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[Q]Many Pro/Top players don't use camera hotkeys?

Forum Index > StarCraft 2 Strategy
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HellionDrop
Profile Blog Joined June 2011
281 Posts
July 12 2011 07:45 GMT
#1
I've been watching lots of streams lately, and one thing that i've noticed is that most players either have their bases in different control groups or just scroll/click with their mouses to control camera movement. I may be wrong but please name a player you follow on stream who actually uses camera hotkeys, because i can find none.

Wouldn't it be much faster to use camera hotkeys? or are they just hard to reach? you can re-map hotkeys anyways so i don't see it to be an issue. i'm trying to find a reason for it but i see few discussions on this topic and i wonder why.
The.Doctor
Profile Joined February 2010
Canada333 Posts
July 12 2011 07:49 GMT
#2
IDK. I use them and everytime I watch a Korean rep of say Nada or MVP, they use them. Major also uses them. If it's Z players you're watching, they probably don't need them as much as you can just hit your queen hotkey.
The Boss.
coZen
Profile Joined August 2010
United States192 Posts
July 12 2011 07:51 GMT
#3
Camera hotkeys are one of those things that you really have to train yourself to use. Some people just havent found them to be all that necessary. I can say that many Koreans use them, especially the BW veterans. Huk uses them as well. Camera hotkeys are much faster than manually clicking on the minimap, but some people revert back to clicking on the map to possibly prevent a mis-hit or something of the sort.
Dariusz
Profile Joined May 2011
Poland657 Posts
July 12 2011 07:52 GMT
#4
I believe this belongs to simple questions thread.

But on topic: everyone is using whatever setup is comfortable for him, and it's players responsibility to find fastest and most efficient ways to do things. There are still pro players that play with default hotkeys. IdrA and Minigun are sometimes using camera hotkeys.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
July 12 2011 08:05 GMT
#5
I'm nowhere near top player, but camera hotkeys are a must for me. That's all I ever used in BW, so when they came to SC2 I immediately started using them. One on my rally point, one on my production buildings, others on my expansions, and etc.
GL HF... YOLO..lololollol.
Kaitlin
Profile Joined December 2010
United States2958 Posts
July 12 2011 08:28 GMT
#6
Well, if you get a replay of MC, he uses them, as well.
Eleaven
Profile Joined September 2010
772 Posts
July 12 2011 08:53 GMT
#7
sixjax Major uses camera keys all the time.

pretty much any player known for top level mechanics uses them religiously.
Not many of these guys stream though, streamers tend to be the NA/EU "creative" players (creative is a fancy word for less effort on mechanics)
Moshikaro
Profile Blog Joined April 2011
135 Posts
July 12 2011 09:00 GMT
#8
Yeah, I noticed that StarTale Rainbow uses them to quickly make bases, he hotkeys hit natural and his third. I guess this is a really good way to use them, you can make a new base in like 1 second with that.
Eleaven
Profile Joined September 2010
772 Posts
July 12 2011 09:03 GMT
#9
On July 12 2011 18:00 Moshikaro wrote:
Yeah, I noticed that StarTale Rainbow uses them to quickly make bases, he hotkeys hit natural and his third. I guess this is a really good way to use them, you can make a new base in like 1 second with that.


It's really good for worker transfers too(or just doing a quick drone count- it's also very slightly quicker than double tapping a queen hotkey).

also for P players it's so good for chronoboosting upgrades.
When i played toss for about 500 games, i'd have my forges in standardised locations every game, usually in range of my 1st cam location. Easiest chronoboosting around.. so quick too. Frustrating to know how easy and powerful it is, and see so many toss completely ignore one of their biggest advantages: Upgrades
NeonFox
Profile Joined January 2011
2373 Posts
July 12 2011 09:12 GMT
#10
It's most important for P and T I think, less for Z because you already jump around the map when you inject, and you don't have to move to build supply. I could see it being useful to jump to tech buildings to start upgrades, or to jump at chokes or common army paths if you see movement on the minimap.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
July 12 2011 09:12 GMT
#11
On July 12 2011 18:03 Eleaven wrote:
Show nested quote +
On July 12 2011 18:00 Moshikaro wrote:
Yeah, I noticed that StarTale Rainbow uses them to quickly make bases, he hotkeys hit natural and his third. I guess this is a really good way to use them, you can make a new base in like 1 second with that.


It's really good for worker transfers too(or just doing a quick drone count- it's also very slightly quicker than double tapping a queen hotkey).

also for P players it's so good for chronoboosting upgrades.
When i played toss for about 500 games, i'd have my forges in standardised locations every game, usually in range of my 1st cam location. Easiest chronoboosting around.. so quick too. Frustrating to know how easy and powerful it is, and see so many toss completely ignore one of their biggest advantages: Upgrades


I just hotkey my forges to the same hotkey as my nexuses and then if you double tap the nexus hotkey it will centre the screen on the forges, plus you have the nexuses selected for chonoing.
The world is ending what should we do about it?
Poopi
Profile Blog Joined November 2010
France12793 Posts
July 12 2011 09:15 GMT
#12
How do you use camera hotkeys? I mean what are the keys that you press?
WriterMaru
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
July 12 2011 09:28 GMT
#13
On July 12 2011 18:15 Poopi wrote:
How do you use camera hotkeys? I mean what are the keys that you press?

First you will want to rebind them to something closer to the left side, as they start off bound to f5,f6,f7,f8, for instance f2,f3,f4 and then you press control f2 to bind it, and then f2 to select it, like a normal hotkey.
The world is ending what should we do about it?
tuestresfat
Profile Joined December 2010
2555 Posts
July 12 2011 09:36 GMT
#14
not terribly important for zerg

very important for protoss/terran
Eleaven
Profile Joined September 2010
772 Posts
July 12 2011 09:54 GMT
#15
On July 12 2011 18:36 tuestresfat wrote:
not terribly important for zerg

very important for protoss/terran


Z could very easily use it for things like the watchtowers, and the space just outside your opponents natural.
These are common places i'd leave a couple of lings without their own hotkey, and use cam keys to bounce around as soon as i see a red dot.

DaemonX
Profile Joined September 2010
545 Posts
July 12 2011 09:55 GMT
#16
On July 12 2011 17:53 Eleaven wrote:
sixjax Major uses camera keys all the time.

pretty much any player known for top level mechanics uses them religiously.
Not many of these guys stream though, streamers tend to be the NA/EU "creative" players (creative is a fancy word for less effort on mechanics)

Koreans and good mechanical players (ie BW players) tend to use them. A lot of other foreigner pros don't, and there's no reason for it except they want to be slightly worse It would definitely improve their games if they did.

However I really take umbrage at your slight against 'creative' players. Foreigners generally have weaker mechanics than the SKs, who just spend far more time on playing. 'Creative' players like Catz or TLO sometimes have weaker mechanics because they are practicing more build orders or more experimental styles rather than honing one style 24/7 for 2 months before an event. When they aren't being 'creative' their mechanics are often just fine. It's an unfair generalisation and characterisation to say they put in less effort - they're exploring the game.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 12 2011 10:02 GMT
#17
I dont know if pros use them or not, but there is no disadvantage in using them, so you should do it As zerg I use all 8 of them, 5 for my bases, 1 for my rally point and 2 for where Im spreading creep. I find them pretty critical for playing fast, though I myself am pretty slow player I imagine I would be even slower without them.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Eleaven
Profile Joined September 2010
772 Posts
July 12 2011 10:07 GMT
#18
On July 12 2011 18:55 DaemonX wrote:
Show nested quote +
On July 12 2011 17:53 Eleaven wrote:
sixjax Major uses camera keys all the time.

pretty much any player known for top level mechanics uses them religiously.
Not many of these guys stream though, streamers tend to be the NA/EU "creative" players (creative is a fancy word for less effort on mechanics)

Koreans and good mechanical players (ie BW players) tend to use them. A lot of other foreigner pros don't, and there's no reason for it except they want to be slightly worse It would definitely improve their games if they did.

However I really take umbrage at your slight against 'creative' players. Foreigners generally have weaker mechanics than the SKs, who just spend far more time on playing. 'Creative' players like Catz or TLO sometimes have weaker mechanics because they are practicing more build orders or more experimental styles rather than honing one style 24/7 for 2 months before an event. When they aren't being 'creative' their mechanics are often just fine. It's an unfair generalisation and characterisation to say they put in less effort - they're exploring the game.


It's easier to win against someone with something weird than it is to win with something documented and solid. Creative plays usually net you wins without much effort until they get figured out. at which point they get abandoned. My point was put slightly "snarky" but i think it's a pretty true thing.

If EU/NA pro's want to compete they get solid first, and then explore the game. and a lot of EU/NA pro's are doing that. I was targeting the streamer crowd in my comments (as i think i said?) because it's usually correct that these players do weird unusual things, rather than playing "straight up" and getting Korean level good. It's the same in BW, and my thoughts echo those of Ver's excellent "how to improve" .pdf

The romantic idea of inner ability, and "outsmarting" your opponent, vs actually putting in 100% effort to be better than them.

It's been shown over and over again that to be a top player you need top mechanics. Once you've refined one playstyle and "perfected" (used loosely) your mechanics it's much easier to switch around into new styles.
It's much easier to switch around styles and hope you build order your way to a win, and that's what we see from a lot of streamers (not all of them, and not all of the time) but It's easier to make a roughly accurate statement, than to acknowledge every single person that doesn't fit into my assessment.

The only people who'd take offence to my comment, are those that it fits 100%. The other type of players would have nothing to be upset about, because they know it doesnt apply to them.

Longpost

Correct me if i'm wrong on that
Toxi78
Profile Joined May 2010
966 Posts
July 12 2011 10:08 GMT
#19
it wasn't included in WC3, WC3 pros dont use them.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 12 2011 10:27 GMT
#20
hmm its hard to generalize.. whatever floats your boat. if ur a pro and arent using any cam hotkeys then u prob dont need it. its not like its the missing puzzle for glory
Poopi
Profile Blog Joined November 2010
France12793 Posts
July 12 2011 10:44 GMT
#21
On July 12 2011 18:28 Surili wrote:
Show nested quote +
On July 12 2011 18:15 Poopi wrote:
How do you use camera hotkeys? I mean what are the keys that you press?

First you will want to rebind them to something closer to the left side, as they start off bound to f5,f6,f7,f8, for instance f2,f3,f4 and then you press control f2 to bind it, and then f2 to select it, like a normal hotkey.

Thank you, I heard it was f# so I tried ctrl f2 etc but I didn't know you have to rebind them before.
Definitely useful
WriterMaru
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 12 2011 11:29 GMT
#22
If you're not used to it you have to put effort into learning to use them and breaking habits is difficult esp. when playing such a tasking game. The advantage gained by using camera hotkeys isn't huge so that could be the reason most pro's spend their time improving other aspects of their game.
lolterzard
Profile Joined September 2010
United Kingdom17 Posts
July 12 2011 12:15 GMT
#23
I have a problem, I currently use F2-F5 for camera, with the hotkey "Ctrl + F#" However, it won't let me rebind F6-F8 with the same hotkey, and automatically puts it as "Ctrl + alt + F#". Anyone know the solution?
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
July 12 2011 12:23 GMT
#24
Not a pro but I use them, they are amazing for multitasking.

I always have my rally point hotkeyed to F2 so I can quickly go back there and add units to hotkeys or reinforce as quickly as possible.

In a game which is about gaining every small advantage I think its a great idea to use them, you'll find t hard at first but once you get used to it the speed at which they allow you to work means your apm will probably increase by a good 10-20 actions without any real effort from your part as things just flow smoother.
zylog
Profile Joined August 2010
Canada943 Posts
July 12 2011 13:41 GMT
#25
When he went to Korea Sheth mentioned on his stream that he was incorporating camera locations into his mechanics. He mentioned the benefit of jumping between bases while having other units selected - for instance if you want to transfer drones from your main to your natural, you select the drones, hit the camera hotkey you set for the natural, then click the mineral. It's not a huge deal, but is certainly a bit quicker and more precise.
jstar
Profile Joined April 2010
Canada568 Posts
July 12 2011 13:46 GMT
#26
z e r o
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 12 2011 13:47 GMT
#27
People need to get used to them again. RaNgeD uses them.
Why would you ever choose failure, when success is an option.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
July 12 2011 16:59 GMT
#28
Going to start using them, to try and help my supply depot production caps lock(I rebinded the cam location1 to this) going to keep the location so my main scvs are in sight and my supply depot line.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
DruidzHistory
Profile Joined October 2010
Sweden231 Posts
July 12 2011 17:00 GMT
#29
I've seen several korean progamers using it, st_rainbow for exemple uses them to cover his main his natural and his third.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 12 2011 17:03 GMT
#30
I use them as Z, f2-f6 for all my bases. Nice if you want to jump without pressing 55 or 66 or any of your queen hotkeys. Plus when you get dropped its nice to go f2 doubleclick on drones f3 click mineral patch instead of having to scroll or use the minimap.

I've been thinking of taking my queens off hotkeys all together and using these keys to jump b/t bases and inject, but that will remove the ability to tap-check energy.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
bakedace
Profile Blog Joined March 2010
United States672 Posts
July 12 2011 17:12 GMT
#31
iNka uses them
gosuRob
Profile Blog Joined August 2010
United States319 Posts
July 12 2011 17:15 GMT
#32
I just noticed Huk using them for the first time the other night too, it's definitely a tool that we should all incorporate into our play for smoother macro
Rules? There aren't many rules. You fight mean, you win mean. It takes a certain someone
pat965
Profile Joined April 2009
Canada274 Posts
Last Edited: 2011-07-12 17:16:33
July 12 2011 17:15 GMT
#33
I'm not terribly good, but I use camera hotkeys as well, and I was quite surprised that nobody really cared that they weren't originally available in SC2, or were bound to terrible keys (f5 and onwards, or something). Luckily, now we can mess with binds so it's all good.

Anyways, playing Terran in Broodwar I'd keep F2 as my Command Center, F3 as my rally point, and F4 as my production area, so I could easily rally my factories, as well as quickly switch to my factories and the place where all my units are being sent to. Now that I play Zerg, I use them to cycle between Hatcheries if I ever need to look at a specific hatchery. Very useful, but I guess for some double tapping a hotkey works well too.

Also, I miss how holding ALT+NUMBER would automatically center on the unit/group, so I didn't have to freaking double tap. Oh well. Life goes on.
hi
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
Last Edited: 2011-07-12 17:17:14
July 12 2011 17:16 GMT
#34
I'm surprised that no-one has mentioned HuK yet(EDIT: Fuck, someone mentioned it right before I did. ). O_o If you watch at the start of almost all of his games he sets and cycles through his camera hotkeys. They are definitely very useful no matter what, the hard part is just training yourself to use them. As said before, they make maynarding easier, defending drops becomes a lot easier as Protoss as well. Just hit the F-key to go to the base being dropped, select your warpgates, and warp-in! ezpz!

Edited for... the edit.
Excludos
Profile Blog Joined April 2010
Norway8060 Posts
July 12 2011 17:47 GMT
#35
I think the main problem is that the edge they give you is very small compared to the effort you have to put in to constantly use them. I wont deny that they will help you in the end, but its incredibly hard to learn your brain to do something else than what you've done the last 5000 times in a tense moment. (ie, clicking f1 instead of on the minimap)
LMPeaches
Profile Joined December 2010
United States157 Posts
August 09 2011 03:29 GMT
#36
How can you tell a pro uses them in a replay? Am i missing out on a feature in replays?
Running is the only real sport, everything else is just a game
Swad1000
Profile Joined January 2011
United States366 Posts
Last Edited: 2011-08-09 03:36:42
August 09 2011 03:35 GMT
#37
On August 09 2011 12:29 LMPeaches wrote:
How can you tell a pro uses them in a replay? Am i missing out on a feature in replays?


At the start of the game they hover the camera over a empty base for a second or two. Huk and Mc switch back and forth between the bases to make sure they are selected properly from what I have seen in reps-streams. There is no way to check if they have done it except watching them pan between bases incredible fast.

I have no clue how players skip using the camera hotkeys. They make the game so much easier being able to pan between bases instantly. Switched F1-F4 to camera hotkeys and made my life complete.

somadbro
Profile Joined June 2011
69 Posts
Last Edited: 2011-08-09 03:40:53
August 09 2011 03:37 GMT
#38
On July 12 2011 18:55 DaemonX wrote:
Show nested quote +
On July 12 2011 17:53 Eleaven wrote:
sixjax Major uses camera keys all the time.

pretty much any player known for top level mechanics uses them religiously.
Not many of these guys stream though, streamers tend to be the NA/EU "creative" players (creative is a fancy word for less effort on mechanics)

Koreans and good mechanical players (ie BW players) tend to use them. A lot of other foreigner pros don't, and there's no reason for it except they want to be slightly worse It would definitely improve their games if they did.

However I really take umbrage at your slight against 'creative' players. Foreigners generally have weaker mechanics than the SKs, who just spend far more time on playing. 'Creative' players like Catz or TLO sometimes have weaker mechanics because they are practicing more build orders or more experimental styles rather than honing one style 24/7 for 2 months before an event. When they aren't being 'creative' their mechanics are often just fine. It's an unfair generalisation and characterisation to say they put in less effort - they're exploring the game.



I think the idea that Koreans aren't exploring different builds has largely been proven to be a false assumption - every new style we're seeing explode after a tournament weekend is often from Korean players.

What this means is that foreigners "exploring the game" don't have the same level of mechanical refinement that we see present in the games of top Koreans, regardless of the build.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
August 09 2011 03:41 GMT
#39
A lot of top level players do not use camera hot keys, and a lot of the pros that do use them don't have good mechanics. It is a crutch that is faster than clicking on the minimap, but also forces you to either play with your left hand floating, or move your palm on your desk, both of which are undesirable as they increase the chance of miss clicks.

A lot of the mechanics of sc1 that made camera hotkeys so necessary have been made obsolete with the better game engine in sc2. Having a single hotkey for your rally point is nice, but other than that, whatever you're going to be looking at should be hotkeyed (scouts around the map, your main army, your tech/upgrade structures, bases).
somadbro
Profile Joined June 2011
69 Posts
August 09 2011 03:43 GMT
#40
On July 13 2011 02:47 Excludos wrote:
I think the main problem is that the edge they give you is very small compared to the effort you have to put in to constantly use them. I wont deny that they will help you in the end, but its incredibly hard to learn your brain to do something else than what you've done the last 5000 times in a tense moment. (ie, clicking f1 instead of on the minimap)


This is not only true, it's indicative of the difference between Ks and Fs: Ks are willing to spend countless hours developing an aspect of their game that will give them any type of advantage, whether it's early-game mineral stacking or camera locations.

The time you spend re-learning or unlearning behaviors might seem like a big investment, but for the Ks it's part of the process of being a SC player. For Fs it's something that 'takes too much time."
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-08-09 03:50:01
August 09 2011 03:48 GMT
#41
As Zerg i use them a bit. When ever i have more than 4 bases i camera save the additional ones, unless they're at a part of the map that is highly contested. (I don't inject from these camera saved bases, i just have like 3 macro hatches with queens, placed at my Main, Nat and 3rd respectively)

Actually the one i use the most i almost forgot about, cause i do it so often i don't even think about it anymore. I use Space bar for a camera save, and it always has where my hatches rally too. very helpful for reinforcements.

Though to answer your original question, i don't actually know of any pros that use camera saves, for certain. Also i will say that my hotkey set up is very unorthodox and i all my camera saves were placed much closer than F5 - F8 + shifts.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
101toss
Profile Blog Joined April 2010
3232 Posts
August 09 2011 03:54 GMT
#42
I use them, it seems to have carried over from my BW experience
Math doesn't kill champions and neither do wards
RoboBob
Profile Blog Joined September 2010
United States798 Posts
August 09 2011 06:35 GMT
#43
I gotta admit I didn't think I'd get much use out of camera saves. But I was totally wrong.

Basically I remapped the "save camera" hotkeys from Ctrl+F12345 to Shift+12345 to make it much more comfortable.

On most maps I have a four base gameplay, so instead of spamming I set up F1,2,3,4 to my 4 bases. And then I use F5 as my "floating" camera. In the early game its my ramp, in the midgame its where I want to build production facilities, and in the lategame its my rally point. I like the F5 as the floating camera because on my keyboard I have a gap between F4 and F5 and that helps prevent misclicks.

I use camera saves for so much more than just worker maynarding. I use F1 and F2 a TON in the early game to defend harass, it really helps.

I play T, but I think the other races would benefit even more by using camera saves. Z for creep tumor spreads, P for proxy pylons.
chipman
Profile Joined February 2011
United States139 Posts
Last Edited: 2011-08-09 07:02:58
August 09 2011 06:55 GMT
#44
On July 12 2011 18:03 Eleaven wrote:
Show nested quote +
On July 12 2011 18:00 Moshikaro wrote:
Yeah, I noticed that StarTale Rainbow uses them to quickly make bases, he hotkeys hit natural and his third. I guess this is a really good way to use them, you can make a new base in like 1 second with that.


It's really good for worker transfers too(or just doing a quick drone count- it's also very slightly quicker than double tapping a queen hotkey).

also for P players it's so good for chronoboosting upgrades.
When i played toss for about 500 games, i'd have my forges in standardised locations every game, usually in range of my 1st cam location. Easiest chronoboosting around.. so quick too. Frustrating to know how easy and powerful it is, and see so many toss completely ignore one of their biggest advantages: Upgrades

It's only so hard to throw tech buildings to a far off ctrl group. The only difference between doing this and what you're suggesting is it takes fewer actions to do the same thing with ctrl group, with the con of course being you're consuming a ctrl grp.

That said, I don't use 8-9 for things I need to be button mashing (I keep my army in 1-3 and my production/scouting 4-7 for quick/easy access) so I have no problems binding upgrades per race to those further away hotkeys, as opposed to a location, as I'm not really trained from broodwar in the matter like others are, this is how I've compensated in my learning by just feeling/thinking things out myself.


That said, I'm sure there are many uses for locations, like multiple base locations or proxy pylon locations etc I could use to ping around the map faster (or when I'm off-racing, rally locations), but it just feels so odd for me, I'm sure my play would suffer while learning to do it, and my mouse accuracy needs a hella lotta work anyways so I don't mind having to click around on the mini map at all.

Will note that using f keys on my tiny laptop buttons in particular is relatively impossible to do (and save time/effort) with my meaty fingers. I used to use f1-f4 all the time while playing on a desktop set up where the " ~ " or " ` " was spaced off a little more to the side to also let me *feel* where the fkeys began and spaced after f4 or f5 or something to let me *feel* where they ended... Neither of which I have on my ghetto laptop keyboard.
Doesn't Afraid of Anything
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 09 2011 07:05 GMT
#45
im not pro but as a top player i have never used camera hotkeys in SC2.

dont really feel like i need 2
TypeDBS
Profile Joined December 2010
Germany134 Posts
August 09 2011 07:17 GMT
#46
On August 09 2011 16:05 PhiliBiRD wrote:
im not pro but as a top player i have never used camera hotkeys in SC2.

dont really feel like i need 2

im not pro but as a top player i have never used camera hotkeys in SC2.

im going to start using them today EVEN THOUGH i dont really need 2
Grandmaster Terran check out my stream at justin.tv/dbsstarcraft
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