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Break 200 Food Limit (as Zerg)-"Oversupply-Trick" - Page 5

Forum Index > StarCraft 2 Strategy
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BriMikon
Profile Joined November 2010
United States82 Posts
February 21 2011 04:11 GMT
#81
What now we should wait until 400/200 supply to attack? (Maybe 388/200 to compensate for queens)
"...if joyful is the fountain that rises in the sun, its springs are in the wells of sorrow unfathomed at the foundations of the Earth." -Tolkien
FLuE
Profile Joined September 2010
United States1012 Posts
February 21 2011 04:13 GMT
#82
I think this can be useful, a lot of people are all over the place on their theory crafting in this thread.

To be honest, the best and most useful way I've found to use this is when your maxed and want to make brood lords. This is a great way to not have to kill off units and make a few broodlords, and doesn't require trying to make 20 sunkens and cancel but a few and there are a lot of pros that I've seen do that quite often.

I've also seen this done quite often when people have banked a lot but instead of canceling the sunkens, and you have good creep spread let the sunkens build and bring them into battle with you. I think it will become more important for zerg to cut out drones in longer games, to help increase actual army supply especially since terran can sack SCVs for mules, and you are already losing supply w/ queens.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-02-21 04:20:37
February 21 2011 04:16 GMT
#83
On February 21 2011 09:10 kcdc wrote:
Show nested quote +
On February 21 2011 03:00 Sfydjklm wrote:
On February 21 2011 00:48 kcdc wrote:
Or you could just stop making roaches at 180 food, and instead of grabbing 10 more roaches to max out, you could make 40 banelings and research OL speed and drops. Now your 200/200 army is twice as strong as the pure roach composition would have been!

you wont believe that shit but some protoss are actually capable of targeting down overlords


Overlords have 200 health and cost 100 minerals. Bring extra empty OLs with your baneling bombers so 50% or more of the the shots go at empty OLs. Now it's a win for you if P is shooting at dirt cheap OLs with crap tons of health instead of at your roaches and hydras.

right. If only protoss had some kind of unit magic to block off your main army while he shoots down your overlords...
HMM.
I'd also like to point out that overlord speed is 1.88 and stalker speed is 2.9.


Hilarious overall. Really love this whole smugness of your new spin on the "use nydus/spread creep better" nonsense.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Dellward
Profile Joined December 2010
Australia138 Posts
Last Edited: 2011-02-21 04:38:50
February 21 2011 04:35 GMT
#84
Honestly, having to micro 20 drones to build shit and then cancel seems like a real waste of time. Lategame 200/200 battles are usually extremely volatile and utterly reliant upon positioning. I'd rather just build a shitload of overseers to perma-contam their whole base, or a heap of spines. That way I can focus more on positioning my army/counter attacking/scouting. If you're maxed as zerg, you really want to be looking for undefended openings rather than sitting in your base.

Though I can understand doing a few cancels if you max out before you get the real crucial/power units (ala infestors or BLs).
brainpower
Profile Joined September 2010
United States233 Posts
February 21 2011 05:00 GMT
#85
If you have enough drones that you don't need them to saturate all your bases, and it is so late game that you won't be able to take another base, even with your 200 food army, why not just make the extra drones into spine crawlers? If you decide later that you want to go back to drones, your 5+ hatches should be able to saturate a new base in seconds.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-21 05:05:17
February 21 2011 05:05 GMT
#86
It is an interesting idea. People have been doing some variation of this for a while in the form of mass spine crawler late game to free up supply for broodlords.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
Last Edited: 2011-02-21 05:29:03
February 21 2011 05:15 GMT
#87
On February 21 2011 14:05 Antisocialmunky wrote:
It is an interesting idea. People have been doing some variation of this for a while in the form of mass spine crawler late game to free up supply for broodlords.

This seems better.
The thing is (for this I will assume that minerals are irrelevant/unimportant), lets say you're current army is 200/200 and his is 170/200. By the time you do all that stuff, he would have 200/200 and you would be building the units still. He will engage and win. And even if your units came out in time, I would rather fight with 200 against 170 than 230 against 200 (due to the percentage of your army being bigger than his gets lower).
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
ryan1894
Profile Joined October 2010
Australia264 Posts
February 21 2011 05:21 GMT
#88
If I'm maxed, apparently the better thing to do is to just spam spines and spores in the middle of the map, and try use nyduses to slowly chip away at your opponent.

I generally just box select a patch full of drones and just bc+shift click spam (the middle of lost temple - with a few spores in between)
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-21 10:36:03
February 21 2011 09:43 GMT
#89
you guys say that, but what about the additional tactic advantage?
with additional supply, i.e. using in flanks (doing full surrounds)

Zerg gains so much by overhelming the enemy from everyside, and this with additional 30-40 supply without wasting economy seems very interesting at least.

Again u guys think too theoretical. sure in a "perfect" game, your enemy hopefully never reaches the supplycap, then would have less to worry about, but that isn't the discussion here.

how is the reality?
Never have reached a state of a game, where attacking would do no good even if you are maxxed?
Never have had a game where you have been in late game with mass minerals?
in those situations this "could" be practical.

should you go for this as a general strategy? hell no!
should you go for this if you are in such a situation ? why not?

Or do you just GG in those situation cause it is maxxed vs. maxxed?
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-21 17:51:48
February 21 2011 17:33 GMT
#90
So i tested this a little further,

i was easily able to do additional 40 supply and the progress bar of the Spores was around half way done this trick doesn't take more than 10-15 ingame seconds.

Assuming that you don't have more than 30 Drones in one base it would make you need to pull additional Drones from other bases, which would makes it at least less efficient.

because of this i guess additional 30 Supply would be the most effcient and fastest amount.
And should take ~10s with a little practise.

Only hard thing is to have enough creep to place each Sporecrawler and having the Drones stay near to the build places so splitting them in smaller groups would speed up the process since they have to walk less distance; (only the closest drone goes for the building)

The Commands done is:
Select all Drones
Shift keep pressed -> Sporecrawler -> 30*(mouseclicks) on creep
Hatch Hotkey -> Select Larva Hotkey -> Unit Hotkey (keep pressed)
Double Click on one Sporecrawler, Press Escape to Cancel all Spores at ones
Send back to mining.

tada additional 30 Fightsupply

Calculation for this would be:
Oversupply-Trick Cost:
30 * 25% * 75 = 562minerals
(+ lost mining time)

Needed Ressources to do it:
30 * 75 = 2250minerals ( for the spores)

+ the ressources for the Units of course (+ the necessary larva)
30 Zerglings = 1500/0 (additional 60 * 25/25 for 60 banelings = +1500/+1500)
15 Roaches = 1125 / 375
15 Hydras = 1500/ 750
15 Mutas = 1500/1500
5 Ultras = 1500/1000
15 Corrupter = 2250 / 1500
(+562minerals = effective cost for additional Units)
so 2000/1000 for additional 5 Ultras seems reasonable for me.

If you already have the ressources for it already gathered, and the time/apm do to it.
JTouche
Profile Joined August 2010
United States239 Posts
Last Edited: 2011-02-21 20:46:49
February 21 2011 20:21 GMT
#91
This is very nice theory-crafting. But this isn't viable for a few reasons.

Lets go with the same situation. It's late game and you have 3-4k resources floating. Your at 200/200.

You build spore colonies for more army, I'll throw down 4-6 hatches.

Let's compare and contrast the gains of both.

Spore colony route = 15-20 (however many spores thrown down) more supply for army for initial engagement.

4-6 hatcheries = 4-6 more supply for initial army, 12-18 more larvae for reinforcing army (MINIMUM, if you dont inject the extra hatcheries)

hmmmmmmmmm.........

Edit: Also I don't lose money for the the canceled spores. However you want to try to justify that, it's money for units i'd never get back.
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-21 21:10:13
February 21 2011 20:57 GMT
#92
well you can still put down hatcheries afterwards or before hand it is not like you will lack the larva/ressources in those lategames, but the (free) supply to use for.

In the end you will want more Units now in lategame situations, you can still remax afterwards.
the whole trick hasn't that big costs after all just, needs some money on the bank and a little time.

lets say this for ZvZ if you go

240 vs 200
both remax constantly who will win?
More Army now means, more DPS dealt in less time, which of course results in bigger losses on your opponents side while meaning fewer losses during the fight for you most likely.

will this increased fighting efficiency outwaight the inefficiency of using this supply trick?
i certainly don't now, but i wouldn't be so sure if this couldn't be better.
especially with hydras dealing so sick dps.

is there any unittestmap where we could test this in a multiplayer situation?
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
February 21 2011 21:10 GMT
#93
Won't it be more practical to just morph the excess drone into spine crawlers and then make more attacking units? I mean if you save up enough money to do this "extractor trick" (1500 mineral for 20 supply if you build spores), might as well make some spine, at least they are useful for delay tactic so that zerg can remacro up.
:)
osten
Profile Joined March 2008
Sweden316 Posts
Last Edited: 2011-02-21 21:19:48
February 21 2011 21:12 GMT
#94
Very good trick to use, the only big drawback I think is that it's actually hard. You need to be quick quick quick. ofc you can do stuff with waypoints or building them far away but that's not efficient at all. You need to click around at 20 spots, and build the units when the last one starts building. And then you need to cancel before the first spore finish. It's harder than it seems.

Edit:
So why are people responding with other tricks saying they are better? You can't say something you can also do simply is better when you can do both. It's illogical and as long as you do this trick the last, it dosen't make more sense to only do spines or only hatcheries, when you can do that and then this, in a theoretical maxxed scenario that's actually not that uncommon.

Edit 2:
Oh yeah, and i've tested around a long time ago, theoretically you can get much supply but in practice even 20 is pushing it. You have to let everything else go because it's so time critical.
dani`
Profile Joined January 2011
Netherlands2402 Posts
February 21 2011 21:12 GMT
#95
Interesting idea, obviously. I think it's very situational. If you feel the game is going to come down to one big engagement which decides everything this would be the way to go. If, however, it is a big map and you have plenty of resources and, more importantly, time to remax safely, I think that's the way to go.

I realize this trick and remaxing are not mutually exclusive, but I do think the time required and the money wasted (due to not mining) are not worth it if you are basically going for a 2 or more wave attack anyway.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 21 2011 21:39 GMT
#96
On February 21 2011 13:16 Sfydjklm wrote:
Show nested quote +
On February 21 2011 09:10 kcdc wrote:
On February 21 2011 03:00 Sfydjklm wrote:
On February 21 2011 00:48 kcdc wrote:
Or you could just stop making roaches at 180 food, and instead of grabbing 10 more roaches to max out, you could make 40 banelings and research OL speed and drops. Now your 200/200 army is twice as strong as the pure roach composition would have been!

you wont believe that shit but some protoss are actually capable of targeting down overlords


Overlords have 200 health and cost 100 minerals. Bring extra empty OLs with your baneling bombers so 50% or more of the the shots go at empty OLs. Now it's a win for you if P is shooting at dirt cheap OLs with crap tons of health instead of at your roaches and hydras.

right. If only protoss had some kind of unit magic to block off your main army while he shoots down your overlords...
HMM.
I'd also like to point out that overlord speed is 1.88 and stalker speed is 2.9.


Hilarious overall. Really love this whole smugness of your new spin on the "use nydus/spread creep better" nonsense.


If only your units had a magic spell that could make them sort of go under things.


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