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[ D ] - Why aren't Zerg pros using Infestors? - Page 11

Forum Index > StarCraft 2 Strategy
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Ab0miNaTioN_BoB
Profile Blog Joined July 2010
United States102 Posts
February 17 2011 17:17 GMT
#201
I use infestors against Terrans with heavy bio builds. Infestor/ling/bling is pretty ownage against bio builds.
superstartran
Profile Joined March 2010
United States4013 Posts
February 17 2011 17:39 GMT
#202
Infestors in generally are really bad vs T because even if you kill that first wave of Marines, you simply cannot keep up with 5 rax / 2 fac play against a T on 2 bases if he pressures you constantly. Once he's got you pressured like that you are basically dead meat on the 2nd wave.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 17 2011 17:49 GMT
#203
I really like Infestors in TvZ cuz they are good against Bio, very versatile (cath drops, uncloak and DMG Banshees, burrow them and harrass, upgradeable with Neural Parasite if the Terran goes heavy Mech etc.)

The only Problem is, that they are a big investment and take quite some time to get out and they can delay your tech. Often times I don't feel safe or in the need of an Infestor when I got my Banelings finally Speed-Upgraded +other Upgrades and my Mutas are out with +1 or even +2 attack and if you play well with Mutas and snipe the Tanks (most Terrans play heavy Marine+Tank nowadays), the Bio really is no Problem for the Blings and you can also catch Dropships with the Mutas.

Also, Infestors cost so much gas and you pretty much need their Energy-Upgrade, that you have to produce more Lings than you want or expand, which is Problematic, cuz you'd rather expand having lot's of Mutas, cuz they actually give you Mapcontrol, which the Infestor does not.

But maybe I'll try using them more earlier in the game, when their versatility is a huge Bonus (pretty much stops Bio-All-ins, is pretty good against Banshees, Hellions etc.) whereas faster Blings or Mutas are actually always very fragile to at least one of those common strategies.
https://soundcloud.com/thesamplethief
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
Last Edited: 2011-02-17 18:43:15
February 17 2011 18:41 GMT
#204
Infestors are a great unit thats not being used alot at the high levels. Its nothing to do with too much micro, watch idra/machine's zergling micro against zealots or other lings. Top players know how to micro. The reason is that they are gas heavy and they are useless after they expend their mana. (infestors take 2 supply also) Unlike Terrans or protoss, zerg's main caster(aside from the queen, who can attack) has no use once their mana is up. HT can merge into archons. Ravens can detect. Ghost can shoot. No other unit is useless after mana depletion like the infestor.
Burrow move is nice, but by the time you attack with infestors, T's, P's and maybe some Z's already have detectors in their base. So the reality of oh, i survived this encounter, i'll move my burrowed infestor to their mineral line and harass when i get 75 energy..not viable in most cases.
thebullfrog
Kaleb aka. Mngzkhuel
Profile Blog Joined April 2011
Germany49 Posts
April 12 2011 11:10 GMT
#205
Since the latest patch they are kickass :O

fungal growth even threatens roaches now
People dont fail, they just give up too soon.
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2011-04-12 11:21:05
April 12 2011 11:20 GMT
#206
On April 12 2011 20:10 Kaleb aka. Mngzkhuel wrote:
Since the latest patch they are kickass :O

fungal growth even threatens roaches now


I've seen a lot better 2months old bumps

Anyway, yes, now that the patch is there for a while and people starting to play with infestors a lot more, we're starting to see a lot more games with great infestors play.
Magic is "just" magic until I get my hands on the source code.
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