Micro Tactic: Concave Blinking - Page 2
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TheRealFluid
United States501 Posts
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phyre112
United States3090 Posts
On July 20 2011 10:41 MonkSEA wrote: it feels like the 16 stalkers vs 8 siege tanks without conclave blinking would of done a lot better if you didn't just move command them at the end. It felt like during that they could of done 2 volleys of attacks. Every time he moved them, they were on attack cooldown. That was actually probably the best he could have done, because that way he splashed on the front row of tanks. Also, if you were to focus fire on the concave blink, rather than just A-moving you'd have had more stalkers at the end. This could be great for picking off tanks (for people who use them) in PvT, almost the way mutas work. This will also be big for breaking a ramp contain in PvP - it's always been the case that if the opponent has a concave on you, you'll lose. This could even that score. | ||
phyre112
United States3090 Posts
On July 20 2011 10:45 Gattaca.usa wrote: maybe it works because when you blink by clicking on a point on the map the stalkers all try to blink towards that specific location but when you click on the minimap they are blinking towards that general direction which keeps the concave. I think it's just that when you click the mini map, they are each moving as far along their blink path as possible, towards that specific point. When you do it close to the stalkers, the angle on the approach each one takes is so small that you get a clumping effect, but when that angle is projected across a whole map, the difference in position can still be accounted for. I think the farther across the map you can click, the better the concave would be maintained. On July 20 2011 10:52 CurLy[] wrote: That is correct. The thing that intrigues me is application toward whole army. What if you A-move at the other side of the minimap, your concave would be much better versus amoving on top of their army. Right? The thing that's really intriguing for me is actually not a blink application at all. Can this be used to negate the ball syndrome with any unit? Can I Attack-Move my zealots, archons, or collossi in this manner and achieve more spread on my units? If so, it would be fantastic for heavy-Roach zerg armies, and for really large terran bioballs. | ||
Belisarius
Australia6225 Posts
And in the end wouldn't the stalkers at the back just come closer to the tanks and end up hugging all the other stalkers again causing the annoying ball again?[/QUOTE] It would be closer to a concave. The way patrol spread comes out there's often a lot of holes, so the stalkers further away would move into those gaps and assemble a concave faster than if you started them in a ball. Manually building the concave is obviously best, but sometimes you don't have enough free apm to do that, so patrol spread has its uses. | ||
emc
United States3088 Posts
This is just speculation, but I'm going to test this out later. | ||
KimJongChill
United States6429 Posts
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whoopingchow
United States293 Posts
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Spacekyod
United States818 Posts
On July 20 2011 11:24 phyre112 wrote: I think it's just that when you click the mini map, they are each moving as far along their blink path as possible, towards that specific point. When you do it close to the stalkers, the angle on the approach each one takes is so small that you get a clumping effect, but when that angle is projected across a whole map, the difference in position can still be accounted for. I think the farther across the map you can click, the better the concave would be maintained. The thing that's really intriguing for me is actually not a blink application at all. Can this be used to negate the ball syndrome with any unit? Can I Attack-Move my zealots, archons, or collossi in this manner and achieve more spread on my units? If so, it would be fantastic for heavy-Roach zerg armies, and for really large terran bioballs. That right there. I've seen a few pro's successfully move their army down the map in a spread formation while maintaining that formation (most recently sage vs puma). At the time i figured he just had them on all different control groups with each group being a random mix of units. But rather than doing that you could keep your controls groups the way you want and achieve this same thing. Very nice find! | ||
Giwoon
Korea (South)431 Posts
oh my god please... i hope no toss players see this | ||
Jesushooves
Canada553 Posts
On July 20 2011 11:47 Giwoon wrote: OH PEEE D: oh my god please... i hope no toss players see this I doubt it has much application to zerg players. xD Seeing as how 99% of terrans go bio vs protoss I don't see it being that applicable vs terran either, but this seems to be an interesting find if generalized for other units (pre spreading marines and a-moving with minimap vs zerg seems extremely applicable), as someone in the thread already mentioned. | ||
freetgy
1720 Posts
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JiYan
United States3668 Posts
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Ponyo
United States1231 Posts
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DarKcS
Australia1237 Posts
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Darclite
United States1021 Posts
vs. Roaches. You get the better concave instead of waiting for the stalkers to line up and your blinks will cause the roaches to attack new targets. Essentially it's the same but you get the concave faster, especially if you minimap move instead of minimap blink vs. Infestors: You get to dodge fungals/incite more fungals to be cast because the stalkers won't be in a ball. You can also snipe those that fungal the stalkers in the back middle. | ||
Janders
Mexico222 Posts
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Emporio
United States3069 Posts
On July 20 2011 15:39 Darclite wrote: Wouldn't this also be useful vs. Zerg if he doesn't have a ling heavy composition? vs. Roaches. You get the better concave instead of waiting for the stalkers to line up and your blinks will cause the roaches to attack new targets. Essentially it's the same but you get the concave faster, especially if you minimap move instead of minimap blink vs. Infestors: You get to dodge fungals/incite more fungals to be cast because the stalkers won't be in a ball. You can also snipe those that fungal the stalkers in the back middle. I feel like while this will make stalkers much more effective against roach/infestor, stalkers suck so much against that composition that it doesn't matter too much. Dunno though. | ||
Deleted User 61629
1664 Posts
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epikAnglory
United States1120 Posts
On July 20 2011 10:39 Trowa127 wrote: This is huge. Thanks so much for the video. I'm not sure if this would be patched because it looks really powerful... What the hell, why in the world would this be patched? Mutalisk magic box would be patched as well if so. I like manual blinking better when I am prepared microing mainly Stalker Sentry Zealot, but I guess this can be useful during crisis multitasking situations with High Templars and other units. Anyways, I will look more into this, thanks! | ||
pRo9aMeR
595 Posts
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