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Forge FE vs Zerg Simcity in 1.3.3 - Page 4

Forum Index > StarCraft 2 Strategy
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Jaeger
Profile Joined December 2009
United States1150 Posts
May 26 2011 20:20 GMT
#61
On May 27 2011 05:13 ChickenLips wrote:
really nice work but metalo left is wrong, you don't expose your pylon to banelings like that, see post above mine


On May 11 2011 16:14 Jaeger wrote:
Note the core shown in meta left is completely haphazardly placed and severs almost no purpose in that location, it just constricts a bit of space heading up towards the ramp. It's better placed covering that pylon.


Ya that shot is wrong I guess I'll replace it soon since it seems to be causing some confusion, the core should be above the nexus and blocking access to the pylon.
https://www.dotabuff.com/players/8137911
Jaeger
Profile Joined December 2009
United States1150 Posts
May 27 2011 02:29 GMT
#62
updated meta screens with 2nd pylon, cannons covering mineral line and core placement on left spawn to reduce confusion
https://www.dotabuff.com/players/8137911
Perplex
Profile Joined March 2011
United States1693 Posts
Last Edited: 2011-05-27 03:01:55
May 27 2011 03:00 GMT
#63
These are great for forge FE! and the ones that don't utilize cyber core are awesome for my 3 gate sentry expand sim.. I kinda wish all of them didn't use the cyber core though

I need all the protection I can get against the new speedling/roach all-in T.T
http://www.lolking.net/summoner/na/24238059
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2011-05-27 03:02:29
May 27 2011 03:01 GMT
#64
nm
https://www.dotabuff.com/players/8137911
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2011-06-24 16:48:02
June 24 2011 00:24 GMT
#65
(P)Alicia vs (Z)Violet on Bel'Shir Beach
[image loading]
[image loading]
[image loading]

scouts after 9 pylon see 13gas/14pool (the hell? anyone have any idea why you would do this opening?)
Then goes

  • 17 nexus
  • 17 forge
  • 17 pylon
  • 17 gateway @ 3:31
  • 17 cannon -> resume probes
  • 18 both gas
  • 20 core @ 4:38
  • 21 cannon


Pretty sure that zerg made a mistake, either the gas was early or the pool was late because he had 120 gas when his pool finishes and 465 minerals and 208 gas when his roach warren finishes which is just bad economy management. He eventually stops mining gas but has 117 banked while making only lings.

His second cannon doesn't go down until after his core which means it is no where close to finished when ling speed finishes. But his placement is very nice for blocking ling runbys, an attempt comes a few seconds after his cannon finishes which makes blocking it even easier. He is mining from the upper mineral patches to aid in this runby defense.

I'm a little worried about a cannon snipe as there is pretty good surface area on his first cannon but he does have room to drop a pylon or additional cannon behind his first but that cannon doesn't deny ling runbys as there isn't collision around the corner of the nexus. Maybe he should be that first cannon 1 hex forward? Or I suppose he could just hold position in that gap with probes until his second cannon finishes at which point he could rewall in front of the 3rd cannon with a pylon or additional cannon.

The geysers at the natural makes it awkward for roaches to attack the nexus while out of range of the initial 2 cannons from a bottom left angle, but it is still a definite vulnerability to this placement. Would have been interesting to see him have hold the roaches with his 1gate sentry/stalker while the roaches sniped at the nexus. I think it would've been close I almost always go for a 2gate stalker vs roach all-ins on a wide natural but then I typically have a later core.

Being able to build on that high ground with the pylon that blocks lings from running behind the minerals, that's just sexy.

The more I think about a cannon as part of your wall-off the less I worry about it. Against an early pool you're likely going to sacrifice your forge/pylon and defend with a cannon in your main. Against a middle pool you won't have a wall-off as you'll go forge cannon cannon and nexus before gateway. And against a normal pool you'll have the cannon up before lings arrive and you'll have plenty of time to see if he's sending 8 lings to bust your cannon and react appropriately.

His initial pylon not being in the wall-off lets him get 2 cannons right at the front if necessary and helps him constrict space with his core if things get scrappy later on.

Upon scouting the all-in he only adds one more cannon and continues to mine gas with 6 probes and to produce probes 2 at a time and stays on one gateway. This seems pretty bold to me. But go big or go home I guess.
https://www.dotabuff.com/players/8137911
human_ko
Profile Joined July 2010
Russian Federation676 Posts
July 25 2011 07:04 GMT
#66
thanks for the thread, I have it in bookmarks and go to it when I am not sure about simcity!
also, the roach pushes idra vs TT1 did, i think ur placement is correct. i lost with mine
WOrd, yo.
Vektorique
Profile Joined June 2011
Canada24 Posts
September 13 2011 05:41 GMT
#67
Thanks a lot bro, was really helpful!
TutsiRebel
Profile Joined August 2011
United States172 Posts
September 13 2011 06:02 GMT
#68
the metalopolis walls are very elegant
I can bhop irl
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