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To fully repair a unit (from 1 to full HP) you need to spend half of the many you needed to build it anyways again.
I believe you made a small mistake here, repairing a structure or unit requires 25% of the cost.
According to liquipedia2: To repair a unit from 1 health to maximum health costs 25% of the total unit cost. (I also just tested it ingame to confirm it.)
Ofc this is just nitpicking at a small details, just wanted to point it out, maybe you can modify it in the OP. Nice work so far, i hope you are going to expand this guide like you stated in one of the starting paragraphs.
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For your TvT with the 4 ghosts, can't you just do a 4 ghost cloak timing attack instead of taking more time just to get the drop?
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It reads like a prima strategy guide.
Not sure if that's good or bad, but it's well written!
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I believe you made a small mistake here, repairing a structure or unit requires 25% of the cost. Thanks ! I just changed this part... I wasn't really sure about it and didn't check liquipedia.
For your TvT with the 4 ghosts, can't you just do a 4 ghost cloak timing attack instead of taking more time just to get the drop? It works, of course, but a wall-off will stop your push and you will be behind. Other than that...early ghosts really cripple Terrans that are going for the standard Marine/Tank combination .
It reads like a prima strategy guide.
Not sure if that's good or bad, but it's well written! I hope it's good :D! Thanks, this means a lot to me as I am not a native speaker (from Germany, but with German and American roots).
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I have just done some streaming and commentating on my stream you can find at http://www.justin.tv/BallbreakerTV!
Here is the current VOD -> http://www.justin.tv/ballbreakertv/b/290174891
I am going to do some more streaming and laddering tomorrow! I hope that a lot of you will tune in ! Also, there might be a coaching lesson planned, but this is not sure (will be either tomorrow on Saturday or Tuesday next week).
Ballbreaker !
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Looks really helpful! Honestly, this sounds like it'd be geared towards Silver+ players, since Bronze leaguers worrying about all these different build types and everything would just get overwhelmed (speaking as one myself XD). I'm working on perfecting my 1/1/1 build, and the counters sections is especially informative, since I now have a better idea of how to transition. I also voted for your next section to be about timings, since that'd help me the most. :D Keep it up!
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Just as an FYI, your blog looks terrible on mobile devices =( the text is super large, and theres no way to zoom out or switch to the normal non-mobile version of the blog. The blog looks fine when I read it on my PC, its just the mobile version thats messed up.
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On July 15 2011 02:59 RoboBob wrote: Just as an FYI, your blog looks terrible on mobile devices =( the text is super large, and theres no way to zoom out or switch to the normal non-mobile version of the blog. The blog looks fine when I read it on my PC, its just the mobile version thats messed up. I changed something in the Wordpress settings. Can you give me a little feedback on how it looks now? Thanks, Ballbreaker
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United Kingdom1230 Posts
good guide dude! the funniest part for me was:
'Zergs have the Spinecrawler and Protoss the Photon Cannon. Terrans however don’t have such thing. The only anti-ground building they have is either the Planetary fortress which is rather planted at expos and not at key positions, such as chokes, or the bunker, which takes much man power and resources'
Come on, don't you see the irony in saying a bunker takes 'much man power and resources' But I certainly agree that Terran is pretty micro intesive. Doesn't get more extreme than marine micro and ghost/templar wars.
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Hey I'm just starting out as Terran and I know to only do 1 build for each matchup and there alot of builds here...which ones should I be doing as a silver Protoss player rolling Terran?
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I thought this said "Master P Guides." Ugggghhh...
The 2 rax guide is really well-written. Maybe you should include the 2 Medivac-Stim timing push follow-up, though, as it's pretty popular.
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These guides seem good. I am considering a switch to Terran from playing Zerg at a Gold League level on EU.
I am currently almost completely lost with TvP and completely lost with TvT and TvZ, but I will give your guides a closer analysis.
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Looks like you put a lot of effort into this! I'll enjoy reading it.
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A really good idea I love to read it
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Come on, don't you see the irony in saying a bunker takes 'much man power and resources' But I certainly agree that Terran is pretty micro intesive. Good one :D! Did not really look out for that when I was writing the guide, gonna keep it for some laughs :p.
I thought this said "Master P Guides." Ugggghhh... Hell no!
The 2 rax guide is really well-written. Maybe you should include the 2 Medivac-Stim timing push follow-up, though, as it's pretty popular. Thanks ! I will of course include more and more builds. Instead of writing them directly in the 2 rax guide, I will direct the reader to the specific guide the follow-up evolves from !
These guides seem good. I am considering a switch to Terran from playing Zerg at a Gold League level on EU.
I am currently almost completely lost with TvP and completely lost with TvT and TvZ, but I will give your guides a closer analysis. Hope you do ! More guides are coming soon!
Looks like you put a lot of effort into this! I'll enjoy reading it.
A really good idea I love to read it Thanks a lot!
The next part of my guide will be a timing chart, showing what attack hits at what time!
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Thanks, this guide should help me a lot. Switching to T from Z after an 8 month Hiatus from the game. needless to say things are a bit rusty, and this was the perfect thing to guide me along a path.
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I was wondering. How do you play drop heavy MMM or marine tank in TvP when your Protoss opponent has gone Blink Stalkers or has very good Stalker placements near anywhere where a potential drop could have landed?
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I was wondering. How do you play drop heavy MMM or marine tank in TvP when your Protoss opponent has gone Blink Stalkers or has very good Stalker placements near anywhere where a potential drop could have landed? You simply don't and attack his main army. With enough Ghosts/Vikings, you should be able to take out his Colossus ball if he has a lot of Stalkers spread out at his several bases.
If anyone is interested in coaching, leave a comment in the new "COACHING" section of my blog. Only for Terrans of course :p! The first coaching has been done today and the trainee told me that he would definitely recommend it to everyone else !
Ballbreaker
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On July 15 2011 04:52 Diabolegal wrote:
The 2 rax guide is really well-written. Maybe you should include the 2 Medivac-Stim timing push follow-up, though, as it's pretty popular.
More generally too, I think it'd be really helpful, at least for me, to see how to follow up these openings, if they're held off. You think you'll have time for that? :D :D
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More generally too, I think it'd be really helpful, at least for me, to see how to follow up these openings, if they're held off. You think you'll have time for that? :D :D I will of course add a lot of follow-ups, but right now I still struggle with "basic" stuff, such as the timing chart. If I have more time I will of course add more builds !
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