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[G] Practicing marine stutter step micro - Page 2

Forum Index > StarCraft 2 Strategy
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michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-05-07 11:47:29
May 07 2011 11:42 GMT
#21
Wow this is so brilliant!!!! thank you so much.

for those of us too lazy to liquipedia the other numbers, any chance you could include other ranged stutter step t1/2 units in the OP?

stalker
roach
hydra
marauder

thanks
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Neo.NEt
Profile Joined August 2010
United States785 Posts
May 07 2011 13:20 GMT
#22
Didn't anyone tell you this is the internet and you're just supposed to troll instead of sharing good ideas with others? Seriously though, pretty damn good idea.
Apologize.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-05-07 14:33:00
May 07 2011 14:12 GMT
#23
I updated the OP to take into account what pwei said, and I added tempos for other ranged units.

EDIT: Just checked on a test map, my stalker micro, which I believed was good, is in fact quite slow. How embarrassing that my marine stutter step is now better than my stalker stutter step (and I'm a protoss player since the release). Gotta turn on that metronome :D
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 07 2011 22:23 GMT
#24
On May 07 2011 23:12 ZenithM wrote:
I updated the OP to take into account what pwei said, and I added tempos for other ranged units.

EDIT: Just checked on a test map, my stalker micro, which I believed was good, is in fact quite slow. How embarrassing that my marine stutter step is now better than my stalker stutter step (and I'm a protoss player since the release). Gotta turn on that metronome :D


Perhaps we can rename this thread (not marines, but just ranged units, and it should go in recommended threads sticky.

It seems simple, but this is such an ideal way to refine an important micro skill.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 09 2011 09:01 GMT
#25
great thread, thanks very much for this. now that you've added tempos for additional units, i wonder does anyone know if qxc still edits the map from time to time? as for as long as iv known the marauder as well as one or two others have been bugged. would be great to practise these also.
Caloooomi
Profile Joined July 2010
Scotland188 Posts
May 09 2011 09:50 GMT
#26
Time to find songs that are just 96 bps... nomnomnom
Booga booga booga~
Manimal_pro
Profile Joined June 2010
Romania991 Posts
May 09 2011 10:02 GMT
#27
it's BPM man, not bps, never thought about anything like this is just perfected my marine micro only through play.
If you like brood war, please go play brood war and stop whining about SC2
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 09 2011 12:04 GMT
#28
can i also clarify i am approaching this right? i use the right click, a, left click (repeat approach). using the metronome i should be timing my left click (the attack command) each time so that it coordinates with the beat of the metronome? so basically its cyclical and the time between my 3 actions is all the same (between righ click and a, between a and left click etc). however i find that towards the end of the route the ht is starting to outrun me yet when i watch qxc's original video he ht never seems to get out of range..

any thoughts?
MusiK
Profile Joined August 2010
United States302 Posts
May 09 2011 13:54 GMT
#29
You sir are the shit. People don't realize how rhythm intensive this game is and using a metronome is brilliant. Don't know why I haven't thought of this earlier. =]
BOOM!!! ~ Tasteless
Brandish
Profile Blog Joined November 2010
United States339 Posts
May 09 2011 13:58 GMT
#30
This really hits home to me since I marched in highschool and did some Drum Corps.
I will be practicing!
PsyChill
Profile Joined October 2010
Australia58 Posts
May 09 2011 14:04 GMT
#31
This is terrific! Thanks for sharing MODs this shit is worth a spotlight! :D
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.” ~ Bruce Lee
Kritzkrieg
Profile Joined October 2010
United States57 Posts
May 09 2011 15:06 GMT
#32
awesome. now I wonder what the BPM is for hydras. I get far less time practicing their on-creep stutter step. youve inspired me. know the hydra though its probably max300.
"Check 4 check 5 check 6 check 7 check money check map" -Day9, aka the voice in my head.
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 10 2011 21:29 GMT
#33
On May 09 2011 21:04 rmAmnesiac wrote:
can i also clarify i am approaching this right? i use the right click, a, left click (repeat approach). using the metronome i should be timing my left click (the attack command) each time so that it coordinates with the beat of the metronome? so basically its cyclical and the time between my 3 actions is all the same (between righ click and a, between a and left click etc). however i find that towards the end of the route the ht is starting to outrun me yet when i watch qxc's original video he ht never seems to get out of range..

any thoughts?


can answer help me out?
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 15 2011 10:25 GMT
#34
anyone?
Macpo
Profile Joined September 2010
453 Posts
May 15 2011 10:37 GMT
#35
Absolutely lovely idea!

Now I have a one sentence answer to the annoying question: What does a nerd look like?
"They use metronomes to practice unit management in their games".
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Johnnybb
Profile Joined August 2010
Denmark486 Posts
May 15 2011 10:50 GMT
#36
Wow that's a great idea. I will definately try it out!
awesomeo
Profile Joined July 2011
United States1 Post
July 15 2011 18:33 GMT
#37
I've been trying to improve my marine stutter step and I'm still having problems with the mechanics and I wanted to get everyone's opinion on how it is correctly executed (I know the basic "idea" of how to do it, but I'm afraid that I've been executing it wrong)

If I'm attacking forward, I right click past the enemy, press "s" to stop the marines and let them fire, then right click past again, and press "s" again.

Is this the most optimal way, or do the pros, right click pass the enemy, then right click on the enemy units? or press a, then click? Just making sure I have the mechanics down right.

I know qxc wrote something in his custom map explaining the idea, but still unsure on the exact execution. This is what he wrote:
Essentially you issue an attack command on the ground or on the target and the moment the unit deals damage you issue a move command. When the attack is off cooldown you issue another attack command and another move command as soon as damage is dealt. Rinse and repeat. Getting the timing down is the hard part.



A Master Player is a Bronze Player Who Never Gave Up
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
July 15 2011 19:51 GMT
#38
In qxc's video (link leading to his map) he right clicks to move away, or towards the unit, and then a-clicks to attack.

Pressing "s" works as well, and I think some people use that instead of a-click. I've gotten more use to just using a-click instead of pressing "s".
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
kimchi427
Profile Blog Joined January 2011
United States6 Posts
October 10 2011 20:59 GMT
#39
I created an Android app for this if anyone wants a convenient stutter step metronome on their phone. I included mostly all of the units that the OP listed.

Check it out and tell me what you guys think
Stutter Step Trainer App
"Its getting too hot!"
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