On July 20 2011 23:48 DuckS wrote:
I hope this isn't patched. Very nice find
I hope this isn't patched. Very nice find
Why would they patch it? Nearly every spell in the game can be casted via minimap. :/
Forum Index > StarCraft 2 Strategy |
Anachromy
United States194 Posts
On July 20 2011 23:48 DuckS wrote: I hope this isn't patched. Very nice find Why would they patch it? Nearly every spell in the game can be casted via minimap. :/ | ||
Yoshi Kirishima
United States10293 Posts
Makes sense the explanation, so basically you can do that with magic box'ing mutas too | ||
Skyro
United States1823 Posts
Practically speaking the best in-game use of this I have found is for keeping units spread out when you engage on a position to mitigage AoE (like colossus wars in PvP for example). | ||
Carbonthief
United States289 Posts
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FeelGood
United States23 Posts
I'm not sure if my post relates or is even correct, but I also find it useful to use blink stalkers to create a concave (not against tanks where you create the concave before the battle). In battle with even armies, the advantage goes to the person who establishes the better position first and even though it prevents blink micro for a short amount of time, it lets your stalkers do a lot more damage. Basically, instead of blinking the whole army, you blink portions of your army, letting you spread them better and establish a concave. Someone please tell me I somewhat make sense. | ||
Aro
Canada36 Posts
The reason this works with blink (and is analogous to magic boxing mutas) is that blink (like flight) ignores terrain - so blinking to the edge of the map, for example, will cause each stalker to blink in a straight line towards that point on the opposite side of the map. However, if you a-move ground units to the same point, they will not all move in a straight line towards the point you clicked. Instead, they will all move in a straight line along the shortest ground path to that point; so, if there is a choke or blocking obstacle that they need to go through/around nearby, they will all clump fairly quickly. | ||
Huggerz
Great Britain919 Posts
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FenneK
France1231 Posts
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Revelatus
United States183 Posts
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Harmonious
179 Posts
On July 20 2011 10:07 Anachromy wrote: Really cool man. Maybe call it formation blink or formation preserving blink since concave blinking is a special case of this. it is probably the most useful scenario though. | ||
busbarn
Sweden984 Posts
I made a picture because some don't seem to understand yet o_o ![]() | ||
Anachromy
United States194 Posts
On July 21 2011 01:38 busbarn wrote: You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select. I made a picture because some don't seem to understand yet o_o ![]() Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it. mind if I add the image to the OP? | ||
rUiNati0n
United States1155 Posts
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busbarn
Sweden984 Posts
On July 21 2011 01:45 Anachromy wrote: Show nested quote + On July 21 2011 01:38 busbarn wrote: You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select. I made a picture because some don't seem to understand yet o_o ![]() Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it. mind if I add the image to the OP? sure, np | ||
Cloudshade
91 Posts
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CecilSunkure
United States2829 Posts
On July 21 2011 01:38 busbarn wrote: You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select. I made a picture because some don't seem to understand yet o_o ![]() I was going to go about explaining this, but someone beat me to it ![]() Basically the farther the point you order to the more parallel your units' paths are compared to one another. This is especially important in PvP when you move colossus; you need to have your line of colossus stay in a line. | ||
edc
United States666 Posts
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RoyaleBrainSlug
United States295 Posts
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Chaoz
United States507 Posts
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2v2SNAX
Canada97 Posts
You get the same concave by just blinking to the furthest extent of blink, which keeps the blink distance the same of every stalker... You dont need to use minimap. | ||
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