• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:34
CET 14:34
KST 22:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2042 users

[H] PVZ help: Losira Timing on Slag pits - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 10 2011 00:36 GMT
#21
On May 10 2011 08:57 Alejandrisha wrote:
Show nested quote +
On May 10 2011 05:19 QTIP. wrote:
On May 10 2011 05:05 Alejandrisha wrote:
http://www.vvv-gaming.com/forum/index.php?app=core&module=attach&section=attach&attach_id=1461

Here is a replay of me playing against it. I couldn't see your replay because sc2replayed.com is down apparently.
If he's really doing the losira timing you can absolutely get hallucinated phoenix in time to see it. You just need to start hallucination right after you finish warpgate, which I think is going to become standard in order to see this timing as you can't see it with probe scout unless the zerg is extremely careless.

If you don't see the timing, I still think one cannon is pretty safe, but if you see it coming there's no reason not to start 2 cannons; you don't want to be losing sentries. My forcefields were pretty bad when the attack came but it didn't set me too far behind.

Simply putting more structures to help your simcity in your natural will really help; since I can't see the replay I will just say this: put your forge in the natural as well as your 4th gateway

oh heyo time


Hey man, thanks for the tips, but I can't get the replay.. it looks like link is dead? just says error




Hmm it's possible it's members only for downloads I'll upload it to a different site.


k thanks!
"Trash Micro but Win. Its Marin." - Min Chul
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 10 2011 00:39 GMT
#22
lol.. sc2replayed is in a state of utter chaos. my file has been 1650th in the queue for the past half hour. Shoot me a PM and I can email it to you or something
get rich or die mining
TL+ Member
Volka
Profile Joined December 2010
Argentina411 Posts
May 10 2011 02:18 GMT
#23
You have to get really smart with the scouting Probe to catch this, and even so a good Zerg will deny any scouting.
However, you could have the Probe at the entrance of your natural, with the Sentries closer to the ramp, so that at least you have some reaction time to get good Force Fields.
http://www.starsite.com.ar
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-05-10 04:48:24
May 10 2011 02:29 GMT
#24
attack came from 7:25 to 8:30
could have pulled probes on the lings
2 zealots were trapped by your own forcefield

some earlier pressure would have been nice.
(his natural is done being built at 4:00 and army arrives at 6:10 with 10 zerglings)...
during the army collision at 8:00, he had droned at his nat for 4 minutes with 5 drones on average, thus he had a lead of 2k minerals over you

blah this is prolly bad advice
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 10 2011 03:06 GMT
#25
Hey,

When you are scouting, what is the tell for the losira build? I have gotten dropped by this a few times this weekend and people have been hiding their units and jumped me right when the Nexus completed. It was pretty tragic from there.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Amarkov
Profile Joined December 2010
United States131 Posts
Last Edited: 2011-05-10 03:14:00
May 10 2011 03:10 GMT
#26
It's not really possible to scout the timing that hits right when your nexus completes. I mean, you can do it, but you have to burn chrono boosts on hallucination to the point where I'd rather just blindly prepare for it.
Xahhk
Profile Joined April 2010
Canada540 Posts
May 10 2011 03:28 GMT
#27
I've been able to defend against this kind of attack, which is about 7-8 roaches + lings which comes at 8 minutes. I defend this by starting the nexus at 7 minutes, and getting the forge before that.

I end up with one cannon and a forge pylon, gateway wall, with about 1 zealot and 8 sentries. Is it counterproductive to delay the nexus for the sake of living vs this popular roach rush? I'm just asking this, because I'm only diamond, yet the OP is not delaying his own nexus for the build.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2011-05-10 03:58:22
May 10 2011 03:55 GMT
#28
As a zerg player, I'm very, very likely to do this (or something even cheesier) on close positions. I don't actually play on slag pits, but on maps where you spawn close, against toss, this is a very powerful weapon. Close positions metalopolis for example...I don't see a reason NOT to roach/ling all-in. The thing is, if toss survives getting his nexus up he's either going to hit me with the quickest 6 gate ever (hardly needs a proxy pylon) or wait for collosus, which will be essentially unstoppable.

That said, you can afford to play safe as toss in close positions, because you have a map advantage in close positions. Once you get your forge up, get two cannons. Get another when you see him move out, somewhere where it won't be sniped while warping in. Warp in stalkers once you see roaches moving across the map. Spam forcefields like a madman and try to catch the roaches in positions where you can hit them with stalkers/cannons and few/none of them can hit back. Once the roaches are dead, you can hold the lings with well placed zealots and a couple forcefields.

Also, I believe this generally hits before hallucinate, so I don't really think you can scout for it. If you see low drone counts at the nat, or you see him building roaches (unlikely, if he's hiding them correctly) that's a good indicator that it's coming. Or just give it a high chance to happen close positions, especially if he opens lingspeed.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
truthless
Profile Joined March 2011
Sweden120 Posts
May 10 2011 09:53 GMT
#29
The "Losira version" comes after Hallucination (more economic version that hits around 8:00, 8:30 on bigger maps). It's designed to exploit the fact that the natural is very open on certain maps and depends quite heavily on the protoss not making a wall from natural to ramp. It also isn't nearly as all-in as what most people do on the ladder. Their attacks typically land a minute earlier with a lot less drones and is much more all-in.

That said, Hallucination is unlikely to give you more than 30-40 sec warning as the roaches will be rallied over straight from their hatch to the front of your base. At the cost of 2 forcefields, which are very precious at this point. You should be getting Hallucination anyway, but as someone else mentioned above, I would rather just be safe and not cut corners by teching too early and spend the chrono's on probes to not fall behind in case he went the economic route.
He who adds is to be revered. I am he who takes away.
Amarkov
Profile Joined December 2010
United States131 Posts
May 10 2011 11:40 GMT
#30
On May 10 2011 12:28 Xahhk wrote:
I've been able to defend against this kind of attack, which is about 7-8 roaches + lings which comes at 8 minutes. I defend this by starting the nexus at 7 minutes, and getting the forge before that.

I end up with one cannon and a forge pylon, gateway wall, with about 1 zealot and 8 sentries. Is it counterproductive to delay the nexus for the sake of living vs this popular roach rush? I'm just asking this, because I'm only diamond, yet the OP is not delaying his own nexus for the build.


If you can be safe by delaying the nexus a bit, it's better than dying. But obviously it's ideal to be able to build the nexus as fast as possible, and on maps where the rush distance is not 2 seconds long you CAN defend with the standard timing.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-05-10 14:14:42
May 10 2011 14:12 GMT
#31
It doesn't help you to start your nexus a minute later. You can go expand-forge-cannon in time for the timing so expanding later is only shooting yourself in the foot.
You can scout it with hallucination. You can't scout it any other way. WG finishes at about ~6 minutes with 3gate expand and hallucination takes 60 seconds to research. With a CB or 2 on it (I find blindly chronoboosting probes to be extremely greedy when you are in the dark, which you are at this point in the game) you can scout it as the roaches are hatching, which is really the only tell for this build (besides roach warren before lair starts)

Here is the replay I tried posting before

http://replayfu.com/download/3rqDRt


And if you make any further claims in this neck of the forum you had better have evidence to back it up.
get rich or die mining
TL+ Member
seejay2
Profile Joined December 2010
United States86 Posts
May 10 2011 14:24 GMT
#32
I'm sorry I do not have time to go indepth in your post, but I know that you do have problems with the losira stlye 2 base pressure. It is not allin, because they secure a 3rd. Although if you crush the force with minimal losses then you are ahead. For my 3gate 3xpo I put my forge down right after I put down my nexus and start +1 attack right away with chrono. Usually it finished before the push, but with short rush distances i'm not so sure. You will need cannons. Assuming the zerg can micro you need at least 1 cannon up. Your hallu will be up before the rush so you will scout it by the sheer number or roach/lings made. At your expo you need you have some sort of wall for your sentries to stand behind. Then it just comes down to your FF. That is basically it lol. You need to put good FF and be stalker sentry based due to the roaches. Make sure you FF sentries if attack by lings, but the main goal is to "cup" a good amount of roaches in FF while the others are dancing behind them trying to get in the fight. That is basically it, FF + good positioning and you will succeed!
galivet
Profile Joined February 2011
288 Posts
May 10 2011 15:36 GMT
#33
So now that hallu is delayed by 20 seconds by the WG research time change, is it still possible to scout this build with hallu? Does it just mean that you have to spend an extra chrono on WG every match to have the possibility of scouting this attack in time?
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-05-10 17:11:18
May 10 2011 17:10 GMT
#34
Talking about your game.

It looks like you just do the same thing whatever the map, whatever you opponent is doing.

First, your oponent went hatch first, you should not play as if it were a pool first. Against a hatch first, I think you should either expand sooner or apply some pressure, or do something else than 3gate expand.
There is no excuse for not scouting the gas timing, the zerg has litteraly no unit to stop your probe. You should have known that speed would not be completed before the 6min40 mark. If you had made a stalker, you would have complete map control at least untill the 6min mark. You would probably have killed 1 overlord, you would have forced the zerg to make units, and you would have a much better idea of what is coming.


The zerg went for a 15 hatch, 17 pool, and at the 6min mark he had litteraly no units (except the 2 queens), no speed, and roach warren only half way done. You can not allow that to happen, unless you are going for a 4 gate in which case you get an easy win.

Just one stalker (or two !), you get map control, force units (maybe even a spine), and are free to build your 2nd & 3rd gateway at the bottom of your ramp which I really prefer on this map.

At the end of the game, you say that the zerg is all-in, but he is really not. He has roughly the same amount of harvester as you, he has upgrades going on, and he has enough units to secure a 3rd.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 10 2011 22:00 GMT
#35
On May 11 2011 02:10 Elean wrote:
Talking about your game.

It looks like you just do the same thing whatever the map, whatever you opponent is doing.

First, your oponent went hatch first, you should not play as if it were a pool first. Against a hatch first, I think you should either expand sooner or apply some pressure, or do something else than 3gate expand.
There is no excuse for not scouting the gas timing, the zerg has litteraly no unit to stop your probe. You should have known that speed would not be completed before the 6min40 mark. If you had made a stalker, you would have complete map control at least untill the 6min mark. You would probably have killed 1 overlord, you would have forced the zerg to make units, and you would have a much better idea of what is coming.


The zerg went for a 15 hatch, 17 pool, and at the 6min mark he had litteraly no units (except the 2 queens), no speed, and roach warren only half way done. You can not allow that to happen, unless you are going for a 4 gate in which case you get an easy win.

Just one stalker (or two !), you get map control, force units (maybe even a spine), and are free to build your 2nd & 3rd gateway at the bottom of your ramp which I really prefer on this map.

At the end of the game, you say that the zerg is all-in, but he is really not. He has roughly the same amount of harvester as you, he has upgrades going on, and he has enough units to secure a 3rd.


Hey, thanks for the tips. One thing does bother me though, I clearly state in the OP that I initially thought it was all-in, though upon review, I realized it was not. Also, 2 stalker rush means less/slower sentries, which also means less energy. Sure I get map control, but I feel like I'll need as many sentries as possible to hold this attack when it comes.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 10 2011 22:01 GMT
#36
On May 10 2011 23:12 Alejandrisha wrote:
It doesn't help you to start your nexus a minute later. You can go expand-forge-cannon in time for the timing so expanding later is only shooting yourself in the foot.
You can scout it with hallucination. You can't scout it any other way. WG finishes at about ~6 minutes with 3gate expand and hallucination takes 60 seconds to research. With a CB or 2 on it (I find blindly chronoboosting probes to be extremely greedy when you are in the dark, which you are at this point in the game) you can scout it as the roaches are hatching, which is really the only tell for this build (besides roach warren before lair starts)

Here is the replay I tried posting before

http://replayfu.com/download/3rqDRt


And if you make any further claims in this neck of the forum you had better have evidence to back it up.

Thank you! Will check this out after work.
"Trash Micro but Win. Its Marin." - Min Chul
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Season 13 World Championship
YoungYakov vs MaNaLIVE!
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
WardiTV1100
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #117
ByuN vs CreatorLIVE!
CranKy Ducklings178
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 6765
Calm 5332
Shuttle 2165
Larva 797
Stork 595
Soma 571
BeSt 439
Light 438
Hm[arnc] 437
EffOrt 400
[ Show more ]
actioN 393
Hyuk 388
Rush 329
ggaemo 270
Mini 161
Sharp 139
Last 136
Hyun 121
Aegong 117
NaDa 87
Shine 53
Leta 53
JulyZerg 50
910 45
Nal_rA 41
yabsab 39
ToSsGirL 29
Movie 27
Free 27
GoRush 26
ivOry 22
HiyA 20
Terrorterran 18
Sacsri 13
Noble 10
JYJ 9
Sexy 9
Icarus 5
SilentControl 5
Dota 2
Gorgc6044
singsing3050
qojqva687
XcaliburYe261
BananaSlamJamma16
Counter-Strike
zeus1214
byalli1076
x6flipin887
Heroes of the Storm
Khaldor181
Other Games
B2W.Neo1646
Liquid`RaSZi1074
crisheroes311
Fuzer 157
Hui .99
Mew2King71
White-Ra71
Organizations
Other Games
gamesdonequick2323
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH201
• StrangeGG 71
• Kozan
• Laughngamez YouTube
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2499
• lizZardDota290
League of Legends
• Jankos3115
• Stunt614
Upcoming Events
BSL 21
6h 26m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
6h 26m
Dewalt vs Sziky
Replay Cast
19h 26m
Wardi Open
22h 26m
Monday Night Weeklies
1d 3h
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.