• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:41
CEST 23:41
KST 06:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Do we have a pimpest plays list? AI Question ASL21 General Discussion Using AI to optimize marketing campaigns
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1458 users

The state of the Hydralisk in ZvP - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 Next All
Nakas
Profile Joined May 2010
United States148 Posts
March 02 2011 21:08 GMT
#201
On March 03 2011 04:30 Joementum wrote:
Show nested quote +
On March 02 2011 12:40 GinDo wrote:
Wow only a few months ago Zerg was saying the same for Terran.Especially this line thats bolded.Ironically the only change that happened was an increase in roach range, but that seriously didn;t really change anything in the match up, but zerg stopped complaining as much.


1-range on the Roaches did have a huge impact. Roaches can finally get in range of the Terran army and shoot them. Before Roaches got that one range upgrade tons of units would die before they even got a shot in. The same thing still happens, but now that the ranges are closer, it makes it a lot easier.

Either way, it wasn't just the roach range upgrade that made it easier on Zergs. Terran did get a lot of nerfs as well.


I hardly ever see roaches in ZvT unless terran goes mech. The big change was the nerf to tanks vs unarmored units allowed ling/bling to be viable. Ling/bling/muta vs tank/marine is a pretty even fight right now, but can you imagine if tanks were still doing +15 damage? It would pretty much be unplayable.

In retrospect, it's clear that zerg was right to complain about the ZvT matchup a few months back. So just maybe they're right to complain about the current ZvP as well?
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
Last Edited: 2011-03-02 22:48:59
March 02 2011 21:52 GMT
#202
On March 02 2011 12:40 GinDo wrote:

Wow only a few months ago Zerg was saying the same for Terran.Especially this line thats bolded.Ironically the only change that happened was an increase in roach range, but that seriously didn;t really change anything in the match up, but zerg stopped complaining as much.

Back on Topic- It seems the problem Zerg is having revolves around Splash. Tanks, Collosi, Storm. Blame Blizzard on their Clumpy game engine.

Zerg=Small units with low HP that Clump.

Hate to break it to you but it wasn't the roach range increase that changed that... it was the reaper nerf. In addition the bolded line is still accurate and Zerg QQ never really stopped (for a reason)
dave333
Profile Joined August 2010
United States915 Posts
March 03 2011 00:46 GMT
#203
For me, hydras are my my ant-protoss-one baser. Except for 4gate in which you can't get them in time (but roaches are fine anyway), hydras dominate protoss one base attacks. Void rays, immortals, phoenix, etc. are all ineffective when you have some hydras with lings/roaches.

They really are a fantastic unit, its just too bad they melt to collossi.
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 03 2011 01:01 GMT
#204
On March 03 2011 09:46 dave333 wrote:
For me, hydras are my my ant-protoss-one baser. Except for 4gate in which you can't get them in time (but roaches are fine anyway), hydras dominate protoss one base attacks. Void rays, immortals, phoenix, etc. are all ineffective when you have some hydras with lings/roaches.

They really are a fantastic unit, its just too bad they melt to collossi.


unfortunately their use got quite reduced as barely any good protoss is playing one base in a while

though i recently watched some games where hydras were used with OL drops against protoss FE into phoenix play (i think foxmoon vs atnsocke)
mazgru
Profile Joined November 2010
United States11 Posts
March 03 2011 01:43 GMT
#205
Playing as zerg i have built starts around lings, muta, infesters, roaches, and broodlords (never really get around to ultra, never get enough gas =P). But I have never built anything around the hydra cuz you tend to just get rolled over (by you i mean me.). I mean im sure if i had the control of a bitchin rock star from mars i could make something happen but seeing as i dont, the hydras only come out in very rare specific situations. This general "feel" alone says to me something needs to be done about hydra.

bear in mind this is the opinion of a gold level player so yes obviously it could be more of an issue with my skill level than anything else but by far the hydra is the least used unit in the game for me. Right behind reapers.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
March 04 2011 19:04 GMT
#206
I'm curious how Moon will fare against Ace in the finals. it looks like Moon absolutely loves hydras be it for overlord drops or for making up the majority of his ground army, and he makes it work by making enough Corruptors to take down Collossi down fast leaving the Protoss ball with a unit comp that Hydras are effective against (except for HTs).

however, I don't think Ace can tech rush for HTs because of the threat of aggression from Moon. Moon has definitely shown a willingness to attempt doom drops or roach/ling pressure like on G5 Meta against Squirtle.

anyways, curious to see if Moon can continue to make his hydralisk heavy unit comp work for him against Ace or whether Ace will punish Moon for using a unit that many consider to become too much of a liability the longer the game goes.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Sqq
Profile Joined August 2010
Norway2023 Posts
March 04 2011 19:08 GMT
#207
It just gets crushed by collo. The big problem i feel is that the Collos aoe is in a striaght line so goodbye arch idea.

Dead girls don't say no.
biteMe
Profile Joined July 2010
Germany241 Posts
March 05 2011 00:17 GMT
#208
i was very surprised to see moon succeed with that kind of play. i think its going in the right direction making use of zerg unit mobility and dragging the p around without ever really having to face the p in bad spots open and vulnerable to the p deathball. id love to see him use nydus aswell. but really gotta hand it to moon for playing such amazing games.
I am very mad because i am german. Also i hate web 2.0.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 05 2011 01:27 GMT
#209
hydras are the bane existence of any toss ranged unit, counting aoe units as their own class even if ranged . And hydras are normal speed ... just not normal for someone used to zerg. Anyway since the hydra is such a beast it has some units that are beasts when dealing with hydras. So plan B for the zerg, get rid of the non ranged units and lose your army at the same time, build up hydras and run over the rest.
Plan A is do a hydra push from 2 bases do some nice damage and retreat in time, and techswitch to conter the hydra conter, so you can hold back your hydras until the hydra conter is gone and win.

tosses seem to struggle abit against 2 base aggression if they are rushing with their tech and expanded fast. If this 2 base aggression is successful the toss is slowed in the tech and you got the time to conter it and all the toss can do is try to get 200 supply and look how the zerg is taking the whole map.
One reason is probably because there are alot of possibilitys for the zerg to go at once lair is done. And when you tech and expanded you can't prepare for all of it.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 05 2011 01:33 GMT
#210
i guess its not worth pointing out that hydras that cant run away(forcefield) lose to zealots and cost double as much and lose to stalkers when shooting through gaurdian shield

where does this myth come from that hydras are a "good" unit vs gateway. they are about even cost for cost, if you are lucky or your playing the only protoss in the whole game who doesnt like sentries. and then you are opening yourself up to getting analy fisted by colossi in about 3/4 minutes time.

and saying that hydras are normal speed is stupid. i played around a bit with hydra ling earlier against a friend but i could barely touch his units because even on an "open" map like shakuras by the time i can catch the colossi he can get up a hill with them. zerg units need to be as fast as they are to ever get a favorable battle area, right now even on creep the hydras speed is pathetic.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
March 05 2011 01:40 GMT
#211
On February 26 2011 13:10 DoubleReed wrote:
Show nested quote +
Yeah, so it pretty much makes sense that they have the same speed, dont you think? also, hydras are faster on creep.


Except Colossi are way more powerful. So Hydralisk should be more mobile to compensate. I'm not saying hydra should be fast, just faster.

Don't you think it's a little dull to have in a game "Well derp I made the wrong unit!" There should be some advantage the hydralisk has over colossus. Right now it's just "If they have colossus, don't make hydra."


Also Collosi cost a hell of alot more and are a bit higher up(Not by much granted) tech wise.

Collosi -300 mineral, 200 Gas 75 second build time 6 supply

Hydralisk - 100 mineral, 50 gas 33 second build time 2 supply


So with costing over 3x as much, why should the hdyralisk have an advantage over its counter that costs 3x as much? that would be just silly...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
dave333
Profile Joined August 2010
United States915 Posts
March 05 2011 01:41 GMT
#212
Being even for cost against gateway units is good. That's the idea behind zerg; you get strong economic/production abilities and overwhelm your opponent despite being less cost efficient. The fact that hydras are even for cost against gateway tips them in zergs favor.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
March 05 2011 02:08 GMT
#213
Hydra's are just principle reinforce units, along with Zerglings, that are MADE to be streetsweepers that prevent and suitable counter from the Protoss once it's lost its critical mass ball.

Hydras are, in abstract, utterly overpowering, each creep highway hydralisk is the proverbial equivalent of a superdurable perma-stimmed marine and a half. But, as a Protoss player, I feel as though they've been short changed. Give Hydralisks another two points of damage to make them utterly despicable, and let's call it even :D
A time to live.
hun13
Profile Joined December 2010
55 Posts
March 05 2011 02:17 GMT
#214
On March 05 2011 11:08 ShatterZer0 wrote:
Hydras are, in abstract, utterly overpowering, each creep highway hydralisk is the proverbial equivalent of a superdurable perma-stimmed marine and a half. :D



i think you might be inflating the Hydras dps just a little.
3 roaches cost the same as 2 hydras, 3 roaches have 24 dps 2 hydras have 29-ish dps

with +2 attack its even worse,
3r = 30 dps
2h = 33-ish dps

Drae
Profile Joined December 2010
70 Posts
March 05 2011 02:54 GMT
#215
Hydras atm have a pretty limited role in ZvP currently.

Roach + Hydra is only slightly more effective than pure Roach or Roach + Ling vs pure gateway. Any gateway army is going to do OK against any Roach +/- Ling +/- Hydra comp with good positioning, terrain and forcefields.

If they are going collo, it hard counters any of the above unit comps. If anything, I think going Hydra against collo is a bad move because it arrives around the same time colossus does anyway. The days of a timing push with Roach Hydra are gone, the Protoss builds have refined, and they will get collo out in time to stop it. You are either better off going allin with ling / roach +/- drops or nydas (as FD tried to do in the GSL recently) before collo spawns. Or skipping hydra and getting a good number of corrupters faster.

Vs stargate I think Hydra are only bad vs a bad protoss (heavy VR without collo or whatever). Vs phoenix harrass a few spores and queens are fine.

The only role for Hydra ZvP right now is vs gateway immortal, which is rare, and also quite hard to differentiate from gateway collo.

Big J
Profile Joined March 2011
Austria16289 Posts
March 05 2011 10:38 GMT
#216
I think Hydras play a very limited role against Protoss (and no role at all VS Terran).
They´re dps is good, but imo they dont counter Gateway units in a way that they are a must have against them.
Take this example: 4gate against Zerg is a strong (all in) build because Zerg doesnt have more economy then Toss and if Zergs not going blindly against he won´t have Speedlings and Roaches.
So every Warp-in Toss can decide if he wants to have more Roach counters or more Speedling/Zergling counters on the field.

But once u went on to the midgame you will have Zerglingspeed and Roaches with Roachspeed and if u want it even Burrow/Regeneration for your Roaches. And this unit combo is absolutly fine vs Gateway attacks. (ofc it depends very strongly on positioning, ForceFields etc. how the battle will end but its the same for Hydras)
If you go more Hydras instead of Roaches its way more gas expenssive but performs equally to upgraded Roach/ling against Gateway units.
EsportsManiac
Profile Joined March 2011
Australia1 Post
March 05 2011 17:36 GMT
#217
On February 26 2011 12:58 Valcio wrote:
Show nested quote +
On February 26 2011 12:56 dark fury wrote:
The only problem with the colossus is that it counters Hydralisks. That doesnt mean its overpowered or anything like that. You are not supposed to be able to kill a colossus based army with a hydralisk based army, just like you dont beat a marauder based army with stalkers.


With blink micro you can.

I'd love to see u try. Marauders beat stalkers hands down with stim pack and same economy. The stalkers don't stand a chance, however they may wish to jump here and there.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
March 05 2011 17:52 GMT
#218
On March 05 2011 10:40 Necro)Phagist( wrote:
Show nested quote +
On February 26 2011 13:10 DoubleReed wrote:
Yeah, so it pretty much makes sense that they have the same speed, dont you think? also, hydras are faster on creep.


Except Colossi are way more powerful. So Hydralisk should be more mobile to compensate. I'm not saying hydra should be fast, just faster.

Don't you think it's a little dull to have in a game "Well derp I made the wrong unit!" There should be some advantage the hydralisk has over colossus. Right now it's just "If they have colossus, don't make hydra."


Also Collosi cost a hell of alot more and are a bit higher up(Not by much granted) tech wise.

Collosi -300 mineral, 200 Gas 75 second build time 6 supply

Hydralisk - 100 mineral, 50 gas 33 second build time 2 supply


So with costing over 3x as much, why should the hdyralisk have an advantage over its counter that costs 3x as much? that would be just silly...


You are going to have like 5 colossi... My 30 hydra will melt to your 5 colossi if you have gateway support; Now my unit costs more.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
March 05 2011 18:04 GMT
#219
Hydras either need to

Have more hp

OR

back to 1 food, tier 1, and speed and range upgradeable + damage nerf

You either make it a heavy dps unit, or you make it a zerg unit, easily massasble.
dark fury
Profile Joined September 2010
Sweden426 Posts
March 05 2011 19:23 GMT
#220
i recommend all of you to watch SanZenith vs OGS.TheWind

+ Show Spoiler +
Even though thewind lost the series 2-1, especialy in the last game on xel naga he showed GREAT strategy and uderstanding of the matchup, dropping at the perfect timing while taking out expansions. He managed to lose the game cause of some really bad mistake (leaving corruptors on H position at the opponents xel naga tower, attacking with 6 brood lords but no corrupters/hydras to counter void rays
Prev 1 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason123
StarCraft: Brood War
Britney 15745
Calm 2435
ggaemo 188
NaDa 10
Dota 2
XaKoH 893
monkeys_forever402
League of Legends
Doublelift3003
Counter-Strike
fl0m1768
minikerr2
Super Smash Bros
Mew2King88
PPMD35
Other Games
Grubby6568
summit1g5209
tarik_tv4838
Liquid`RaSZi1552
FrodaN746
shahzam449
C9.Mang0316
Liquid`Hasu157
elazer82
UpATreeSC79
NightEnD6
Organizations
Other Games
BasetradeTV404
Dota 2
PGL Dota 2 - Main Stream35
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• musti20045 26
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 42
• RayReign 40
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota251
League of Legends
• imaqtpie2195
Other Games
• Scarra890
• Shiphtur378
Upcoming Events
PiGosaur Cup
2h 19m
GSL
11h 49m
Classic vs Cure
Maru vs Rogue
GSL
1d 11h
SHIN vs Zoun
ByuN vs herO
OSC
1d 13h
OSC
1d 15h
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
4 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.