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Active: 14524 users

[G]Nice. Hellingon Rush (2v2, 3v3, 4v4) team build

Forum Index > StarCraft 2 Strategy
Post a Reply
locopuyo
Profile Joined January 2010
United States145 Posts
Last Edited: 2011-06-06 08:45:35
June 06 2011 08:38 GMT
#1
Overview

The Nice. Hellingon Rush is a 2 versus 2 strategy designed to get an army of hellions and speedlings as fast as possible. Enabling shared controls allows the Zerg to build an extractor for the Terran which makes it possible to get Hellions more than 30 seconds faster than doing it alone.

Authors: sharknice and gorillanice
+ Show Spoiler +

I (locopuyo) am sharknice. We are masters in team leagues.
website


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t-shirt


Build Order

Terran Build Order
+ Show Spoiler +
SCV
SCV
Supply Depot
Extractor
Barracks
SCV
SCV
Factory
Reactor
Hellion x2
Orbital Command
Hellion x2

2 Hellions complete at 4:00
4 Hellions at 4:30


Zerg Build Order
+ Show Spoiler +
Drone
Drone
Extractor (for Terran)
Drone
Drone
Drone
Extractor (for Self)
Drone
Spawning Pool
Drone
Extractor Trick
Drone
Overlord
Metabolic Boost
Zerglings

Start Zergling Production at 3:00
10 Speedlings at 4:45



Execution
+ Show Spoiler +

The zerg sends out his first zerglings and scouts out what the best place to attack is. At 4:00 2 hellions finish for the terran and meet up with the zerglings to attack. Rally the reinforcements to the enemy base, 4 hellions and 10 speedlings will be out at 4:45. The zerglings are fairly expendable while the hellions are not. Use the zerglings as meat shields and the hellions as the damage dealers.

Protoss are usually a good target. The typical hallway well-off that is completed with a zealot is easy to take down with the hellions and zerglings. Even sentries will have a hard time force fielding due to the extremely early timing of the attack. The protoss will generally have very few units, you can go straight for the probes then move on to the next base.

Zerg are also an easy target for this build. Attack with the zerglings and use them as a meat shield while the hellions do the real damage from behind and from the sides, maximizing the splash damage. You can easily take on spine crawlers and queens while having the zerglings attack with the hellions. The enemies cannot use their drones to attack because the hellions will roast them so fast. It only takes 3 shots from a hellion to kill a drone and probe and 4 shots to kill an SCV.

Terran are the hardest targets because they can wall off the easiest, but they are still very vulnerable. Attack the weakest point with zerglings and have the hellions roasting from behind. Hellions can hit any marines shooting the zerglings. Any SCVs that attempt to repair will be roasted by splash damage.



Adaptation

+ Show Spoiler +
On maps where you are farther away from your teammate the terran can squeeze a few more SCVs out while waiting for the zerg to send an extractor. You can get 3 more SCVs and and orbital command out slowing the hellion timing about 30 seconds. This is a huge economic boost because you are barely cutting SCV production. This makes it easy to transition to banshees, blue flames, or tanks.



Maps

+ Show Spoiler +
This build works best on maps without shared bases. It works best on maps with large or multiple ramps that make it harder to wall off. We typically do not use this build on shared base maps unless it is against a protoss zerg combination.



Counter

+ Show Spoiler +
Multiple zerg opponents are the biggest counter to this build. A sub 10 pool zergling rush can arrive before the factory finishes, the terran will have nothing when the enemy zerglings arrive.

Protoss on a small ramp map can infinite force field the ramp. Also a complete wall in with cannons done correctly can stop this rush.

Terran bunkers behind the wall, especially with marauders work well to stop this.



3 versus 3 and 4 versus 4

+ Show Spoiler +
The Nice. Hellingon rush also works well in 3 versus 3 and 4 versus 4 games. Another zerg producing speedlings can help a lot. A protoss teammate doing a fast as possible dark templar rush compliments it very well, especially using the pylon overlord vision trick. Follow ups from teammates with basic tier 1 armies work pretty well too.



Replays

+ Show Spoiler +
Hellingon Replay Pack ZIP
Discord IV Computer Example
Toxic Slums 4v4
Toxic Slums 4v4 2
Cinder Fortress 3v3
Tempest 2v2 Spanishiwa and TLO
Competitive RTS Shmup - EliteOwnage.com/poe
LicH.
Profile Blog Joined April 2011
China235 Posts
June 06 2011 08:42 GMT
#2
post supply counts maybe? sick strat tho, someone did this to me the other day in 2s, and I wondered just how much faster it would make it. will try it tonight :D
aztecx
Profile Joined January 2011
Australia130 Posts
June 06 2011 08:47 GMT
#3
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.

User was warned for this post
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-06-06 09:09:23
June 06 2011 09:07 GMT
#4
On June 06 2011 17:47 aztecx wrote:
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.


lol erm hellions all in? and chances are there is a zerg on the other side

this is so OP lol

lol my fast thor build would pwn this... nothing you have hits the banshees and i usually wall in lol
the lings would be annoying though...and i wouldn't be able to repair the thor as easily during combat...repair would be non-existent without medivac lift in this case...but it wouldn't matter...abusing the cliffs would be enough
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
Last Edited: 2011-06-06 09:58:57
June 06 2011 09:21 GMT
#5
On June 06 2011 17:47 aztecx wrote:
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.



Hellion Ling is in no way all in, it's a standard ZT opening. The extractor for the terran is a nice twist thats been around for a while.

On a side note in the recent EG masters cup there was a 2v2 where it was ZT vs ZP where hellion ling was the opening and then went into heavy marauder with roach infestor because they had forced the ZP team into getting roaches and stalkers because of the opening. I think the ZP team won that game but only just and it was a very good match to watch.

Edit:
On June 06 2011 18:07 IzieBoy wrote:
Show nested quote +
On June 06 2011 17:47 aztecx wrote:
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.


lol erm hellions all in? and chances are there is a zerg on the other side

this is so OP lol

lol my fast thor build would pwn this... nothing you have hits the banshees and i usually wall in lol
the lings would be annoying though...and i wouldn't be able to repair the thor as easily during combat...repair would be non-existent without medivac lift in this case...but it wouldn't matter...abusing the cliffs would be enough


Yes there are counters to this build, the point of it is that the combination of hellions and zerglings work very well together and are very fast. If there was not a way to defeat this build then everyone would do it, having said that alot of ZT team do this. The point is that it can very often 1. kill alot of workers 2. force a zerg to make units instead of drones. It also puts the terran on factory tech leaving a choice of tech paths to go for. And you are not that behind in eco, when going massing lings, the zergs mineral income will be more then their production on one base because of lavie machanics so they can get an expo to either boost their eco for a transition or for the extra production of lings.

Just because you have a build that can beat it doesn't mean it is a weak build. As for your fast thor build, it does sound good but you are relying on your opponents not to all in, rush you or scout it coming. A baneling bust or mass roach ling all in could stop your push thor push and some marines/ queens and spore can shut down your banshee play.

I personally like a coordinated rush in team games but i find that alot of people do not know when it is time to stop rushing and tech. With this build the terran can easily tech to air and can produce alot of factory units while the zerg, having been only making lings, can tech to anything if they stayed on top of their macro. ling opening into infestor ultra ling is very good!
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
aztecx
Profile Joined January 2011
Australia130 Posts
June 06 2011 09:27 GMT
#6
On June 06 2011 18:21 FlaminGinjaNinja wrote:
Show nested quote +
On June 06 2011 17:47 aztecx wrote:
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.



Hellion Ling is in no way all in, it's a standard ZT opening. The extractor for the terran is a nice twist thats been around for a while.

On a side note in the recent EG masters cup there was a 2v2 where it was ZT vs ZP where hellion ling was the opening and then went into heavy marauder with roach infestor because they had forced the ZP team into getting roaches and stalkers because of the opening. I think the ZP team won that game but only just and it was a very good match to watch.


Dropping an extra rax with the SCV that finished factory is standard in ZT v ZP. The logic behind it is that hellions take out lings/zealots whilst marauders/lings take out stalkers and roaches. It is in fact an all-in because the longer the game goes on the weaker the ZT team becomes. Plus 10p is considered all-in, and trying to regain your economy takes forever. It is an OP build though which is why I don't respect any noobs that use it.
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
June 06 2011 09:39 GMT
#7
On June 06 2011 18:07 IzieBoy wrote:
Show nested quote +
On June 06 2011 17:47 aztecx wrote:
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.


lol erm hellions all in? and chances are there is a zerg on the other side

this is so OP lol

lol my fast thor build would pwn this... nothing you have hits the banshees and i usually wall in lol
the lings would be annoying though...and i wouldn't be able to repair the thor as easily during combat...repair would be non-existent without medivac lift in this case...but it wouldn't matter...abusing the cliffs would be enough


Interessting.. Banshees AND Thors before the 5 minute mark! Do you have a rep?

How can you enable base sharing? I searched through the options in sc2 but nothing found. lol

Good to see a crisp timing for a hellion zergling opening!
blah_blah
Profile Joined April 2011
346 Posts
June 06 2011 09:52 GMT
#8
On June 06 2011 18:07 IzieBoy wrote:
lol my fast thor build would pwn this... nothing you have hits the banshees and i usually wall in lol
the lings would be annoying though...and i wouldn't be able to repair the thor as easily during combat...repair would be non-existent without medivac lift in this case...but it wouldn't matter...abusing the cliffs would be enough


Hey buddy, thanks for your useful input! I guess everyone in masters 2v2 knows that fast thor+banshee is the way to counter ling hellion now!
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
Last Edited: 2011-06-06 10:34:32
June 06 2011 10:05 GMT
#9
On June 06 2011 18:27 aztecx wrote:
Show nested quote +
On June 06 2011 18:21 FlaminGinjaNinja wrote:
On June 06 2011 17:47 aztecx wrote:
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.



Hellion Ling is in no way all in, it's a standard ZT opening. The extractor for the terran is a nice twist thats been around for a while.

On a side note in the recent EG masters cup there was a 2v2 where it was ZT vs ZP where hellion ling was the opening and then went into heavy marauder with roach infestor because they had forced the ZP team into getting roaches and stalkers because of the opening. I think the ZP team won that game but only just and it was a very good match to watch.


Dropping an extra rax with the SCV that finished factory is standard in ZT v ZP. The logic behind it is that hellions take out lings/zealots whilst marauders/lings take out stalkers and roaches. It is in fact an all-in because the longer the game goes on the weaker the ZT team becomes. Plus 10p is considered all-in, and trying to regain your economy takes forever. It is an OP build though which is why I don't respect any noobs that use it.


Noobs like ROOTCatz and ROOTDrewbie in the EG masters cup? It is not an all in build and it's not OP, it is a timing push with units designed to cause serious damage to the opponents economy.

You cannot use the same logic as 1v1 in team games. 1v1 a 10 pool is considered very risky and all in ish. 2v2 a 10 pool is almost a nessesity to stay alive. 15 hatch is rare and 14p 14g is very greedy.

Edit: Took a closer look at your post. "The logic behind it is that hellions take out lings/zealots whilst marauders/lings take out stalkers and roaches" I did in fact realise that, which is why i said that the ZT team transtioned that way after the opening.

Also for anyone interested in 2v2 Day9 had a 2v2 week just over a month ago, i believe ling hellion was in one of his VODs
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
Last Edited: 2011-06-06 10:46:53
June 06 2011 10:45 GMT
#10
On June 06 2011 18:39 iNViCiOUZ wrote:
Show nested quote +
On June 06 2011 18:07 IzieBoy wrote:
On June 06 2011 17:47 aztecx wrote:
Stupid all-in build. Very cheesy and only works when there is a single zerg on the other team.


lol erm hellions all in? and chances are there is a zerg on the other side

this is so OP lol

lol my fast thor build would pwn this... nothing you have hits the banshees and i usually wall in lol
the lings would be annoying though...and i wouldn't be able to repair the thor as easily during combat...repair would be non-existent without medivac lift in this case...but it wouldn't matter...abusing the cliffs would be enough


Interessting.. Banshees AND Thors before the 5 minute mark! Do you have a rep?

How can you enable base sharing? I searched through the options in sc2 but nothing found. lol

Good to see a crisp timing for a hellion zergling opening!


In the top right above the resouces there are two buttons, one is resource sharing (after first 5mins of a game) and can be used for money dumping starts e.g. Dump gas to zerg for fast mutas

The other button will list the players and then have two tick boxes next to them. Tick control and then OK and that player can not control your units. They cannot spend your money for you though, only micro units. Note, you may not want this on all the time because if you are trying to do something at the same time as them with the same units there can be problems e.g. sentry forcefields :s
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
mvnjpy
Profile Joined May 2011
Switzerland7 Posts
June 06 2011 16:44 GMT
#11
What do you mean by have the zerg build an extractor for terran? Does that mean send a drone to the terran build and build an extractor, from which the Terran will mine? I didn't see you guys do that in your replays.
gorillanice
Profile Joined June 2011
United States2 Posts
June 06 2011 17:34 GMT
#12
Both players have to share control for the gas share to work. If a teammate leaves, you can share control with him and you can mine his gas.

We've used it vs every paired match up. It's the best vs protoss, because they generally only have zealots and maybe 1 stalker or 1 sentry. It's also easy to bust down terran walls with ling while hellions kill marines and repairing scvs. 4 hellions 1 shot a marine. The only problem it has with 2 zerg is if they both 6-10 pool. We can come out even at least if they do anything else.

It also counters the standard blue flame hellion. It's a huge lol when you beat someone who is doing the same build as you, but slower.

I don't believe a fast thor would counter it, because we're in your base killing your dudes at 4:30. It's impossible to get a thor by then.
Penatronic
Profile Joined October 2010
150 Posts
June 06 2011 18:04 GMT
#13
Why did we need another guide for this? This build is a plague on 2's, It's so ridiculously common and most teams that do it are hugely inflated in rank and league because of it- the second it goes bad their noobness shines through and they get owned in a macro game. that's probably why someone said this was an all-in, because noobs using this at a higher level than they really deserve to be in can't transition out of it if they don't outright win.

That being said, good players that do this are difficult to stop, and since they get map control so easily, just expand the second they see it not being a free win. Best counter to this I've seen without just doing it better is ZT 11overpool with good spines and sim city, some roaches plus fast tank---> double tank expand. Early mutas does well, especially since the Terran often transitions into banshee or marauder.

But seriously stop encouraging people to do this shit,
Please? :D
mvnjpy
Profile Joined May 2011
Switzerland7 Posts
June 07 2011 03:51 GMT
#14
Welp just did this build with my friend on ladder, and we won like 20 straight games in diamond (beating a bunch of masters along the way). I think there's a mistake in your build order for terran. It should be a single SCV after the barracks, not 2. Also, you can build scvs until 11 while your reactor/factory are finishing up.

It might be useful to know as well what you do after you build 2 hellions since 2 hellions is usually not enough. I usually build 2 more, then orbital and supply drop, which lets me get 6 hellions pretty fast.

However, this build is pretty hard to execute, and if your timing is not perfect, you WILL lose. Pretty much any non-fastexpand build will beat this if your hellions are late.
locopuyo
Profile Joined January 2010
United States145 Posts
June 07 2011 04:15 GMT
#15
On June 07 2011 12:51 mvnjpy wrote:
Welp just did this build with my friend on ladder, and we won like 20 straight games in diamond (beating a bunch of masters along the way). I think there's a mistake in your build order for terran. It should be a single SCV after the barracks, not 2. Also, you can build scvs until 11 while your reactor/factory are finishing up.

It might be useful to know as well what you do after you build 2 hellions since 2 hellions is usually not enough. I usually build 2 more, then orbital and supply drop, which lets me get 6 hellions pretty fast.

However, this build is pretty hard to execute, and if your timing is not perfect, you WILL lose. Pretty much any non-fastexpand build will beat this if your hellions are late.


If you do it perfectly as stated in the OP the first 2 hellions are out at 4:00. If you build those extra SCVs you can't get them out that fast.
However, I often do a modified version of this build. As I said in the Adaptation section of the original post you can squeeze out 3 more SCVs and an orbital command delaying the hellions by 30 seconds but you will still have a good economy.
Competitive RTS Shmup - EliteOwnage.com/poe
quillian
Profile Joined April 2010
United States318 Posts
Last Edited: 2011-06-07 17:08:18
June 07 2011 16:55 GMT
#16
On June 07 2011 02:34 gorillanice wrote:
Both players have to share control for the gas share to work. If a teammate leaves, you can share control with him and you can mine his gas.

We've used it vs every paired match up. It's the best vs protoss, because they generally only have zealots and maybe 1 stalker or 1 sentry. It's also easy to bust down terran walls with ling while hellions kill marines and repairing scvs. 4 hellions 1 shot a marine. The only problem it has with 2 zerg is if they both 6-10 pool. We can come out even at least if they do anything else.

It also counters the standard blue flame hellion. It's a huge lol when you beat someone who is doing the same build as you, but slower.

I don't believe a fast thor would counter it, because we're in your base killing your dudes at 4:30. It's impossible to get a thor by then.



sooo... your team mate has to leave for this rush to work? Seems lame. Who is going to spend all their time dropping from games so you can 1v2 cheese?

EDIT

ok just watched a replay. you can mine from an ally gas if you both have shared control? i've never tried this before.
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