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France12793 Posts
On July 12 2011 18:28 Surili wrote:Show nested quote +On July 12 2011 18:15 Poopi wrote: How do you use camera hotkeys? I mean what are the keys that you press? First you will want to rebind them to something closer to the left side, as they start off bound to f5,f6,f7,f8, for instance f2,f3,f4 and then you press control f2 to bind it, and then f2 to select it, like a normal hotkey. Thank you, I heard it was f# so I tried ctrl f2 etc but I didn't know you have to rebind them before. Definitely useful
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If you're not used to it you have to put effort into learning to use them and breaking habits is difficult esp. when playing such a tasking game. The advantage gained by using camera hotkeys isn't huge so that could be the reason most pro's spend their time improving other aspects of their game.
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I have a problem, I currently use F2-F5 for camera, with the hotkey "Ctrl + F#" However, it won't let me rebind F6-F8 with the same hotkey, and automatically puts it as "Ctrl + alt + F#". Anyone know the solution?
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Not a pro but I use them, they are amazing for multitasking.
I always have my rally point hotkeyed to F2 so I can quickly go back there and add units to hotkeys or reinforce as quickly as possible.
In a game which is about gaining every small advantage I think its a great idea to use them, you'll find t hard at first but once you get used to it the speed at which they allow you to work means your apm will probably increase by a good 10-20 actions without any real effort from your part as things just flow smoother.
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When he went to Korea Sheth mentioned on his stream that he was incorporating camera locations into his mechanics. He mentioned the benefit of jumping between bases while having other units selected - for instance if you want to transfer drones from your main to your natural, you select the drones, hit the camera hotkey you set for the natural, then click the mineral. It's not a huge deal, but is certainly a bit quicker and more precise.
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People need to get used to them again. RaNgeD uses them.
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Going to start using them, to try and help my supply depot production caps lock(I rebinded the cam location1 to this) going to keep the location so my main scvs are in sight and my supply depot line.
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I've seen several korean progamers using it, st_rainbow for exemple uses them to cover his main his natural and his third.
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I use them as Z, f2-f6 for all my bases. Nice if you want to jump without pressing 55 or 66 or any of your queen hotkeys. Plus when you get dropped its nice to go f2 doubleclick on drones f3 click mineral patch instead of having to scroll or use the minimap.
I've been thinking of taking my queens off hotkeys all together and using these keys to jump b/t bases and inject, but that will remove the ability to tap-check energy.
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iNka uses them
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I just noticed Huk using them for the first time the other night too, it's definitely a tool that we should all incorporate into our play for smoother macro
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I'm not terribly good, but I use camera hotkeys as well, and I was quite surprised that nobody really cared that they weren't originally available in SC2, or were bound to terrible keys (f5 and onwards, or something). Luckily, now we can mess with binds so it's all good.
Anyways, playing Terran in Broodwar I'd keep F2 as my Command Center, F3 as my rally point, and F4 as my production area, so I could easily rally my factories, as well as quickly switch to my factories and the place where all my units are being sent to. Now that I play Zerg, I use them to cycle between Hatcheries if I ever need to look at a specific hatchery. Very useful, but I guess for some double tapping a hotkey works well too.
Also, I miss how holding ALT+NUMBER would automatically center on the unit/group, so I didn't have to freaking double tap. Oh well. Life goes on.
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I'm surprised that no-one has mentioned HuK yet(EDIT: Fuck, someone mentioned it right before I did. ). O_o If you watch at the start of almost all of his games he sets and cycles through his camera hotkeys. They are definitely very useful no matter what, the hard part is just training yourself to use them. As said before, they make maynarding easier, defending drops becomes a lot easier as Protoss as well. Just hit the F-key to go to the base being dropped, select your warpgates, and warp-in! ezpz! 
Edited for... the edit.
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I think the main problem is that the edge they give you is very small compared to the effort you have to put in to constantly use them. I wont deny that they will help you in the end, but its incredibly hard to learn your brain to do something else than what you've done the last 5000 times in a tense moment. (ie, clicking f1 instead of on the minimap)
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How can you tell a pro uses them in a replay? Am i missing out on a feature in replays?
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On August 09 2011 12:29 LMPeaches wrote: How can you tell a pro uses them in a replay? Am i missing out on a feature in replays?
At the start of the game they hover the camera over a empty base for a second or two. Huk and Mc switch back and forth between the bases to make sure they are selected properly from what I have seen in reps-streams. There is no way to check if they have done it except watching them pan between bases incredible fast.
I have no clue how players skip using the camera hotkeys. They make the game so much easier being able to pan between bases instantly. Switched F1-F4 to camera hotkeys and made my life complete.
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On July 12 2011 18:55 DaemonX wrote:Show nested quote +On July 12 2011 17:53 Eleaven wrote: sixjax Major uses camera keys all the time.
pretty much any player known for top level mechanics uses them religiously. Not many of these guys stream though, streamers tend to be the NA/EU "creative" players (creative is a fancy word for less effort on mechanics) Koreans and good mechanical players (ie BW players) tend to use them. A lot of other foreigner pros don't, and there's no reason for it except they want to be slightly worse  It would definitely improve their games if they did. However I really take umbrage at your slight against 'creative' players. Foreigners generally have weaker mechanics than the SKs, who just spend far more time on playing. 'Creative' players like Catz or TLO sometimes have weaker mechanics because they are practicing more build orders or more experimental styles rather than honing one style 24/7 for 2 months before an event. When they aren't being 'creative' their mechanics are often just fine. It's an unfair generalisation and characterisation to say they put in less effort - they're exploring the game.
I think the idea that Koreans aren't exploring different builds has largely been proven to be a false assumption - every new style we're seeing explode after a tournament weekend is often from Korean players.
What this means is that foreigners "exploring the game" don't have the same level of mechanical refinement that we see present in the games of top Koreans, regardless of the build.
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A lot of top level players do not use camera hot keys, and a lot of the pros that do use them don't have good mechanics. It is a crutch that is faster than clicking on the minimap, but also forces you to either play with your left hand floating, or move your palm on your desk, both of which are undesirable as they increase the chance of miss clicks.
A lot of the mechanics of sc1 that made camera hotkeys so necessary have been made obsolete with the better game engine in sc2. Having a single hotkey for your rally point is nice, but other than that, whatever you're going to be looking at should be hotkeyed (scouts around the map, your main army, your tech/upgrade structures, bases).
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On July 13 2011 02:47 Excludos wrote: I think the main problem is that the edge they give you is very small compared to the effort you have to put in to constantly use them. I wont deny that they will help you in the end, but its incredibly hard to learn your brain to do something else than what you've done the last 5000 times in a tense moment. (ie, clicking f1 instead of on the minimap)
This is not only true, it's indicative of the difference between Ks and Fs: Ks are willing to spend countless hours developing an aspect of their game that will give them any type of advantage, whether it's early-game mineral stacking or camera locations.
The time you spend re-learning or unlearning behaviors might seem like a big investment, but for the Ks it's part of the process of being a SC player. For Fs it's something that 'takes too much time."
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