for those of us too lazy to liquipedia the other numbers, any chance you could include other ranged stutter step t1/2 units in the OP?
stalker
roach
hydra
marauder
thanks
Forum Index > StarCraft 2 Strategy |
michaelhasanalias
Korea (South)1231 Posts
for those of us too lazy to liquipedia the other numbers, any chance you could include other ranged stutter step t1/2 units in the OP? stalker roach hydra marauder thanks | ||
Neo.NEt
United States785 Posts
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ZenithM
France15952 Posts
EDIT: Just checked on a test map, my stalker micro, which I believed was good, is in fact quite slow. How embarrassing that my marine stutter step is now better than my stalker stutter step (and I'm a protoss player since the release). Gotta turn on that metronome :D | ||
michaelhasanalias
Korea (South)1231 Posts
On May 07 2011 23:12 ZenithM wrote: I updated the OP to take into account what pwei said, and I added tempos for other ranged units. EDIT: Just checked on a test map, my stalker micro, which I believed was good, is in fact quite slow. How embarrassing that my marine stutter step is now better than my stalker stutter step (and I'm a protoss player since the release). Gotta turn on that metronome :D Perhaps we can rename this thread (not marines, but just ranged units, and it should go in recommended threads sticky. It seems simple, but this is such an ideal way to refine an important micro skill. | ||
rmAmnesiac
United Kingdom185 Posts
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Caloooomi
Scotland188 Posts
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Manimal_pro
Romania991 Posts
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rmAmnesiac
United Kingdom185 Posts
any thoughts? | ||
MusiK
United States302 Posts
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Brandish
United States339 Posts
I will be practicing! | ||
PsyChill
Australia58 Posts
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Kritzkrieg
United States57 Posts
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rmAmnesiac
United Kingdom185 Posts
On May 09 2011 21:04 rmAmnesiac wrote: can i also clarify i am approaching this right? i use the right click, a, left click (repeat approach). using the metronome i should be timing my left click (the attack command) each time so that it coordinates with the beat of the metronome? so basically its cyclical and the time between my 3 actions is all the same (between righ click and a, between a and left click etc). however i find that towards the end of the route the ht is starting to outrun me yet when i watch qxc's original video he ht never seems to get out of range.. any thoughts? can answer help me out? | ||
rmAmnesiac
United Kingdom185 Posts
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Macpo
453 Posts
Now I have a one sentence answer to the annoying question: What does a nerd look like? "They use metronomes to practice unit management in their games". | ||
Johnnybb
Denmark486 Posts
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awesomeo
United States1 Post
If I'm attacking forward, I right click past the enemy, press "s" to stop the marines and let them fire, then right click past again, and press "s" again. Is this the most optimal way, or do the pros, right click pass the enemy, then right click on the enemy units? or press a, then click? Just making sure I have the mechanics down right. I know qxc wrote something in his custom map explaining the idea, but still unsure on the exact execution. This is what he wrote: Essentially you issue an attack command on the ground or on the target and the moment the unit deals damage you issue a move command. When the attack is off cooldown you issue another attack command and another move command as soon as damage is dealt. Rinse and repeat. Getting the timing down is the hard part. | ||
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Nagisama
Canada4481 Posts
Pressing "s" works as well, and I think some people use that instead of a-click. I've gotten more use to just using a-click instead of pressing "s". | ||
kimchi427
United States6 Posts
Check it out and tell me what you guys think ![]() Stutter Step Trainer App | ||
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