On February 21 2011 03:49 morimacil wrote:I am, however, saying that if both players are playing well this will not be useful, ever. I've outlined in my previous post why I think this won't work if you reach 200 a bit before your opponent and if you reach 200 as your opponent does. If your opponent hits 200 before you and lets you do this you're not playing a high level player. If you hit 200 way before your opponent you're giving up your advantage by making units inefficiently while your opponent makes his at normal efficiency. If you can think of a viable scenario for this I'll gladly accept it, but I just can't imagine one.
Well the problem here with your assumptions is that you are looking at it in situations in which nothing will work.
If you reach 200 supply as your opponent has a 190 supply void ray colossus deathball, you are dead. If you both max out at the same time, you are dead. If he maxes out before you, you are dead. So of course, in all of those situations, getting to 220 food, or 260 food, or what ever, isnt really going to work. But in all of those situations, very little is going to work.
If you hit 200 way before your opponent
Thats the point you should be considering something like this, or a 300 food push, and so on.
you're giving up your advantage by making units inefficiently while your opponent makes his at normal efficiency.
There are quite a few situations where you may for example max out while your opponent is at 160 food or so, or have the ability to max out while he is still there, but cant actually attack him.
Sure enough, you may have a supply advantage at that point, but if you decide to attack through a choke into a PF and sieged tanks, with vikings, turrets and bunkers, then the fact that you have a supply advantage is quite irrelevant here, since an attack would be suicidal.
So yeah, in cases where your opponent maxes out before you, or at the same time as you, you will lose if he knew what he was doing.
In cases where you max out, and your opponent doesnt have some kind of defensive advantage, then you can just go and kill him. No point in making a 220 food army, or a 300 food push.
But in cases where you max out first, and have an advantage, but cant actually just go and kill him, well then you have to be inefficient.
Attacking into an entrenched position with your freshly maxed army is going to be inefficient. 300 food pushing him is also inefficient. Going to 220, or more supply, is also going to be inefficient.
But in cases like those, since all of your options are inefficient, you just stop caring about what is efficient or not, and instead start caring about what is effective. Stuff like dropping 20 banelings on a planetary fortress. Inefficient ressource wise, but highly effective.
In short, anytime you would consider a 300 food push, thats when you should consider this. Not as a goal in every game, but as a useful tactic.
And imo, this is superior to a 300 food push. Or a 300 food defense.
Instead of fighting with ~140 supply of army, remaxing, and fighting again with ~140 supply of army, fighting with 200 supply, directly is going to be a lot more effective.
Having your first army being 50% bigger, that makes it exponentially more effective.
A 200 supply army is just way more brutal than 2x 140 food armies.
And ofc, the best would probably be a 200 supply army, followed by instantly remaxing, and so another 140 supply wave coming right after. The 350 food push
