The state of the Hydralisk in ZvP - Page 6
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Severedevil
United States4838 Posts
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Morphs
Netherlands645 Posts
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Alphasquad
Austria505 Posts
On February 27 2011 09:13 Arisen wrote: You don't need them, but they are very helpful. A roach army can beat a gateway army, yes, but by mixing in hydras, which have far better dps, you're elongating the life of your roaches, thus buying more time for your corruptors to kill colossus. That being said, obviously you cannot go too hydra heavy vs any protoss comp that doesn't revolve around massing air units becuase storm and colossus are so cost effective vs hydras. All in all, I wish they had more efficacy, but I do believe that they're a necessity unless your opp is overproducing colossus/templar. Good post. as the protoss have a cloaked scout they can easily scout for hydras and if there are no easily stop colossi and make immortal and then the roach army gets killed and corruptors are useless (many toss switch to immo after their initial colossi got sniped by corruptors) and there arent few of top zerg players who try to avoid hydras from this pov it would be better to get hydra/corruptor but this is mostly too gas heavy | ||
SlapMySalami
United States1060 Posts
On February 26 2011 12:18 dark fury wrote: This is something i have been thinking a lot about in the last couple of days. Its sooo common to see even top master zerg players go roach/hydra/corruptor against gateway/colossus and then ragequit and complain about colossus OP when they lose. Two guys even made a 30 minute vlog complaining about it (no offense to idra and artosis, they are ballers of the highest level) Disclaimer: Everything presented in this thread represents my personal and completley subjective opinion and i dont want to pretend that im some sort of all knowing guru of starcraft 2, because im not. i could very well be wrong on several occasions and you are free to disagree with anything i say. In fact, im much eager to hear you opinion. This is a thread for constructive debate and open discussion. Disclaimer: I know some people out there are gonna say "dude hydras pwn gateway units" or something obvious and un-constructive along those lines without even reading what i have to say, but its a pretty widely acknowledged fact that you dont really NEED hydras to handle the protoss gateway units. Roaches, especially with speed, burrow and attack and armor upgrades are very good and cost-effective against any stalker/sentry/zealot composition and will always beat a gateway-only army of equal supply. Its not the zealot and stalkers that kills the zerg so effectivley in the mid game, so there is really no need to get hydras just to counter them. What you need to worry about is to respond to the protoss tech path wich will be colossus ![]() To start off, i do think that hydralisk can be a nifty tech choice for the early mid game if you get the hydralisk den before your roach warren and rely on hydralisk/speedling, wich is a great opener and can put on a good amount of pressure with some decent nydus worm/drop play. Hydras/ling however, becomes completley nullifed and humiliated once the protoss gets out AoE in the form of high templars or even worse, the colossus. thats why you need to make a well timed transition into Roach Warren and Spire, or some other techy build wich can handle the protoss tech units. Roach/Corruptor or Roach/muta/Corruptor or even Roach/infestor/Corrupter is SOO much more effective against any colossus based build that doesnt include a lot of void rays. Again, people seem to think that you need a major amount of hydras to beat the gateway bulch of the protoss army, wich is just not true. The deciding factor is that roaches can actually tank the colossus DPS while the corruptors kill them, wich hydras cant. The reason you lost against colossus that deathball despite having a good number of corruptors is because colossus simply kills hydras so fast that his remaining ground army is gonna be superior once the colossus go down and all you have left is 1/4 of your initial army. You overmade hydralisks in a situation where the protoss had devoted his entire tech-path and game plan to hard counter them. With Roaches you can also burrow-move under forcefields and snipe colossus and get into superior positions. Being able to get around and counter well-used forcefields is SUCH a game changing ability thats its almost ridicolous that its not being used to greater extent. Some people will argue that roaches in big numbers are bad because of their low range tend du cluster up with many of your roaches not being able to get into the front, and therefor you need hydralisks because of their superior range, but getting your troops clumped up is merely a result of poor micro, wich can easily be avoided by 1, Attacking in the right positions, avoiding choke points and narrow enviroments 2, Splitting up your troops. There is absoloutley no reason to have all your roaches/units on one hotkey and zerg should always aim for mulipronged attacks at different locations simultaniously. Forcing the protoss player to split up his huge scary army is necessary in order to beat him To wrap it up and summerize things, i would like to state that i am by no means trying to imply that the hydralisk is a bad or "Underpowered" unit, its just that some people tend to overmake them without realizing that even after losing continiously. In general it is always good to have a hydralisk den up in the mid-to-later phase of the game, because i do think they have a lot of strenghts and advantages: *Having a pack of hydralisks at the back of your army provides a great boost in DPS *Allows you to snipe observers prior to spire tech *Great resonse to phoenix harrasment (but do not rely on them to counter void ray/corruptor *Amazing for hit and run missions with nydus worm or overlord drops. *Once you manage to kill a good amount of colossi, making a dozen of hydra is a GREAT response as most protoss players wont be able to reproduce them fast enough to match your hydra count, and it will prevent any sneaky-tech switches to mass air. You do not get hydras just to counter gateway units. You get hydras to counter EITHER A) Immortals or B) Stargate play. Roaches are way cost efficient against any gateway unit. Hydras are a response unit. Anyone who says hydras should be a massive part of your army is wrong. You are addressing those people with this thread. What the heck is roach/muta/corruptor? Since when do mutas get added to the army mix. Why you gotta take a shot at Greg/Dan? They are clearly more qualified to talk about the matter than pretty much anyone in the strategy thread. There is a reason infestors are getting buffed. Do you think the 30% armor bonus is because of massive tank balls or something? It is because stalkers, colossi, and void rays are all armored and hopefully the protoss will be forced into a different unit mix. | ||
DoubleReed
United States4130 Posts
You do not get hydras just to counter gateway units. You get hydras to counter EITHER A) Immortals or B) Stargate play. Roaches are way cost efficient against any gateway unit. Hydras are a response unit. Anyone who says hydras should be a massive part of your army is wrong. You are addressing those people with this thread. Actually I've heard from several players alike that fast Hydra is the single best way to deal blink stalker play. Roaches simply are not enough most of the time. You definitely use Hydras against mass gateway plays. | ||
Kazang
578 Posts
That's all I've got to say. | ||
Kpyolysis32
553 Posts
On February 28 2011 09:20 Kazang wrote: Infestor/hydra/ultralisk is awesome, if it's bad against anything I don't know what it is. That's all I've got to say. I think I might know what it's bad against: + Show Spoiler + Protoss In all seriousness, though, that composition takes SO MUCH GAS that I just can't see it being viable in any game of reasonable length versus any Protoss of reasonable skill. | ||
AxelTVx
Canada916 Posts
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Saracen
United States5139 Posts
On February 28 2011 09:20 Kazang wrote: Infestor/hydra/ultralisk is awesome, if it's bad against anything I don't know what it is. That's all I've got to say. It's actually not that great. Once the ultralisks are focused down by immortals + whatever else you have, the hydras just melt (and the ultras die extremely quickly). It's only really good versus stalker/colossus and is decent against stalker/colossus/VR, depending on the number of VR vs hydra (if there are a certain number of VR, hydras won't be able to deal with them because of hydra range versus colossus range versus VR health). It's terrible against zeal/immortal/templar or anything of the sort. | ||
Saracen
United States5139 Posts
On February 27 2011 03:29 telfire wrote: Immortals FORCE Hydras. There is no choice but to go Hydras. You will lose with ANYTHING else (unless you grossly out macro or micro the dude). That is the real problem. You have no choice but to get the unit, and then the same exact tech path obliterates it costing Protoss nothing. Actually, you could get roach/ling, which does just fine if not better against immortal + gateway as long as you get a third macro hatch (in my experience). The problem is that colossi obliterate this composition worse than roach/hydra. | ||
Ratel
Canada184 Posts
why would you get a hydra heavy army against a toss who is heavy on collosus (which is a HARD COUNTER to hydras in its essence)? | ||
ShamTao
United States419 Posts
Everybody here is talking about what the hydralisk is on PAPER, but if you're going to discuss a unit it has to be in the context of the actual game's dynamic. Saying who would fight 1 on 1 doesn't accomplish as much. We all know that on paper the hydralisk does more dps for its cost than the three opening gateway units, except for zealots who are melee. But, with proper forcefield usage, a chargelot sentry combo does very well against pure hydralisk. In the case of a colossus situation, all normal players are going to forcefield the army in half, cutting off the hydralisk's range, so that the units cannot swarm. EDIT: Void rays in numbers, mixed with gateway units and good forcefields, can even do well against roach/hydra in the midgame, I've done some good pushes with that unit mix. | ||
dave333
United States915 Posts
The issue is that hydras are zerg's only good answer to void rays most of the time. Corruptors are lol against them, mutas are just far too expensive and when there are stalkers too, it isn't viable. Maybe mass queen, but obviously the production issues. Hydras are in a terrible limbo state. On the one hand, they could be OP even from small changes because of how damn good they are. On the other hand, they are both essential units but get torn apart by the best protoss unit in the game. I guess the same goes with the marine. Extremely strong, but if you mess up with just a little bit of stuff, they could become too weak. | ||
Chaosvuistje
Netherlands2581 Posts
The only time I actually like the unit is in ZvZ, where its actually the second longest range unit in the match up. Its too much of a glass cannon in ZvP and I prefer ling/roach/blingdrops any time of the year over hydra/roach/corruptor. | ||
Yoshi Kirishima
United States10339 Posts
Immortals FORCE Hydras. There is no choice but to go Hydras. You will lose with ANYTHING else (unless you grossly out macro or micro the dude). That is the real problem. You have no choice but to get the unit, and then the same exact tech path obliterates it costing Protoss nothing. No. Although you can be pushed with a 3 gate robo, Mutalisks will work too. Just according to your logic that is. Since Immortals can't attack air of course. And Spire will counter Colossi. Anyways, remember it's not like his army is 100% Immortal. Likewise, your army will not have to be 100% Hydra or whatever unit that the Immortal "forces" the Zerg to make. | ||
Cyber_Cheese
Australia3615 Posts
On February 26 2011 12:42 Pwnographics wrote: I think hydralisks need around 115 HP but that's just me. around about 100 and some more offcreep movespeed | ||
CabSauce
2 Posts
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denzelz
United States604 Posts
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dark fury
Sweden426 Posts
On February 28 2011 16:57 CabSauce wrote: You should just be able to build one unit against protoss and expect it to do well in all situations. No, thats not what im saying. I play protoss in master league btw, so this is not zerg-biased whining. | ||
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Whitewing
United States7483 Posts
On February 26 2011 18:55 Geo.Rion wrote: The funny thing is, Blizzard said it would be imba if hydras were as good as they used to, that's why they are that slow offcreep and have no HP. A unit which deals a good ammount of ranged demage to both air and ground should have major weaknesses, else everybody would just mass those in most of the games. + Show Spoiler + Ever heard of a player called Marineking? Like that of the marine. It has some of the highest DPS stimmed, as well as movementspeed can be healed and dropped, produced with reactored baracks, it has a decent HP/cost compared to some other ranged units. But it costs no gas. OH wait, that's actually not a weakness. Or the stalker, one of the fastest units, can blink which makes them the most mobile ground unit in the game. Its downside could be the cost. Downside of the stalker is high cost and shitty DPS. Hydras should honestly be a hatch tech unit again, and slightly weakened vs. their state now. Either that, or give them more upgrades, like a movement speed upgrade, or a move while burrowed upgrade or something. Yeah, marines are kind of dumb right now. | ||
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