Micro Tactic: Concave Blinking - Page 3
Forum Index > StarCraft 2 Strategy |
sKo
United States45 Posts
| ||
Anomandaris
Afghanistan440 Posts
| ||
FiLmBoT
United States107 Posts
| ||
Buddhist
United States658 Posts
On July 20 2011 10:25 norterrible wrote: ooo wonder why this works. thanks for the heads up. love this community It works because the units blink in the direction you aim. When you tell them to blink near their starting location, they blink toward that point, so they clump. If they are all blinking to a point that is very far away, their blink directions will be fairly parallel. | ||
SxYSpAz
United States1451 Posts
On July 20 2011 10:52 iSupaSam wrote: Wouldn't that just be "Spread Blink" or Patrol + "Edge-of-minimap blink" instead of concave blink? And in the end wouldn't the stalkers at the back just come closer to the tanks and end up hugging all the other stalkers again causing the annoying ball again? go try it and send replay or something, but i think if you were to do that, a lot of them wouldn't be engaging, and in a more realistic battle where there's more units aside from siege tanks and stalks, they might just get isolated | ||
ckolev
51 Posts
There is an imaginary box around any group of units selected. If you press in that box, all the selected units move to that point, breaking the formation they are in. If you press outside of the box, all the selected units move to that point, but keep the formation. | ||
johnnywup
United States3858 Posts
| ||
elementt
Portugal36 Posts
| ||
JoeAWESOME
Sweden1080 Posts
![]() | ||
blackbrrd
Norway477 Posts
On July 20 2011 17:44 JoeAWESOME wrote: Awesome discovery. For me as a Z player it wont affect me as protoss players dont blink in to me but I can see it being useful in some situations ![]() If it works on attack-move commands too, it should allow you to have your banelings spread out in advance, so when you attack they aren't clumped together so a single siege-tank shot takes out 2-3 banelings. | ||
Cuiu
Germany410 Posts
On July 20 2011 17:38 ckolev wrote: This is the same as the Magic Box technique used by Zerg to control the mutas. Its not something new, if you think about it. There is an imaginary box around any group of units selected. If you press in that box, all the selected units move to that point, breaking the formation they are in. If you press outside of the box, all the selected units move to that point, but keep the formation. yeaaahhh if you think about it its not rly the same nice find | ||
Snoogle
Canada71 Posts
Plus it'd be more efficient to focus down targets as well. Not saying this isn't useful, it definitely is! | ||
magicaljobo
Australia113 Posts
| ||
XllX
Germany23 Posts
Every unit in a group individually moves towards the clicked target location. On the way to the target location the group thus loses formation continuously (exception: magic box) until the group is fully clumped. If the target location is far away relative to the distance you actually want the units to overcome, they (almost) retain formation. Thanks to OP, never really thought about using the minimap for this purpose. | ||
sc2pal
Poland624 Posts
| ||
divinesage
Singapore649 Posts
Edit: I suppose yes, and this would include patrolling and attack-move as well. | ||
bashalisk
102 Posts
| ||
Zorkmid
4410 Posts
Shouldn't matter whether you click on the minimap or main screen. Wonder if there are other tricks and glitches like this. | ||
Zarahtra
Iceland4053 Posts
![]() ![]() | ||
Saiton
Sweden467 Posts
On July 20 2011 20:15 Zorkmid wrote: Patch glitch plox. Shouldn't matter whether you click on the minimap or main screen. Wonder if there are other tricks and glitches like this. How is this a glitch? When you blink on the field ou specify a point where your stalkers are going to blink into. When you blink on the map you just specify they're going to blink in that direction. | ||
| ||