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Micro Tactic: Concave Blinking - Page 5

Forum Index > StarCraft 2 Strategy
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Anachromy
Profile Blog Joined September 2010
United States194 Posts
July 20 2011 15:30 GMT
#81
On July 20 2011 23:48 DuckS wrote:
I hope this isn't patched. Very nice find


Why would they patch it? Nearly every spell in the game can be casted via minimap. :/
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
July 20 2011 15:37 GMT
#82
WOW thanks for this thread!

Makes sense the explanation, so basically you can do that with magic box'ing mutas too
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Skyro
Profile Joined May 2010
United States1823 Posts
July 20 2011 15:43 GMT
#83
This mechanics of this was discovered quite some time ago (the mechanic of moving your army to a very distant point to keep the positioning of your army intact). It's basically because by telling your army to move to a very far point, the angle of the travel path to that distant point is relatively straight, while with short distances it is very angled causing the clumping of units.

Practically speaking the best in-game use of this I have found is for keeping units spread out when you engage on a position to mitigage AoE (like colossus wars in PvP for example).
Carbonthief
Profile Joined October 2010
United States289 Posts
July 20 2011 15:44 GMT
#84
Dear God in heaven this is useful information. I have been trying things like individually blinking groups of my concave forward to try to maintain formation, but it's just not fast enough and I just lose the individual pieces. Soo, soooooo useful. Wow. Thank you so much OP.
FeelGood
Profile Joined March 2011
United States23 Posts
July 20 2011 15:51 GMT
#85
This is really awesome.

I'm not sure if my post relates or is even correct, but I also find it useful to use blink stalkers to create a concave (not against tanks where you create the concave before the battle). In battle with even armies, the advantage goes to the person who establishes the better position first and even though it prevents blink micro for a short amount of time, it lets your stalkers do a lot more damage. Basically, instead of blinking the whole army, you blink portions of your army, letting you spread them better and establish a concave.

Someone please tell me I somewhat make sense.
HUK | HERO
Aro
Profile Joined October 2010
Canada36 Posts
July 20 2011 15:54 GMT
#86
For all the people saying that this will work just as well with a-moving (ground) units:

The reason this works with blink (and is analogous to magic boxing mutas) is that blink (like flight) ignores terrain - so blinking to the edge of the map, for example, will cause each stalker to blink in a straight line towards that point on the opposite side of the map. However, if you a-move ground units to the same point, they will not all move in a straight line towards the point you clicked. Instead, they will all move in a straight line along the shortest ground path to that point; so, if there is a choke or blocking obstacle that they need to go through/around nearby, they will all clump fairly quickly.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
July 20 2011 15:56 GMT
#87
as if I wasn't finding using blink stalkers easy enough this'll make it soooo cake
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
FenneK
Profile Joined November 2010
France1231 Posts
July 20 2011 16:09 GMT
#88
awesome, thank you so much for showing this, will be very useful
good luck have batman
Revelatus
Profile Joined July 2011
United States183 Posts
Last Edited: 2011-07-20 16:30:14
July 20 2011 16:29 GMT
#89
Hmmm, magic box blink micro. Nice find!
caяp diєм
Harmonious
Profile Joined December 2010
179 Posts
July 20 2011 16:36 GMT
#90
On July 20 2011 10:07 Anachromy wrote:


Really cool man. Maybe call it formation blink or formation preserving blink since concave blinking is a special case of this. it is probably the most useful scenario though.
busbarn
Profile Joined August 2010
Sweden984 Posts
July 20 2011 16:38 GMT
#91
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]

Anachromy
Profile Blog Joined September 2010
United States194 Posts
July 20 2011 16:45 GMT
#92
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]



Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it.

mind if I add the image to the OP?
rUiNati0n
Profile Joined December 2010
United States1155 Posts
July 20 2011 17:45 GMT
#93
Thanks for pointing this out. Even if it seems obvious now that you said it, I know I wouldn't have thought to do this until now.
eating corn while thinking about eating more corn
busbarn
Profile Joined August 2010
Sweden984 Posts
July 20 2011 18:15 GMT
#94
On July 21 2011 01:45 Anachromy wrote:
Show nested quote +
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]



Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it.

mind if I add the image to the OP?


sure, np
Cloudshade
Profile Joined October 2010
91 Posts
July 20 2011 18:16 GMT
#95
this does have implications man this is fucking awesome dude lol damnnnnn really nice find ♥
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 20 2011 18:23 GMT
#96
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]


I was going to go about explaining this, but someone beat me to it

Basically the farther the point you order to the more parallel your units' paths are compared to one another. This is especially important in PvP when you move colossus; you need to have your line of colossus stay in a line.
edc
Profile Blog Joined May 2011
United States666 Posts
July 20 2011 18:45 GMT
#97
Thanks for giving this tip! It will really help me break Terran contains.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
July 20 2011 18:59 GMT
#98
All units behave like this, if you take any unit and put in a concave, the further away you tell your units to go the longer they stay in formation, because of the pathing the goes with the game. i've done it with marines and zerglings against archons and other splash damage units.
Zileas is my Homeboy
Chaoz
Profile Joined March 2010
United States507 Posts
July 20 2011 19:34 GMT
#99
Nice. This is going to be super useful in team games.
2v2SNAX
Profile Joined October 2010
Canada97 Posts
July 20 2011 19:42 GMT
#100
Wait, wait wait.

You get the same concave by just blinking to the furthest extent of blink, which keeps the blink distance the same of every stalker... You dont need to use minimap.
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