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Micro Tactic: Concave Blinking - Page 2

Forum Index > StarCraft 2 Strategy
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TheRealFluid
Profile Joined June 2011
United States501 Posts
July 20 2011 01:55 GMT
#21
This is actually VERY useful.
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
phyre112
Profile Joined August 2009
United States3090 Posts
July 20 2011 02:19 GMT
#22
On July 20 2011 10:41 MonkSEA wrote:
it feels like the 16 stalkers vs 8 siege tanks without conclave blinking would of done a lot better if you didn't just move command them at the end. It felt like during that they could of done 2 volleys of attacks.


Every time he moved them, they were on attack cooldown. That was actually probably the best he could have done, because that way he splashed on the front row of tanks. Also, if you were to focus fire on the concave blink, rather than just A-moving you'd have had more stalkers at the end. This could be great for picking off tanks (for people who use them) in PvT, almost the way mutas work.

This will also be big for breaking a ramp contain in PvP - it's always been the case that if the opponent has a concave on you, you'll lose. This could even that score.
phyre112
Profile Joined August 2009
United States3090 Posts
July 20 2011 02:24 GMT
#23

On July 20 2011 10:45 Gattaca.usa wrote:
maybe it works because when you blink by clicking on a point on the map the stalkers all try to blink towards that specific location but when you click on the minimap they are blinking towards that general direction which keeps the concave.

I think it's just that when you click the mini map, they are each moving as far along their blink path as possible, towards that specific point. When you do it close to the stalkers, the angle on the approach each one takes is so small that you get a clumping effect, but when that angle is projected across a whole map, the difference in position can still be accounted for. I think the farther across the map you can click, the better the concave would be maintained.

On July 20 2011 10:52 CurLy[] wrote:
That is correct.

The thing that intrigues me is application toward whole army. What if you A-move at the other side of the minimap, your concave would be much better versus amoving on top of their army. Right?


The thing that's really intriguing for me is actually not a blink application at all. Can this be used to negate the ball syndrome with any unit? Can I Attack-Move my zealots, archons, or collossi in this manner and achieve more spread on my units? If so, it would be fantastic for heavy-Roach zerg armies, and for really large terran bioballs.
Belisarius
Profile Joined November 2010
Australia6233 Posts
July 20 2011 02:26 GMT
#24
Wouldn't that just be "Spread Blink" or Patrol + "Edge-of-minimap blink" instead of concave blink?
And in the end wouldn't the stalkers at the back just come closer to the tanks and end up hugging all the other stalkers again causing the annoying ball again?[/QUOTE]

It would be closer to a concave. The way patrol spread comes out there's often a lot of holes, so the stalkers further away would move into those gaps and assemble a concave faster than if you started them in a ball.

Manually building the concave is obviously best, but sometimes you don't have enough free apm to do that, so patrol spread has its uses.
emc
Profile Joined September 2010
United States3088 Posts
July 20 2011 02:33 GMT
#25
I actually think this kind of formation moving is possible with all units by clicking the minimap. I saw this video of destiny's highlights and at the end, he has these groups of overlords moving in such a way that they spell "GG" but they are moving across the map. Usually when you do move commands they all clump up, so I'm guessing that you can do these kinds of formations, then do move commands on the mini-map and they retain their positioning relative to one another.

This is just speculation, but I'm going to test this out later.
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 20 2011 02:34 GMT
#26
Ooh, this is pretty neat!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
whoopingchow
Profile Joined June 2011
United States293 Posts
July 20 2011 02:43 GMT
#27
This is incredible. Wow. Fantastic find. Not only for offensively blinking, but even retreating (vs. EMPs or Fungals). I don't think this'll be patched. Look for this in pro VODs soon. XD

Spacekyod
Profile Joined December 2010
United States818 Posts
July 20 2011 02:44 GMT
#28
On July 20 2011 11:24 phyre112 wrote:

Show nested quote +
On July 20 2011 10:45 Gattaca.usa wrote:
maybe it works because when you blink by clicking on a point on the map the stalkers all try to blink towards that specific location but when you click on the minimap they are blinking towards that general direction which keeps the concave.

I think it's just that when you click the mini map, they are each moving as far along their blink path as possible, towards that specific point. When you do it close to the stalkers, the angle on the approach each one takes is so small that you get a clumping effect, but when that angle is projected across a whole map, the difference in position can still be accounted for. I think the farther across the map you can click, the better the concave would be maintained.

Show nested quote +
On July 20 2011 10:52 CurLy[] wrote:
That is correct.

The thing that intrigues me is application toward whole army. What if you A-move at the other side of the minimap, your concave would be much better versus amoving on top of their army. Right?


The thing that's really intriguing for me is actually not a blink application at all. Can this be used to negate the ball syndrome with any unit? Can I Attack-Move my zealots, archons, or collossi in this manner and achieve more spread on my units? If so, it would be fantastic for heavy-Roach zerg armies, and for really large terran bioballs.


That right there. I've seen a few pro's successfully move their army down the map in a spread formation while maintaining that formation (most recently sage vs puma). At the time i figured he just had them on all different control groups with each group being a random mix of units. But rather than doing that you could keep your controls groups the way you want and achieve this same thing.

Very nice find!
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
July 20 2011 02:47 GMT
#29
OH PEEE D:
oh my god please... i hope no toss players see this
BUTTHURT?
Jesushooves
Profile Joined November 2010
Canada553 Posts
July 20 2011 06:05 GMT
#30
On July 20 2011 11:47 Giwoon wrote:
OH PEEE D:
oh my god please... i hope no toss players see this

I doubt it has much application to zerg players. xD

Seeing as how 99% of terrans go bio vs protoss I don't see it being that applicable vs terran either, but this seems to be an interesting find if generalized for other units (pre spreading marines and a-moving with minimap vs zerg seems extremely applicable), as someone in the thread already mentioned.
Lose its good, after will be win.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-07-20 06:08:33
July 20 2011 06:07 GMT
#31
very interesting find that is basically the magic boxing mechanic that prevents clumping.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
July 20 2011 06:09 GMT
#32
great find man :D
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
July 20 2011 06:38 GMT
#33
that makes me lol~ like blink stalkers needed more tips to be used :o
ponyo.848
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 20 2011 06:39 GMT
#34
Now Toss gets their 'magic box'. Let the games begin.
Die tomorrow - Live today
Darclite
Profile Joined January 2011
United States1021 Posts
July 20 2011 06:39 GMT
#35
Wouldn't this also be useful vs. Zerg if he doesn't have a ling heavy composition?

vs. Roaches. You get the better concave instead of waiting for the stalkers to line up and your blinks will cause the roaches to attack new targets. Essentially it's the same but you get the concave faster, especially if you minimap move instead of minimap blink

vs. Infestors: You get to dodge fungals/incite more fungals to be cast because the stalkers won't be in a ball. You can also snipe those that fungal the stalkers in the back middle.
They're fools. You should eat them.
Janders
Profile Joined June 2011
Mexico222 Posts
July 20 2011 06:47 GMT
#36
that looks interesting im sure it can give a huge advantage in battle
:D
Emporio
Profile Blog Joined December 2010
United States3069 Posts
July 20 2011 06:55 GMT
#37
On July 20 2011 15:39 Darclite wrote:
Wouldn't this also be useful vs. Zerg if he doesn't have a ling heavy composition?

vs. Roaches. You get the better concave instead of waiting for the stalkers to line up and your blinks will cause the roaches to attack new targets. Essentially it's the same but you get the concave faster, especially if you minimap move instead of minimap blink

vs. Infestors: You get to dodge fungals/incite more fungals to be cast because the stalkers won't be in a ball. You can also snipe those that fungal the stalkers in the back middle.



I feel like while this will make stalkers much more effective against roach/infestor, stalkers suck so much against that composition that it doesn't matter too much.

Dunno though.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
July 20 2011 07:08 GMT
#38
--- Nuked ---
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
July 20 2011 07:11 GMT
#39
On July 20 2011 10:39 Trowa127 wrote:
This is huge. Thanks so much for the video. I'm not sure if this would be patched because it looks really powerful...

What the hell, why in the world would this be patched? Mutalisk magic box would be patched as well if so. I like manual blinking better when I am prepared microing mainly Stalker Sentry Zealot, but I guess this can be useful during crisis multitasking situations with High Templars and other units. Anyways, I will look more into this, thanks!
710+ Posts with a Probe Icon =D
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
July 20 2011 07:17 GMT
#40
very nice tactic, i can recall a few games i would've won if i had used this...Thanks!
In training...let's play, gg! d^..^b
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