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[D] White Ra - Walling off vs Zerg

Forum Index > StarCraft 2 Strategy
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randplaty
Profile Joined September 2010
205 Posts
Last Edited: 2011-06-16 18:28:37
June 15 2011 21:09 GMT
#1
WhiteRa PvZ on MrBitterTv

On MrBitter's 12 week with the pros, White Ra explained his walling off method vs Zerg. (Go to the 16 minute mark). He builds his first two pylons, gateway and core next to his Nexus so that it's easier to defend using probes against early pools.

He then proceeds to create the standard wall off at the ramp with 2 more gateways and a zealot before the 5 minute mark which is when a speedling attack could come. I think he could get the gateways down even faster if he scouted a 10 pool and skipped the 2nd gas until after he got his wall up.

I noticed that no other pro does this.

In my personal experimentation with this, I do feel very safe against 6 pools. I feel like I can defend a 6 pool without a forge due to mineral walk and easy surrounds against lings.

Why do no other pros use this walling off method if its effective? Are there speedling builds that hit before the 5 minute mark? Is white ra's build vulnerable in some way? If so, why haven't we seen Zergs punish him for it? If it's not vulnerable, why aren't other pros adopting it?

Edit:

I just watched some more recent VODs of White-Ra and it seems like he's changed his wall off strategy. Instead of walling off with Gateways #2 and #3, he is now doing pylon and gateway #1 near his base and then pylon and core at his ramp. Gateway #3 completes the wall off at 4:10.

white ra vs nerchio

This is less of a tech giveaway, gets the wall up at 4:10 which is much sooner than 5 minutes, which should make it stronger against early pools, but retains some of the advantage against 6/7 pools.
BigGWesty
Profile Joined June 2011
United Kingdom5 Posts
June 15 2011 21:13 GMT
#2
It's called habit. Most pro's are used to the normal wall off. It's still vunerable to baneling bust though so if someone recognised it, they may go all in with a bane bust. Most times though, people save baneling nest for desperation or muta bling.
The Laziest person finds the easiest way to accomplish anything.
Legion710
Profile Joined November 2010
Canada423 Posts
June 15 2011 21:13 GMT
#3
I'm pretty sure a 6 pool would still have good chances of killing you if your probe micro isn't impeccable, but I don't think Whitera cares for losing 1 pvz out of 10 or 20 on ladder. I have a feeling if he was playing in an important tournament game against a player that he isn't 100% sure never cheeses, he would actually wall off.
Tyrion Lannister
NunedQ
Profile Joined March 2011
Germany235 Posts
June 15 2011 21:15 GMT
#4
Sheth played agains him a couple of times during his streaming marathon, and he went up with zerglings and did more damage than to a standard wall.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
June 15 2011 21:15 GMT
#5
On June 16 2011 06:13 Legion710 wrote:
I'm pretty sure a 6 pool would still have good chances of killing you if your probe micro isn't impeccable, but I don't think Whitera cares for losing 1 pvz out of 10 or 20 on ladder. I have a feeling if he was playing in an important tournament game against a player that he isn't 100% sure never cheeses, he would actually wall off.


He never walled in NASL... I'd call that pretty important.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Banchan
Profile Joined May 2011
United States179 Posts
Last Edited: 2011-06-15 21:17:16
June 15 2011 21:16 GMT
#6
i wall off on ramp because I can defend my main with chronoboosted zealots and no probe pull in the event of an early pool (with certain exceptions)

walls also limit the surface area of the buildings, limiting zergling DPS
Gfire
Profile Joined March 2011
United States1699 Posts
June 15 2011 21:18 GMT
#7
He seems very good at defending rushes, he seems to have very good Probe micro. I remember him defending against July's lings in the World vs Korea showmatch. If I could micro probes to match July's ling micro, I wouldn't wall either.
all's fair in love and melodies
W2
Profile Blog Joined January 2011
United States1177 Posts
June 15 2011 21:21 GMT
#8
Yea if the opponent makes 2 initial zerglings then it's great. But if your opponent makes 4-6+ initial lings and has good micro, he can easily get a probe kill or two and free scouting. Also you are pretty much forced into a 3 gate expo since you need that wall. That means no stargate play, no DT play, no 1 gate expo... And the zerg will be aware of this and cross these off his list of potential dangers.
Hi
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-06-15 21:24:50
June 15 2011 21:22 GMT
#9
it is fine versus an 6 pool but for me it is seems very vulnerable to earlier pools like 8-9 pool where zerg should be able to overpower the defenses thus forcing you to an early forge, which benefits Zerg alot.

that the reason why i walled off again instead going for white ra style.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-06-15 21:23:31
June 15 2011 21:22 GMT
#10
I have done the same thing for similar reasons. It's better if you plan to 3 gate expand, IMO. If you're not always going to add 2 additional gateways to wall later, though, you do need to wall with something.
www.infinityseven.net
CCalms
Profile Joined November 2010
United States341 Posts
June 15 2011 21:25 GMT
#11
On June 16 2011 06:13 Legion710 wrote:
I'm pretty sure a 6 pool would still have good chances of killing you if your probe micro isn't impeccable, but I don't think Whitera cares for losing 1 pvz out of 10 or 20 on ladder. I have a feeling if he was playing in an important tournament game against a player that he isn't 100% sure never cheeses, he would actually wall off.

Wow, this post couldn't be more inaccurate...
Rybaia
Profile Joined May 2011
Italy213 Posts
June 15 2011 21:36 GMT
#12
On June 16 2011 06:13 Legion710 wrote:
I'm pretty sure a 6 pool would still have good chances of killing you if your probe micro isn't impeccable, but I don't think Whitera cares for losing 1 pvz out of 10 or 20 on ladder. I have a feeling if he was playing in an important tournament game against a player that he isn't 100% sure never cheeses, he would actually wall off.

He actually never wall off with the 1st gate in tournament either.
I've started using this "strategy" and I have to say I feel super safe vs every kind of early pool since I can pull out probes really fast. Also with a good sim city with the pylons and the gate, core or forge (if i get 6 pooled I drop immediately the forge) you can zone the ling attacks.
After that I proceed to wall of with 2 gates.
I lalso like this becouse the cyber core is in a "safer" position in the early game.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
June 15 2011 21:39 GMT
#13
I like White-ra's style, I am doing this alot in my games. If only I could play PvZ decently.
Luppa <3
Spiders
Profile Joined February 2011
United States86 Posts
June 15 2011 21:40 GMT
#14
Of course, the disadvantage of this is that you're showing you have 3 gates which limits the possible builds you can be doing and makes zerg feel safer to drone up
GleaM
Profile Joined June 2011
United States207 Posts
June 15 2011 21:42 GMT
#15
I agree that this style is better against 6pool, but its not better vs any other sort of aggression at all, when zerg can take advantage of the open main base. It forces you to throw up a forge in some circumstances.
storm44
Profile Blog Joined July 2010
1293 Posts
June 15 2011 21:43 GMT
#16
I also do the same thing also, it allows me to 13 gate safely even if they 6 pool because the zerglings cant attack your pylon/gate because you are able to defend with probes nearby. It can get a little tricky if zerg does make a crapload of zerglings before you put up your 2 extra gates but usually the timings work out that you are able to wall off before they get their queen and mass zergling.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 15 2011 21:43 GMT
#17
I don't get why he does it though. He is pretty much forced to get his other gates in order to get that wall which already reveals part of his strategy. I don't question being able to defend 6 pool with his type of defense, in fact I even prefer his setup against 9 pool where defending at the wall can be more annoying.
The problem I have with it though is that he is simply giving away free information as lings can freely enter his base, i like the fact that a wall-in leaves my opponent in the dark about my plans. I also like to put my 2nd gate at the lowground often something which doesn't work as well with the whitera setup.

I think it's just one of those habits pro's have that is actually just bad. However the disadvantages are so small that they won't lose many games over it and they don't bother to change it. Pro's do bad things or just plain bad build orders tons of times though so this isn't really surprising, just look at how many zergs still do extractor trick while 9 ov is strictly better.
Most pro's are pro's because they execute builds well not because they come up with good builds, they have teams and coaches for that anyway.
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
June 15 2011 21:47 GMT
#18
On June 16 2011 06:13 Legion710 wrote:
I'm pretty sure a 6 pool would still have good chances of killing you if your probe micro isn't impeccable, but I don't think Whitera cares for losing 1 pvz out of 10 or 20 on ladder. I have a feeling if he was playing in an important tournament game against a player that he isn't 100% sure never cheeses, he would actually wall off.


wrong this building placement makes it stupid easy to defend early pools because you can run your probes around without them getting out of range of your gateway(or forge if you were walling with that)you can keep away from the lings until your zealot comes out. The open area is also nice because when your probes have free moment its easier for them to surround lings and protect your production until defenses come out. 10-12 pool all ins can be trouble though because they produce a lot of lings and can hit before your wall goes up if you're unawares or not crisp in your build order.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 15 2011 21:48 GMT
#19
In top level play it's very important to hide your strategy. Not walling tells the Zerg a lot about your strategy and he can just lmao around your base with speedlings, pick off a few drones etc.

You can defend early pools with the normal wall-off too and enjoy complete strategic freedom + don't have shit running around your base.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
FenneK
Profile Joined November 2010
France1231 Posts
June 15 2011 22:00 GMT
#20
i might strat playing like this, adefinitely on 4 player maps at least.
good luck have batman
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 15 2011 22:05 GMT
#21
On June 16 2011 06:13 BigGWesty wrote:
It's called habit. Most pro's are used to the normal wall off. It's still vunerable to baneling bust though so if someone recognised it, they may go all in with a bane bust. Most times though, people save baneling nest for desperation or muta bling.

Anyone talking about vulnerabilities to baneling busts does not know what they are talking about.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-06-15 22:22:58
June 15 2011 22:14 GMT
#22
I kinda like his reasoning (he often explained on his stream he hopes to force the Zerg into making too many Lings, which he will then hold with the wallin created using gate #2 and #3), but I prefer to wall in with Gateway #1 + #2.

I will put the Cybernetics Core somewhere else where it is safer (just close to my Nexus). I feel this is better than the standard Core + Gate walloff because

1) The Cybernetics Core isn't vulnerable to any attacks from below the ramp (e.g. with Roaches + Overlord)
2) Some Zergs waste a Drone super early to block your wall and then rush you, which will be negated by this cause you build Gateway #2 somewhere after your Zealot which can prevent the Drone from blocking AND you will not freak out if you cannot place the Cybernetics where you wanted it to be =)
3) It can still bait the Zerg into making way too many Lings because the wall isn't up yet when he scouts. By the time his Lings arrive your wall will be in place though.

White-Ra's wall in shares most advantages, but as some people pointed out already has one big weakness; it requires at least a 3-gate opening. I like to sometimes do a 2 Gate + Stargate or 2 Gate + Robo expand, so I don't have 3 gates Besides, I don't want to reveal that I go 3 gate expand like White-Ra sort of does with this (although obviously 4gate is still possible). Showing only 2 gates I can still do a 3 gate, 4 gate or the aforementioned 2 gate + robo/stargate.

~edit

Oh and please do not mention the 550/550 vs 500/500 shield/HP "advantage" of the cybernetics core, because obviously the wall is not there to be destroyed in the first place. If you really need the additional 100HP you are doing something wrong ^_^
randplaty
Profile Joined September 2010
205 Posts
June 15 2011 22:19 GMT
#23
I just watched some more recent VODs of White-Ra and it seems like he's changed his wall off strategy. Instead of walling off with Gateways #2 and #3, he is now doing pylon and gateway #1 near his base and then pylon and core at his ramp. Gateway #3 completes the wall off at 4:10.

whitera vs nerchio

This is less of a tech giveaway, gets the wall up at 4:10 which is much sooner than 5 minutes, which should make it stronger against early pools, but retains some of the advantage against 6/7 pools.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 15 2011 22:32 GMT
#24
His refined method makes more sense, imo walling with your 2nd and 3rd gateway is bad because it basically tells the enemy what is possible for the next 5 minutes... With the #2 pylon and core walloff, there is still a demand for the sac ol and he's revealed nothing
Knowing is half the battle... the other half is lasers.
SCPlato
Profile Blog Joined May 2010
United States249 Posts
June 15 2011 22:33 GMT
#25
I like it when you are playing on maps that are more than 2 players where there is a chance you will get to their base late. On maps that are 1v1, like Xelnaga, I don't like it as much since it is easier and faster to scout the enemy base.
All men are by nature equal, made all of the same earth by one Workman; and however we deceive ourselves, as dear unto God is the poor peasant as the mighty prince. -Plato
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-06-15 23:10:36
June 15 2011 23:07 GMT
#26
I tried something similar inspired by nightend's stream, where I put the first gate and cyber next to the nexus, and then gates 2 and 3 on the low ground to form the makings of a wall for the nexus.

On maps like shattered and metalopolis this is at least worth a mention, although it is sketchy at best. For something like shakuras and taldarim, forge or 1 gate fe would be better for most anyway

You do essentially give the zerg your strategy on a plate and allow him to digest it as he pleases, but on the other hand, you have a strongly walled natural to help defend vs roach ling all-ins along with the standard sentry heavy composition, you get the nexus at the same time so there is no direct econ hit, and your units can freely move up and down the ramp helping vs any kind of muta or drop play later on (I groan at the sight of 15 units filing one by one into my own base)

I do 3 gate sentry heavy expo at least 80% of games vs Z, I have done it for 250+ games and know all the nuances and, most importantly, am comfortable with it. So personally I don't mind telling the zerg exactly what I'm doing, because I know how to respond to whatever he does. I do however realise that this logic does not carry to GM

Any thoughts?
Wise men speak because they have something to say, fools; because they have to say something - Plato
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 15 2011 23:14 GMT
#27
Actually I don't think whitera's placement requires a 3 gate expand. You can do a 1 gate FE and just sim city at your nat nexus. You could also wall off the front with pylon gateway and or core. You could even do pylon pylon gateway at the top of the ramp.

I honestly think what White-Ra does is better, but harder to pull off. Though that's just my personal opinion.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-06-15 23:17:07
June 15 2011 23:16 GMT
#28
On June 16 2011 06:43 Markwerf wrote:
I don't get why he does it though. He is pretty much forced to get his other gates in order to get that wall which already reveals part of his strategy. I don't question being able to defend 6 pool with his type of defense, in fact I even prefer his setup against 9 pool where defending at the wall can be more annoying.
The problem I have with it though is that he is simply giving away free information as lings can freely enter his base, i like the fact that a wall-in leaves my opponent in the dark about my plans. I also like to put my 2nd gate at the lowground often something which doesn't work as well with the whitera setup.

I think it's just one of those habits pro's have that is actually just bad. However the disadvantages are so small that they won't lose many games over it and they don't bother to change it. Pro's do bad things or just plain bad build orders tons of times though so this isn't really surprising, just look at how many zergs still do extractor trick while 9 ov is strictly better.
Most pro's are pro's because they execute builds well not because they come up with good builds, they have teams and coaches for that anyway.


For once I agree with you! hahah

I also think that despite however good white-ra is, doing this IS a liability if the zerg denies your scout and then really wants to go allin vs it with speedlings(maybe roach followup), and has the right level of control.
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
June 15 2011 23:22 GMT
#29
whitra is doing this opening mainly to protect his first pylon. ~ 6pool hits before a zealot can be out with a 12-13 gate regardless of cb

it enables you to deal fairly well with early nonspeed lings and still gets your wall up in time for major busts. the biggest pro of this building placement is that even if you lose a probe or 2 you are always able to maintain unit production from your initial gateway



GGPope
Profile Joined February 2011
Australia367 Posts
June 15 2011 23:38 GMT
#30
Walling with two more gates shows the zerg you have two more gates, which you don't necesserily want them to know.
JLew
Profile Joined February 2011
Canada353 Posts
June 15 2011 23:49 GMT
#31
I'm sure what White-Ra does is better for various reasons. For someone like me though who does not have as good of crisis management ( or micro for that matter ) as him I personally don't like it. Part of the reason I like standard wall in PvZ so much is it does keep them in the dark quite a bit, or forces them to sacrifice an early OV if they really want to see what's going on ( might be scared you are doing DT or Void build ). I also just feel safe with it and know exactly where I'm placing stuff on every map and when I should send my probe.

Maybe when (if) I get to a higher level I will practice various walling strategies but for now I don't think changing my walling strat is going to increase my performance very much, as with a lot of people in this thread there is probably much better things I could focus my energy on.

@Triumph_eSports . www.Triumph-eSports.com
zylog
Profile Joined August 2010
Canada943 Posts
June 15 2011 23:53 GMT
#32
In his marathon for charity stream last night, Sheth played White-Ra a bunch of times. When he noticed the lack of early wall, Sheth did his usual "make a bunch of lings and harass while droning up" strategy. I think it worked out really well for him, as he won the first 2-3 games from the advantage he secured doing early ling harassment.

The thing is, many zergs don't make those extra lings when their pool finishes, so in those situations, White-Ra probably gains a small edge.
Geiko
Profile Blog Joined June 2010
France1959 Posts
June 16 2011 00:13 GMT
#33
I feel fairly confident I can hold early pools whether I wall off with first structures or not.
I'm sure WhiteRa feels the same way, he is probably doing this for the small extra income you save from the lost mining time.

As a side note, SimCity around your nexus is the safest thing you can do in 2vs2 vs early aggression so it's definitely a good skill toi have if you are in to team games.
geiko.813 (EU)
Melchior
Profile Joined January 2011
United States112 Posts
June 16 2011 00:29 GMT
#34
I haven't really done this too much in 1s PvZ, but like Geiko said, I do it all the time in team games especially if there's a wide ramp.

I suppose it's probably similar in consequence to T deciding to wall with 3 depots, 2depots/rax, or 2rax/depot.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-06-16 00:37:26
June 16 2011 00:33 GMT
#35
Back in BW, you had to pretty much do this since walling off was weird and to my knowledge you couldn't wall off with 2 gates + pylon or pylon+gateway (correct me if I'm wrong?) so you had to just put 3 Zealots at the ramp, but back in BW ling runbys weren't nearly as dangerous since their AI wasn't nearly as good and they moved slower too.

But I never thought you could do this, as in still put up your 2nd and 3rd gateways up in time for a speedling attack. Thanks for sharing, ima start doing this to look pro :D

Edit: I thought he was going to use his first few buildings to limit off access to the probe line, but the first pylon isn't hugging anything. The buildings are closer but if he's not going to wall off at the ramp, why not have them hug something closer so you save time moving probes to build and so that you can defend a smaller area when early lings come?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-06-16 06:58:05
June 16 2011 06:57 GMT
#36
I guess this wall is better vs an early pool, and building 2more gates at the front is not sooo telling as it might seem, just thinking of the possible follow ups:

3gate expand
1gate expand
3gate dt expand
4gate allin
3-4gate blink allin
3gate+stargate allin
4gate+dt allin
5gate canceled Nexus allin

so I think the only strategy that is missing, is the 2gate+stargate expand.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-06-16 07:16:55
June 16 2011 07:13 GMT
#37
just the same reason why a terran would love to not wall in, boosts your eco if you build close to your cc/nexus and the scouting time you give the zerg is only a tiny bit higher. So its totally worth it. But the reason not everyone does it is because its a risk for 20 minerals~ more in the beginning.

In bw toss didn't wallin, because 1 zealot and 1 probe were enough to block the ramp. And with 2 zealots and 1 probe you could hold a ramp against endless zerglings hehe.
Oh the discussion of building close to your cc/nexus was there even in bw.
TiBe
Profile Joined November 2009
Mexico200 Posts
June 16 2011 13:36 GMT
#38
On June 16 2011 07:19 randplaty wrote:
I just watched some more recent VODs of White-Ra and it seems like he's changed his wall off strategy. Instead of walling off with Gateways #2 and #3, he is now doing pylon and gateway #1 near his base and then pylon and core at his ramp. Gateway #3 completes the wall off at 4:10.

whitera vs nerchio

This is less of a tech giveaway, gets the wall up at 4:10 which is much sooner than 5 minutes, which should make it stronger against early pools, but retains some of the advantage against 6/7 pools.



I think this should be added to the OP, since (at least for me) it gives you more options than something that involves 3 gates.

He has been doing this long time ago, I remember him doing this in the Super World Tournament against July on Scrap, where it has even more sense since you can't wall in time to hold early pool that easily..
iRRelevance
Profile Joined June 2009
Romania725 Posts
June 16 2011 14:09 GMT
#39
This opening is safer to 6 pool than the normal 1-st-gate-at-ramp build.
"You can ... draw sounds ?"
randplaty
Profile Joined September 2010
205 Posts
June 16 2011 18:32 GMT
#40
On June 16 2011 08:53 zylog wrote:
In his marathon for charity stream last night, Sheth played White-Ra a bunch of times. When he noticed the lack of early wall, Sheth did his usual "make a bunch of lings and harass while droning up" strategy. I think it worked out really well for him, as he won the first 2-3 games from the advantage he secured doing early ling harassment.

The thing is, many zergs don't make those extra lings when their pool finishes, so in those situations, White-Ra probably gains a small edge.


Was White-Ra's wall not up yet? When did Sheth's speedlings hit?
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
June 16 2011 21:00 GMT
#41
On TalDarim, 7 pool PvZ is standard for me :/ just 6 lings through, then drone drone drone.
ponyo.848
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2011-06-16 21:38:03
June 16 2011 21:34 GMT
#42
Another reason why he does it (or used to do it) that was not mentioned is inviting ling aggression.
He opens without a choke, when zerg sees it he may chose to build more lings instead of drones thinking he can do a good amount of damage. Since Ra walls off later zerg usually does not succeed and ends up with fewer workers.
I'm paraphrasing white-ra here, and it also happened to me on the ladder a few times. Fun to see all those lings outside of ur base but not able to do any damage

edit - obviously this benefit diminishes for Ra since ppl can expect a wall off knowing how he plays
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
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