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Simple Questions Simple Answers - Page 559

Forum Index > StarCraft 2 Strategy
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rd
Profile Blog Joined July 2010
United States2586 Posts
February 17 2012 14:03 GMT
#11161
On February 17 2012 09:27 TheNikeTan wrote:
sorry for the vague.

in PvZ is FFE 6gatelvl1 push/all-in dead now? whenever i get my first warp in ~8:00 the zerg seems to have unmanageable amounts of roaches/lings, even if they had expanded to a 3rd. this happened many games.. just wondering if this is not possible to do anymore. when it fails i usually just transition into 2stargate and expand off of voids


Really depends on what rating in masters you're queuing within. It should not beat a 3 hatch roaching player who cuts drones early to produce roaches around the time of a 6 gate. A 6 gating player will still have the capacity to forcefield and put themselves into the clutch position of being between the third and reinforcements.

It can still work, it just takes better control. All you have to do is kill the third. Then make extra sentries if you lost them, a cannon or two, and begin teching/probing/preparing for a third, cause you're now even (unless you made probes early/killed a lot of drones in which case you're ahead).
Nibirue
Profile Joined February 2012
United States17 Posts
February 17 2012 14:33 GMT
#11162
ZvT, what is the most cost efficient method of breaking down Terran wall-in? (talking very early game, but not 6-pool early)
Fame and riches are fleeting. Stupidity is eternal.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 17 2012 15:57 GMT
#11163
On February 17 2012 23:33 Nibirue wrote:
ZvT, what is the most cost efficient method of breaking down Terran wall-in? (talking very early game, but not 6-pool early)

banelings or roaches but you really shouldnt try. Just deny their 2nd base instead and get a massive army lead.
Taeja the one true Byunjwa~
Forbidden17
Profile Joined December 2011
666 Posts
February 17 2012 16:32 GMT
#11164
On February 17 2012 16:25 IstgG wrote:
how do i beat an 8pool as ZvZ
it has happened to me so many times now.
i watch replay and i cant fend off the first 6 lings without being below in resources.
and the opponent always transitions out so perfectly.
the 8pool is very discouraging reason to play starcraft for me now..

You need to explain the situation a little more clearly.

What is your opening? Why are you below in resources? How is your drone micro? You shouldn't lose any workers with good micro.
milodon
Profile Joined January 2012
Chile42 Posts
February 17 2012 17:18 GMT
#11165
Really simple; is it posible to wall of at the bottom of the ramp in Korhal Compound? For some reason I keep failing at it
whoopingchow
Profile Joined June 2011
United States293 Posts
February 17 2012 18:47 GMT
#11166
Which upgrades affect auto turrets? Are there any upgrades that increase the damage done by auto-turrets, or just range/armor?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-02-17 18:54:15
February 17 2012 18:51 GMT
#11167
On February 18 2012 03:47 whoopingchow wrote:
Which upgrades affect auto turrets? Are there any upgrades that increase the damage done by auto-turrets, or just range/armor?


(Wiki)Auto-Turret

Edit: They don't gain damage from any attack upgrades.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
hangarninetysix
Profile Joined August 2010
263 Posts
February 17 2012 20:29 GMT
#11168
Do spore crawlers detect when they begin to root or finish rooting? For some reason, I think it's when they start to root, but that just doesn't seem right.
MilitisCrudus
Profile Joined January 2011
United States10 Posts
February 17 2012 23:04 GMT
#11169
Spore Crawlers have to finish rooting before they can detect; They can not detect while uprooted.

Source:

http://wiki.teamliquid.net/starcraft2/Spore_Crawler
IamPryda
Profile Joined April 2011
United States1186 Posts
February 18 2012 03:45 GMT
#11170
correct me if i am wrong but this is the catz/destiny 7pool overlord build to stop ffe http://www.sc2replayed.com/replay-videos/18011
just want to make sure i was right for laughing at him for calling my 5 gate a faggot allin build after beating him after what i figured was a 6/7 pool
Moar banelings less qq
IamPryda
Profile Joined April 2011
United States1186 Posts
February 18 2012 03:48 GMT
#11171
On February 18 2012 02:18 milodon wrote:
Really simple; is it posible to wall of at the bottom of the ramp in Korhal Compound? For some reason I keep failing at it

yeah you can block it with barracks/supply depot or pylon and forge
Moar banelings less qq
dynwar7
Profile Joined May 2011
1983 Posts
February 18 2012 13:10 GMT
#11172
Hi guys

How/what is your secret of securing a 3rd base SAFEly? My priority is safety, then perhaps time (securing 3rd quite soon)

My strategy involves something with heavy gas investment...so that is why I need to take my 3rd base gases....with this, I can feel much more confident in executing my strategies.

Normally with 2 bases, I can defend both fairly well. But with 3rd base....it gets hard because the concave/space for the enemy to attack 1 of my bases is so much bigger.

So, what is your secret of securing a 3rd SAFEly?

Thank you!
Regarding the imbalance, hilarious to see Zergs defending themselves....
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
February 18 2012 13:26 GMT
#11173
On February 18 2012 22:10 DontLoseSightOfIt wrote:
Hi guys

How/what is your secret of securing a 3rd base SAFEly? My priority is safety, then perhaps time (securing 3rd quite soon)

My strategy involves something with heavy gas investment...so that is why I need to take my 3rd base gases....with this, I can feel much more confident in executing my strategies.

Normally with 2 bases, I can defend both fairly well. But with 3rd base....it gets hard because the concave/space for the enemy to attack 1 of my bases is so much bigger.

So, what is your secret of securing a 3rd SAFEly?

Thank you!

Starcraft is hard; there is no easy answer to this question. Especially because you haven't told us what your race or your opponent's race is, what map you're playing on, or what your strategies are.
The frumious Bandersnatch
Forbidden17
Profile Joined December 2011
666 Posts
February 18 2012 13:29 GMT
#11174
On February 18 2012 22:10 DontLoseSightOfIt wrote:
Hi guys

How/what is your secret of securing a 3rd base SAFEly? My priority is safety, then perhaps time (securing 3rd quite soon)

My strategy involves something with heavy gas investment...so that is why I need to take my 3rd base gases....with this, I can feel much more confident in executing my strategies.

Normally with 2 bases, I can defend both fairly well. But with 3rd base....it gets hard because the concave/space for the enemy to attack 1 of my bases is so much bigger.

So, what is your secret of securing a 3rd SAFEly?

Thank you!

So apparently you're looking for an answer that doesn't take into consideration what race you are, or what race your opponent is. In that case, I can only provide a really vague answer which is to simply take your 3rd the moment you confirm your opponent is not doing an all-in / pressure that you can't hold otherwise.
dynwar7
Profile Joined May 2011
1983 Posts
February 18 2012 13:59 GMT
#11175
Sorry, I am a Terran. Well, I would love to know for Zerg and Protoss. So the timing of getting 3rd base differs?
Regarding the imbalance, hilarious to see Zergs defending themselves....
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
February 18 2012 14:39 GMT
#11176
On February 18 2012 22:59 DontLoseSightOfIt wrote:
Sorry, I am a Terran. Well, I would love to know for Zerg and Protoss. So the timing of getting 3rd base differs?

Yes, and even knowing your race, this isn't a simple question with a simple answer. If you scout an all-in, you can't ever take a third. If you scout a fast expand PvT, you can try taking a very fast third.

Like I said before: Starcraft is hard. If it were easy to know when it was safe to expand, we would tell you, but it's really not. PvZ offers a great example, in that there is actually a window when Z is getting Mutalisks when it is safe to expand to a third, but then it's not safe to expand any more once the Mutalisks show up. It's not even as easy as saying "after X time", it's more like "on big maps, when you did strategy A, if your opponent is playing like B, then there is a good timing to expand after you get C", where C is usually tech or a wave of units.

A rough rule, to turn this into a simple answer, is pretty much what the guy before me said. You are safe to expand if your opponent can't kill you before the expansion pays for itself and starts benefiting you. That can be because you just won a battle and know you can't be attacked, or because you just got a tech (like getting a first Colossus in a standard PvT) that makes your army significantly more cost efficient, so that you can still defend even if you don't invest all your money into units.

When expansions are safe is something you learn by experience. Generally a good build that isn't all-in off of one or two bases has a third timing built into it, which is usually (but not always) such that you hit a timing of some kind, move out with an army, and expand behind the attack. The logic is that your army just got a bunch stronger, allowing you to do (or at least threaten) a bunch of damage, and your opponent is forced to defend until the pressure lets up, which pins his army in his base and keeps your third safe.

The best way to know when to expand is really just to experiment with it. Try expanding every 5 minutes every game, no matter what, and see how that goes. You'll get a feel for what situations make an expansion unsafe. Watch some pro games and see when they expand (in a lot of games, every 5 minutes is actually pretty close to the mark), and figure out what they're doing that makes the expansion safe. Are they getting a tech right before they expand? Did they just kill a bunch of enemy units?
The frumious Bandersnatch
Drowzee
Profile Joined June 2011
40 Posts
February 18 2012 19:49 GMT
#11177
protoss player here

i've restarted to play after a frustration break of 14 weeks and was seeded in diamond (and i lose SO much because my skill dropped much, i think)
many of my losses result in stupid battles, i shouldnt have taken. but how do i know which fight to take and which fight to run away from?

i have problems calculating the odds of the battle with factors like positioning, unit mixes, upgrades on the fly. if i watch the replay i totally know why i should have avoided a fight. but ingame i seem to cant handle the situation right.
are there any advices on this topic?
Ruin
Profile Joined July 2011
United States271 Posts
February 18 2012 19:53 GMT
#11178
Masters Protoss here

How do I defend against a hydra timing after I forge fe? it seems like they can just shred my walls and that I cant get aoe in time. Also kiind of the same problem but hydra ling timings too and nydus hydra ling seems to counter forge fe even if they dont get the nydus in my base?
Ma
Profile Joined February 2012
United Kingdom92 Posts
February 18 2012 19:55 GMT
#11179
Might have already been asked but what's the best way to do the marine stutter-step micro?
Taeja, Hero, MVP, Grubby, Polt, MKP FIGHTING
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
February 18 2012 20:02 GMT
#11180
On February 19 2012 04:49 Drowzee wrote:
protoss player here

i've restarted to play after a frustration break of 14 weeks and was seeded in diamond (and i lose SO much because my skill dropped much, i think)
many of my losses result in stupid battles, i shouldnt have taken. but how do i know which fight to take and which fight to run away from?

i have problems calculating the odds of the battle with factors like positioning, unit mixes, upgrades on the fly. if i watch the replay i totally know why i should have avoided a fight. but ingame i seem to cant handle the situation right.
are there any advices on this topic?

Unfortunately, not a simple question with a simple answer. All of the factors that you mention are important, and you need to just get a lot of experience to understand what fights you can win.
The frumious Bandersnatch
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