• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CEST 09:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2474 users

[H]Super Lategame ZvT vs Tank/Viking Camper - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Meff
Profile Joined June 2010
Italy287 Posts
July 21 2011 18:38 GMT
#41
On July 22 2011 02:23 FabledIntegral wrote:
Thanks for watching. It sounded like the general consensus was that I shouldn't have tried to overpower his vikings with corrupters and mutas would have been a poor choice as well. It's just when facing 30ish tanks, your gut instinct tells you Broodlords! Maybe I should have tried just steamrolling his tankline with ultra, it just feels counterintuitive. It's not like his viking count even reduced his tank count since he had so much free supply. =[

I personally believe that, by the time he had 30ish tanks, you had already lost.
What, to me, feels like the crucial moment in which the game tips in T's favour in your game is your push at 24 minutes. I think that it had problems both in composition and in the tactics.

As far as tactics go, you chose to attack the one area where your infestors could not help against vikings (and you could expect 3 reactored starports worth of them, since you had scouted the ports going up; T actually had 7 clean starports, for the a similar production capability). Your corruptors also chased the vikings over turrets (which didn't really help). In general, anyway, the choice to engage there is questionable. You knew that T had at least a couple spare orbital commands, so all you would have achieved by breaking the planetary fortress, assuming you managed to do so, would have been to make him lose a rather small bit of mining time.
I think that it would have benefitted you much more to attack the center. You not only had the right units to turn his siege tanks into a liability, but you could also have supported them with infestors and queens. Six quens are remarkably good anti-air and transfusion can be incredible once army sizes decrease a little; your creep reached right up to the opposing base at that point.

The above alone would probably have won you the game without any switch in composition.
Consider your 29 minutes push, in which you faced a higher number of vikings with a force of the same size and yet you won the battle thanks to infestor support.

Composition-wise... I'll have to agree with those who suspect that ultralisks would have fared better (with one reservation: T can refine his building placement by having the orbital commands in the front to create artificial chokes, which would be a true problem for ultras. Not sure of how they'd fare in that case) . However, I also think that it might have been interesting to sacrifice those roaches, morph a dozen drones or so into crawlers and get 18 hydras to support the push. They're normally terrible in ZvT, but all the disadvantages they have when compared to roaches (higher cost, less mobility, less hp) would have not mattered when supporting brood lords in a maxed-supply scenario.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 21 2011 19:32 GMT
#42
On July 22 2011 03:35 SeaSwift wrote:
Show nested quote +
On July 21 2011 10:28 FabledIntegral wrote:
I agree on the timings that I missed. So you think if I miss those timings, I pretty much lose?


Have you ever played Protoss vs Muta/ling?

If you miss the 5/6gate timing, your chances of winning shrink immensely. The only reason Muta/ling has died a bit in competitive play is because 5/6gates became popular and then Infestor play became common. Before that, ladder vs Zerg was considered really, really hard beyond the 4gate (which, naturally, all Zergs complained about).

So it seems a bit hypocritical of you to complain about this, even against Terran. In a few months, the game will be more fleshed out, there will be some discovered timings for you to exploit and chances are this strategy will become less popular once more.


lol. That's completely different, nor relevant. A 5/6 gate timing is considered fairly allin, which is why it relies on timing. What I did was the equivalent of playing standard and him playing slightly greedy and me not punishing him. Such as him going CC first in this game. By no means is your analogy relevant to the game at hand, as I never tried to allin him or was gearing for a particular timing. Instead, I chose the macro route, which is a fine route to take. You don't always have to punish someone, you can respond to greedy play with greedy play of your own.
Raid
Profile Joined September 2010
United States398 Posts
July 21 2011 20:30 GMT
#43
Just do the 300 food push zerg always do and you should be fine. If you can't out produce a turtling terran then he deserves to win.

User was warned for this post
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
July 21 2011 20:50 GMT
#44
If you can't drop, use nydus worms, if you can't nydus, then something's seriously wrong, and you've probably already lost the game and terran just hasn't ended it yet.


If there are 30 vikings roaming around, sac some drones into spine crawlers to prevent him from pushing, and then just go broodlord infestor, the 30 vikings will become a liability for terran, and take a lot of micro, as well as prevent them from running around killing overlords, making nydus worms a possibility again. You can always force your harass to work, there's not way around it, even with sensor towers and vikings... You can always just go corruptor brood lord infestor and just straight up win, make tanks useless and then flood with lings and spine crawlers.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 21 2011 21:05 GMT
#45
People please stop posting when it's 100% clear you haven't watched the replay.

This is directed at the last two posters. Your advice is useless.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
July 23 2011 20:04 GMT
#46
Watched replay. I think you had the right idea, but the terran did a very good job of thoroughly splitting the map
orionboss
Profile Joined March 2011
United States45 Posts
July 24 2011 07:14 GMT
#47
I just watched an interesting game between idra and drewbie in the first round of ipl (cant find vod). Similar to the situation you were in, the terran, drewbie, was making a heavy tank and hellion force and turtling from base to base. Idra responded by massing mutalisks (almost 30) to force the production of thors, and then researched neural parasite and broke the terran line by mind controlling the thors and fungaling the hellions while his mutas cleaned up.

In addition, I found a vod of mr. bitter and darkforce discussing zerg vs mech, and darkforce explains how he relies on mutalisks.

Mr. Bitter: 12 weeks with the pros, fighting mech with darkforce
http://blip.tv/learn-from-the-pros-with-mr-b/12-weeks-with-the-pros-fighting-mech-with-darkforce-4887624

Although this tactic might not be as effective on shakuras where your match was played, it is a good example of relying on mutalisks against a mech based army like I discussed earlier in the thread.

spawn more overlords
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 25 2011 16:20 GMT
#48
On July 24 2011 16:14 orionboss wrote:
I just watched an interesting game between idra and drewbie in the first round of ipl (cant find vod). Similar to the situation you were in, the terran, drewbie, was making a heavy tank and hellion force and turtling from base to base. Idra responded by massing mutalisks (almost 30) to force the production of thors, and then researched neural parasite and broke the terran line by mind controlling the thors and fungaling the hellions while his mutas cleaned up.

In addition, I found a vod of mr. bitter and darkforce discussing zerg vs mech, and darkforce explains how he relies on mutalisks.

Mr. Bitter: 12 weeks with the pros, fighting mech with darkforce
http://blip.tv/learn-from-the-pros-with-mr-b/12-weeks-with-the-pros-fighting-mech-with-darkforce-4887624

Although this tactic might not be as effective on shakuras where your match was played, it is a good example of relying on mutalisks against a mech based army like I discussed earlier in the thread.



Building mutalisks just forced a bunch of turrets, it didn't force many thors whatsoever. He also fought mutalisks via mass viking, not via Thors.

I played a second match where I tried going mutas, as well as trying to blind counter him. His playstyle is effin' ridiculous.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=222893
Big J
Profile Joined March 2011
Austria16289 Posts
July 25 2011 16:37 GMT
#49
yeah, I have been in this situation too (sometimes) and I remember a game on shattered temple where I did Nydus, drops, composition switches etc etc...
Lately I prefer to bunker up myself in these situations. Get like 30spines and some spores and try not to lose ground when terran starts to slowpush you with Tank/Thor/Viking (+whatever he has got, depending on how the game went before).
Then you have kind of the same situation, but you have a supply advantage, because Spines don't cost any supply and you might have 220 supply anyways.
In terms of compositions I would say tons of Infestors, and broodlords complement this pretty nicely, because you can just use their artillery range to fight back terran artillery (fungal vs vikings, Broodlords vs Tanks). Then again you want something to attack him, once he unsieges:
some ultralisks+mainly a ton of stuff (roaches only when he has a lot of hellions, as they are supplyinefficient).

Gameplaywise I would also consider sacrificing some queens once you are maxed on larva, as they use up like 10supply and maybe replace them with 2-3extra hatches. But this once again depends on the amount of ressources you have at that time. If you don't have a lot of minerals left on your patches, I thikn it is better to keep the queens and the money.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 25 2011 16:48 GMT
#50
On July 26 2011 01:37 Big J wrote:
yeah, I have been in this situation too (sometimes) and I remember a game on shattered temple where I did Nydus, drops, composition switches etc etc...
Lately I prefer to bunker up myself in these situations. Get like 30spines and some spores and try not to lose ground when terran starts to slowpush you with Tank/Thor/Viking (+whatever he has got, depending on how the game went before).
Then you have kind of the same situation, but you have a supply advantage, because Spines don't cost any supply and you might have 220 supply anyways.
In terms of compositions I would say tons of Infestors, and broodlords complement this pretty nicely, because you can just use their artillery range to fight back terran artillery (fungal vs vikings, Broodlords vs Tanks). Then again you want something to attack him, once he unsieges:
some ultralisks+mainly a ton of stuff (roaches only when he has a lot of hellions, as they are supplyinefficient).

Gameplaywise I would also consider sacrificing some queens once you are maxed on larva, as they use up like 10supply and maybe replace them with 2-3extra hatches. But this once again depends on the amount of ressources you have at that time. If you don't have a lot of minerals left on your patches, I thikn it is better to keep the queens and the money.


He doesn't attempt to start to slowpush until he has all 6 bases. =/. He doesn't even build Thors beyond 2-3. It's purely viking. Fungaling the vikings doesn't do much either when you can't actually take out the vikings . Sure, you might get off a good fungal, then the infestors insta explode from the tanks... Idk I just didn't like trying to use infestor/corrupter/BL, didn't work well for me and I abandoned it quite quickly.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
July 25 2011 19:10 GMT
#51
So a lot of vikings, 3 thors, the rest tanks/hellions?? Sounds like any zerg army can beat this. Lots of vikings means a much smaller ground army.

I saw Trump turtle vs a Zerg for almost 2 hrs. He had a maxed mech army, tank,thor,viking,hellion with mass OC (so few scvs, probably 170+ supply mech army) and his army still got wiped out easily by mass ling, ultra, some infestor, and broodlords. It's all about engaging them as they move out. You need something to deny sight.

Infestor corrupter BL is one of the best combos and can tech switch to anything afterwards. Even noob plat league zergs try to go for it for the ez win. With enough infestors you can always take out the vikings. Vikings are armored.
Marines > everything
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 25 2011 20:10 GMT
#52
On July 26 2011 04:10 vnlegend wrote:
So a lot of vikings, 3 thors, the rest tanks/hellions?? Sounds like any zerg army can beat this. Lots of vikings means a much smaller ground army.

I saw Trump turtle vs a Zerg for almost 2 hrs. He had a maxed mech army, tank,thor,viking,hellion with mass OC (so few scvs, probably 170+ supply mech army) and his army still got wiped out easily by mass ling, ultra, some infestor, and broodlords. It's all about engaging them as they move out. You need something to deny sight.

Infestor corrupter BL is one of the best combos and can tech switch to anything afterwards. Even noob plat league zergs try to go for it for the ez win. With enough infestors you can always take out the vikings. Vikings are armored.


To all the people saying "large amount of vikings means smaller ground army!" stop posting. You're not welcome because it becomes apparent you didn't watch the initial replay. Generic advice isn't useful at all, I know how to counter generic mech play. This person had enough orbitals to sack his entire SCV line completely (exception of gas mining) to continually mule. Thus, his ground army was not weaker. He puts up a huge wall with orbitals, turrets, etc. so your ultras can't get in. He gets ghosts for EMP + snipe. He does NOT stagger his tank line, it's all around the same area, so any infestor trying to get in range is immediately shot. He gets multiple sensor towers and a fuckton of turrets + vikings make dropping even iwth 25+ overlords futile.

I don't really care about you watching Trump turtle, to be frank.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft643
Nina 160
StarCraft: Brood War
Hyuk 557
sSak 83
Hm[arnc] 76
IntoTheRainbow 22
NotJumperer 12
Dota 2
NeuroSwarm147
League of Legends
JimRising 684
Counter-Strike
Stewie2K1058
Other Games
summit1g11355
C9.Mang0488
m0e_tv471
Hui .212
Happy148
Mew2King53
Organizations
Other Games
gamesdonequick885
BasetradeTV209
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
2h 52m
WardiTV Team League
3h 52m
uThermal 2v2 Circuit
7h 52m
IPSL
8h 52m
Hawk vs TBD
StRyKeR vs TBD
BSL
11h 52m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 2h
WardiTV Team League
1d 3h
OSC
1d 5h
BSL
1d 11h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 11h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.