[ D ] - Why aren't Zerg pros using Infestors? - Page 10
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ChThoniC
United States536 Posts
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Dice.
United States78 Posts
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PrinceXizor
United States17713 Posts
On February 02 2011 15:30 ChThoniC wrote: I've been experimenting with quick infestor into quick brood lords, but I don't think it lets you keep down the army size of Terran enough. If they scout that greater spire and get some vikes out, their deathball will still rape yours. there is no such thing as a quick broodlord ![]() I just go quick infestors into a bunch of expands, get some mutas ect if i feel i want them, transition to ultras, and have the whole map and eveyr upgrade and just win by default. ![]() also if you really want to "beat" Vikings with broods you really have to use star1 style Muta micro with them, since broodlings lock on instantly and fireo n their own yuo can run in hold position and run out (run is used more like crawl), and that allows you to get shots off without taking as many viking volleys. | ||
Tudi
Romania127 Posts
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HaeHei
United Kingdom162 Posts
:D | ||
DImported
Australia149 Posts
against terran, they tend to be only useful once marine numbers reach 40+ or if they mass thors. against protoss they are really only good against blink stalkers and mass air builds. | ||
Sega92
United States467 Posts
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pandaminion
United States270 Posts
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Mjolnir
912 Posts
On February 02 2011 15:52 PrinceXizor wrote: there is no such thing as a quick broodlord ![]() I just go quick infestors into a bunch of expands, get some mutas ect if i feel i want them, transition to ultras, and have the whole map and eveyr upgrade and just win by default. ![]() also if you really want to "beat" Vikings with broods you really have to use star1 style Muta micro with them, since broodlings lock on instantly and fireo n their own yuo can run in hold position and run out (run is used more like crawl), and that allows you to get shots off without taking as many viking volleys. I've been reading your later posts and it seems you have a pretty solid strat in mind with Infestors. I have some questions: 1. Do you focus on Infestor over muta in every match up? 2. When you're using Infestor to run the map and tech to Ultras, how do you handle timed pushes with heavy units such as Thor or heavy Roach? Infestors and a heap of Zerglings or Hydras? 3. Do you have any replays that we could watch where we see your strategy at work vs. Zergs, Terran, or Protoss? Thanks | ||
flyingbangus
United States121 Posts
I try to get Infestors every game, but more towards the late-game instead of mid-game. I feel that 3-4 energy-upgraded Infestors make your deathball much stronger with FG and infested terrans. We all know how effective it is in ZvT, and the recent Roach-Infestor trend in ZvZ. In ZvP, I tend to primarily use this to stall the P army while I try to snipe their 3rd/4th. I also always try to cliff-abuse in LT and DQ with Infestor and Nydus, if they did not open with stargate. | ||
PrinceXizor
United States17713 Posts
On February 03 2011 08:36 Mjolnir wrote: I've been reading your later posts and it seems you have a pretty solid strat in mind with Infestors. I have some questions: 1. Do you focus on Infestor over muta in every match up? 2. When you're using Infestor to run the map and tech to Ultras, how do you handle timed pushes with heavy units such as Thor or heavy Roach? Infestors and a heap of Zerglings or Hydras? 3. Do you have any replays that we could watch where we see your strategy at work vs. Zergs, Terran, or Protoss? Thanks 1. In ZvZ I tend to get get to lair and hydra infestor fairly quickly, ignoring mutas, due to the extreme APM requirements to control mutas vs infestors (3-4 control groups all moving simultaeneously). In ZvT i get infestors quickly and if they go for the siege tank all in that is very strong vs early infestors then i start mutas when i scout that. generally once i hit hive i put up a spire and pump out mutas every time i kill a harrassment or army in order to counter with lings in the front and mutas in the economy. in ZvP i tend to ignore both infestors and mutalisk until the late game where i get 2-3 infestors to deal with collosus stalker balls. I don't use mutas much in this matchup at all. 2. pushes with thors generally at the stage i'm getting ultras would be 1-3 thors with a bunch of bio, so infestors with zerglings can handle that with proper control and good fungals. the plan is to get hive tech pretty quickly, expand alot and sit on my tech until i decide what i need. Heavy roach tends to be more of an issue for infestor hydra, and i tend to just sacrifice economic solutions for the survival solution and just mass banes and fungal and blow up the roaches inefficiently while i try to keep their base count low with cracklings and such. but hydra ling infestor or hydra roach infestor is dealt with with your own infestor ling hydra with good fungals and baneling flanks to kill off hydras and lings. you have to avoid clumping up mot of your banes or infestors 1 shot them however. 3. i have only old replays, i said earlier in this thread my practice time has been taken away by school and stuff so once i get back to better form and my schedule is back i'll have newer replays. about 27 replays are here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=146843 not all of them have great players as opponents as earlier on diamond was pretty random in skill. but all of them tend to showcase the most primitive forms of that build (it's alot more refined in it's timing now. EDIT: vs P is my weakest matchup and i'm still kind of struggling to find builds that fit my style to handle protoss. | ||
branflakes14
2082 Posts
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Snaphoo
United States614 Posts
Part of it is situational, and part of it is also that ZvT often ends on 2 bases for Terran one way or the other, but pro Z players are certainly using Infestors. I think you might be reading into it too much; as the meta-game develops and macro games become more common, I think it's very likely that we'll see more Infestor play from Z pros in GSL. | ||
Neivler
Norway911 Posts
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telfire
United States415 Posts
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The Final Boss
United States1839 Posts
On February 01 2011 06:19 MrCon wrote: Because you have to micro the infestors, and zergs want to play a mAcRoGaMe and basicaly they don't do micro. Micro is for lame races likes terran and protosses. MaCrO is for leet races that lose because blizzard can't do shit with balance. So most zergs don't use infestors because they don't have the micro skill to use them, so they think infestors sucks. User was warned for this post Does utilizing Mutalisks for harass not count as micro? I mean I occasionally play with this Masters zerg player who's way better then me, and he has great Muta control. I feel like landing a nice Fungal Growth sometimes isn't as difficult as keeping Mutalisks alive against Stimmed-Marines or Templar. | ||
Herculix
United States946 Posts
i think what a lot of people are saying is true too, about how infestors add that extra degree of control. you really have to babysit them a lot actually, because they tend to run off and kill themselves after using their spell, similar to high templar but they actually move at a decent speed so unlike high templar, they will rush the front line that much faster. most average zerg players can't handle this sort of unit babysitting right now and it really is required to make infestors efficient, because if you're only getting 1 fungal per infestor, it's not worth making edit: i do however like mrbitter's, though it needs a little work on the build timings, infestor/ling/bling against the first major marine/tank timing vs t. it's not really his build originally but he's just an example of someone who you can watch on stream doing it regularly. marine/tank hits at a time where your muta count is low and vulnerable, and unless you're like nestea or idra level of good, handling that is a very scary thing. i think for the middle of the road player, infestors actually make that situation easier, and your mutalisks are delayed but you almost always handle the attack so well that you feel comfortable transitioning into a spire. i think you're good for a third base if they push out when you have infestors, which allows 3 hatch muta to build up quite fast, and the mutalisks allow you to take more bases while infestors delay things at home | ||
Raembo
Indonesia46 Posts
how about infested terrans is it upgradable dmg from the range attack in the evo chamber? | ||
Rabbitmaster
1357 Posts
Just my $0.02 | ||
innoby
Ireland42 Posts
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