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[D] ZvP Best way to counter cannon wall?

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Tvk
Profile Joined April 2011
Latvia62 Posts
May 24 2011 00:21 GMT
#1
What to do, as zerg, when you are trapped on main because of pylon-cannon wall? I know best way is to prevent cannoning, however on some maps its really hard, such as shattered temple pylon cage.
When Im cannon walled, I mostly try to do 1-base allin with lings+nydus, however it stopped to work :/ actually it dont work anymore at all on mine MMR (middle-masters ~900+pts).
Any viable tactic, preferable with short BO, so I could test it out in customs with different scenarios would be appreciated
Ty for reply.
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 00:23 GMT
#2
make a spine and either a creep tumor or lair + overlord
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
May 24 2011 00:28 GMT
#3
3xroaches per cannon lose 1 roach but maybe cost effective for 250 mins as u get to put pressure back and have tech option
FlashDave.999 aka Star
Outlawrawrmoser
Profile Joined May 2011
2 Posts
May 24 2011 00:29 GMT
#4
I would have to say possibly keep the wall back with spines and whatever else you deem effective. then continue to tech remember he invested in a lot of static defense which means he will lack in tech you could probably go into muta/ling/baneling bust. I would not rule out a nydus network but I would not rely on it as the single tactic that will win you the game.
Keep chasing your dreams now matter what.
Tvk
Profile Joined April 2011
Latvia62 Posts
May 24 2011 00:37 GMT
#5
The main problem is that after cannon walling - protoss takes expo and walls it with gates+cybernetics+2-3cannons in back. To break this i need tones of banelings, that is impossible to make sitting on 1 base as zerg. If i break cannon wall and take natural (will happen at about 35-40 limit) protoss will be ahead
Theres also a 90% chance of voidray rush after cannon wall :/ that makes 1base mass roaches useless.
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 01:10 GMT
#6
lair
spine
overlord at edge of base
hydra den
hydras
immediately go bust down his wall
expand
????
profit
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
May 24 2011 01:14 GMT
#7
On May 24 2011 10:10 Keilah wrote:
lair
spine
overlord at edge of base
hydra den
hydras
immediately go bust down his wall
expand
????
profit


Most Protoss players know you're doing this and will just blind counter, lol. 3 Drones>the pylon when it drops. Don't cancel your hatch and just don't overreact to it. You only need 3 drones to take down the middle pylon and your lings clean up the rest. The reason this works a lot at the low level is because a lot of Z players do what Keilah said and tech, go nydus or mass a lot of roach to bust out of it. All of these are wrong and protoss players are wanting you to do these things.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Dr.DoCToR
Profile Joined March 2011
17 Posts
May 24 2011 01:16 GMT
#8
You could also expand somewhere other than your natural and hope protoss doesnt cannon rush that as well. This works well especially if protoss thinks you're still on one base
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 24 2011 01:19 GMT
#9
On May 24 2011 10:14 Flaunt wrote:
Show nested quote +
On May 24 2011 10:10 Keilah wrote:
lair
spine
overlord at edge of base
hydra den
hydras
immediately go bust down his wall
expand
????
profit


Most Protoss players know you're doing this and will just blind counter, lol. 3 Drones>the pylon when it drops. Don't cancel your hatch and just don't overreact to it. You only need 3 drones to take down the middle pylon and your lings clean up the rest. The reason this works a lot at the low level is because a lot of Z players do what Keilah said and tech, go nydus or mass a lot of roach to bust out of it. All of these are wrong and protoss players are wanting you to do these things.

Don't follow this guy's advice. He's wrong. Slush lost to this without going hatch first in NASL and he's not "low level" like this guy is suggesting.
I always try to shield slam face, just to make sure it doesnt work
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 01:19 GMT
#10
Sorry, what? How can a protoss blind counter that? By walling + cannoning your main he slows himself down, he either doesn't have an expansion or he doesn't have colossi. Overlords can tell you if he doesn't have an expansion.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
May 24 2011 01:26 GMT
#11
If you went pool on 14 and pulled 4 drones as soon as the pylons go down your lings will come just in time as the cannons come up and the pylon goes down. If you reacted slow you will take some hits by the cannon.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Phay
Profile Joined August 2010
55 Posts
May 24 2011 01:34 GMT
#12
Even if the protoss gets slowed, he can hit a strong timing (4gate?) before your lair tech has paid off, since you've been without that second base. I believe this is what Flaunt means by "blind counter."

Dealing with the first pylon is by far the best. Lost mining time is about as bad as the money either tied up or lost from the early pylon at your ramp. If that fails, I've had the most success with getting a fast roach warren and pushing out when you have enough to lose 1 or no roaches, then pressuring. Maybe add in sling speed if the wall is larger. Expand at your natural behind you attack.

Chimpalimp
Profile Joined May 2010
United States1135 Posts
May 24 2011 01:35 GMT
#13
Usually its just best to try to prevent the wall/cannoning with a drone to simply block the critical spots where he could finish the wall. You should generally be able to throw in some lings soon enough to cripple the cannon wall. If that doesn't work, you generally need roaches to break out.
I like money. You like money too? We should hang out.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-05-24 01:43:34
May 24 2011 01:36 GMT
#14
Rather than nydus play, how about drop upgrade instead? It's about the same price (100 minerals 0 gas more expensive, technically) , and you can drop roaches or lings or hydras or whatever (imo roach or hydra is better than lings, you're likely still on 1 hatch) and it doesn't auto-lose to basic building spread + minimap awareness the way nydus does.
Personally I've been doing hydra-ling. They aren't going to have colossi out! Lings tank, hydras shred everything.
I really do like an in-base hatch vs this nonsense, though.

Edit: it occurs to me to have the drop done at a reasonable time you need that in base hatch to upgrade speed while you upgrade drop. (start drop first)

This build puts them super far behind in tech, since their gateway starts 450 minerals late. I think the reason you don't see this anymore since the change to have it require 3 cannons instead of 2 is because of responses like this. (which were already viable against the 2 pylon + 1 cannon contain)

Edit2: creeping to your ramp and then poking yourself out with a spine takes AGES. Literally, even if you build the spine and just have it root in range once creep gets there. If you're waiting to take the ground route out, not only does the toss get alarm bells going off that you're busting out, but he's got extra time while you do this.
Scriptix
Profile Joined December 2010
United States145 Posts
May 24 2011 01:43 GMT
#15
Roaches.
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 01:47 GMT
#16
OP states that he's not looking for ways to prevent it, but ways to cope once it already happens.

I don't really get how sending drones to kill a pylon will help. The protoss makes 3 pylons and a cannon, the cannon will still be powered and killing your stuff if you try to take it out. Super easy for the protoss to send another probe or two to help defend the cannon if he sees you pounding on the pylon with drones (presumably so your lings can get out and barely kill the cannon), or build another cannon + cancel it if not needed, and/or rebuild the pylon after you kill it.

re: 4gate >> hydras, like I said an overlord will tell you if he expanded or not. If he expanded, your hydras are fine. If not, I don't really know for sure but I'd wager hydra/ling or roach/hydra or pure roach or burrow roach will all do fine vs 4gate, 1base vs 1base, when you consider the resources protoss wasted at the start of the game.
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 01:52 GMT
#17
On May 24 2011 10:36 sylverfyre wrote:

Edit2: creeping to your ramp and then poking yourself out with a spine takes AGES. Literally, even if you build the spine and just have it root in range once creep gets there. If you're waiting to take the ground route out, not only does the toss get alarm bells going off that you're busting out, but he's got extra time while you do this.


Were you hoping to fool the protoss into thinking you'd never try to bust out?
BTW, if you go drop or nydus you still need lair so your overlord can poop creep at the ramp and you need a spine to defend so you break down the wall with a spine regardless.
zJayy962
Profile Blog Joined April 2010
1363 Posts
May 24 2011 01:55 GMT
#18
Use overlords to confirm an expansion, if it is indeed an expansion then break the contain with 3 roaches and double expand. Once your natural pops you should have enough drones to basically saturate it completely. Protoss is forced to drop 2-3 cannons in his natural and is just severely behind because once your bases pop you can saturate 3 bases super fast.

Holding an all-in is just a matter of scouting.
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 24 2011 02:06 GMT
#19
Get a macro hatch and saturate your 1 base, while devising your breakout strategy.

you're behind, but you're not dead.
Jacko11
Profile Joined November 2010
China146 Posts
May 24 2011 02:08 GMT
#20
If you 14 hatched, cancel and transition into something of a 7rr to break the contain and pressure him. From there you can roach all in, or reopen your natural and play standard. You overlord should scout his base at around 7:30 to 8 mins to see his tech.
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