Have people experimented with this? Do people already do this?
Thanks!
Forum Index > StarCraft 2 Strategy |
gavinashun
101 Posts
Have people experimented with this? Do people already do this? Thanks! | ||
awu25
United States2003 Posts
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Techno
1900 Posts
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Colak
United States87 Posts
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jcroisdale
United States1543 Posts
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Kwanzilla
United States7 Posts
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michaelhasanalias
Korea (South)1231 Posts
In single player you can set auto-repair. In multiplayer, it turns off whenever you issue a new command. | ||
Negative Zero
United States63 Posts
On March 03 2011 16:27 michaelhasanalias wrote: the issue isn't what anyone's saying. In single player you can set auto-repair. In multiplayer, it turns off whenever you issue a new command. Er, no. In single-player, auto-repair is already on. In multiplayer, it defaults to off, but if turned on stays on. The reason is because auto-repair does not activate if the SCV is mining, so your mutalisk + turret example would not work unless you had idle SCVs near the mineral line. | ||
michaelhasanalias
Korea (South)1231 Posts
On March 03 2011 16:32 Negative Zero wrote: Show nested quote + On March 03 2011 16:27 michaelhasanalias wrote: the issue isn't what anyone's saying. In single player you can set auto-repair. In multiplayer, it turns off whenever you issue a new command. Er, no. In single-player, auto-repair is already on. In multiplayer, it defaults to off, but if turned on stays on. The reason is because auto-repair does not activate if the SCV is mining, so your mutalisk + turret example would not work unless you had idle SCVs near the mineral line. edit: oh neat they changed it again, or I'm just wrong. I swear it used to turn off when you had it on. | ||
FoFo
Netherlands207 Posts
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Animostas
United States568 Posts
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LAN-f34r
New Zealand2099 Posts
On March 03 2011 17:58 FoFo wrote: doesn't it cost minerals nowadays to keep them on autorepair??? Only if they go to repair something. Its like queueing a repair command, not like queueing building a barracks. | ||
zergrushkekeke
Australia241 Posts
Animostas, you want scvs repairing when fighting early bunches of lings, and probably after late game harasses too (after they have fled). | ||
BuZZ123
United States262 Posts
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bobucles
410 Posts
You would die against ling rushes because scvs would just chill and repair eachother and not attack. Actually, they work smarter than you think. Usually the SCVs in front deal the damage while the ones stuck behind do the repairing. It denies the enemy a good surface area and makes them even more effective.When it comes to SCV/marine all-in (which is really a timing push thanks to mules), team repairing SCVs are exactly what you need. The SCVs act as an obstacle healing each other while the marines deal the damage. If the SCVs don't get attacked, they run in with the welders instead. It's very difficult to break. How does the repair command work in multiplayer? That seems to change every patch. | ||
Saechiis
Netherlands4989 Posts
TL;DR You could do this for every SCV you make, but repair micro isn't that hard anyways. You'll still have to send them to damaged buildings so right clicking the buildings yourself is just as easy. | ||
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iHirO
United Kingdom1381 Posts
This way if Mutas attack your base while your busy elsewhere, just hit '0' and press 's'. The turret instantly gets repaired, thus giving you enough time to react to the situation. Ok enough with the theory crafting... time to test it! | ||
underdawg
United States399 Posts
On March 03 2011 22:45 iHirO wrote: What about a manor turret in your mineral line, setting the middle 4 SCVs to auto repair and having them hotkeyed (e.g. '0'). This way if Mutas attack your base while your busy elsewhere, just hit '0' and press 's'. The turret instantly gets repaired, thus giving you enough time to react to the situation. Ok enough with the theory crafting... time to test it! sounds good also hotkey the scvs by your planetary fortress! | ||
FoFo
Netherlands207 Posts
On March 03 2011 22:45 iHirO wrote: What about a manor turret in your mineral line, setting the middle 4 SCVs to auto repair and having them hotkeyed (e.g. '0'). This way if Mutas attack your base while your busy elsewhere, just hit '0' and press 's'. The turret instantly gets repaired, thus giving you enough time to react to the situation. Ok enough with the theory crafting... time to test it! that's a pretty sexy idea i think, although the scv's do travel a bit so they might be a bit further away from the turret when the muta's attack. | ||
Phantom_Sky
Hong Kong512 Posts
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falcoiii
Canada43 Posts
If: they are on attack-move or just standing around and doing nothing else (mining, building, repairing, moving, hold position, attacking one unit) then repair anything that is damaged in their vision. This is the way it is and the way it has been since product launch. As many people pointed out - muta harass of a mineral line will kill all of the auto-repair SCVs unless they are instructed to stop mining. Having a hotkey (0) for a group of auto-repair mining SCVs and doing "0 s" will work to get the SCVs to stop and start repairing nearby turrets, SCVs, extractors and CCs. The problem is that the SCVs are not intelligent and could go to first repair an extractor instead of a turret. I have personally seen this with a bling / ling bust. A depot was dstroyed and my barracks and bunker were hit, 2 SCVs auto-repaired the yellow barracks as the red bunker started to burn. I usually hotkey my first groups of SCVs when the action is slow. It helps with repairing, running and marine-SCV all-ins. ![]() | ||
MoreFaSho
United States1427 Posts
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