[G] 30 Minutes of Video on Micro! - Page 2
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xHassassin
United States270 Posts
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ChiLiPePa
United Kingdom4 Posts
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CecilSunkure
United States2829 Posts
On August 03 2011 02:02 Adrenaline Seed wrote: I understand that the new AI does this for you. If it only takes 4 shots and you request 7 stalkers to attack that target only 4 will attack. I read about this in Docs Definitive TvZ guide akaik that's only siege tanks. I remember people complaining about this smart fire when the siege tanks did 50 damage to light units. However, this isn't the case with other units. It's so easy to see this in action when you siege a lot of tanks up an they all fire and lay down a carpet of flames. Compare this to BW where every siege tank fires at like one or two units creating a couple fireballs. | ||
Huntz
164 Posts
I understand that the new AI does this for you. If it only takes 4 shots and you request 7 stalkers to attack that target only 4 will attack. Tanks have smart targeting or whatever however other units do not. Units such as marines overkill less often (but still do) because they have no projectile travel time (so for example a red viking can fire the last shot to finish off another blue viking, but if another viking on team red is ready to fire before the projectile hits the blue viking and kills it, the second viking will also fire which results in overkill). Faster fire rates and projectiles reduce this. My guess is that since tanks in seige mode fire so slowly they decided to give them smart targeting. | ||
Adrenaline Seed
United States194 Posts
On August 03 2011 02:28 CecilSunkure wrote: akaik that's only siege tanks. I remember people complaining about this smart fire when the siege tanks did 50 damage to light units. However, this isn't the case with other units. It's so easy to see this in action when you siege a lot of tanks up an they all fire and lay down a carpet of flames. Compare this to BW where every siege tank fires at like one or two units creating a couple fireballs. Thanks for the clarification. Good to know. I am going to check out your vids at lunch. | ||
Xanatoss
Germany539 Posts
On August 03 2011 02:02 Adrenaline Seed wrote: I understand that the new AI does this for you. If it only takes 4 shots and you request 7 stalkers to attack that target only 4 will attack. I read about this in Docs Definitive TvZ guide Not exactly. There are 2 types of ranged Units in SC2. The ones with projectile animations and the ones without. Simply spoken Units without projectiles (Marines, Immortals, Sentries etc) dont overkill because the moment they shoot is the moment their shots arrive and at that moment their target is either dead or alive, if its dead the fireanimation is reseted immediatly and it shoots another target. Units _with_ projectile animations (Stalkers, Marauders, Roaches, Vikings etc) on the other hand cant distinguish if their target is dead or alive as their shots will arrive because there is a period of that projectile traveling. Therefore these Units overkill. Tanks are kind of an exception because they have kind of a projectile animation but the SC2-Engine forces a small delay between several tank-shots to prevent Lagspikes (explained by Browder during Beta) which leads them to dont produce overkill aswell and create the assumption that they have some kind of smartfire AI. Sometimes programming is a bi*** ^^ Therefore in PvP you could Shift-Attack-Command all your Immortals to the same Order of Stalkertargets and they would not waste a single shot without you doing anything additional (assuming that they are in range all the time). Edit: Btw nice Videos CecilSunkure. You are for sure a blessing for this Community. | ||
HydroXy
United States513 Posts
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tehemperorer
United States2183 Posts
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Tribe__
Finland10 Posts
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unit
United States2621 Posts
edit: the "this song" link just leads me to youtube T.T what song was it? | ||
GreEny K
Germany7312 Posts
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Jonas :)
United States511 Posts
I'm not even trying to troll or anything, but isn't the micro part of the game just something that you do via common sense and mouse control? Like the concepts of micro are not difficult: Move your hurt units to where they won't get hurt, target the enemy's hurt units, make it so that most of your units are hitting as much as possible, try to prevent the enemy's units from hitting etc. It's just executing them that is hard, and learning how to execute them you just do by playing the damn game and not watching youtube videos. HuK didn't get his "top 3 control" by watching BoxeR highlight reels on youtube... | ||
CecilSunkure
United States2829 Posts
On August 03 2011 03:22 Jonas ![]() Watched the videos and they were....alright. I'm not even trying to troll or anything, but isn't the micro part of the game just something that you do via common sense and mouse control? Like the concepts of micro are not difficult: Move your hurt units to where they won't get hurt, target the enemy's hurt units, make it so that most of your units are hitting as much as possible, try to prevent the enemy's units from hitting etc. It's just executing them that is hard, and learning how to execute them you just do by playing the damn game and not watching youtube videos. HuK didn't get his "top 3 control" by watching BoxeR highlight reels on youtube... Maybe. I know as a beginner, it would have been really nice to know some of these things. It's sort of like this: Sure everyone can understand that you want your army to fire more shots than the enemy's, but it's a whole different story on actually seeing it happen properly in-game. That was a big issue for me in BW. I'd hear a lot of things like "You need to do this properly!", but I was never able to see a good player actually do it, and as such lacked a frame of reference in which to compare to my own play. | ||
gejfsyd
Poland156 Posts
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solidbebe
Netherlands4921 Posts
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CecilSunkure
United States2829 Posts
On August 03 2011 03:32 solidbebe wrote: The link to 'this song' isn't working, it just leads to youtube. Works for me O.o ?? | ||
Ninety-Three
United States68 Posts
In my opininion videos are a great way to teach Starcraft concepts. I would expect a vast portion of players to learn better visually than through text instructions pn hpw to accomplish different things in Starcraft. Thanks Cecil! | ||
unit
United States2621 Posts
odd, it stopped randomly redirecting to youtube's frontpage working now makes no sense why it didnt | ||
Rayzorblade
United States1172 Posts
For example, in Brood War Ahzz would post Youtube videos of his games where he would execute a specific strategy and talk about the pros/cons of the build. I really loved those vids. | ||
CecilSunkure
United States2829 Posts
On August 03 2011 03:50 Rayzorblade wrote: Great job Cecil. I've often been wondering why more top players don't do videos like this. (Or maybe they do and I'm just not sure where to find them? I mean, other than them just grinding games out on the ladder/streaming). For example, in Brood War Ahzz would post Youtube videos of his games where he would execute a specific strategy and talk about the pros/cons of the build. I really loved those vids. I don't know, but expect me to do a lot more of the similar in the near future! | ||
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