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Break 200 Food Limit (as Zerg)-"Oversupply-Trick" - Page 4

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kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 21 2011 00:10 GMT
#61
On February 21 2011 03:00 Sfydjklm wrote:
Show nested quote +
On February 21 2011 00:48 kcdc wrote:
Or you could just stop making roaches at 180 food, and instead of grabbing 10 more roaches to max out, you could make 40 banelings and research OL speed and drops. Now your 200/200 army is twice as strong as the pure roach composition would have been!

you wont believe that shit but some protoss are actually capable of targeting down overlords


Overlords have 200 health and cost 100 minerals. Bring extra empty OLs with your baneling bombers so 50% or more of the the shots go at empty OLs. Now it's a win for you if P is shooting at dirt cheap OLs with crap tons of health instead of at your roaches and hydras.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 21 2011 00:24 GMT
#62
On February 21 2011 09:10 kcdc wrote:
Show nested quote +
On February 21 2011 03:00 Sfydjklm wrote:
On February 21 2011 00:48 kcdc wrote:
Or you could just stop making roaches at 180 food, and instead of grabbing 10 more roaches to max out, you could make 40 banelings and research OL speed and drops. Now your 200/200 army is twice as strong as the pure roach composition would have been!

you wont believe that shit but some protoss are actually capable of targeting down overlords


Overlords have 200 health and cost 100 minerals. Bring extra empty OLs with your baneling bombers so 50% or more of the the shots go at empty OLs. Now it's a win for you if P is shooting at dirt cheap OLs with crap tons of health instead of at your roaches and hydras.


Never looked at it this way, thanks for sharing.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
zylog
Profile Joined August 2010
Canada943 Posts
February 21 2011 00:41 GMT
#63
I've seen machine do this in the Mr. Bitter lesson on ZvP air play. I think going for 20-40 supply might be a bit overambitious considering the time required to execute this trick and the money required up front. However, if you can get 6-8 extra corruptors before engaging a big protoss death ball, then that can make a nice difference in the outcome of the big battle to come.
iSTime
Profile Joined November 2006
1579 Posts
February 21 2011 00:41 GMT
#64
On February 21 2011 04:44 Yotta wrote:
Show nested quote +
On February 21 2011 03:49 morimacil wrote:
I am, however, saying that if both players are playing well this will not be useful, ever. I've outlined in my previous post why I think this won't work if you reach 200 a bit before your opponent and if you reach 200 as your opponent does. If your opponent hits 200 before you and lets you do this you're not playing a high level player. If you hit 200 way before your opponent you're giving up your advantage by making units inefficiently while your opponent makes his at normal efficiency. If you can think of a viable scenario for this I'll gladly accept it, but I just can't imagine one.

Well the problem here with your assumptions is that you are looking at it in situations in which nothing will work.
If you reach 200 supply as your opponent has a 190 supply void ray colossus deathball, you are dead. If you both max out at the same time, you are dead. If he maxes out before you, you are dead. So of course, in all of those situations, getting to 220 food, or 260 food, or what ever, isnt really going to work. But in all of those situations, very little is going to work.

If you hit 200 way before your opponent

Thats the point you should be considering something like this, or a 300 food push, and so on.
you're giving up your advantage by making units inefficiently while your opponent makes his at normal efficiency.

There are quite a few situations where you may for example max out while your opponent is at 160 food or so, or have the ability to max out while he is still there, but cant actually attack him.
Sure enough, you may have a supply advantage at that point, but if you decide to attack through a choke into a PF and sieged tanks, with vikings, turrets and bunkers, then the fact that you have a supply advantage is quite irrelevant here, since an attack would be suicidal.

So yeah, in cases where your opponent maxes out before you, or at the same time as you, you will lose if he knew what he was doing.
In cases where you max out, and your opponent doesnt have some kind of defensive advantage, then you can just go and kill him. No point in making a 220 food army, or a 300 food push.
But in cases where you max out first, and have an advantage, but cant actually just go and kill him, well then you have to be inefficient.
Attacking into an entrenched position with your freshly maxed army is going to be inefficient. 300 food pushing him is also inefficient. Going to 220, or more supply, is also going to be inefficient.
But in cases like those, since all of your options are inefficient, you just stop caring about what is efficient or not, and instead start caring about what is effective. Stuff like dropping 20 banelings on a planetary fortress. Inefficient ressource wise, but highly effective.


In short, anytime you would consider a 300 food push, thats when you should consider this. Not as a goal in every game, but as a useful tactic.
And imo, this is superior to a 300 food push. Or a 300 food defense.
Instead of fighting with ~140 supply of army, remaxing, and fighting again with ~140 supply of army, fighting with 200 supply, directly is going to be a lot more effective.
Having your first army being 50% bigger, that makes it exponentially more effective.
A 200 supply army is just way more brutal than 2x 140 food armies.
And ofc, the best would probably be a 200 supply army, followed by instantly remaxing, and so another 140 supply wave coming right after. The 350 food push

And my argument is that the inefficiency of this technique puts you so far behind that it nullifies your economic advantage and allows the enemy player to catch up, matching or surpassing your surplus production and putting you at an unnecessary disadvantage. For every 20 supply you make beyond 200, even with your late game economic advantage, enemy players should be able to match you at least 1:1. It's better to be ahead by 40 when they have 160 than it is to be ahead by 40 when they have 200 (200/160 > 240/200)

I guess we can't really know who's right until people start testing it but I have a strong feeling this will have little to no use in high level play.

Show nested quote +
On February 21 2011 04:36 PJA wrote:
Why are people theorycrafing situations where the zerg maxes, the protoss maxes soon after, and the zerg has to wait a long time to build up the resources to do this? Even at the top level, zerg players spend a ton of time at 200/200 with 2k+ minerals.

You can theorycraft all you want about how the zerg out to have attacked immediately after 200/200 and whatever else, but in reality that isn't always viable, and certainly doesn't always happen.

I've said it already but I'll say it again, you can't assume people will make mistakes in theorycrafting because you can't predict their mistakes. As people get better play should approach theoretically optimal play and that's what I'm arguing about.


I mean if you want to put arbitrary restrictions on theorycrafting then go ahead. You're still ignoring the fact that there are often times where it is not optimal to attack immediately upon reaching 200/200 supply, and even if there are, there haven't been many games where people have gone to 220/200 and actually tested how this fares relative to play normally. Perhaps there are situations which warrant waiting for a 220/200 supply army.
www.infinityseven.net
TurtlePerson2
Profile Joined October 2010
United States218 Posts
February 21 2011 00:47 GMT
#65
The thing is that you need to have a ton of extra resources to start this.

If Terran was maxed, then he could build 20 orbitals and just stop using mineral mining SCVs. If you have that much money to spare, then you should have won already.
torturis exuvias eunt
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-21 01:23:24
February 21 2011 01:06 GMT
#66
On February 21 2011 09:47 TurtlePerson2 wrote:
The thing is that you need to have a ton of extra resources to start this.

If Terran was maxed, then he could build 20 orbitals and just stop using mineral mining SCVs. If you have that much money to spare, then you should have won already.


that might be true for Protoss or Terran which get more costeffective lategame but mosttimes not for Zerg (who stay at T2 at least)
i think it was common sense that Zerg has cheap massable units, this design forces that Zergs get maxxed way earlier, than both other races.
Since this comes down by design, it is seen pretty often.
the whole concept of 300 food pushes derives from this.

But if i am able to afford a 300 food push, then i should be able to afford this "trick" here too.
if a Zerg can remax like 60-80 food with roaches this means he has already ressources stockpiled of
at least 4-5k

but why should you go for remax-style if i can get the same or at least some of it right now, just by the expense of 40*25%*75min= 750 minerals

the only limitation, would be the ressources you need to do it and the APM to pull it of ingame.

lets calc it for Hydras:
20 more Hydras = 2000/1000 ~40 supply ~40 spores
40 spores = 3000 minerals
"Trick" cost = 750 minerals

so to get additional 40 supply of hydras you need to start the process 5000/1000 ressources.
this is quite a bit, but a lategame Zerg with 3-4 bases should have around ~2-2,5k income i think
so thats 2 mins he needs to save up the necessary ressources.
you still can go for the 300 food push afterwards

just that it isn't 200/100 food but 240/60

another idea would be instead of getting normal units get additional queens
think of 10-20 additional Queens just for Transfuse energy additional to your normal army.
seems quite scary to me.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 21 2011 01:25 GMT
#67
On February 21 2011 00:48 kcdc wrote:
Or you could just stop making roaches at 180 food, and instead of grabbing 10 more roaches to max out, you could make 40 banelings and research OL speed and drops. Now your 200/200 army is twice as strong as the pure roach composition would have been!

True. but what if you do both!!
ShamTao
Profile Joined September 2010
United States419 Posts
February 21 2011 02:25 GMT
#68
What about all of the lost mining time with drones...?
In the game of drones, you win or you die!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 21 2011 02:37 GMT
#69
Using drones from mined out mineral patches isn't really a solution to lost mining time. If things are mined out because every base on the map is mined out, then why not just suicide the drones to permanently get that extra supply?

And if every base on the map isn't mined out, then the opportunity cost of not mining remains because you should be looking to secure another base.

I don't know. This is the kind of thing that is useful to "think about" but is almost never going to be worth doing.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
QQmonster
Profile Joined September 2010
Canada240 Posts
February 21 2011 02:41 GMT
#70
obviously this trick is worth it if you have the resources to throw down a bunch of buildings and have some left over to spam out units.

no matter how you put it when both players are maxed the guy who has the 200+ food army is in better shape than the guy with 200 food.
EX-top 10 guildwars player yeye XD
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
Last Edited: 2011-02-21 02:51:25
February 21 2011 02:49 GMT
#71
In this replay I played zerg and made 216/200 food so it is possible, but it does require some APM
Its just a demonstration that it works, I played vs a Very Easy A.I. So dont rant on me cause I suck at Zerg
http://www.sc2replayed.com/replays/142251-1v1-protoss-zerg-lost-temple
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-02-21 02:52:08
February 21 2011 02:51 GMT
#72
if you spend resources and mining time doing this, the re-max army strength is diminished
375 minerals is an ultralisk and a bit, nearly 4 mutas and 2.5 corruptors
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Deathmare
Profile Joined February 2011
United States30 Posts
February 21 2011 02:56 GMT
#73
you shouldnt ever have to worry about this though... zerg isnt about army size it's about army replacability. the time you're taking to go oversupply is the time your opponent is taking to build up. its better if you throw your army at the other player as soon as you have 200/200 because as zerg, you WILL have reached it sooner, meaning you already have a supply advantage. and its better to rebuild as your units die. much better use of resources and time. and of course there's the fact that you WILL be able to rebuild faster than your opponent.

the only time i could see this as a viable strategy would be in ZvZ where niether you nor your opponent pressure each other all game...
Climbing my way to Grandmasters, one learned lesson at a time.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
February 21 2011 03:06 GMT
#74
I remember hearing on some Mr. Bitter VOD that once you get to this point you can throw down 10 spine crawlers on the path between your base and his, so you 1) your income isn't as extraordinarily high 2) delays the counterattack once your first 200 food army is gone. Just sort of sounds like the same.
once, not long ago, there was a moon here
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2011-02-21 03:47:13
February 21 2011 03:08 GMT
#75
I seem to remember IdrA doing this vs QXC on Blistering during MLG, though if I recall he lost a hatch shortly after so he may have just decided to increase distance mining. Managed to squeeze another ultra or two in I think though, going over cap.

Edit: Just looked for the replay. MLG DC, IdrA vs QXC game 3, 22:25, 6 o'clock expansion. Only goes to 202/200 though, so nothing too extravagant, but to fill with an extra ultra seems more practical than, say, working up to 220 or beyond.

Thing is, like DarKFoRcE said, as Zerg you shouldn't sit around at 200, 220, 240, whatever, you need to be trading that and remaxing. It's a nice trick if you can do it once, trust fund issues aside, but I'd like to see someone keep that up. Even if you have the apm and your opponent gives you the time, if you honestly have that many resources lying around you're doing something wrong.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 21 2011 03:13 GMT
#76
I would think if this became popular that blizz might have to take actions to make it impossible to go over 200 supply, you never know..... it could be quite broken.... time will tell i guess.
When there is nothing left to lose but your dignity, it is already gone.
brownthing
Profile Joined November 2009
United States189 Posts
February 21 2011 03:19 GMT
#77
On February 21 2011 02:09 Galleon.frigate wrote:


I mean people, if there was an upgrade you could buy at hive tech, that increased your supply cap by 20 supply and cost 800 min, how many people would buy that?


I'm pretty sure everyone would buy the upgrade, then at 220/220 perform this trick.
My probe's like the gingerbread man-you're not gonna catch that shit ~Liquid'Tyler
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
February 21 2011 03:52 GMT
#78
*Puts gun to head*

"Well I guess that's it huh?"
shucklesors
Profile Joined May 2010
Singapore1176 Posts
February 21 2011 03:58 GMT
#79
lets imagine all the conditions are fulfilled for this, and resources spent would never come close to edging into what you need to replenish your army.
do you really think the actions (time) spent is worth the extra 20 supply rather than half-suiciding your army and simply rebuilding it? just imagine it being done, grabbing 20+ drones and spamming the ground with spore/spines, then 5srrrrrrrrr. this is one of those super rare tactics that just aren't practical due to the physical human limit.
zerg's irrational army replenish speed is there for a reason.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 21 2011 04:02 GMT
#80
On February 21 2011 05:56 DarKFoRcE wrote:
+ Show Spoiler +
On February 21 2011 05:38 Daigomi wrote:
Show nested quote +
On February 21 2011 03:02 DarKFoRcE wrote:
I can see this having some rare uses, but in general you should attack when you get close to or arrive at 200 supply. if you wait at 200 until you have harvested another ~3k minerals (1.5k for the spore crawlers and another 1.5k to spend on, for example, corruptors) it will actually give you a worse result in most cases than just attacking immidiately, because protoss can catch up in supply during this time.
and no matter what, 220 zerg supply still doesnt win against 200 of protoss (assuming somewhat equal tech etc.)

Correct me if I'm wrong, but in many situations Zergs aren't able to choose when to attack. In the Morrow games, Nightend turtled quite hard and only moved out when Morrow had 3000 minerals stored up. In situations where Zerg can't get a good attacking position, a trick like this might be useful. That said, I'm not convinced this will be used in top level play.


Well, one of morrows biggest mistakes in general is that he does not get drop earlier, which results him in not being able to attack once he hits 200 quite often. i am pretty sure that you get to 200 supply as zerg vs protoss you absolutely need to start attacking in some way. and if you cannot attack via a normal ground attack (shakuras for example) then you need the drop upgrade ready in time.


That's a really insightful point, thanks. Going to have to start incorporating this into my play.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
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