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[G] How to Improve Efficiently at SC2 1v1 - Page 25

Forum Index > StarCraft 2 Strategy
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ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-06-14 22:31:35
June 14 2011 19:51 GMT
#481
-- Meowed --
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 14 2011 22:29 GMT
#482
Thanks to Hot_Bid as he's hosting my pdf, yay! So this shouldn't ever happen again

http://www.teamliquid.net/staff/Hot_Bid/CecilSunkure/How_To_Improve_Efficiently_a.pdf
IstandAlone
Profile Joined January 2011
11 Posts
July 05 2011 14:49 GMT
#483
Hi Cecil ! Thanks for this great piece of work.
I have however another question about mouse settings that I don't think have been answered (i've read the whole thread).

I use a razer mouse with sensitivity settings. Should I temper with those ? Or leave the slider on middle position ? I actually feel more confortable with the slider all the way up while having SC2 setting on 51.

Sorry if this is a dumb question.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-07-05 17:34:47
July 05 2011 17:34 GMT
#484
On July 05 2011 23:49 IstandAlone wrote:
Hi Cecil ! Thanks for this great piece of work.
I have however another question about mouse settings that I don't think have been answered (i've read the whole thread).

I use a razer mouse with sensitivity settings. Should I temper with those ? Or leave the slider on middle position ? I actually feel more confortable with the slider all the way up while having SC2 setting on 51.

Sorry if this is a dumb question.

Basically, you want a 1:1 ratio between what movements your mouse reads and what movements your OS has your cursor move. To do this in windows, you set your mouse sensitivity slider to 6/11 (halfway). Then to adjust your sensitivity you change your DPI readings on your mouse. So if the razer lets you move some slider to adjust the Razer's readings sensitivity, then go ahead. However, in all scenarios it's ideal to have your SC2 slider at 51%, and windows slider at halfway, with only the mouse's DPI settings being changed.

Edit: Please let me know if I did not answer your question! I was a bit confused as to what you were asking.
MrTortoise
Profile Joined January 2011
1388 Posts
July 05 2011 17:51 GMT
#485
Great guide, a few formatting suggestinos:

No offense but i want to scan it first .. i want titles to be legible at a distance at speed

Increase line spacing slightly also as it makes it easier to read :D

great guide
IstandAlone
Profile Joined January 2011
11 Posts
July 05 2011 19:06 GMT
#486
ok thanks !
GeNiuSRxN
Profile Joined April 2011
United States5 Posts
July 05 2011 23:04 GMT
#487
Really great guide. Read through the whole thing today.
Make more marines
Hashmeister
Profile Joined April 2011
Germany238 Posts
July 05 2011 23:10 GMT
#488
Thanks for the guide I'll be sure to read it when I have the time
bit.ly/hashmeister
IMLyte
Profile Joined November 2010
Canada714 Posts
July 12 2011 05:21 GMT
#489
You sir deserve an award for this great piece of work!
I'ma show you how great I am ~ Muhammed Ali
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2011-07-24 17:54:12
July 24 2011 17:53 GMT
#490
hey cecil, great read, however you seemed to miss out on a small thing such as how to pick engagements, i try to pick mine (using PvT as an example) going by upgrades and approximate army size, yet i regularly get rolled when i think i have a clear advantage

2/2 upgrades and a mostly chargelot sentry stalker with a few archons army against a smaller looking 1/0 or 1/1 terran bio army with a good deal of medivacs and ghosts

how do i improve this particular aspect of decision making? particularly the decision making of when i can attack as there are many points like this scenario where it appears as though i can roll my opponents army yet in reality i cannot or the opposite where i believe that i cannot when in reality i can, ive had massive trouble in this judgement area and am lost in figuring out how to improve it

tyvm in advance
Antylamon
Profile Joined March 2011
United States1981 Posts
July 24 2011 17:58 GMT
#491
On July 06 2011 02:34 CecilSunkure wrote:
Show nested quote +
On July 05 2011 23:49 IstandAlone wrote:
Hi Cecil ! Thanks for this great piece of work.
I have however another question about mouse settings that I don't think have been answered (i've read the whole thread).

I use a razer mouse with sensitivity settings. Should I temper with those ? Or leave the slider on middle position ? I actually feel more confortable with the slider all the way up while having SC2 setting on 51.

Sorry if this is a dumb question.

Basically, you want a 1:1 ratio between what movements your mouse reads and what movements your OS has your cursor move. To do this in windows, you set your mouse sensitivity slider to 6/11 (halfway). Then to adjust your sensitivity you change your DPI readings on your mouse. So if the razer lets you move some slider to adjust the Razer's readings sensitivity, then go ahead. However, in all scenarios it's ideal to have your SC2 slider at 51%, and windows slider at halfway, with only the mouse's DPI settings being changed.

Edit: Please let me know if I did not answer your question! I was a bit confused as to what you were asking.

What if I can't change the DPI of the mouse itself but I want a higher mouse sensitivity in SC2?
unit
Profile Blog Joined March 2009
United States2621 Posts
July 24 2011 18:22 GMT
#492
On July 25 2011 02:58 noobinator wrote:
Show nested quote +
On July 06 2011 02:34 CecilSunkure wrote:
On July 05 2011 23:49 IstandAlone wrote:
Hi Cecil ! Thanks for this great piece of work.
I have however another question about mouse settings that I don't think have been answered (i've read the whole thread).

I use a razer mouse with sensitivity settings. Should I temper with those ? Or leave the slider on middle position ? I actually feel more confortable with the slider all the way up while having SC2 setting on 51.

Sorry if this is a dumb question.

Basically, you want a 1:1 ratio between what movements your mouse reads and what movements your OS has your cursor move. To do this in windows, you set your mouse sensitivity slider to 6/11 (halfway). Then to adjust your sensitivity you change your DPI readings on your mouse. So if the razer lets you move some slider to adjust the Razer's readings sensitivity, then go ahead. However, in all scenarios it's ideal to have your SC2 slider at 51%, and windows slider at halfway, with only the mouse's DPI settings being changed.

Edit: Please let me know if I did not answer your question! I was a bit confused as to what you were asking.

What if I can't change the DPI of the mouse itself but I want a higher mouse sensitivity in SC2?

you can try lowering the ingame resolution, maybe not the best idea but it should work
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 24 2011 18:50 GMT
#493
On July 25 2011 02:53 unit wrote:
hey cecil, great read, however you seemed to miss out on a small thing such as how to pick engagements, i try to pick mine (using PvT as an example) going by upgrades and approximate army size, yet i regularly get rolled when i think i have a clear advantage

2/2 upgrades and a mostly chargelot sentry stalker with a few archons army against a smaller looking 1/0 or 1/1 terran bio army with a good deal of medivacs and ghosts

how do i improve this particular aspect of decision making? particularly the decision making of when i can attack as there are many points like this scenario where it appears as though i can roll my opponents army yet in reality i cannot or the opposite where i believe that i cannot when in reality i can, ive had massive trouble in this judgement area and am lost in figuring out how to improve it

tyvm in advance

That doesn't really fall within the document's intent, but you can learn that by simply attacking whenever you don't know. Then you can review the replay and look for ways to improve your micro. I also suggest studying a lot of different replays of PvT over at SC2Rep.com, particularly when the Protoss engage the Terran.
`chain
Profile Blog Joined December 2010
United States124 Posts
July 24 2011 18:55 GMT
#494
Hey Cecil, really enjoyed this guide. I'm currently pretty low-level(gold), and I'm looking to get into Masters someday. At my level, do you think the best thing to do is to mass game?
unit
Profile Blog Joined March 2009
United States2621 Posts
July 24 2011 18:59 GMT
#495
On July 25 2011 03:50 CecilSunkure wrote:
Show nested quote +
On July 25 2011 02:53 unit wrote:
hey cecil, great read, however you seemed to miss out on a small thing such as how to pick engagements, i try to pick mine (using PvT as an example) going by upgrades and approximate army size, yet i regularly get rolled when i think i have a clear advantage

2/2 upgrades and a mostly chargelot sentry stalker with a few archons army against a smaller looking 1/0 or 1/1 terran bio army with a good deal of medivacs and ghosts

how do i improve this particular aspect of decision making? particularly the decision making of when i can attack as there are many points like this scenario where it appears as though i can roll my opponents army yet in reality i cannot or the opposite where i believe that i cannot when in reality i can, ive had massive trouble in this judgement area and am lost in figuring out how to improve it

tyvm in advance

That doesn't really fall within the document's intent, but you can learn that by simply attacking whenever you don't know. Then you can review the replay and look for ways to improve your micro. I also suggest studying a lot of different replays of PvT over at SC2Rep.com, particularly when the Protoss engage the Terran.

tyvm i didnt even know sc2rep.com existed, ive been going off of not having replays xD i figured it would be something like that, trial and error + replays
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 24 2011 19:05 GMT
#496
On July 25 2011 03:55 `chain wrote:
Hey Cecil, really enjoyed this guide. I'm currently pretty low-level(gold), and I'm looking to get into Masters someday. At my level, do you think the best thing to do is to mass game?

Sort of, but I wrote the guide to give you a good idea of what to do

Priority schema needs to be enforced. Do these in this order:
  • Learn to properly macro and execute builds.
  • Improve mechanics.
  • Improve decision making and strategy.

Most players on the NA server are on this second step. Actually it's my opinion that hardly anyone but those top professional players on the NA server are on the second step.

As for ways on how to do those steps, refer to the guide. Hope that answers your question!
`chain
Profile Blog Joined December 2010
United States124 Posts
July 24 2011 21:26 GMT
#497
Thanks Cecil, seems like I'm learning something new every time I read this guide.

:D
Zeweig
Profile Joined July 2011
Sweden189 Posts
August 01 2011 23:23 GMT
#498
Superb guide! I am a zerg (ZERG 4 LIFE!!) and thought it might be hard to learn the game well without playing SC1, BW or that many RTS's recently (though I LOVED them when I was young! Played AoE3, AoM and WC3).

But since I am intelligent (not bragging, just have always been sharpest I know) and learn quickly, I figured that I would watch the pros, try the 3 races, learn enough from all of them to be able to choose (and ofc I chose zerg ^^) but still know enough to be able to react to builds my opponent uses against me.

But your guide was extremely helpful as I easily can base my assumptions on someone else's information, and adapt in a way that I would probably not do alone. It helps infinitely to have a 2nd opinion!

I can´t play sc2 atm, stuck at the summer place for 1 more week, but as soon as I get home, I will go into single player vs. very easy AI and just practice and practice (and did I mention practice?) macro, until I can make units almost as good as the pro (will be hard, since I will be copying IMNesTea), but as I wont have to scout or micro, I will just focus on speed and timing for the next 40+ games!

Will type to you if I after that get over 90% win in silver! (new player, but with an average of 70% win vs. similar mmr)

Thanks SOOOOOOo much again! have dl'ed it and will read it about every night for a week straight!
Commentator for Esports Heaven, covering mainly European and Chinese events. I do observing and writing on the side.
Zeweig
Profile Joined July 2011
Sweden189 Posts
August 01 2011 23:27 GMT
#499
btw, about in 40-45% in guide, you have copied the part "If the purpose of the build that Grubby was using seemed too difficult to figure out exactly why the pros do what they do, go ahead and try different things out with your build. Perhaps you don't understand why you should get early sentries with the 3 Gate Sentry expand. Try it out! You'll learn why a lack of sentries isn't desirable in that situation and have a deeper understanding for the game. Perhaps you don't quite get why Grubby was playing so passive with the build he was using; he didn't attack forever. Go ahead and copy Grubby's build, but try an aggressive style. You should be able to easily see the strengths and weaknesses of the build that Grubby used by just going through a simple trial and error process to see what works and what doesn't. In doing so you can very quickly and efficiently gather a solid understanding for the purpose of the build you are using, as well as an understanding of the strengths and weaknesses of the build you are emulating." is twice in a row.

Maybe something to fix so no misunderstandings ^^
Commentator for Esports Heaven, covering mainly European and Chinese events. I do observing and writing on the side.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 01 2011 23:37 GMT
#500
On August 02 2011 08:27 Zeweig wrote:
btw, about in 40-45% in guide, you have copied the part "If the purpose of the build that Grubby was using seemed too difficult to figure out exactly why the pros do what they do, go ahead and try different things out with your build. Perhaps you don't understand why you should get early sentries with the 3 Gate Sentry expand. Try it out! You'll learn why a lack of sentries isn't desirable in that situation and have a deeper understanding for the game. Perhaps you don't quite get why Grubby was playing so passive with the build he was using; he didn't attack forever. Go ahead and copy Grubby's build, but try an aggressive style. You should be able to easily see the strengths and weaknesses of the build that Grubby used by just going through a simple trial and error process to see what works and what doesn't. In doing so you can very quickly and efficiently gather a solid understanding for the purpose of the build you are using, as well as an understanding of the strengths and weaknesses of the build you are emulating." is twice in a row.

Maybe something to fix so no misunderstandings ^^

Oh thanks a lot! I'll fix that with the next update.
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