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I just played a game against a protoss who voidray rushed, and after I held that off I checked if he had an expansion. He was making one, but because I pushed he cancelled.
Now here is my question. Because he was on 1 base I just started hurling roaches and some hydras at his front door. I know now all my units attacked him but because I had 3 bases and he was on 1 I felt like I could just hurl roaches and hydras at him because I would easily outproduce him.
Is this a smart move? Or should I just have waited and played like I always do (defensive and expand alot)? I'm really interested in this because maybe I can try it more often, or maybe I won because he was just a shitty player (he was actually pretty bad, but still..)
Edit: I'm diamond, and Zerg if that wasn't obvious :b
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Bad idea, unless your army is so much ridiculously bigger than his that there is no chance for a comeback. Then in that case, it hardly matter what you do.. You can put them on hold position right outside and order a pizza if you wanted.
Otherwise, just contain him by scouting expo's diligently and have a force big enough that he can only win if he has base (cannon/easy warp in/ramp choke) support... then macro hard.
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imo, if hes one 1 base, and your on 3. It's best to go safe, meaning play defensive and try to deny him from expanding. When your 100% sure you can win, then u attack.
As day9 and artosis say: If your ahead, get more ahead!
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yeah just chill the fk back, if he tries to expo just apply pressure, its hard to get a max army on 1 base anyway, if u see him just standing there for like 20 minutes start to drop or exchange armies, if u were on 3 base u pretty much alrdy had it won
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Both. I wouldn't throw roaches and hydras blindly up his ramp, but I wouldn't just let him 1 base up to a huge army either. I'd be nydusing him in the back and attacking at the front.
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Do not ever try to finish off a 1 base player, unless you are behind in economy. When you are ahead, attacking a one base player is not smart. When he is on two bases it is a lot better and easier. But when u are ahead in econ. Get more ahead and win later but more secure.
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I'm guessing your observations of his opening and micro off his 1base voids hinted to you that he wasn't a player at your skill level. Though this time your game sense was right (you won), in general it's better to starve him out and just increase the advantage you already hold, rather than put it at risk and give him a chance at coming back.
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Chill tech to broodlords and Attack from the Cliff. Nydus if he hasnt sight or kill buildings to reduce sight --> Nydus. Or build mass spines in his Front door.(actually Is this bm???) I like to drop Invfstors too :D
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I'd at least get mutas....If you're on 3 bases and he's on 1 you can definitely afford it. Reason I say this is so you get vision of the highground and can abuse the wall off. Blindly throwing roach/hydra isn't the best idea. He could drop some FF and storms, and then push on you. You still wouldn't be able to replenish your army if you lost it to storms since he doesn't have to lose any units.
Banes, Infestor Fungal growth + high ground vision, ling drops, BL tech, macro hard, nydus worms to split his army. P may be able to turtle well, but definitely needs 2+ bases of gas for it to work.
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Contain, prevent expansions and expand yourself. Get more ahead. Then if he is still on 1 base, you can try troll tactics like infestor dropping his mineral line and fungaling his probes.
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I'd say once you max out you can actually just push the ramp in ZvP against 1base toss, but if you want to be an uuuullttrraa super never-ever-lose-a-game safezerg yeah the other people are totally right. you don't have to win right there. Keep his front scouted, don't let him expand, and keep macroing and there's no possible way to lose the game. Make sure this is off 3 or more bases and not just 2 though because off 2 bases there's still a small chance he can catch you off-guard with an all-in.
Remember, a win in 20 minutes counts the same as a win in 15
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Zerg can't attack until Brood Lords against T or P, period. Doing so will be cost-ineffective.
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On February 06 2011 12:06 telfire wrote: Zerg can't attack until Brood Lords against T or P, period. Doing so will be cost-ineffective. That is well, not true at all. If you are up 2 base on a one base opponent, and you are maxed, you can definitely drop / trade army with him if you do not have broodlord. YOu will want to make sure you know what kind of army he has periodically, but it is possible to attack without brood
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I understand that sometimes people want to end games they've pretty much already won, but if charging a ramp is suicidal (and without anything to break FF, it is in this case) then it's better to just starve a player out. Take another expo, scout all possible expo locations, and just have a massive army by the time he decides to do his push.
You could harass with mutas whiles he's one basing.
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I try to go roach and zerglings with a fast nydus vs protoss. I want to refine the build I made, it works well if the protoss doesnt have any additional tech other then cyber. Or if he went for a 3 gate expo. forge fe is worst against it i think. Zerg early aggresion is bad because zergs speciallty is being able to reinforce the fastest. and nydus can exploit that mechanic of zerg.
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3k z here, whenever I get an extra base up (4 base vs 2, 5 vs 3 etc) I usually prepare a tech LEAP to keep my opponent guessing, if i was roach/hydra, ill get ready for zergling ultra, if i was ling/muta, i get ready to switch to hydra/broodlord, the more dramatic the switch your gearing up for the more likely it will totaly screw him over
also if your brutally far ahead in almost any scenario, you can take 2 infesters /w burrow per base and try too snipe his entire worker line, much more cost effective than throwing your army at his door, and just as likely to end the game at a thousandth the food-risk factor, plus its very funny to end a game with two growths and a few marines per base, extra points if you can hit them all at about the same time
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On February 06 2011 11:20 57 Corvette wrote: Contain, prevent expansions and expand yourself. Get more ahead. Then if he is still on 1 base, you can try troll tactics like infestor dropping his mineral line and fungaling his probes.
Pretty much sums it up.
Deny expansions, continue to expand and get into a massive lead.
Nothing he can do from there.
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If your at 3 bases and he is on 1, his army should be so much larger than yours that you couldnt attack him. Unless he is much worse player than you, in which case you could probably win in any way you choose.
It usually takes a while for an expansion to kick in and until then you should always assume that your army are weaker, but your economy stronger, than a 1 base opponent. So to secure your advantage, keep denying him his expansions and starve him, while fending off all his attacks (defenders advantage will hopefully make up for the diffrence in army-strength) and you will win. Its the safest and therefore the best way to play.
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