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On July 15 2011 03:47 GeeRobb wrote: Hey I'm just starting out as Terran and I know to only do 1 build for each matchup and there alot of builds here...which ones should I be doing as a silver Protoss player rolling Terran? You should probably focus on your macro instead of trying to learn all kinds of "cute" builds. So just pick a build for each match up and stick with that (or just open 3 rax in every match up as you practise macro, it worked great for me )
OT: Seems like a great guide. It could use some more formatting imo, especially in the matchup sections. I had a hard time reading it, but that might be credited to me doing an allnighter. But non the less great effort, I look forward to reading it when I have gotten some sleep.
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I main Protoss and play Terran somewhere between the snot league and the mud league, so I can't comment much on your strategic analysis generally, except to say that you obviously put a lot of work into it. I'll restrict my comments to style and the strategy discussion in the TvP section.
- Using underline or bold to mark section headers would be really nice.
- A few pictures would be nice. You've got a bit of a "wall of text" feeling going on.
- We know that you are Ballbreaker. It says Ballbreaker at the top of the post. And in the banner just below that. And in the first sentence. And at the bottom of the post. And at the bottom of every subsection in the post. Maybe you could dial that back just a little bit?
- I think it would be good to give some guidelines for how many Vikings to build, and when to start building them (ie, how long is it safe to keep making medivacs). I tend to go Colossus just long enough to secure a third and then switch to HT, and I've won plenty of games because my opponent overcommitted to making Vikings when I never had more than two or three targets for them to shoot at.
- Late game PvT battles are heavily impacted by preparations that happen immediately before the battle: taking good position, getting a good angle, spreading units, poking with Ghosts and HTs to soften up the enemy before engaging, sniping at out-of-position Colossi, etc. I would add at least a short explanation of all this, since I think knowing the right composition for these battles is of very limited value if you think you can just 1a2a3a into the enemy with it.
Overall, an excellent start! I think that with some work, this could become a really useful guide.
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- Using underline or bold to mark section headers would be really nice.
- A few pictures would be nice. You've got a bit of a "wall of text" feeling going on.
- We know that you are Ballbreaker. It says Ballbreaker at the top of the post. And in the banner just below that. And in the first sentence. And at the bottom of the post. And at the bottom of every subsection in the post. Maybe you could dial that back just a little bit?
- I think it would be good to give some guidelines for how many Vikings to build, and when to start building them (ie, how long is it safe to keep making medivacs). I tend to go Colossus just long enough to secure a third and then switch to HT, and I've won plenty of games because my opponent overcommitted to making Vikings when I never had more than two or three targets for them to shoot at. I have edited the guide a little to make it more informative and better structured ! I will include a couple of pictures today.
- Late game PvT battles are heavily impacted by preparations that happen immediately before the battle: taking good position, getting a good angle, spreading units, poking with Ghosts and HTs to soften up the enemy before engaging, sniping at out-of-position Colossi, etc. I would add at least a short explanation of all this, since I think knowing the right composition for these battles is of very limited value if you think you can just 1a2a3a into the enemy with it. There is a "Micromanagement and Positioning" guide coming up soon (tm).
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thanks, im actually thinking of switching to terran from zerg.
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I'm diggin that Ghost build man, gonna try it out
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Cheers for this, playing Random, my Terran (so XvT and even TvX) is my weakest race. I feel the blog/guide is a little to directed at extremely limited knowledge about the game, but you even state that is the purpose, so I won't be nitpicky.
I do have one question though,
On July 11 2011 07:30 Ballbreaker wrote: Unit compositions including Air (Starport) Units (Air)
Viking, Banshee
Vikings kill air, Banshees kill ground. Easy, but not efficient when played at a non-pro level, unfortunately.
Isn't this unit composition the whole purpose of iEchoic's TvT? And although I understand it's extremely APM intensive since you need to continue macroing while microing your Vikings, Banshees as well as Blue Flame Hellions, why is it "not efficient when played at a non-pro level"?
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You are in the "TvP" section, so this is not iEchoic's TvT build. With the Viking, Banshee composition you have to be harassing throughout the game and you have to intercept every scout, as a lot of Phoenixes rape this composition, unless you have Battlecruisers and a lot of Vikings up. Also, it dies against a lot of timing pushes if they are not delayed effectively!
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Excellent look guide! Thanks, Ballbreaker.
And I'll have to try out that 4 ghost build. Looks fun in 1v1 and could be a good ForLolz build in 4v4.
Cheers
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I am done with the next part of my guide, the "Timing chart - What attack hits when?". It gives a great overview on all the different pushes and the timings they usually occur.
If you seek that something is incorrect, please message me at ballbreakertv.@live.de or leave a comment on my blog !
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I have been having extreme difficulty dealing with Infestors as terran. Any advice? I try using ghosts but unless my EMPs are absolutely perfect and their infestors are all clumped up (and even sometimes if they are, they just retreat and gain energy back), my marine forces still get crushed. If I spread my marines out too much, they get crushed by zerglings.
It's a horrible spell and I hate it. Thinking of switching to zerg so I don't have to deal with fungal vs marines anymore. Recently I've been seeing infestors in every single TvZ I play, so every game I 2rax or hellion rush or something just so I don't have to play against mid-game zerg. Feels like terran is on a 15 minute clock, win before 15 minutes or they will get enough infestors out that you can't ever be aggressive again, and eventually they will macro and win with broodlords.
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There are 2 ways I like to start.
If I feel like going a more economy build I will go like 14 rax. It is more risky saying that your first units will be coming out later so it could impair you against early pressure. However it can really boost your economy and get you off to a economic lead if your opponent goes for a pressure build. A few bunkers can negate a early pressure build. Good scouting always helps.
For early pressure builds I go for 2 rax play which is becoming the standard pressure plays from Terrans these days from what I have seen. The early bunker play can be good but from a recent replay I have seen of a Diamond player he ended up behind because he lost lots of minerals from losing early units and losing multiple bunkers in the beginning. All im saying about early pressure is try not to waste to many minerals on it in the early game. It can really set you behind.
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I do really like your guides. I think they'll help me a lot in the future. Keep up your good work!
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The BF hellion drop build you have here seems very vulnerable to a roach bust since it is so slow. Why is your BF hellion drop strat better than one where you have the rax make the tech lab and swap it on to the factory, and then make a starport and a medivac rite away (skip viking) so that you get the 4 bfh drop a lot faster? I have experimented with your strat, and the fastest I can get the drop down is 10 game minutes, which seems extremely delayed and allows for zerg to get a huge economy rolling and makes you vulnerable to any all-in's.
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Great guide! Also, I always have toss complaining to me that we need a T1 army to beat their T2 army. Is this really a valid complaint at all?
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The BF hellion drop build you have here seems very vulnerable to a roach bust since it is so slow. Why is your BF hellion drop strat better than one where you have the rax make the tech lab and swap it on to the factory, and then make a starport and a medivac rite away (skip viking) so that you get the 4 bfh drop a lot faster? I have experimented with your strat, and the fastest I can get the drop down is 10 game minutes, which seems extremely delayed and allows for zerg to get a huge economy rolling and makes you vulnerable to any all-in's. The original blue flame drop WILL be spotted by an overlord so he can react accordingly and nullify your push attempt. With the Viking out, you will deny his vision and he does not know what he has to expect from your side. You should always build a bunker and 4 or more Marines + 4 Helions and a bunker will easily hold his bust. I get my blueflame drop out at about 7 to 8 minutes, but I have to say that it requires some time to get the timings right.
Great guide! Also, I always have toss complaining to me that we need a T1 army to beat their T2 army. Is this really a valid complaint at all? Thanks ! If you, as a Terran, only build Marauders and Marines, you will die pretty fast to any kind of Colossus or templar build, so you have to react to what your opponent is doing. So in my eyes it is not a valid argument...
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Hi I am back with another update !
I have just "completed" the "Timing chart - What push hits when?" (<< click me!!) section that deals with the most common pushes from every race and their specific timing, as well as a brief description of every build and a possible way to counter them.
As there are more pushes that still have to evolve and get strong, the timing chart is of course not 100% done, so I will add new timings as soon as I hear of them or try the pushes out myself!
Also, I am doing so more Coaching in the last couple of days, so if you are interested in that, just leave me a message at ballbreakertv@live.de or in the battle.net (my ID is Ballbreaker#172).
As the ladder reset is tomorrow, I will most likely do a lot of games (not much work to do fortunately :p) and stream/commentate them !
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Awesome !! It helped my a lot, thank you for this great guide !
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Russian Federation473 Posts
Are you sure that repair costs 50 % of the unit/building cost? I thought it was 25 %.
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