Equating Unit Cost Efficiency - Page 3
Forum Index > StarCraft 2 Strategy |
Eknoid4
United States902 Posts
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On June 10 2011 23:30 jhk0219 wrote: I appreciate the amount of work you put into the thread, but I have a pet peeve against people who don't follow strategy forum guidelines. Please refer to http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479 and http://www.teamliquid.net/forum/viewmessage.php?topic_id=210370. At any rate, while knowing this can probably help your play, I think it's always to do theorycrafting within context. There are times in which it is worth it to do a somewhat unfair tradeoff in order to create a certain situation. I think the easiest example is using ling/baneling to kill off marines in Marine/Tank/Medivac, since even if you have an unfair tradeoff, the mutas can reign supreme and it is important to gather a critical number of mutalisks (eventually they just rip through turrets and everything ;] ) I always take these kinds of posts with a grain of salt, because while I love number-crunching, I don't want to get caught up in the efficiency of trading units during the game. From my standpoint, there are so many factors that contribute to whether or not an engagement was wise, and I think most players know it by feel, not by specific numbers. tbh, the guidelines don't have to be so strict with post's of this caliber. | ||
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