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[G] 30 Minutes of Video on Micro! - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
xHassassin
Profile Joined November 2010
United States270 Posts
August 02 2011 17:07 GMT
#21
Why would you add color correction in post production. SC2 looks fine as it is, adding contrast doesn't add anything, it just makes it harder to see.
ChiLiPePa
Profile Joined July 2011
United Kingdom4 Posts
August 02 2011 17:14 GMT
#22
all your videos are excellent cecil!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 02 2011 17:28 GMT
#23
On August 03 2011 02:02 Adrenaline Seed wrote:
Show nested quote +
On August 02 2011 18:40 CecilSunkure wrote:


For example, a Stalker takes 12 shots from another Stalker before death. In a Stalker vs Stalker war the player who kills off enemy Stalkers the fastest, without firing more than 12 shots at any enemy Stalker, will be the one who comes out victorious. I've won many PvP games simply because I realize an enemy Stalker will die in around (for example) 4 shots, though I have 7 Stalkers. So I quickly box 3 of those Stalkers and order them to change targets. This way I still kill the first enemy Stalker at the same speed as if I didn't Multi-Box, but a new enemy Stalker also took an extra 3 hits!


I understand that the new AI does this for you. If it only takes 4 shots and you request 7 stalkers to attack that target only 4 will attack.

I read about this in Docs Definitive TvZ guide

Show nested quote +

Note: Your tanks do NOT overkill even when focus firing. I actually did not know that and was wary of focus firing after I had 3+ tanks. WHY DIDNT ANYONE TELL ME? Basically, the problem in BW was that if you selected used your hotkey for your tanks to focus fire goons, ALL 12 tanks will kill 1 goon. If 1 zealot dropped on to your tanks, ALL tanks will fire and kill that zealot. In SC2, if a marine is dropped on a clump of tanks, 2 tanks will fire. If you focus fire a bane with 10 tanks, only 1 will fire. If you focus fire 10 banes, all 10 will fire and kill those 10 banes (while splashing the surrounding area).

akaik that's only siege tanks. I remember people complaining about this smart fire when the siege tanks did 50 damage to light units. However, this isn't the case with other units. It's so easy to see this in action when you siege a lot of tanks up an they all fire and lay down a carpet of flames. Compare this to BW where every siege tank fires at like one or two units creating a couple fireballs.
Huntz
Profile Joined July 2011
164 Posts
August 02 2011 17:31 GMT
#24
I understand that the new AI does this for you. If it only takes 4 shots and you request 7 stalkers to attack that target only 4 will attack.


Tanks have smart targeting or whatever however other units do not. Units such as marines overkill less often (but still do) because they have no projectile travel time (so for example a red viking can fire the last shot to finish off another blue viking, but if another viking on team red is ready to fire before the projectile hits the blue viking and kills it, the second viking will also fire which results in overkill). Faster fire rates and projectiles reduce this. My guess is that since tanks in seige mode fire so slowly they decided to give them smart targeting.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 02 2011 17:31 GMT
#25
On August 03 2011 02:28 CecilSunkure wrote:

akaik that's only siege tanks. I remember people complaining about this smart fire when the siege tanks did 50 damage to light units. However, this isn't the case with other units. It's so easy to see this in action when you siege a lot of tanks up an they all fire and lay down a carpet of flames. Compare this to BW where every siege tank fires at like one or two units creating a couple fireballs.


Thanks for the clarification. Good to know. I am going to check out your vids at lunch.
Think Big. Act Small. Fail Fast. Learn Quickly.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-08-02 17:44:45
August 02 2011 17:35 GMT
#26
On August 03 2011 02:02 Adrenaline Seed wrote:
Show nested quote +
On August 02 2011 18:40 CecilSunkure wrote:


For example, a Stalker takes 12 shots from another Stalker before death. In a Stalker vs Stalker war the player who kills off enemy Stalkers the fastest, without firing more than 12 shots at any enemy Stalker, will be the one who comes out victorious. I've won many PvP games simply because I realize an enemy Stalker will die in around (for example) 4 shots, though I have 7 Stalkers. So I quickly box 3 of those Stalkers and order them to change targets. This way I still kill the first enemy Stalker at the same speed as if I didn't Multi-Box, but a new enemy Stalker also took an extra 3 hits!


I understand that the new AI does this for you. If it only takes 4 shots and you request 7 stalkers to attack that target only 4 will attack.

I read about this in Docs Definitive TvZ guide

Show nested quote +

Note: Your tanks do NOT overkill even when focus firing. I actually did not know that and was wary of focus firing after I had 3+ tanks. WHY DIDNT ANYONE TELL ME? Basically, the problem in BW was that if you selected used your hotkey for your tanks to focus fire goons, ALL 12 tanks will kill 1 goon. If 1 zealot dropped on to your tanks, ALL tanks will fire and kill that zealot. In SC2, if a marine is dropped on a clump of tanks, 2 tanks will fire. If you focus fire a bane with 10 tanks, only 1 will fire. If you focus fire 10 banes, all 10 will fire and kill those 10 banes (while splashing the surrounding area).


Not exactly. There are 2 types of ranged Units in SC2. The ones with projectile animations and the ones without. Simply spoken Units without projectiles (Marines, Immortals, Sentries etc) dont overkill because the moment they shoot is the moment their shots arrive and at that moment their target is either dead or alive, if its dead the fireanimation is reseted immediatly and it shoots another target. Units _with_ projectile animations (Stalkers, Marauders, Roaches, Vikings etc) on the other hand cant distinguish if their target is dead or alive as their shots will arrive because there is a period of that projectile traveling. Therefore these Units overkill.
Tanks are kind of an exception because they have kind of a projectile animation but the SC2-Engine forces a small delay between several tank-shots to prevent Lagspikes (explained by Browder during Beta) which leads them to dont produce overkill aswell and create the assumption that they have some kind of smartfire AI.
Sometimes programming is a bi*** ^^

Therefore in PvP you could Shift-Attack-Command all your Immortals to the same Order of Stalkertargets and they would not waste a single shot without you doing anything additional (assuming that they are in range all the time).

Edit: Btw nice Videos CecilSunkure. You are for sure a blessing for this Community.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
HydroXy
Profile Joined May 2010
United States513 Posts
August 02 2011 17:47 GMT
#27
Thanks for the videos. I wasn't aware how much a round of lings can really change that battle. It's probably worth building a macro hatch and spending its larvae on lings in ZvP, which is something I really hadn't done before.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 02 2011 17:57 GMT
#28
awesome vids cecil, I learned a lot
Knowing is half the battle... the other half is lasers.
Tribe__
Profile Joined July 2011
Finland10 Posts
August 02 2011 18:06 GMT
#29
good tips and good explaining methods now make more!! ^^
Z´all gOOd
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2011-08-02 18:22:48
August 02 2011 18:10 GMT
#30
cecil, you are a god among men, i dont see anyone who deserves the blue posting more than you :D

edit: the "this song" link just leads me to youtube T.T what song was it?
GreEny K
Profile Joined February 2008
Germany7312 Posts
August 02 2011 18:18 GMT
#31
Great videos for beginners, great micro strats which everyone should know.
Why would you ever choose failure, when success is an option.
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
August 02 2011 18:22 GMT
#32
Watched the videos and they were....alright.

I'm not even trying to troll or anything, but isn't the micro part of the game just something that you do via common sense and mouse control? Like the concepts of micro are not difficult: Move your hurt units to where they won't get hurt, target the enemy's hurt units, make it so that most of your units are hitting as much as possible, try to prevent the enemy's units from hitting etc. It's just executing them that is hard, and learning how to execute them you just do by playing the damn game and not watching youtube videos. HuK didn't get his "top 3 control" by watching BoxeR highlight reels on youtube...
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 02 2011 18:28 GMT
#33
On August 03 2011 03:22 Jonas wrote:
Watched the videos and they were....alright.

I'm not even trying to troll or anything, but isn't the micro part of the game just something that you do via common sense and mouse control? Like the concepts of micro are not difficult: Move your hurt units to where they won't get hurt, target the enemy's hurt units, make it so that most of your units are hitting as much as possible, try to prevent the enemy's units from hitting etc. It's just executing them that is hard, and learning how to execute them you just do by playing the damn game and not watching youtube videos. HuK didn't get his "top 3 control" by watching BoxeR highlight reels on youtube...

Maybe. I know as a beginner, it would have been really nice to know some of these things. It's sort of like this: Sure everyone can understand that you want your army to fire more shots than the enemy's, but it's a whole different story on actually seeing it happen properly in-game. That was a big issue for me in BW. I'd hear a lot of things like "You need to do this properly!", but I was never able to see a good player actually do it, and as such lacked a frame of reference in which to compare to my own play.
gejfsyd
Profile Joined September 2009
Poland156 Posts
August 02 2011 18:29 GMT
#34
awsome videos!<3 Could you make another one about microing in big battles?
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
August 02 2011 18:32 GMT
#35
The link to 'this song' isn't working, it just leads to youtube.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 02 2011 18:34 GMT
#36
On August 03 2011 03:32 solidbebe wrote:
The link to 'this song' isn't working, it just leads to youtube.

Works for me O.o ??
Ninety-Three
Profile Joined November 2010
United States68 Posts
August 02 2011 18:38 GMT
#37
Jonas, it's true that playing many, many games will inevitably get you to notice most improvements, but some people have the apm and control to do more than they know to do because it just never crosses their mind in the midst of the bigger picture. Also, higher level players put a lot of time into thinking about the game, and discuss how to better play with other players, too. It isn't so obvious to all players, at least not as quickly for everyone.

In my opininion videos are a great way to teach Starcraft concepts. I would expect a vast portion of players to learn better visually than through text instructions pn hpw to accomplish different things in Starcraft. Thanks Cecil!
unit
Profile Blog Joined March 2009
United States2621 Posts
August 02 2011 18:41 GMT
#38
On August 03 2011 03:34 CecilSunkure wrote:
Show nested quote +
On August 03 2011 03:32 solidbebe wrote:
The link to 'this song' isn't working, it just leads to youtube.

Works for me O.o ??

odd, it stopped randomly redirecting to youtube's frontpage working now

makes no sense why it didnt
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
August 02 2011 18:50 GMT
#39
Great job Cecil. I've often been wondering why more top players don't do videos like this. (Or maybe they do and I'm just not sure where to find them? I mean, other than them just grinding games out on the ladder/streaming).

For example, in Brood War Ahzz would post Youtube videos of his games where he would execute a specific strategy and talk about the pros/cons of the build. I really loved those vids.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 02 2011 18:56 GMT
#40
On August 03 2011 03:50 Rayzorblade wrote:
Great job Cecil. I've often been wondering why more top players don't do videos like this. (Or maybe they do and I'm just not sure where to find them? I mean, other than them just grinding games out on the ladder/streaming).

For example, in Brood War Ahzz would post Youtube videos of his games where he would execute a specific strategy and talk about the pros/cons of the build. I really loved those vids.

I don't know, but expect me to do a lot more of the similar in the near future!
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