• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:26
CET 10:26
KST 18:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2076 users

Forge FE vs Zerg Simcity in 1.3.3 - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Jaeger
Profile Joined December 2009
United States1150 Posts
May 11 2011 06:31 GMT
#21
On May 11 2011 15:05 Anihc wrote:
Show nested quote +
On May 11 2011 14:12 CecilSunkure wrote:
I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups.


No, I agree with you. The pics are a bit deceiving since you should be making cannons on the other side of the nexus on maps like shattered/xel naga/metal as well. But the general formation for pylon/gate/forge/nexus wall is pretty awesome. Job well done


This exactly and thanks

For fun:

[image loading]

[image loading]
https://www.dotabuff.com/players/8137911
Kraelog
Profile Joined April 2010
Belgium194 Posts
May 11 2011 06:44 GMT
#22
On a number of maps the Pylon powering the cannons is very vulnerable to any early Z attack. At the very least Z should have to kill 1 building before attacking the critical pylon.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 11 2011 06:49 GMT
#23
On May 11 2011 15:05 Anihc wrote:
Show nested quote +
On May 11 2011 14:12 CecilSunkure wrote:
I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups.


No, I agree with you. The pics are a bit deceiving since you should be making cannons on the other side of the nexus on maps like shattered/xel naga/metal as well. But the general formation for pylon/gate/forge/nexus wall is pretty awesome. Job well done


Completely disagree with this. I found it easiest to defend as long as the cannons cover the buildings that form your wall while also covering eachother and are protected by buildings. There is no need to really cover the complete mineral line or have the nexus completely safe from roaches imo. You don't need to maynard alot of probes when your FE finishes and you put those few on the patches that are safe and soon after you'll have sentries/stalkers if needed.
Having exposed cannons or cannons that don't cover your wall or eachother correctly is terrible against roaches and you have to chose between that or covering your entire mineral line.

The only thing I question about the setups is why you don't prefer a full lock in when it's possible, it makes the build so much safer imo allowing you to cut cannons which pays for having to kill your own cyber eventually.
Jaeger
Profile Joined December 2009
United States1150 Posts
May 11 2011 07:03 GMT
#24
On May 11 2011 15:49 Markwerf wrote:
Show nested quote +
On May 11 2011 15:05 Anihc wrote:
On May 11 2011 14:12 CecilSunkure wrote:
I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups.


No, I agree with you. The pics are a bit deceiving since you should be making cannons on the other side of the nexus on maps like shattered/xel naga/metal as well. But the general formation for pylon/gate/forge/nexus wall is pretty awesome. Job well done


Completely disagree with this. I found it easiest to defend as long as the cannons cover the buildings that form your wall while also covering eachother and are protected by buildings. There is no need to really cover the complete mineral line or have the nexus completely safe from roaches imo. You don't need to maynard alot of probes when your FE finishes and you put those few on the patches that are safe and soon after you'll have sentries/stalkers if needed.
Having exposed cannons or cannons that don't cover your wall or eachother correctly is terrible against roaches and you have to chose between that or covering your entire mineral line.

The only thing I question about the setups is why you don't prefer a full lock in when it's possible, it makes the build so much safer imo allowing you to cut cannons which pays for having to kill your own cyber eventually.


You only need 2 cannons on most of these maps to be safe and then add cannons as needed based on good scouting.

The cannon that covers your mineral line isn't for roaches but rather for early ling harass on your natural's workers and to cover the first cannon to prevent 8 lings from making it to the cannon sniping it after speed finishes at ~5:10 or the first larva inject worth of speed lings gets to your base at ~5:30.
https://www.dotabuff.com/players/8137911
Tictock
Profile Blog Joined September 2010
United States6052 Posts
May 11 2011 07:09 GMT
#25
While I commend your efforts into compiling this as well as all the work put into making pretty neat wall-offs, I'm not sure I get the point of this.

I mean, in general you do not want to rely on wall-offs based on one pylon. Obviously you can just add pylons to these and be more secure, but most of them are pretty tight and don't offer a lot of room to work with. Maybe it's just me though, I can't say I'm any expert.

All in all the Pylon change feels fine to me, only had a few hours to mess with it today though. Doesn't particularly feel like there's much difference in terms of space to build in, which was exactly the point wasn't it? The change was geared towards the warp-in on high ground options which was proving too powerful in some rushes.

Again though, nice work on this.
I can take that responsibility.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 11 2011 07:12 GMT
#26
On May 11 2011 16:03 Jaeger wrote:
Show nested quote +
On May 11 2011 15:49 Markwerf wrote:
On May 11 2011 15:05 Anihc wrote:
On May 11 2011 14:12 CecilSunkure wrote:
I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups.


No, I agree with you. The pics are a bit deceiving since you should be making cannons on the other side of the nexus on maps like shattered/xel naga/metal as well. But the general formation for pylon/gate/forge/nexus wall is pretty awesome. Job well done


Completely disagree with this. I found it easiest to defend as long as the cannons cover the buildings that form your wall while also covering eachother and are protected by buildings. There is no need to really cover the complete mineral line or have the nexus completely safe from roaches imo. You don't need to maynard alot of probes when your FE finishes and you put those few on the patches that are safe and soon after you'll have sentries/stalkers if needed.
Having exposed cannons or cannons that don't cover your wall or eachother correctly is terrible against roaches and you have to chose between that or covering your entire mineral line.

The only thing I question about the setups is why you don't prefer a full lock in when it's possible, it makes the build so much safer imo allowing you to cut cannons which pays for having to kill your own cyber eventually.


You only need 2 cannons on most of these maps to be safe and then add cannons as needed based on good scouting.

The cannon that covers your mineral line isn't for roaches but rather for early ling harass on your natural's workers and to cover the first cannon to prevent 8 lings from making it to the cannon sniping it after speed finishes at ~5:10 or the first larva inject worth of speed lings gets to your base at ~5:30.


Well I generally FE with just 1 cannon making only more if i see pressure. On maps like xel naga and metalopolis you might need more against lings but personally i think those are atrocious maps to FFE on anyway. A good roach/ling attack simply can't be held on xel naga and close metalopolis spawns.
Jaeger
Profile Joined December 2009
United States1150 Posts
May 11 2011 07:14 GMT
#27
On May 11 2011 15:44 Kraelog wrote:
On a number of maps the Pylon powering the cannons is very vulnerable to any early Z attack. At the very least Z should have to kill 1 building before attacking the critical pylon.


Which ones are you talking about?

The ones with shown exposed pylons I saw are meta left and shattered right and bottom all of which are easily coverable by placing the core there.

Note the core shown in meta left is completely haphazardly placed and severs almost no purpose in that location, it just constricts a bit of space heading up towards the ramp. It's better placed covering that pylon.
https://www.dotabuff.com/players/8137911
human_ko
Profile Joined July 2010
Russian Federation676 Posts
May 11 2011 07:19 GMT
#28
great thread! I will train some forge expos more now
WOrd, yo.
J-Dragon
Profile Joined April 2010
United States43 Posts
Last Edited: 2011-05-11 07:25:22
May 11 2011 07:23 GMT
#29
aha reminds me of the bw forge fe thread! can't wait to see what people post in here.

btw spoilers are useful things
Kraelog
Profile Joined April 2010
Belgium194 Posts
May 11 2011 08:03 GMT
#30
On May 11 2011 16:14 Jaeger wrote:
Show nested quote +
On May 11 2011 15:44 Kraelog wrote:
On a number of maps the Pylon powering the cannons is very vulnerable to any early Z attack. At the very least Z should have to kill 1 building before attacking the critical pylon.


Which ones are you talking about?

The ones with shown exposed pylons I saw are meta left and shattered right and bottom all of which are easily coverable by placing the core there.

Note the core shown in meta left is completely haphazardly placed and severs almost no purpose in that location, it just constricts a bit of space heading up towards the ramp. It's better placed covering that pylon.


Well those are the ones i mean :D. You can walloff with the Core but i'm pretty sure that would mean it can be sniped by roaches.

But basically trying to make a walloff with only one pylon really doesn't cut it in my opinion. As a Zerg I can't really think of any better target for an early game rush. Perhaps it's better to design a FE walloff around 2-3 pylons?
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
Last Edited: 2011-05-11 08:24:23
May 11 2011 08:22 GMT
#31
This is an amazing post.

Regarding positioning cannons to defend against roaches...

this is a bit of a moot point. Cannons should only be PART of your defense against attempted roach busts, you need some stalkers and sentries as well, if you're trying to rely solely on cannons its only going to end in tears.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Amarkov
Profile Joined December 2010
United States131 Posts
May 11 2011 08:42 GMT
#32
What? You aren't going to have stalkers and sentries out in time for early roach busts...
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 11 2011 08:46 GMT
#33
On May 11 2011 17:42 Amarkov wrote:
What? You aren't going to have stalkers and sentries out in time for early roach busts...


If they're roach rushing that is a different story and you really shouldn't be caught totally by surprise.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Amarkov
Profile Joined December 2010
United States131 Posts
May 11 2011 08:49 GMT
#34
Again, what? Roach all-ins as a response to forge FE aren't the most uncommon thing in the world, and you won't be able to scout one until the roaches pop.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 11 2011 08:53 GMT
#35
On May 11 2011 17:49 Amarkov wrote:
Again, what? Roach all-ins as a response to forge FE aren't the most uncommon thing in the world, and you won't be able to scout one until the roaches pop.


And again, I'm saying if you're relying solely on cannons to defend, you're going to have a hard time. You can construct your wall so that it is strong, but no wall is impregnable vs a roach attack regardless of positioning, eventually they will find a spot where they can hit your buildings, and you need a couple of stalkers. Even one stalker is often enough to discourage them from committing to breaking you.

Cannons just never seem to work very well for me against attempted roach breaks, so I try to get some gas units (sentries and stalkers) as quickly as possible, and keep my scouting probe alive as long as possible to check for expansions.

it is entirely possible, however, that I'm doing something fundamentally wrong with my own cannon placement that causes me to not have as much success with pure cannon defense.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Amarkov
Profile Joined December 2010
United States131 Posts
May 11 2011 08:59 GMT
#36
Against certain timings, you need to have a pure cannon defense because stalkers just don't come out fast enough. Remember, you only need to hold until stalkers do pop; if you have 2 cannons covering most of the attackable area, you should do fine.
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2011-05-11 09:58:37
May 11 2011 09:54 GMT
#37
On May 11 2011 17:59 Amarkov wrote:
Against certain timings, you need to have a pure cannon defense because stalkers just don't come out fast enough. Remember, you only need to hold until stalkers do pop; if you have 2 cannons covering most of the attackable area, you should do fine.


It's difficult to tell you exactly how to counter roach attacks without a specific zerg build. The general principle is if they are on one hatch you can make infinity cannons.

If for instance a zerg does a 1base roach speedling play after say 14gas/14pool on xel naga they can get ~6 roaches right about 5:10 right as speed is finishing, just before your core should be finishing. Since he doesn't have speed yet you can easily scout his natural and see no expansion and pop right up into his main ramp and see roaches at the front. You should be even more suspicious as you scouted no expansion right as your gateway was finishing up. After confirming roaches you have around a 50 second rush time for the roaches to get to your natural plenty of time to throw up several more cannons and chrono boost out a sentry or a stalker. You can fully cut workers during this phase as you're going to be ahead something like 6ish already and have a second nexus to produce more very quickly after your don't die. His first big batch of speedling reinforcements will arrive at around 6:20. By then you'll have all of your additional cannons and 1-2 gateway units out.

You can basically prevent them from doing any serious damage or running into your main with cannons/forcefields/and probes if necessary and you end up way ahead.

If he does something like a fake hatchery into 1base speedling roach its going to delay the roach timing about 30-40 seconds.
https://www.dotabuff.com/players/8137911
Kraelog
Profile Joined April 2010
Belgium194 Posts
Last Edited: 2011-05-11 11:56:16
May 11 2011 11:42 GMT
#38
Assuming the Z isn't terribad, that scenario will go quite differently

Shattered Temple

14g/14p opening: 6 Zerglings hatch, chase away probe from main & natural and follow it back to P base (assuming they don't kill it). Lings on main ramp so you don't get inside with a probe & lings at xel'naga, natural, P ramp. Assuming 7RR there is a very small window before ling speed completes where a probe can scout the expo before getting killed. Nevertheless the Protoss suspects something is up and makes two more cannons (three in total). Roaches attack and the P can't scout this since slings deny any probe scouting. The attack arrives usually when there is 1 zealot 1 sentry and WP is 75%. Anything less than 3 cannons/2pylons will die 100% to the rush. You simply can't defend with gateway units since you don't have enough gateways and warpgate is not done.

A Roach rush will break a FFE very easily without very good building placement and a sufficient (4+) number of cannons.

P.S. You can also do the 7rr off 2hatch no queen, which also works fine.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 11 2011 11:52 GMT
#39
A very interesting thread. I was always wondering why they decreased the pylon power radius. I thought it was to make it so you can't warp in over ledges like on Delta.
Luppa <3
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 11 2011 12:10 GMT
#40
On May 11 2011 20:52 ODKStevez wrote:
A very interesting thread. I was always wondering why they decreased the pylon power radius. I thought it was to make it so you can't warp in over ledges like on Delta.


Before you could put a pylon below the ramp in PvP and warp in units on the top. You can still do tht but now at least your stalkers can hit the pylon.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
Classic vs MaxPax
SHIN vs ReynorLIVE!
herO vs Maru
Crank 1235
Tasteless829
IndyStarCraft 173
Rex112
3DClanTV 82
CranKy Ducklings78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1210
Tasteless 829
IndyStarCraft 173
Rex 112
mouzHeroMarine 69
MindelVK 11
StarCraft: Brood War
Sea 15855
PianO 1035
Larva 606
Killer 348
firebathero 285
sorry 135
HiyA 59
Hm[arnc] 20
Bale 13
Dota 2
XcaliburYe293
NeuroSwarm94
League of Legends
JimRising 477
Heroes of the Storm
Khaldor149
Other Games
summit1g19556
Happy369
C9.Mang0324
Fuzer 144
Trikslyr28
Dewaltoss22
Organizations
Dota 2
PGL Dota 2 - Main Stream14952
Other Games
gamesdonequick603
StarCraft: Brood War
UltimateBattle 81
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH292
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1354
• Stunt355
Upcoming Events
WardiTV Korean Royale
2h 34m
SC Evo League
3h 4m
IPSL
7h 34m
Julia vs Artosis
JDConan vs DragOn
OSC
7h 34m
BSL 21
10h 34m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
22h 4m
Wardi Open
1d 4h
IPSL
1d 10h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 10h
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
1d 13h
[ Show More ]
OSC
1d 23h
Monday Night Weeklies
2 days
OSC
2 days
Wardi Open
3 days
Replay Cast
3 days
Wardi Open
4 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.