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[D] Hive in midgame zvz and zvt

Forum Index > StarCraft 2 Strategy
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OoOo
Profile Joined October 2010
Germany126 Posts
Last Edited: 2011-02-13 23:14:24
February 13 2011 23:13 GMT
#1
ok first of all in my view midgame starts around the time your third gets up and is somewhere about 80 and 160 food
[image loading]

I'd like to discuss wether its
1. doable
2. viable
to go for a relativly early hive, since most zergs prefer to stay on lair tech untill after they have maxed at least once.

first off all lets start with zvz

usually a zvz midgame is anything roach based. yes there are some infestors/hydralisks mixed in but it is usually based on roach.

since a zerg can usually only make use of 3 of the 4 gysers on 2 bases, a hive tech seems at least affortable (and it is i tested it out)

a hive will allow you 3 things (i ll leave out adrenal because noone would ever get that)
1. the 3 range and armor upgrades. both of them are affortable and will give the player a nice edge (and 3 range is cheaper than 2 armor)
[image loading][image loading]
2. Broodlords. usually getting a low number of broodlords is a nice support for a roach hydra mix, though it is hard to affort since the tech costs are realy high.
Though broodlords will force anti air (or your enemy will try to runby and snipe whatever he can). Also broodlords have the most insaine supply efficiency, what works well with your roaches
[image loading]
3. Ultralisk. they seem nice in theory, since they are quite good at killing roach and arend affected by infestors, but since they dont share the attack upgrade, they dont work well with a roach/hydra ball and since they dont work well against balls, i wouldnt recomment them.

so all in all the attackupgrade and the broodlords seem nice, but they seem hard to get.
still ill provide som replays of me getting them
ZvZ

ok now lets talk about ZvT

usually the key units in a terran army seem to be Marines/hellions/tanks/thors

zergs start to conter that with ling/bling/infestor/roach/mutalisk or something like it

i found out that getting for broodlords efficiently conters every 2 factory+techlab builds (you should scout that opening with your first like 5 mutas),
this works because
1. factory units are getting hardconterred by broodlords
2. the terran cant realy affort to techswitch to starport
3. sidgetanks just get raped
4. broodlords are quite mobile, since you can like poke with them at the back of his base and attack any other place with your groundforces
5. this opening is very immobile and weak in low numbers, so your opponent needs time untill he can attack

after your initial broodlords, you will gain great map controll and will be able to punish your enemy for going to heay anti ground, and since a terran isnt made for a fast techswitch, this tech will often crack his nack

here some replays of me doing it
ZvT

ultralisk usually wont work as good as a bainling/infestor/ling mix against a ball, though mixing some in will help to tank up quite a few sidgetankhits

i left out zvp since my stile of getting midgame ultralisks is quite unusual and getting broodlords is standart, so i woulnt do any good to this topic

and please dont mind my language... im german^^
rEalGuapo
Profile Joined January 2011
Germany832 Posts
February 13 2011 23:27 GMT
#2
well, what would stop him from killing you!?
OoOo
Profile Joined October 2010
Germany126 Posts
Last Edited: 2011-02-13 23:33:38
February 13 2011 23:29 GMT
#3
in what matchup?
in zvz its quite hard (look at replays) but doable if you get more gas and more upgrades earlyer, so your army is smaler but more efficient. also getting a towers helps a lot. mostly the defenders advantage keeps you alive.
in zvt the terran cant do anything for a short perioud of time after he builds 2 fac+tl, since just getting 2 sidgetanks isnt dangerous. he needs at least 6 do do a doompush. and this push is slow and can be slowed down with runbys or ling sacs
also usually a terran only contains with the sidgetanks, so that will leave you with even more time
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