[G] How to Improve Efficiently at SC2 1v1 - Page 25
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ChickenLips
2912 Posts
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CecilSunkure
United States2829 Posts
![]() http://www.teamliquid.net/staff/Hot_Bid/CecilSunkure/How_To_Improve_Efficiently_a.pdf | ||
IstandAlone
11 Posts
I have however another question about mouse settings that I don't think have been answered (i've read the whole thread). I use a razer mouse with sensitivity settings. Should I temper with those ? Or leave the slider on middle position ? I actually feel more confortable with the slider all the way up while having SC2 setting on 51. Sorry if this is a dumb question. | ||
CecilSunkure
United States2829 Posts
On July 05 2011 23:49 IstandAlone wrote: Hi Cecil ! Thanks for this great piece of work. I have however another question about mouse settings that I don't think have been answered (i've read the whole thread). I use a razer mouse with sensitivity settings. Should I temper with those ? Or leave the slider on middle position ? I actually feel more confortable with the slider all the way up while having SC2 setting on 51. Sorry if this is a dumb question. Basically, you want a 1:1 ratio between what movements your mouse reads and what movements your OS has your cursor move. To do this in windows, you set your mouse sensitivity slider to 6/11 (halfway). Then to adjust your sensitivity you change your DPI readings on your mouse. So if the razer lets you move some slider to adjust the Razer's readings sensitivity, then go ahead. However, in all scenarios it's ideal to have your SC2 slider at 51%, and windows slider at halfway, with only the mouse's DPI settings being changed. Edit: Please let me know if I did not answer your question! I was a bit confused as to what you were asking. | ||
MrTortoise
1388 Posts
No offense but i want to scan it first .. i want titles to be legible at a distance at speed ![]() Increase line spacing slightly also as it makes it easier to read :D great guide | ||
IstandAlone
11 Posts
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GeNiuSRxN
United States5 Posts
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Hashmeister
Germany238 Posts
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IMLyte
Canada714 Posts
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unit
United States2621 Posts
2/2 upgrades and a mostly chargelot sentry stalker with a few archons army against a smaller looking 1/0 or 1/1 terran bio army with a good deal of medivacs and ghosts how do i improve this particular aspect of decision making? particularly the decision making of when i can attack as there are many points like this scenario where it appears as though i can roll my opponents army yet in reality i cannot or the opposite where i believe that i cannot when in reality i can, ive had massive trouble in this judgement area and am lost in figuring out how to improve it tyvm in advance | ||
Antylamon
United States1981 Posts
On July 06 2011 02:34 CecilSunkure wrote: Basically, you want a 1:1 ratio between what movements your mouse reads and what movements your OS has your cursor move. To do this in windows, you set your mouse sensitivity slider to 6/11 (halfway). Then to adjust your sensitivity you change your DPI readings on your mouse. So if the razer lets you move some slider to adjust the Razer's readings sensitivity, then go ahead. However, in all scenarios it's ideal to have your SC2 slider at 51%, and windows slider at halfway, with only the mouse's DPI settings being changed. Edit: Please let me know if I did not answer your question! I was a bit confused as to what you were asking. What if I can't change the DPI of the mouse itself but I want a higher mouse sensitivity in SC2? | ||
unit
United States2621 Posts
On July 25 2011 02:58 noobinator wrote: What if I can't change the DPI of the mouse itself but I want a higher mouse sensitivity in SC2? you can try lowering the ingame resolution, maybe not the best idea but it should work | ||
CecilSunkure
United States2829 Posts
On July 25 2011 02:53 unit wrote: hey cecil, great read, however you seemed to miss out on a small thing such as how to pick engagements, i try to pick mine (using PvT as an example) going by upgrades and approximate army size, yet i regularly get rolled when i think i have a clear advantage 2/2 upgrades and a mostly chargelot sentry stalker with a few archons army against a smaller looking 1/0 or 1/1 terran bio army with a good deal of medivacs and ghosts how do i improve this particular aspect of decision making? particularly the decision making of when i can attack as there are many points like this scenario where it appears as though i can roll my opponents army yet in reality i cannot or the opposite where i believe that i cannot when in reality i can, ive had massive trouble in this judgement area and am lost in figuring out how to improve it tyvm in advance That doesn't really fall within the document's intent, but you can learn that by simply attacking whenever you don't know. Then you can review the replay and look for ways to improve your micro. I also suggest studying a lot of different replays of PvT over at SC2Rep.com, particularly when the Protoss engage the Terran. | ||
`chain
United States124 Posts
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unit
United States2621 Posts
On July 25 2011 03:50 CecilSunkure wrote: That doesn't really fall within the document's intent, but you can learn that by simply attacking whenever you don't know. Then you can review the replay and look for ways to improve your micro. I also suggest studying a lot of different replays of PvT over at SC2Rep.com, particularly when the Protoss engage the Terran. tyvm i didnt even know sc2rep.com existed, ive been going off of not having replays xD i figured it would be something like that, trial and error + replays | ||
CecilSunkure
United States2829 Posts
On July 25 2011 03:55 `chain wrote: Hey Cecil, really enjoyed this guide. I'm currently pretty low-level(gold), and I'm looking to get into Masters someday. At my level, do you think the best thing to do is to mass game? Sort of, but I wrote the guide to give you a good idea of what to do ![]() Priority schema needs to be enforced. Do these in this order:
Most players on the NA server are on this second step. Actually it's my opinion that hardly anyone but those top professional players on the NA server are on the second step. As for ways on how to do those steps, refer to the guide. Hope that answers your question! | ||
`chain
United States124 Posts
:D | ||
Zeweig
Sweden189 Posts
But since I am intelligent (not bragging, just have always been sharpest I know) and learn quickly, I figured that I would watch the pros, try the 3 races, learn enough from all of them to be able to choose (and ofc I chose zerg ^^) but still know enough to be able to react to builds my opponent uses against me. But your guide was extremely helpful as I easily can base my assumptions on someone else's information, and adapt in a way that I would probably not do alone. It helps infinitely to have a 2nd opinion! I can´t play sc2 atm, stuck at the summer place for 1 more week, but as soon as I get home, I will go into single player vs. very easy AI and just practice and practice (and did I mention practice?) macro, until I can make units almost as good as the pro (will be hard, since I will be copying IMNesTea), but as I wont have to scout or micro, I will just focus on speed and timing for the next 40+ games! Will type to you if I after that get over 90% win in silver! (new player, but with an average of 70% win vs. similar mmr) Thanks SOOOOOOo much again! have dl'ed it and will read it about every night for a week straight! | ||
Zeweig
Sweden189 Posts
Maybe something to fix so no misunderstandings ^^ | ||
CecilSunkure
United States2829 Posts
On August 02 2011 08:27 Zeweig wrote: btw, about in 40-45% in guide, you have copied the part "If the purpose of the build that Grubby was using seemed too difficult to figure out exactly why the pros do what they do, go ahead and try different things out with your build. Perhaps you don't understand why you should get early sentries with the 3 Gate Sentry expand. Try it out! You'll learn why a lack of sentries isn't desirable in that situation and have a deeper understanding for the game. Perhaps you don't quite get why Grubby was playing so passive with the build he was using; he didn't attack forever. Go ahead and copy Grubby's build, but try an aggressive style. You should be able to easily see the strengths and weaknesses of the build that Grubby used by just going through a simple trial and error process to see what works and what doesn't. In doing so you can very quickly and efficiently gather a solid understanding for the purpose of the build you are using, as well as an understanding of the strengths and weaknesses of the build you are emulating." is twice in a row. Maybe something to fix so no misunderstandings ^^ Oh thanks a lot! I'll fix that with the next update. | ||
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