• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:47
CEST 09:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Beyond All Reason Total War: Warhammer 40K Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8303 users

[G] Practicing marine stutter step micro - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-05-07 11:47:29
May 07 2011 11:42 GMT
#21
Wow this is so brilliant!!!! thank you so much.

for those of us too lazy to liquipedia the other numbers, any chance you could include other ranged stutter step t1/2 units in the OP?

stalker
roach
hydra
marauder

thanks
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Neo.NEt
Profile Joined August 2010
United States785 Posts
May 07 2011 13:20 GMT
#22
Didn't anyone tell you this is the internet and you're just supposed to troll instead of sharing good ideas with others? Seriously though, pretty damn good idea.
Apologize.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-05-07 14:33:00
May 07 2011 14:12 GMT
#23
I updated the OP to take into account what pwei said, and I added tempos for other ranged units.

EDIT: Just checked on a test map, my stalker micro, which I believed was good, is in fact quite slow. How embarrassing that my marine stutter step is now better than my stalker stutter step (and I'm a protoss player since the release). Gotta turn on that metronome :D
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 07 2011 22:23 GMT
#24
On May 07 2011 23:12 ZenithM wrote:
I updated the OP to take into account what pwei said, and I added tempos for other ranged units.

EDIT: Just checked on a test map, my stalker micro, which I believed was good, is in fact quite slow. How embarrassing that my marine stutter step is now better than my stalker stutter step (and I'm a protoss player since the release). Gotta turn on that metronome :D


Perhaps we can rename this thread (not marines, but just ranged units, and it should go in recommended threads sticky.

It seems simple, but this is such an ideal way to refine an important micro skill.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 09 2011 09:01 GMT
#25
great thread, thanks very much for this. now that you've added tempos for additional units, i wonder does anyone know if qxc still edits the map from time to time? as for as long as iv known the marauder as well as one or two others have been bugged. would be great to practise these also.
Caloooomi
Profile Joined July 2010
Scotland188 Posts
May 09 2011 09:50 GMT
#26
Time to find songs that are just 96 bps... nomnomnom
Booga booga booga~
Manimal_pro
Profile Joined June 2010
Romania991 Posts
May 09 2011 10:02 GMT
#27
it's BPM man, not bps, never thought about anything like this is just perfected my marine micro only through play.
If you like brood war, please go play brood war and stop whining about SC2
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 09 2011 12:04 GMT
#28
can i also clarify i am approaching this right? i use the right click, a, left click (repeat approach). using the metronome i should be timing my left click (the attack command) each time so that it coordinates with the beat of the metronome? so basically its cyclical and the time between my 3 actions is all the same (between righ click and a, between a and left click etc). however i find that towards the end of the route the ht is starting to outrun me yet when i watch qxc's original video he ht never seems to get out of range..

any thoughts?
MusiK
Profile Joined August 2010
United States302 Posts
May 09 2011 13:54 GMT
#29
You sir are the shit. People don't realize how rhythm intensive this game is and using a metronome is brilliant. Don't know why I haven't thought of this earlier. =]
BOOM!!! ~ Tasteless
Brandish
Profile Blog Joined November 2010
United States339 Posts
May 09 2011 13:58 GMT
#30
This really hits home to me since I marched in highschool and did some Drum Corps.
I will be practicing!
PsyChill
Profile Joined October 2010
Australia58 Posts
May 09 2011 14:04 GMT
#31
This is terrific! Thanks for sharing MODs this shit is worth a spotlight! :D
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.” ~ Bruce Lee
Kritzkrieg
Profile Joined October 2010
United States57 Posts
May 09 2011 15:06 GMT
#32
awesome. now I wonder what the BPM is for hydras. I get far less time practicing their on-creep stutter step. youve inspired me. know the hydra though its probably max300.
"Check 4 check 5 check 6 check 7 check money check map" -Day9, aka the voice in my head.
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 10 2011 21:29 GMT
#33
On May 09 2011 21:04 rmAmnesiac wrote:
can i also clarify i am approaching this right? i use the right click, a, left click (repeat approach). using the metronome i should be timing my left click (the attack command) each time so that it coordinates with the beat of the metronome? so basically its cyclical and the time between my 3 actions is all the same (between righ click and a, between a and left click etc). however i find that towards the end of the route the ht is starting to outrun me yet when i watch qxc's original video he ht never seems to get out of range..

any thoughts?


can answer help me out?
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 15 2011 10:25 GMT
#34
anyone?
Macpo
Profile Joined September 2010
453 Posts
May 15 2011 10:37 GMT
#35
Absolutely lovely idea!

Now I have a one sentence answer to the annoying question: What does a nerd look like?
"They use metronomes to practice unit management in their games".
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Johnnybb
Profile Joined August 2010
Denmark486 Posts
May 15 2011 10:50 GMT
#36
Wow that's a great idea. I will definately try it out!
awesomeo
Profile Joined July 2011
United States1 Post
July 15 2011 18:33 GMT
#37
I've been trying to improve my marine stutter step and I'm still having problems with the mechanics and I wanted to get everyone's opinion on how it is correctly executed (I know the basic "idea" of how to do it, but I'm afraid that I've been executing it wrong)

If I'm attacking forward, I right click past the enemy, press "s" to stop the marines and let them fire, then right click past again, and press "s" again.

Is this the most optimal way, or do the pros, right click pass the enemy, then right click on the enemy units? or press a, then click? Just making sure I have the mechanics down right.

I know qxc wrote something in his custom map explaining the idea, but still unsure on the exact execution. This is what he wrote:
Essentially you issue an attack command on the ground or on the target and the moment the unit deals damage you issue a move command. When the attack is off cooldown you issue another attack command and another move command as soon as damage is dealt. Rinse and repeat. Getting the timing down is the hard part.



A Master Player is a Bronze Player Who Never Gave Up
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
July 15 2011 19:51 GMT
#38
In qxc's video (link leading to his map) he right clicks to move away, or towards the unit, and then a-clicks to attack.

Pressing "s" works as well, and I think some people use that instead of a-click. I've gotten more use to just using a-click instead of pressing "s".
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
kimchi427
Profile Blog Joined January 2011
United States6 Posts
October 10 2011 20:59 GMT
#39
I created an Android app for this if anyone wants a convenient stutter step metronome on their phone. I included mostly all of the units that the OP listed.

Check it out and tell me what you guys think
Stutter Step Trainer App
"Its getting too hot!"
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech144
Nina 105
StarCraft: Brood War
Britney 25743
Sea 3080
Rain 2208
Leta 207
Mind 96
NaDa 38
Aegong 31
ajuk12(nOOB) 17
Noble 15
NotJumperer 4
Super Smash Bros
Mew2King185
Other Games
summit1g8108
ceh9577
WinterStarcraft531
crisheroes161
RuFF_SC245
Dewaltoss21
Trikslyr21
Fuzer 18
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2178
Other Games
gamesdonequick818
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1353
Upcoming Events
Replay Cast
1h 13m
The PondCast
1d 2h
OSC
1d 5h
OSC
1d 16h
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.