• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:19
CET 02:19
KST 10:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9930 users

Micro Tactic: Concave Blinking - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Anachromy
Profile Blog Joined September 2010
United States194 Posts
July 20 2011 15:30 GMT
#81
On July 20 2011 23:48 DuckS wrote:
I hope this isn't patched. Very nice find


Why would they patch it? Nearly every spell in the game can be casted via minimap. :/
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 20 2011 15:37 GMT
#82
WOW thanks for this thread!

Makes sense the explanation, so basically you can do that with magic box'ing mutas too
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Skyro
Profile Joined May 2010
United States1823 Posts
July 20 2011 15:43 GMT
#83
This mechanics of this was discovered quite some time ago (the mechanic of moving your army to a very distant point to keep the positioning of your army intact). It's basically because by telling your army to move to a very far point, the angle of the travel path to that distant point is relatively straight, while with short distances it is very angled causing the clumping of units.

Practically speaking the best in-game use of this I have found is for keeping units spread out when you engage on a position to mitigage AoE (like colossus wars in PvP for example).
Carbonthief
Profile Joined October 2010
United States289 Posts
July 20 2011 15:44 GMT
#84
Dear God in heaven this is useful information. I have been trying things like individually blinking groups of my concave forward to try to maintain formation, but it's just not fast enough and I just lose the individual pieces. Soo, soooooo useful. Wow. Thank you so much OP.
FeelGood
Profile Joined March 2011
United States23 Posts
July 20 2011 15:51 GMT
#85
This is really awesome.

I'm not sure if my post relates or is even correct, but I also find it useful to use blink stalkers to create a concave (not against tanks where you create the concave before the battle). In battle with even armies, the advantage goes to the person who establishes the better position first and even though it prevents blink micro for a short amount of time, it lets your stalkers do a lot more damage. Basically, instead of blinking the whole army, you blink portions of your army, letting you spread them better and establish a concave.

Someone please tell me I somewhat make sense.
HUK | HERO
Aro
Profile Joined October 2010
Canada36 Posts
July 20 2011 15:54 GMT
#86
For all the people saying that this will work just as well with a-moving (ground) units:

The reason this works with blink (and is analogous to magic boxing mutas) is that blink (like flight) ignores terrain - so blinking to the edge of the map, for example, will cause each stalker to blink in a straight line towards that point on the opposite side of the map. However, if you a-move ground units to the same point, they will not all move in a straight line towards the point you clicked. Instead, they will all move in a straight line along the shortest ground path to that point; so, if there is a choke or blocking obstacle that they need to go through/around nearby, they will all clump fairly quickly.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
July 20 2011 15:56 GMT
#87
as if I wasn't finding using blink stalkers easy enough this'll make it soooo cake
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
FenneK
Profile Joined November 2010
France1231 Posts
July 20 2011 16:09 GMT
#88
awesome, thank you so much for showing this, will be very useful
good luck have batman
Revelatus
Profile Joined July 2011
United States183 Posts
Last Edited: 2011-07-20 16:30:14
July 20 2011 16:29 GMT
#89
Hmmm, magic box blink micro. Nice find!
caяp diєм
Harmonious
Profile Joined December 2010
179 Posts
July 20 2011 16:36 GMT
#90
On July 20 2011 10:07 Anachromy wrote:


Really cool man. Maybe call it formation blink or formation preserving blink since concave blinking is a special case of this. it is probably the most useful scenario though.
busbarn
Profile Joined August 2010
Sweden984 Posts
July 20 2011 16:38 GMT
#91
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]

Anachromy
Profile Blog Joined September 2010
United States194 Posts
July 20 2011 16:45 GMT
#92
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]



Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it.

mind if I add the image to the OP?
rUiNati0n
Profile Joined December 2010
United States1155 Posts
July 20 2011 17:45 GMT
#93
Thanks for pointing this out. Even if it seems obvious now that you said it, I know I wouldn't have thought to do this until now.
eating corn while thinking about eating more corn
busbarn
Profile Joined August 2010
Sweden984 Posts
July 20 2011 18:15 GMT
#94
On July 21 2011 01:45 Anachromy wrote:
Show nested quote +
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]



Thanks Busbarn, that is a great visual representation of how this technique works. during the video, I mention the minimap because in 99.9% of situations, it would be more beneficial than moving your main screen focus away from your army just to preform a blink, then go back to it.

mind if I add the image to the OP?


sure, np
Cloudshade
Profile Joined October 2010
91 Posts
July 20 2011 18:16 GMT
#95
this does have implications man this is fucking awesome dude lol damnnnnn really nice find ♥
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 20 2011 18:23 GMT
#96
On July 21 2011 01:38 busbarn wrote:
You dont have to use minimap if you dont like, just scroll a few screens and blink. What's important is the angle between the a-moving/blinking unit and the place you select.

I made a picture because some don't seem to understand yet o_o
[image loading]


I was going to go about explaining this, but someone beat me to it

Basically the farther the point you order to the more parallel your units' paths are compared to one another. This is especially important in PvP when you move colossus; you need to have your line of colossus stay in a line.
edc
Profile Blog Joined May 2011
United States666 Posts
July 20 2011 18:45 GMT
#97
Thanks for giving this tip! It will really help me break Terran contains.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
July 20 2011 18:59 GMT
#98
All units behave like this, if you take any unit and put in a concave, the further away you tell your units to go the longer they stay in formation, because of the pathing the goes with the game. i've done it with marines and zerglings against archons and other splash damage units.
Zileas is my Homeboy
Chaoz
Profile Joined March 2010
United States507 Posts
July 20 2011 19:34 GMT
#99
Nice. This is going to be super useful in team games.
2v2SNAX
Profile Joined October 2010
Canada97 Posts
July 20 2011 19:42 GMT
#100
Wait, wait wait.

You get the same concave by just blinking to the furthest extent of blink, which keeps the blink distance the same of every stalker... You dont need to use minimap.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Maru vs Solar
Rogue vs MaxPax
herO vs Clem
SHIN vs ByuN
herO vs SHIN
TBD vs ByuN
PiGStarcraft632
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft632
ViBE204
RuFF_SC2 77
Ketroc 53
StarCraft: Brood War
Shuttle 533
NaDa 33
Rock 22
Moletrap 6
Super Smash Bros
C9.Mang0457
AZ_Axe190
Other Games
summit1g10224
tarik_tv4921
crisheroes214
ToD17
Organizations
Other Games
BasetradeTV63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH139
• Hupsaiya 109
• davetesta35
• RyuSc2 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
8h 41m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
13h 41m
BSL
18h 41m
RSL Revival
1d 8h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 10h
BSL
1d 17h
Replay Cast
1d 22h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.