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[Q] ZvZ 14/14 vs 14/14, avoiding ling bane wars

Forum Index > StarCraft 2 Strategy
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Chinesewonder
Profile Joined November 2010
Canada354 Posts
May 07 2011 08:01 GMT
#1
Ok, so I'm trying my best to learn ZvZ, but theres so many early game things to look out for its kind of hard for me. I know for expand maps like LT you go 15/14 then roaches to defend etc.

However for maps where you must go 14 gas/14 pool I'm not really sure how to go about this. I want to try and avoid ling bane wars. Obviously if I want to go ling bane, then I'll just go this route unless I scout a warren. However what if I dont want to do this and want to play a more mid game instead? So I got 3 questions

1. I'm afraid if I put down a warren after I get out some initial lings, I can be susceptible to a speedling all in as my roaches numbers will be small and also if I do this, my opponent can instead expand and drone up while I get roaches and take map control with speedlings.

2. If I go just speedling expand I'll get destroyed by speedling and baneling

3. I dont really know when to properly expand. Usually when I go 14/14 I got for a 21 expand and try to defend it but I find even this dies.

Please help, Im lost
Kornholi0
Profile Joined November 2010
Canada634 Posts
May 07 2011 08:13 GMT
#2
ZvZ is extremely hard to deny baneling wars, the only real way to prevent it is if you scout the pool and throw down spines and get queens for defense instead of roaches... I can't say much ZvZ is a really hard match up if one person just wants to out-aggress the other person with banelings and speedlings.

I guess a 7rr is the best thing you could do -.-
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Chinesewonder
Profile Joined November 2010
Canada354 Posts
May 07 2011 08:15 GMT
#3
On May 07 2011 17:13 Kornholi0 wrote:
ZvZ is extremely hard to deny baneling wars, the only real way to prevent it is if you scout the pool and throw down spines and get queens for defense instead of roaches... I can't say much ZvZ is a really hard match up if one person just wants to out-aggress the other person with banelings and speedlings.

I guess a 7rr is the best thing you could do -.-


That being said, I heard MrBitter say his default is just ling bane, if he sees an expansion where it shouldn't be, ling bane and kill it off. If your opponent goes speedling ling bane his ass out, and if your opponent goes ling bane as well, may the best micro win. Is this pretty much what it comes down to in non expand maps? Also if your opponent goes roaches I'm assuming you take map control and drone then getting roaches later?
SweetAs
Profile Blog Joined April 2011
New Zealand290 Posts
May 07 2011 08:23 GMT
#4
9 pool into double queen to block the ramp.

6 zerglings to harras his mineral line, slow him down, by the time his initial banelings even try to get to your base you'll have to queens blocking the ramp with enough energy to transfuse (if need be).
CJ.sAviOr : oGsjookTo : mTwDIMAGA
dc302
Profile Joined December 2010
Australia576 Posts
Last Edited: 2011-05-07 08:39:35
May 07 2011 08:39 GMT
#5
On May 07 2011 17:13 Kornholi0 wrote:
ZvZ is extremely hard to deny baneling wars, the only real way to prevent it is if you scout the pool and throw down spines and get queens for defense instead of roaches... I can't say much ZvZ is a really hard match up if one person just wants to out-aggress the other person with banelings and speedlings.

I guess a 7rr is the best thing you could do -.-


7rr is easily held off.

If you absolutely hate baneling wars, simply throw down a roach warren after you get your gas/queen, then block your ramp with 6 roaches. Drone up, if you thikn he is going to baneling bust you, you will need a few more roaches, at least 9 (for 3 layers of blockage).
...
galtdunn
Profile Joined March 2011
United States977 Posts
May 07 2011 08:39 GMT
#6
On May 07 2011 17:13 Kornholi0 wrote:
ZvZ is extremely hard to deny baneling wars, the only real way to prevent it is if you scout the pool and throw down spines and get queens for defense instead of roaches... I can't say much ZvZ is a really hard match up if one person just wants to out-aggress the other person with banelings and speedlings.

I guess a 7rr is the best thing you could do -.-


Scout the pool? Like scouting a Gateway or scouting a Barracks? Do you throw always immediately throw down spines when you see the first building by your opponent?

Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Sc2slash
Profile Joined August 2010
Portugal8 Posts
Last Edited: 2011-05-07 08:53:06
May 07 2011 08:52 GMT
#7
Well you pretty much said everything you need to know about zvz in your post. IF you want at all cost to avoid a bane war, the best solution is to go roach and just block your ramp, but that can set you far behind as your opponent only has to go for expand and pure drone and he'll be safe against anything you throw as long as he makes a roach warren himself and has good overlord positioning(btw overlords r the most important unit in the zvz mu(them and infestors but that's late game :D)).

If in the other hand you take a fast expand, you've mostly 3 options. 1 is go roach, and try to make as few as necessary, but still enuff not to die(its there that the overlod thing becomes important again, as it allows you to see how much your opponent is commiting to the attack. The other option is to go faster gas after the fe, and go speeling bane. That might leave you a bit vulnerable to fast banes, so its not really that gr8 if u see ur opponent is one base. And the third option is to go spine crawlers as your main defense, but that has its problems to, as it makes it impossible for you to be agressive.
May The Beatles live forever.
saus
Profile Joined January 2011
United States59 Posts
May 07 2011 08:55 GMT
#8
On May 07 2011 17:39 dc302 wrote:

7rr is easily held off.

If you absolutely hate baneling wars, simply throw down a roach warren after you get your gas/queen, then block your ramp with 6 roaches. Drone up, if you thikn he is going to baneling bust you, you will need a few more roaches, at least 9 (for 3 layers of blockage).


So you have 1 hatchery and let your opponent expand and drone away. The only way out of this is a rush for infestors or mutas.


I like to speedling expand, get roaches if i see baneling nest or continued gas mining, and try to micro my roaches/queens to take out banelings and a bunch of lings to clean up his lings. I've only played a few games where i do this build vs banelings though so maybe there's some micro or timing that works really well vs it.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2011-05-07 09:07:59
May 07 2011 09:05 GMT
#9
On May 07 2011 17:23 SweetAs wrote:
9 pool into double queen to block the ramp.

6 zerglings to harras his mineral line, slow him down, by the time his initial banelings even try to get to your base you'll have to queens blocking the ramp with enough energy to transfuse (if need be).


I open 9pool any map with close spawns. I get told I'm a dirty cheeser a lot, but I don't really consider it cheese - the goal of this build is something like, 9pool, make 6 lings, get a queen, make only drones, get a 2nd queen and 1 spine crawler, block your ramp. GG! Now you play like a terran. If they went hatch first you win the game, if they went 14/14 you get to deal some damage, if they went early pool then you're on equal footing.

The response I get is one of three things, generally:

1) they quit cause they dont like ling rushes/i kill all their drones

2) deal damage, wall off with queens, hold off a crazy ling all-in and win because you have more drones, maybe expand

3) dont deal much damage with lings, they macro up and expand. your goal is now to do a quick 1base allin, i like roach +1/speed timing (it looks like a 1base muta build if you hide the roaches). If this is how it turns out, you need to be very attentive at denying overlord scouts.

Although this strategy isn't very late game focused, it definitely does avoid the ling/bane wars. I don't think it's cheese because it doesn't really rely on the first 6 lings to win the game, it has plans for the future. The earlier queen somewhat helps you catch up the economy you lose from the early aggression, and if you score some kills with your lings you'll be ahead.

However, the queen wall is pretty much the crux of this build. Be sure you are very good at holding position on that ramp.
Deleted User 81929
Profile Joined June 2010
243 Posts
May 07 2011 09:14 GMT
#10
--- Nuked ---
WakingLife
Profile Joined January 2011
Australia4 Posts
May 07 2011 09:15 GMT
#11
generally if ur trying to expand against ling bane, u are forced into defensive banelings as well UNLESS the your mineral line can be partially walled off e.g. shakuras u can make half a wall with roach warren spine and queen, this way u can defend with spine, roach, ling, and queen
SweetAs
Profile Blog Joined April 2011
New Zealand290 Posts
May 07 2011 09:27 GMT
#12
On May 07 2011 18:05 darkscream wrote:
Show nested quote +
On May 07 2011 17:23 SweetAs wrote:
9 pool into double queen to block the ramp.

6 zerglings to harras his mineral line, slow him down, by the time his initial banelings even try to get to your base you'll have to queens blocking the ramp with enough energy to transfuse (if need be).


I open 9pool any map with close spawns. I get told I'm a dirty cheeser a lot, but I don't really consider it cheese - the goal of this build is something like, 9pool, make 6 lings, get a queen, make only drones, get a 2nd queen and 1 spine crawler, block your ramp. GG! Now you play like a terran. If they went hatch first you win the game, if they went 14/14 you get to deal some damage, if they went early pool then you're on equal footing.

The response I get is one of three things, generally:

1) they quit cause they dont like ling rushes/i kill all their drones

2) deal damage, wall off with queens, hold off a crazy ling all-in and win because you have more drones, maybe expand

3) dont deal much damage with lings, they macro up and expand. your goal is now to do a quick 1base allin, i like roach +1/speed timing (it looks like a 1base muta build if you hide the roaches). If this is how it turns out, you need to be very attentive at denying overlord scouts.

Although this strategy isn't very late game focused, it definitely does avoid the ling/bane wars. I don't think it's cheese because it doesn't really rely on the first 6 lings to win the game, it has plans for the future. The earlier queen somewhat helps you catch up the economy you lose from the early aggression, and if you score some kills with your lings you'll be ahead.

However, the queen wall is pretty much the crux of this build. Be sure you are very good at holding position on that ramp.


I almost always use the build unless the map is scrap station or any other map that has a big ramp. I disagree with one of your comments, I definitely think it is macro game orientated. This is because behind your two queens you are allowed freedom to drone massively and then expand with ease. The only real threat I consider when using this build is quick muta, but again, that is nullified by scouting relentlessly. Although the build allows for great timings, I think you still have a good enough economy to continue on to the late game as per usual. Anyway, who wants to play a long macro zvz.. that's way too stressful xD
CJ.sAviOr : oGsjookTo : mTwDIMAGA
saus
Profile Joined January 2011
United States59 Posts
Last Edited: 2011-05-07 09:41:01
May 07 2011 09:39 GMT
#13
"3) dont deal much damage with lings, they macro up and expand. your goal is now to do a quick 1base allin, i like roach +1/speed timing (it looks like a 1base muta build if you hide the roaches). If this is how it turns out, you need to be very attentive at denying overlord scouts."

So if your opponent is scouting well and has good game sense, he stops making drones at the appropriate time, is on 2 base, holds off your all in and wins?

"This is because behind your two queens you are allowed freedom to drone massively and then expand with ease."

When do you expand? You're on 1 base so have limited larva (unless you make a macro hatch, but that's 2 queens sitting at your ramp + a hatchery=600 minerals that aren't something more useful) so you're not going to have any units if you're droning a lot. Your opponent presumably already has his expo up so you're behind anyway.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
May 07 2011 09:44 GMT
#14
I think it's so map dependent. In maps like Shakuras Plateau, you can win every single ZvZ with roach strategies against ling-baneling because of the ramp structure and access to the natural is too difficult from low ground with ling-baneling. But if you play in something like Xel'Naga Caverns or Scrap Station, where you can't deny ling-baneling access to your nat, you can't skip ling-baneling and thus you can't avoid ling-baneling wars.
"windows bash is a steaming heap of shit" tofucake
SweetAs
Profile Blog Joined April 2011
New Zealand290 Posts
Last Edited: 2011-05-07 09:49:00
May 07 2011 09:47 GMT
#15
On May 07 2011 18:39 saus wrote:When do you expand? You're on 1 base so have limited larva (unless you make a macro hatch, but that's 2 queens sitting at your ramp + a hatchery=600 minerals that aren't really useful?) so you're not going to have any units if you're droning a lot. Your opponent presumably already has his expo up so you're behind anyway.


The fact that you assumed you need a macro hatch to keep up with larvae instead of simply producing a third queen just screams gold league. Sorry.

Let me explain:

You have two queens to block the ramp, you still have another queen for injections (the third queen is produced as soon as your second queen pops). So as a running total, if you can count, is 3 queens. From there, you drone, and once you warren pops (which is started roughly around the same time as your third queen) you make 4 roaches. After that you can either expand or get lair for a quick timing push.

Also, your opponent won't have a hatchery because he will be to busy trying to re-drone/counter attack. All of this droning + roaches happens while your harassing his base with your initial 6 lings.

Also, read what you said "Your opponent presumably already has his expo up so you're behind anyway" The fact that you think your opponent will be silly enough to expand after 9 pool lings is hilarious because he would as good as dead. The smallest amount of lings combined with your 4 roaches would destroy him.
CJ.sAviOr : oGsjookTo : mTwDIMAGA
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
May 07 2011 09:59 GMT
#16
If you want to play ZvZ and not lose to smart players but want to deny ling/baneling wars. You might aswell not play ZvZ.

The thing about ling baneling is that it decides who gets map control. And the one with the map controll gets to drone. The person that gets to drone, wins a ZvZ. Its that simple.

If you're good at ZvZ, you're good at ling-baneling. Just like if you're good at PvP, you're good at 4gating. You can however, just like PvP, decide to be the defending ling-banelinger. The way you get this stance is by getting one or two more drones in the start in favour of lings.

This grants a few benefits:
- You are able to 'wall' your mineral line in with an evo chamber and a spinecrawler.
- You can get the +1 ranged attack for your future roaches up way faster than he can.
- With good micro you shouldn't lose much of any drones at all.

You have a drone advantage. Its just your job to keep it. If he backs off, great, you can get your roach warren up and do a 1base +1 range push with lings as back up.
If get gets an expansion, even better, crush him with the push while expanding behind it.
If he keeps up the pressure, thats EVEN better. Because once your roaches pop, his banelings will get sniped like its nobodies bussiness and he won't have any way to have enough gas to get roaches of himself up.

If the pressure gets too much, or he baneling-busts your spine and queen, hoping to snipe them, just make another queen and replace the one on the front while getting a roach warren.

If you want to play a high level ZvZ, but you don't want to go ling-baneling. The only possible solution is to go hatch first into roaches every game. Even then, a hatch first ling baneling player can still be very tough to handle, not to mention close positions or xel naga caverns.
saus
Profile Joined January 2011
United States59 Posts
Last Edited: 2011-05-07 10:03:26
May 07 2011 10:02 GMT
#17
SweetAs:

For the record, i was not trying to suggest that a macro hatch was a good idea, only that it was the only way to keep up with a -2 base- zerg in larva.

I think I took that quote out of context and missed the 9 pool part. Even so, unless it's 9 pool baneling, in my experience a 9 pool will only kill a few drones, then the pressure stops and it's back to a normal game. If all you're doing is making drones, the truth is your opponent can expand.

And lay off the ad hominem stuff. I'm kind of playing devil's advocate because I don't believe there is a foolproof way to beat 14/14 ling baneling on open natural maps, and I would like to find one.
Thraundil
Profile Joined August 2010
Denmark278 Posts
May 07 2011 10:03 GMT
#18
@OP: There is a way to build your base on most maps such that you can have enough roaches fast enough to not lose to a speedling/baneling massive attack. It became really popular after Day[9] made a daily about the build specifically. The build is completely standard, 14 gas 14 pool, 16 overlord. Imidiately when the pool pops you queue a queen, toss down the roach warren. The only difference is you use your spawning pool in conjunction with the vespene geysers to form a wall on one side of your mineral line. Then you use your roach warren to form a partial wall with 1 space between on the other side of the mineral line. The timing is such that if the other guy makes 3 sets of lings on 16 supply, your first 2 roaches will be out when they arrive. Them + the queen can fend off 6 lings. When the ling reinforcements come, your "wall" should be close to complete. You can always opt to make more roaches or more drones or more tech, the build is very flexible that way, and can even get a very fast lair while staying very safe, as its very cost inefficient for the opponent if he wants to bust through your wall like this.

http://www.sc2replayed.com/replays/173737-1v1-zerg-xelnaga-caverns
Here's a replay vs an AI opponent where I just show the general building placements, as well as use a few lings to show where the "holes" in this wall are - with respect to speedlings. The gap between the spawning pool and hatch is always a ling danger. Then there are the holes between gas and mineral line, and a few hles in the mineral line itself. It takes a little while to become completely familiar with spotting these holes but once you can, you can make your base virtually untouchable until you are ready to simply throw him out of your base, block your ramp and do whatever the hell you want. Theres even enough gas to mess around with a bunch of overseers to deny him any kind of additional larvae while stocking up for an attack.

A few things to note; if an attack does occur you do not actually want your queen as an active part of the wall. You should keep her safe, in the mineral line.
Use 2 suicidal slowlings once your roach warren is building. Get a full scout of your opponents base. (Of course also drone scout earlier - I did not do this here, 'cos it was an AI ). That can often tell you just how many roaches you really need, if he is going for something fishy.

Things to watch out for if you tech lair:
- Spotting roach warren and evo chamber. This means +1 attack roach timing push, and the gas you have just tossed into lair (and roach speed or whatever tech you get there) means he can potentially have similar roach numbers as you, but they will each be more powerful. A few spine crawlers will hold easily.
- One base, no tech, but evo chamber and baneling nest. He will try to brute force his way in with +1 attack speedlings. Make sure you have the double roach wall - or even triple.
- He imidiately expands, keeps sending ling pokes or overlord pokes to spot your roach count, and makes either roaches or mass speedling. I advice expanding as well while putting pressure with your roaches. You can have roach speed sooner than him which means its safe to push out, just mind speedling runbys.
Hivemind! Just like IRL...
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2011-05-07 10:17:04
May 07 2011 10:11 GMT
#19
On May 07 2011 18:39 saus wrote:
"3) dont deal much damage with lings, they macro up and expand. your goal is now to do a quick 1base allin, i like roach +1/speed timing (it looks like a 1base muta build if you hide the roaches). If this is how it turns out, you need to be very attentive at denying overlord scouts."

So if your opponent is scouting well and has good game sense, he stops making drones at the appropriate time, is on 2 base, holds off your all in and wins?

"This is because behind your two queens you are allowed freedom to drone massively and then expand with ease."

When do you expand? You're on 1 base so have limited larva (unless you make a macro hatch, but that's 2 queens sitting at your ramp + a hatchery=600 minerals that aren't something more useful) so you're not going to have any units if you're droning a lot. Your opponent presumably already has his expo up so you're behind anyway.


The OP asked for a build which allowed him to avoid ling/bane wars. I gave him one, which will get him wins if properly executed. It's a build I found here on TL.

You can invent all sorts of specific situations in which someone holds off this build, we can theorycraft back and forth all the different ways the two players could 1-up each other. Let's not.

As far as the larva goes, you don't need a lot because you're doing a 1base all-in. You only need a lot of larva if you're going for lings - if you're going for tech units you don't need a lot of larva - in fact you couldn't afford another hatchery's worth of larva with those higher tech units.

Fun fact - 16 drones on minerals and 3 gas makes economy for constant roach production. Add another extractor and you can afford some tech. I have a +1 missle and roach speed timing which I feel is a very strong all-in, and it sets you up with +1 queens and hydras at home if you scout a spire while you're killing your opponent's base. The build is simple, clean, and easy to perform. It's not the only build I use and I understand your apprehension because 1base builds don't work well in ZvP/ZvT. But ZvZ is different.

Even top level players use 1base tech builds in ZvZ. Ask Catz about 1base infestors. There's really nothing wrong with making an army to either kill your expanding opponent, or to defend your expansion (rather than expand early and hope they don't 9pool you).

I'm sure people can hold it off if they have better mechanics and game-sense than you, but if they were that much better than you they were going to win anyways. But at least this way you don't have to play the ling/bane micro war, which is what the OP asked for.


edit: I think it goes without saying (actually, it was said) that this build is only for certain smaller maps. Shakuras and Taldarim, are no doubt, bad maps to try and 9pool on - big open maps favor speedling expands and there's really not much you can do about that.
DavidMcF
Profile Joined August 2010
United Kingdom189 Posts
May 07 2011 10:16 GMT
#20
Yesterday I let my opponent scout my bling nest going down, then I killed his scout and dropped a roach warren, he tried to aggro me thinking im going to have lots of ling sand blings and well, it didnt go well for him!

However I'm not sure how well it'll work all the time since speedling all in does tend to kill early roaches. What I like to do if i go early roach is to build a concave at the top of my ramp with hold position. Means he cant do runbys and its a pretty tough defense to crack
aebriol
Profile Joined April 2010
Norway2066 Posts
May 07 2011 10:29 GMT
#21
How would you know it's close spawn at 9 supply?
zylog
Profile Joined August 2010
Canada943 Posts
May 07 2011 10:31 GMT
#22
I think speedling expand can hold ling/baneling, but it is very micro intensive.

When your pool finishes, you make 2 sets of lings right away, start ling speed, your queen and then make 1 drone with the next larva. Rally that drone egg to your expansion and you should have enough minerals to expand when it gets there.

Meanwhile, you should be active with your lings, to know where your opponent's lings are at all times (use overlords to help spot) and also keep track of how many there are. You have to keep up with his production, which may mean not making any drones at all. The thing about early game speedling vs speedling is that if your opponent has more lings than you, you retreat, but as you retreat, your own reinforcements will be arriving sooner so your opponent is forced to pull back. By making a hatch, you do lose some ground, but keep in mind that when your opponent morphs banelings, his ling count goes down. If he morphs them all at once, you can attack his lings for a short while to whittle his numbers down. The further out he morphs them from your base, the more space you have to try to pick off a baneling using only 1-2 lings, which is a good trade.

So, if your opponent goes with lots of banelings, you have to micro to trade as efficiently as possible. If it's more speedling heavy, be prepared to take some damage on your hatch as you wait for your roaches to come out. If he attacks your hatch, you attack his lings. If his lings attack you, you pull away to buy time and repeat. When the banes come, you try to trade evenly with your lings. Once your roaches come, use them to focus fire the banes, and use your mass speedling to hold back his mass speedling.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
May 07 2011 10:34 GMT
#23
On May 07 2011 19:29 aebriol wrote:
How would you know it's close spawn at 9 supply?


You know if it's a "close spawn" map, where even cross spawning positions are reasonably close. This is my default build on Xelnaga, Metal, Slag pits - the maps where you have wide open, tough to defend naturals. This build permits a drone scout at 10 supply after the pool is building. Between your overlord and a drone, you can determine your opponent's position before your lings are building.

Often, if they are close to you, they will reveal themselves with a drone scout of their own right before you would send yours out. It's not important that they spawn close though it does help. Simply knowing whether or not the build is appropriate for the map is all that you need to know at 9 supply.
Dellward
Profile Joined December 2010
Australia138 Posts
May 07 2011 11:04 GMT
#24
The thing is that it's impossible to avoid ling/bling wars if you also want map control. As zergs, we usually just take it for granted that we control the watchtowers and know instantly whenever the enemy moves out.

To avoid the ling/bling shitfight, you essentially need to behave a lot more like a Terran or Protoss player; turtle up, give up map control and push out at a point that you know you're strong. Given the difficulty of taking and holding a natural on a lot of maps, this usually means you have to do a 1-base timing push of some kind, and then expand off of that.

When I don't feel like Ling/Bling, I usually do a day9 fast lair build (See day9 daily #242). One of the safest builds out there, and gives you all sorts of options for a great timing push.
DetrA
Profile Joined October 2010
United States148 Posts
May 07 2011 11:04 GMT
#25
Please don't listen to the people saying 9 pool. 14 gas 14 pool is safe vs early pool. To avoid bane wars pull drones off gas after speed finishes and build an expansion. Build 2 queens and a spine crawler for defense than transition into roaches.

This isn't easy vs baneling builds. If you want to be very safe go defensive baneling than transition into roaches.
"Nothing in the world can take the place of Persistence." -Calvin Coolidge
dc302
Profile Joined December 2010
Australia576 Posts
May 07 2011 11:11 GMT
#26
On May 07 2011 17:55 saus wrote:
Show nested quote +
On May 07 2011 17:39 dc302 wrote:

7rr is easily held off.

If you absolutely hate baneling wars, simply throw down a roach warren after you get your gas/queen, then block your ramp with 6 roaches. Drone up, if you thikn he is going to baneling bust you, you will need a few more roaches, at least 9 (for 3 layers of blockage).


So you have 1 hatchery and let your opponent expand and drone away. The only way out of this is a rush for infestors or mutas.


I like to speedling expand, get roaches if i see baneling nest or continued gas mining, and try to micro my roaches/queens to take out banelings and a bunch of lings to clean up his lings. I've only played a few games where i do this build vs banelings though so maybe there's some micro or timing that works really well vs it.


When did i say anytihng like that? I said if they are going banelings/all in you block your ramp. I did not say anything about staying in your base if they expand.
...
jazzbassmatt
Profile Joined August 2010
United States566 Posts
May 07 2011 11:18 GMT
#27
On May 07 2011 20:04 DetrA wrote:
Please don't listen to the people saying 9 pool. 14 gas 14 pool is safe vs early pool. To avoid bane wars pull drones off gas after speed finishes and build an expansion. Build 2 queens and a spine crawler for defense than transition into roaches.

This isn't easy vs baneling builds. If you want to be very safe go defensive baneling than transition into roaches.


Did you mean to pull gas after speed finishes? Or did you mean to pull after you spend your 100 first gas on speed?
Lobotomist
Profile Joined May 2010
United States1541 Posts
May 07 2011 11:36 GMT
#28
Well, check this out: http://mrbitter.blip.tv/file/4750159/

In the video, EGMachine goes over a speedling/roach expand build. You may want to check it out.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
ProbeIke
Profile Joined October 2010
56 Posts
May 07 2011 12:54 GMT
#29
I normally have to enter speedling/baneling wars, and then into roach/mutalisk whenever they do. ZvZ is the match when you have to try and be the one to tech first. Skipping banelings directly into roaches is a great advantage, but you'll need to have a psuedo-wall off until you roach nubers become sufficient. On a map like shakuras for example, I'd go 14 pool, 16 roach warren, and possibly a hatchery around 20 depending on the situation. I would have gotten a tumor down after the first inject, and would have 1 spine on the top of the ramp and be walled off w/roaches.

To deny him attacking your expo, move your roaches to the bottom of the ramp, and once you have five you can send one or two to get his lings if they're on the other side of the hatch.

Once your hatchery plops, move the crawler to the bottom of you ramp, as if it were a protoss pylon when he's expoing, and then make another crawler directly in front of the hatchery, (Or in the mineral line, it better helps the workers) and move your roaches between the crawler at the bottom of your ramp and the hatchery.

If your roach numbers aren't sufficient by then, well, make more until you have enough to attack. Either do that or tech to infestors and possibly mutas for the mid game.

Lair should start (For me) once the second crawler is done.
Game name: Silverbug "Do crazy builds, because even if they suck, your opponent is stumped since they don't know how to stop it!"
DetrA
Profile Joined October 2010
United States148 Posts
May 07 2011 12:58 GMT
#30
On May 07 2011 20:18 jazzbassmatt wrote:
Show nested quote +
On May 07 2011 20:04 DetrA wrote:
Please don't listen to the people saying 9 pool. 14 gas 14 pool is safe vs early pool. To avoid bane wars pull drones off gas after speed finishes and build an expansion. Build 2 queens and a spine crawler for defense than transition into roaches.

This isn't easy vs baneling builds. If you want to be very safe go defensive baneling than transition into roaches.


Did you mean to pull gas after speed finishes? Or did you mean to pull after you spend your 100 first gas on speed?


After your first 100 gas
"Nothing in the world can take the place of Persistence." -Calvin Coolidge
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-05-07 16:01:28
May 07 2011 15:59 GMT
#31
I have a nice build from a 14g/14p that I use on close positions or Xel-Naga, that makes you safe from any early aggression, kills a player who invests in banelings, kills or severely maims a FE or fast teching player and transitions into an expansion.
You basically make 4-6 zerglings after the standard zergling speed + queen, at 21 pop put down a roach warren, 21 again make an extra overlord and pull drones at 125 gas (after the initial 100 for speed)

The queen inject, overlord and roach warren will time out so that you can make 5 roaches as soon as possible. When they pop you send them to the opponent, make an overlord and make two rounds of speedlings rallied to the roaches. You'll have enough minerals to make a queen before the second round of speedlings (use it to snipe overlords), and after that enough to put down your natural expo.

I'm only in diamond so no idea if it works in higher leagues, the only time I lost with this is because the opponent cut drones after the initial 15 and massed lings, catching the roaches before my lings caught up. If the opponent made more roaches and spines on his ramp you can't engage as well, but it is worthwhile to note that 5 roaches with ling support can take on a lot more roaches in the early game. And this sucks on long distances.

You can also use the 5 roaches to block your ramp if you see banelings and are scared to move out, and make 2 rounds of drones instead of the zerglings, putting you at a drone advantage.

Edit : spelling, and sorry for the wall of text
HOTSLocusT
Profile Joined May 2011
Canada10 Posts
May 07 2011 16:11 GMT
#32
I'm only in Plat so take my advise with a grain of salt but if you go fast expand and get more roaches than you actually need and your opponent didn't expand and went ling/bling then you are still okay. Usually if I get a FE i can get around 6-9 roaches and defend fine. Also gives you an advantage as you go into the mid game with more roaches than your opponent. If he just tries to expand after he finds that it's hard to do damage you'll have roach speed and can move out and punish him.

Just my though. Welcome any advise myself. ZvZ is a really hard match up.
兵者诡道也。War is a game of deception.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
May 07 2011 16:13 GMT
#33
If you're doing a 14/14 and transition to roaches you'll survive but your opponent will have time to drone/get an expo and since roaches are so slow early game you can only win with some sort of all-in. It's hard to just make roaches, take your natural, defend and still be in good shape. A good opponent will just drone like crazy then make his own roaches/spines at the natural to defend the attack.

If you watch morrow vs moon in the NASL you'll get a good example of why you CAN'T go roaches. That being said you can do a roach timing, or a roach expand on SOME maps but its extremely vulnerable vs mass lings and most zergs will do it. You can 15 hatch on most maps though, and then defend with queens and spine. My games go on to roach if my opponent does a roach opener (cancel bnest) or if we both FE.

Ling baneling war is hard to avoid without putting yourself in a tough spot, unfortunately. Good Luck!
Try another route paperboy.
scarymeerkat
Profile Joined March 2011
Canada107 Posts
May 07 2011 16:59 GMT
#34
On May 07 2011 20:04 DetrA wrote:
Please don't listen to the people saying 9 pool. 14 gas 14 pool is safe vs early pool. To avoid bane wars pull drones off gas after speed finishes and build an expansion. Build 2 queens and a spine crawler for defense than transition into roaches.

This isn't easy vs baneling builds. If you want to be very safe go defensive baneling than transition into roaches.


This^^ I feel that defensive banelings are very strong zvz. It allows you to get up a fast, very safe expansion around the same time that you would vs a T or P if you 14pooled. This doesn't necessarily constitute ling baneling wars, it's just opening up banelings in order to get an economic foothold and tech to something like roaches. Naturally, you are very safe against ling all-ins but you do need to watch out for people teching straight to roaches, as you need to put down your own roach warren as soon as this is scouted.
"From... BootySmackarack" - Artosis reading GOM interview questions
Kornholi0
Profile Joined November 2010
Canada634 Posts
May 07 2011 17:59 GMT
#35
The way I beat my ZvZ's is that I 14 gas 14 pool and then I get a "defensive" baneling nest sorta like Destiny, then if he goes roaches I already have my expo up way before he does and then I push when I have 3-4 infestors depending on how many banelings I made.

Queens are just important in baneling wars, constant queen production (well like 4-6) with lair after the first 2 will probably solve most of your problems... I've been baneling wared on huge maps like Tal Cross map and large maps do no dictate macro games in ZvZ, scouting does. PLease please please scout your opponents bases >.> Overlords should be placed exactly along the path to his base and even in his base until his pool pops. Then when that happens move your ovie to his expo if its already started (not finished) go punish it and keep pumping lings until you break it make a roach warren and defend your base.

Or you could just build 24 banelings and snipe is hatch =D
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Kornholi0
Profile Joined November 2010
Canada634 Posts
May 07 2011 18:00 GMT
#36
On May 07 2011 19:29 aebriol wrote:
How would you know it's close spawn at 9 supply?

Early drone scout... It cuts into your pool production but not exactly by a lot if you scout the base. If you don't scout that base then you get a later pool etc etc.

But to be fair it would make 100% more sense to do a 10pool imo...
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
pwadoc
Profile Joined August 2010
271 Posts
May 07 2011 20:38 GMT
#37
I've been trying a build lately that, while not entirely circumventing banelings wars, limits the amount of time you spend at the baneling stage. I 10 overpool, drop an extractor around 13, and build a baneling nest with my first 50 gas. I make about 8-12 slowlings, depending on what I scout, drop a roach warren, and get 4 banelings. I expand and use roaches, banelings, slowlings, spines and queens to hold off the inevitable waves of ling/bling. The key is skipping ling speed for an early baneling nest an defending the first few pushes with blings and slowlings (your opponent won't even have speed until the first few roaches pop, and your hatch is close to done). Roach baneling pretty much shuts down ling baneling aggression. Any opponent who over commits to aggression will end up pretty far behind.
dave333
Profile Joined August 2010
United States915 Posts
May 07 2011 23:54 GMT
#38
I've been playing with pure speedling as a modification of spanishiwa's build. 3 drones off gas @100, expo at 21. The reasoning is pure speedling gives you better map control, and lets you be aggressive with your higher ling count. 2 queens, sim city, spines, etc. all help greatly in assisting your bases in defense. The baneling player can actually struggle to be offensive against speedlings because he has less lings and completely depends on slow banelings. This obviously works ideally on larger maps where banelings made to defend one's base against speedlings take forever to run across, and speedlings that try to run across are generally outnumbered by yours.

By taking an expo however, you are forcing him to be a aggressive or fall behind, and then it goes back to an execution of who wins.

Alternatively, on some maps you can go 16 hatch, roach warren before queen, and defend with roaches and speedlings. I find this harder however, as the smaller ling numbers make scouting his drone number/speedling numbers difficult, and you can potentially fall behind if you make too many roaches. The other problem is obviously that roaches aren't very good against speedlings till you have like 10, otherwise you need your ramp. On maps like xel naga, not particularly easy to do.
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