

One nitpick about your roach/ling demo.
I think the reinforcement round of units had a bigger impact than the unit choice for the initial engagement. If you brought in the ling reinforcements in the fight that started with only roach, you'd still dominate.
Another thing is that when you incorporate the cost of overlords in your roach to zergling comparison, you end up with a lot more zerglings in your first engagement.

Zerglings are also great for drawing overkill. You talk a lot about the importance of overkill, and that's one of the great things about lings. A 35 hp ling can take a full stalker volley, or take two hits from a zealot and still take 3 stalker shots, wasting a ton of damage. This even comes into play against colossus.

Another important point in favour of zerglings is how they effect forcefield usage. melee units and ranged units require different forcefields, and having both really reduces the forcefield's effectiveness.

(I guess I am basically +1ing dave3333)

Yeah I'm realizing that the higher I go on the ladder the better ling usage is by Zergs. Zerglings run into your base the moment you move out, every time. Zerglings are always thrown into battle and flank around back to cut mobility of my army. Zerglings just have a lot of utility a lot of players don't (or don't know how to) take advantage of.
Chemist391
Profile Joined October 2010
United States368 Posts
August 03 2011 21:46 GMT
#57
One thing that you could mention in the force field discussion is pulling zealots back after the units in front of the forcefields have died/are very close to dying.

Lower level players will cut a T army in half, kill off the front half, but then let their zealots just dance around in front of the FF wall taking free shots. It's better to pull them back similarly to your 3gate vs 4gate example and then engage with them again when the 2nd round of FF happens (or the front ones vanish if you've trapped units in a FF prison).
terence158
Profile Joined October 2010
Australia64 Posts
August 04 2011 12:23 GMT
#58
the stuff with lings / roaches has some minor errors. like, in the first battle, there were 4 zealots, but in the subsequent battles, only 3 zealots. and then, with the pure roach battle, you have 10 roaches vs 6 stalkers+3zealots, the protoss wins. but if the zerg were to get 11 roaches, the zerg comes out with like 7 roaches to spare without any micro.

6 roaches and 20 lings costs 950 minerals 150 gas
9 roaches costs 675 mins 225 gas
10 roaches costs 750 mins 250 gas
11 roaches costs 825 mins 275 gas
Possibly you have to factor in the ling speed upgrade, maybe not cause most players get this anyway, but 11roaches is cheaper than 6roaches+20lings+speedupgrade
consider the same battle, if you just spent the 950 minerals on pure ling, you would have 24 lings left over (so instead of 950/150 turning into 450/150, you would have 600/150),

then you have to consider if you spent 100 of that gas on an early +1 atk for your zerglings and forewent 4 lings (making 850 minerals worth of lings, and +1 atk) now you still end up with 24 lings after the battle, but you also have an upgrade. for the same price. better yet, get +1 armor and transition to roaches after the battle when he is going zealot heavy to counter your lings.

basically, i don't get the cost effectiveness argument unless you want to put the actual costs to equal numbers. especially when just 1 roach extra changes that battle by so much, it is arguable that 11 roaches is similar in cost to 6roaches + 20 speedlings given larva and upgrade concerns

i think pure units are better either way you look at it in a straight up fight, because zerg upgrades only affect either their ranged or melee units. not to say the composition of roach ling isnt better than pure roach, but i think the reasons behind it being better are not simply cost effectiveness in the battle. on of the reasons behind the composition being more effective is that they cant scout your army and just build the countering units, others are counterattack opportunity / punishing early move outs etc etc.

otherwise it was a pretty cool video,
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
August 12 2011 02:00 GMT
#59
Also, you explained multiselect in first video, then unnecessary in second.

btw. in second video you supplement Zerg army with more Zerglings - then it's not cheaper or the same army it's much stronger force then Protoss one. You could reinforce in case 1 when Zerg lost.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 12 2011 02:09 GMT
#60
On August 12 2011 11:00 ReiKo wrote:
Also, you explained multiselect in first video, then unnecessary in second.

btw. in second video you supplement Zerg army with more Zerglings - then it's not cheaper or the same army it's much stronger force then Protoss one. You could reinforce in case 1 when Zerg lost.

I actually only meant to mention that it was underused in the first video, and didn't explain or portray it until the second one.

As for the ling thing, I'm not sure I understand what you mean. Thanks for the feedback!
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 2
CranKy Ducklings41
LiquipediaDiscussion
The PiG Daily
21:45
Best Games of SC
herO vs Solar
PiGStarcraft513
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft513
NeuroSwarm 170
RuFF_SC2 85
JuggernautJason55
WinterStarcraft18
StarCraft: Brood War
Britney 13994
ViBE97
NaDa 27
Dota 2
monkeys_forever543
League of Legends
Doublelift4615
Super Smash Bros
hungrybox235
AZ_Axe151
Other Games
summit1g9655
FrodaN1592
Coldzera 827
C9.Mang0447
XaKoH 130
Livibee92
Mew2King37
Organizations
Other Games
gamesdonequick1697
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 92
• EnkiAlexander 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie548
• Scarra469
• Shiphtur96
Upcoming Events
GSL
10h 16m
AI Arena Tournament
16h 16m
Replay Cast
23h 16m
GSL
1d 10h
Shopify Rebellion Sundays
1d 14h
Spirit vs Mixu
BSL
1d 18h
Ret vs TerrOr
Replay Cast
1d 23h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.