Sorry for any mistakes for english is a foreign language to me.
Zerg's Unsung Hero, The Broodling! - Page 7
Forum Index > StarCraft 2 Strategy |
Drencrom
1 Post
Sorry for any mistakes for english is a foreign language to me. | ||
ineffablepwnage
22 Posts
1. if he kills it off early, he most likely won't have enough units to kill off all the lings+broodlings that i've been pumping since he started to attack it without taking some damage, you just need good enough game sense to know how to do max damage. 2. he hides everything and ignores it until it dies on its own - I have time to get some more macro up and push in when it dies, leaving a sort of rock/paper/scissor matchup as most likely neither will know the others tech, probably giving him a slight advantage, although he will be fighting in the open where zerg units are way more powerful 3. he walls in behind the evo and doesn't attack it - this reveals his tech AND/OR leaves a super weak wall that a couple banes will rip through with help from the broodlings, putting you in a similar situation to #2 In any situation, when it goes down his choke will be a lot weaker making all your units that much more effective. To me, this seems most like a proxy gate/bunker rush that is a big sink early game and HAS to do damage to not come out behind. All that said, it's a big risk that can pay off if you use it in the right situation and react the right way. | ||
Xapti
Canada2473 Posts
On July 23 2011 07:24 Drencrom wrote: I know this kind of off topic, but since this thread is about broodlings, here is the thing: You can attack broodlings with broodlings. so if you have a broodling, you can target with your broodlord and keep up the broodling count. Why is that not a viable thing to do before engaging? Like attacking one Zergling with your broodlords and then bolstering you broodling count up as high as possible and then engage? Sorry for any mistakes for english is a foreign language to me. I don't think that is particularly useful because Brood Lords have a special attack mechanic: they can shoot 2 broodlings at once (yet they produce broodlings 1 at a time, at the same speed as their attack). That said, I think they can have 3 broodlings alive at a time (per BL), so overall I think you're only saving on less than one broodling by doing that when you factor everything in, and it's only for a short time (like 5 game seconds) | ||
Honeybadger
United States821 Posts
| ||
MrLion
India93 Posts
| ||
deathcount248
Australia11 Posts
| ||
Hairy
United Kingdom1169 Posts
Definitely a cool idea though, but as others have already suggested it's more useful to use this technique to block a wall from being constructed with the intention of doing big aggression as it pops - something I'd like to do more, as it seems fun! | ||
BinxyBrown
United States230 Posts
| ||
Hairy
United Kingdom1169 Posts
On July 24 2011 05:05 BinxyBrown wrote: Just use a few lings to poke up the ramp and draw the first few his from his range units while mineral walking a drone through, if they want to hide their tech they have to blow a force field and its almost guaranteed if they went zealot stalker. Now THAT is a nice, simple idea that I hadn't considered! Though my ZvP is terrible anyway, I could easily lose with a maphack on ![]() | ||
| ||