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Zerg's Unsung Hero, The Broodling! - Page 7

Forum Index > StarCraft 2 Strategy
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Drencrom
Profile Joined July 2011
1 Post
July 22 2011 22:24 GMT
#121
I know this kind of off topic, but since this thread is about broodlings, here is the thing: You can attack broodlings with broodlings. so if you have a broodling, you can target with your broodlord and keep up the broodling count. Why is that not a viable thing to do before engaging? Like attacking one Zergling with your broodlords and then bolstering you broodling count up as high as possible and then engage?
Sorry for any mistakes for english is a foreign language to me.
ineffablepwnage
Profile Joined December 2010
22 Posts
July 23 2011 05:00 GMT
#122
read this entire thread for the lulz, and then realized any time ppl talked about the benefits, they didn't factor in HAVING A HOLE IN YOUR OPPONENTS WALL AS ZERG. When I watched catz do this, he didn't do it for scouting and follow up with normal play behind it, he did it to time a big attack that was almost guaranteed to get through the wall (maybe not against toss with FF on a narrow ramp). If he walls in around the evo, that's still a_TON_more surface area to hit with lings. catz talks about how to use this build on mr. bitter's 12 weeks i think, and says its only viable against a couple things, but every time he did it he followed it up with a semi all-in. If I was more comfortable with early aggression I would trade an early 200 minerals or whatever it comes out to be for a hole in the wall at 5-8 minutes. you just have to build enough units to capitalize on that investment. the way i see it he has 3 options:

1. if he kills it off early, he most likely won't have enough units to kill off all the lings+broodlings that i've been pumping since he started to attack it without taking some damage, you just need good enough game sense to know how to do max damage.

2. he hides everything and ignores it until it dies on its own - I have time to get some more macro up and push in when it dies, leaving a sort of rock/paper/scissor matchup as most likely neither will know the others tech, probably giving him a slight advantage, although he will be fighting in the open where zerg units are way more powerful

3. he walls in behind the evo and doesn't attack it - this reveals his tech AND/OR leaves a super weak wall that a couple banes will rip through with help from the broodlings, putting you in a similar situation to #2

In any situation, when it goes down his choke will be a lot weaker making all your units that much more effective. To me, this seems most like a proxy gate/bunker rush that is a big sink early game and HAS to do damage to not come out behind. All that said, it's a big risk that can pay off if you use it in the right situation and react the right way.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-07-23 05:08:14
July 23 2011 05:07 GMT
#123
On July 23 2011 07:24 Drencrom wrote:
I know this kind of off topic, but since this thread is about broodlings, here is the thing: You can attack broodlings with broodlings. so if you have a broodling, you can target with your broodlord and keep up the broodling count. Why is that not a viable thing to do before engaging? Like attacking one Zergling with your broodlords and then bolstering you broodling count up as high as possible and then engage?
Sorry for any mistakes for english is a foreign language to me.

I don't think that is particularly useful because Brood Lords have a special attack mechanic:
they can shoot 2 broodlings at once (yet they produce broodlings 1 at a time, at the same speed as their attack). That said, I think they can have 3 broodlings alive at a time (per BL), so overall I think you're only saving on less than one broodling by doing that when you factor everything in, and it's only for a short time (like 5 game seconds)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Honeybadger
Profile Joined August 2010
United States821 Posts
July 23 2011 05:30 GMT
#124
Interesting idea on maps that prohibit decent ovie scouting. But on most maps, I'd just build my tech out of vision and be maybe 5 or 10 seconds delayed...
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
MrLion
Profile Joined December 2010
India93 Posts
July 23 2011 10:12 GMT
#125
Keep in mind that the majority of the people will never use or think about a strategy/tactic unless they've seen it happen on GSL or some other tourney. It's as if the entire world is playing against GMs.
deathcount248
Profile Joined April 2010
Australia11 Posts
July 23 2011 11:23 GMT
#126
Hmmm if your evo dies of creeplessness, does the game alert you in any way? I can picture myself doing this and totally forgetting about the evo
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
July 23 2011 18:07 GMT
#127
You're losing 75 minerals from the hatchery cancel (cancelled buildings return 75% of their cost, not 100%), the drone (50) AND the cost of the evo chamber (75) which comes to a grand total of 200 minerals - twice as expensive as a scout overlord. Not to mention to be able to place the hatchery in the first place you've got to have saved up 300 minerals, at a time in the game where 300 minerals is kind of a big deal.

Definitely a cool idea though, but as others have already suggested it's more useful to use this technique to block a wall from being constructed with the intention of doing big aggression as it pops - something I'd like to do more, as it seems fun!
Sometimes I sits and thinks, and sometimes I just sits
BinxyBrown
Profile Joined December 2010
United States230 Posts
July 23 2011 20:05 GMT
#128
Just use a few lings to poke up the ramp and draw the first few his from his range units while mineral walking a drone through, if they want to hide their tech they have to blow a force field and its almost guaranteed if they went zealot stalker.
Banelings are like Ice Climbers if they grab you... your dead.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
July 23 2011 22:28 GMT
#129
On July 24 2011 05:05 BinxyBrown wrote:
Just use a few lings to poke up the ramp and draw the first few his from his range units while mineral walking a drone through, if they want to hide their tech they have to blow a force field and its almost guaranteed if they went zealot stalker.

Now THAT is a nice, simple idea that I hadn't considered! Though my ZvP is terrible anyway, I could easily lose with a maphack on
Sometimes I sits and thinks, and sometimes I just sits
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