• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:11
CEST 04:11
KST 11:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1900 users

Micro Tactic: Concave Blinking - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Anachromy
Profile Blog Joined September 2010
United States194 Posts
July 20 2011 15:30 GMT
#81
On July 20 2011 23:48 DuckS wrote:
I hope this isn't patched. Very nice find


Why would they patch it? Nearly every spell in the game can be casted via minimap. :/
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 20 2011 15:37 GMT
#82
WOW thanks for this thread!

Makes sense the explanation, so basically you can do that with magic box'ing mutas too
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Skyro
Profile Joined May 2010
United States1823 Posts
July 20 2011 15:43 GMT
#83
This mechanics of this was discovered quite some time ago (the mechanic of moving your army to a very distant point to keep the positioning of your army intact). It's basically because by telling your army to move to a very far point, the angle of the travel path to that distant point is relatively straight, while with short distances it is very angled causing the clumping of units.

Practically speaking the best in-game use of this I have found is for keeping units spread out when you engage on a position to mitigage AoE (like colossus wars in PvP for example).
Carbonthief
Profile Joined October 2010
United States289 Posts
July 20 2011 15:44 GMT
#84
Dear God in heaven this is useful information. I have been trying things like individually blinking groups of my concave forward to try to maintain formation, but it's just not fast enough and I just lose the individual pieces. Soo, soooooo useful. Wow. Thank you so much OP.
FeelGood
Profile Joined March 2011
United States23 Posts
July 20 2011 15:51 GMT
#85
This is really awesome.

I'm not sure if my post relates or is even correct, but I also find it useful to use blink stalkers to create a concave (not against tanks where you create the concave before the battle). In battle with even armies, the advantage goes to the person who establishes the better position first and even though it prevents blink micro for a short amount of time, it lets your stalkers do a lot more damage. Basically, instead of blinking the whole army, you blink portions of your army, letting you spread them better and establish a concave.

Someone please tell me I somewhat make sense.
HUK | HERO
Aro
Profile Joined October 2010
Canada36 Posts
July 20 2011 15:54 GMT
#86
For all the people saying that this will work just as well with a-moving (ground) units:

The reason this works with blink (and is analogous to magic boxing mutas) is that blink (like flight) ignores terrain - so blinking to the edge of the map, for example, will cause each stalker to blink in a straight line towards that point on the opposite side of the map. However, if you a-move ground units to the same point, they will not all move in a straight line towards the point you clicked. Instead, they will all move in a straight line along the shortest ground path to that point; so, if there is a choke or blocking obstacle that they need to go through/around nearby, they will all clump fairly quickly.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
July 20 2011 15:56 GMT
#87
as if I wasn't finding using blink stalkers easy enough this'll make it soooo cake
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
FenneK
Profile Joined November 2010
France1231 Posts
July 20 2011 16:09 GMT
#88
awesome, thank you so much for showing this, will be very useful
good luck have batman
Revelatus
Profile Joined July 2011
United States183 Posts
Last Edited: 2011-07-20 16:30:14
July 20 2011 16:29 GMT
#89
Hmmm, magic box blink micro. Nice find!
caяp diєм
Harmonious
Profile Joined December 2010
179 Posts
July 20 2011 16:36 GMT
#90
On July 20 2011 10:07 Anachromy wrote:


Really cool man. Maybe call it formation blink or formation preserving blink since concave blinking is a special case of this. it is probably the most useful scenario though.
busbarn
Profile Joined August 2010
Sweden984 Posts
July 20 2011 16:38 GMT
#91
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]

Anachromy
Profile Blog Joined September 2010
United States194 Posts
July 20 2011 16:45 GMT
#92
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]



Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it.

mind if I add the image to the OP?
rUiNati0n
Profile Joined December 2010
United States1155 Posts
July 20 2011 17:45 GMT
#93
Thanks for pointing this out. Even if it seems obvious now that you said it, I know I wouldn't have thought to do this until now.
eating corn while thinking about eating more corn
busbarn
Profile Joined August 2010
Sweden984 Posts
July 20 2011 18:15 GMT
#94
On July 21 2011 01:45 Anachromy wrote:
Show nested quote +
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]



Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it.

mind if I add the image to the OP?


sure, np
Cloudshade
Profile Joined October 2010
91 Posts
July 20 2011 18:16 GMT
#95
this does have implications man this is fucking awesome dude lol damnnnnn really nice find ♥
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 20 2011 18:23 GMT
#96
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]


I was going to go about explaining this, but someone beat me to it

Basically the farther the point you order to the more parallel your units' paths are compared to one another. This is especially important in PvP when you move colossus; you need to have your line of colossus stay in a line.
edc
Profile Blog Joined May 2011
United States666 Posts
July 20 2011 18:45 GMT
#97
Thanks for giving this tip! It will really help me break Terran contains.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
July 20 2011 18:59 GMT
#98
All units behave like this, if you take any unit and put in a concave, the further away you tell your units to go the longer they stay in formation, because of the pathing the goes with the game. i've done it with marines and zerglings against archons and other splash damage units.
Zileas is my Homeboy
Chaoz
Profile Joined March 2010
United States507 Posts
July 20 2011 19:34 GMT
#99
Nice. This is going to be super useful in team games.
2v2SNAX
Profile Joined October 2010
Canada97 Posts
July 20 2011 19:42 GMT
#100
Wait, wait wait.

You get the same concave by just blinking to the furthest extent of blink, which keeps the blink distance the same of every stalker... You dont need to use minimap.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
22:45
Patches' Patch Clash #6.5
davetesta42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 149
Nina 51
StarCraft: Brood War
Hyuk 332
Dota 2
NeuroSwarm162
LuMiX0
Counter-Strike
tarik_tv6160
Other Games
summit1g14154
JimRising 519
WinterStarcraft268
ViBE137
monkeys_forever118
Livibee62
Trikslyr62
Organizations
Other Games
gamesdonequick1192
BasetradeTV88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 95
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21719
Upcoming Events
GSL
5h 50m
Cure vs herO
SHIN vs Maru
IPSL
13h 50m
Bonyth vs Napoleon
G5 vs JDConan
BSL
16h 50m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 6h
Monday Night Weeklies
1d 13h
Replay Cast
1d 21h
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
5 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.