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Micro Tactic: Concave Blinking - Page 3

Forum Index > StarCraft 2 Strategy
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sKo
Profile Joined November 2010
United States45 Posts
July 20 2011 07:27 GMT
#41
This is a nice little example of how we will continue to discover more and more about the game. This is fairly intuitive, makes sense, is clearly beneficial, and only now has someone stumbled upon and shared it. Pretty awesome!
"My wife for hire!"
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
July 20 2011 07:28 GMT
#42
nice find! I am still not sure this will have use except maybe some very exceptional situation.
FiLmBoT
Profile Joined June 2011
United States107 Posts
July 20 2011 08:12 GMT
#43
Awesome find sir!
Buddhist
Profile Joined April 2010
United States658 Posts
July 20 2011 08:20 GMT
#44
On July 20 2011 10:25 norterrible wrote:
ooo wonder why this works. thanks for the heads up. love this community

It works because the units blink in the direction you aim. When you tell them to blink near their starting location, they blink toward that point, so they clump. If they are all blinking to a point that is very far away, their blink directions will be fairly parallel.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 20 2011 08:33 GMT
#45
Great post. Could possibly make blink opening against terran more suitable. also can see this working quite well against zerg. Thanks!

On July 20 2011 10:52 iSupaSam wrote:
Show nested quote +
On July 20 2011 10:16 GinDo wrote:
O_O this make me very sad as a TvP Mech player. Sick find. Heres a better application. Patrol your stalkers. This spreads them out. Then Concave Blink them into tanks.



Wouldn't that just be "Spread Blink" or Patrol + "Edge-of-minimap blink" instead of concave blink?
And in the end wouldn't the stalkers at the back just come closer to the tanks and end up hugging all the other stalkers again causing the annoying ball again?

go try it and send replay or something, but i think if you were to do that, a lot of them wouldn't be engaging, and in a more realistic battle where there's more units aside from siege tanks and stalks, they might just get isolated
ckolev
Profile Joined September 2009
51 Posts
July 20 2011 08:38 GMT
#46
This is the same as the Magic Box technique used by Zerg to control the mutas. Its not something new, if you think about it.

There is an imaginary box around any group of units selected. If you press in that box, all the selected units move to that point, breaking the formation they are in. If you press outside of the box, all the selected units move to that point, but keep the formation.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
July 20 2011 08:38 GMT
#47
thats because theyre going at a small angle, it also works if you do the blink command and go in a corner and try blink there, they'll be in the same formation.
elementt
Profile Joined June 2011
Portugal36 Posts
July 20 2011 08:41 GMT
#48
C-BLINK!!!
Currently working for ESFI. * NesTea/FruitDealer!!! + www.twitter.com/mjcfernandes
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
July 20 2011 08:44 GMT
#49
Awesome discovery. For me as a Z player it wont affect me as protoss players dont blink in to me but I can see it being useful in some situations
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
blackbrrd
Profile Joined September 2010
Norway477 Posts
July 20 2011 08:53 GMT
#50
On July 20 2011 17:44 JoeAWESOME wrote:
Awesome discovery. For me as a Z player it wont affect me as protoss players dont blink in to me but I can see it being useful in some situations

If it works on attack-move commands too, it should allow you to have your banelings spread out in advance, so when you attack they aren't clumped together so a single siege-tank shot takes out 2-3 banelings.
Cuiu
Profile Joined March 2011
Germany410 Posts
July 20 2011 08:58 GMT
#51
On July 20 2011 17:38 ckolev wrote:
This is the same as the Magic Box technique used by Zerg to control the mutas. Its not something new, if you think about it.

There is an imaginary box around any group of units selected. If you press in that box, all the selected units move to that point, breaking the formation they are in. If you press outside of the box, all the selected units move to that point, but keep the formation.



yeaaahhh if you think about it its not rly the same

nice find
Snoogle
Profile Joined April 2010
Canada71 Posts
July 20 2011 09:07 GMT
#52
Hmm... but if you blinked on top of the siege tanks wouldn't your units still spread out automatically?
Plus it'd be more efficient to focus down targets as well.
Not saying this isn't useful, it definitely is!
~the munch~
magicaljobo
Profile Joined June 2011
Australia113 Posts
Last Edited: 2011-07-20 09:14:50
July 20 2011 09:14 GMT
#53
Wow thanks mate! Great find
XllX
Profile Joined November 2010
Germany23 Posts
Last Edited: 2011-07-20 11:43:12
July 20 2011 09:56 GMT
#54
Retaining formation like that should actually work with every unit, whether it is moved by move-command, attack command or blink.

Every unit in a group individually moves towards the clicked target location. On the way to the target location the group thus loses formation continuously (exception: magic box) until the group is fully clumped.
If the target location is far away relative to the distance you actually want the units to overcome, they (almost) retain formation.

Thanks to OP, never really thought about using the minimap for this purpose.
sc2pal
Profile Joined February 2011
Poland624 Posts
July 20 2011 10:04 GMT
#55
thats actually huge, thank you
divinesage
Profile Joined April 2010
Singapore649 Posts
Last Edited: 2011-07-20 10:12:04
July 20 2011 10:11 GMT
#56
Nice find, will moving via the minimap also cause the units to retain their formations?

Edit: I suppose yes, and this would include patrolling and attack-move as well.
bashalisk
Profile Joined September 2010
102 Posts
July 20 2011 11:14 GMT
#57
Just blink out of range, same thing.
Zorkmid
Profile Joined November 2008
4410 Posts
July 20 2011 11:15 GMT
#58
Patch glitch plox.

Shouldn't matter whether you click on the minimap or main screen.

Wonder if there are other tricks and glitches like this.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
July 20 2011 11:27 GMT
#59
Holy crap This is going to be as devastating as magic boxing nice pickup, but this is horrible for mech :/
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
July 20 2011 12:05 GMT
#60
On July 20 2011 20:15 Zorkmid wrote:
Patch glitch plox.

Shouldn't matter whether you click on the minimap or main screen.

Wonder if there are other tricks and glitches like this.


How is this a glitch?
When you blink on the field ou specify a point where your stalkers are going to blink into.
When you blink on the map you just specify they're going to blink in that direction.
Top diamond terran streaming at http://www.twitch.tv/saitontv
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