[ D ] - Why aren't Zerg pros using Infestors? - Page 11
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Ab0miNaTioN_BoB
United States102 Posts
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superstartran
United States4013 Posts
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kickinhead
Switzerland2069 Posts
The only Problem is, that they are a big investment and take quite some time to get out and they can delay your tech. Often times I don't feel safe or in the need of an Infestor when I got my Banelings finally Speed-Upgraded +other Upgrades and my Mutas are out with +1 or even +2 attack and if you play well with Mutas and snipe the Tanks (most Terrans play heavy Marine+Tank nowadays), the Bio really is no Problem for the Blings and you can also catch Dropships with the Mutas. Also, Infestors cost so much gas and you pretty much need their Energy-Upgrade, that you have to produce more Lings than you want or expand, which is Problematic, cuz you'd rather expand having lot's of Mutas, cuz they actually give you Mapcontrol, which the Infestor does not. But maybe I'll try using them more earlier in the game, when their versatility is a huge Bonus (pretty much stops Bio-All-ins, is pretty good against Banshees, Hellions etc.) whereas faster Blings or Mutas are actually always very fragile to at least one of those common strategies. | ||
theBullFrog
United States515 Posts
Burrow move is nice, but by the time you attack with infestors, T's, P's and maybe some Z's already have detectors in their base. So the reality of oh, i survived this encounter, i'll move my burrowed infestor to their mineral line and harass when i get 75 energy..not viable in most cases. | ||
Kaleb aka. Mngzkhuel
Germany49 Posts
fungal growth even threatens roaches now | ||
lurked
Canada918 Posts
On April 12 2011 20:10 Kaleb aka. Mngzkhuel wrote: Since the latest patch they are kickass :O fungal growth even threatens roaches now I've seen a lot better 2months old bumps ![]() Anyway, yes, now that the patch is there for a while and people starting to play with infestors a lot more, we're starting to see a lot more games with great infestors play. | ||
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