Any help appreciated.
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asco
2 Posts
Any help appreciated. | ||
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Blazinghand
United States25558 Posts
On August 10 2011 13:37 asco wrote: Bronze terran here, i got my builds set up pretty okay, I am very much struggling to identify the opponents units and reacting to them. Especially the zerg units and buildings all look the same to me. How do I get a grip on that? Should I play as zerg or toss vs. AI and learn their macro and units or just trial & error against them in ladder? Any help appreciated. To learn what the units do, and get the basic grips of the game, I'd recommend reading through this wiki section: http://wiki.teamliquid.net/starcraft2/Portal:StarCraft_II And playing several games against the AI. Watch some user streams on the right hand side here below the calendar, and just above "TLPD" and above "upcoming events" under "Live User Streams" click on that says SC2 ------------------------------------------------------------------------------------------------------------------> and between those three resources you'll get an idea. | ||
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sensenmann
United States172 Posts
I am looking for a general strategy for each match up, something fairly simple. I know how to react to the units the enemy is building, but I prefer to have a fairly safe / standard build that can handle most things. For example vs Protoss, I generally go roach with bane drops to harass, and then get other units depending on what they do. Can you give me a simplistic general plan for each matchup? | ||
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Soluhwin
United States1287 Posts
On August 10 2011 15:24 sensenmann wrote: Gold Zerg here, looking to work my way back up to Diamond. I am looking for a general strategy for each match up, something fairly simple. I know how to react to the units the enemy is building, but I prefer to have a fairly safe / standard build that can handle most things. For example vs Protoss, I generally go roach with bane drops to harass, and then get other units depending on what they do. Can you give me a simplistic general plan for each matchup? ZvT- Muta/Baneling, been around forever and still works as the standard of the matchup. Just remember to make the Infestor/Brood lord switch when you feel you have taken the lead to ensure you can't lose it. Never make the switch if you're behind because then you'll just die. ZvP- Roach/Bane into an infestor transition, making the late game goals to go for a spread out ling/bane/infestor/brood lord. Lings threat counter attacks and force defensive posture from your opponent while the other units work to kill stuff. ZvZ- Fast hatch defensive speedling opener, into either banes or roaches (match what your opponent is doing), into a roach/infestor mid-game. As for what to go for in the late game, I'd say stick with roach/hydra/infestor and try to stay ahead on bases rather than going for some sort of fancy hive tech. | ||
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tuestresfat
2555 Posts
On August 10 2011 13:37 asco wrote: Bronze terran here, i got my builds set up pretty okay, I am very much struggling to identify the opponents units and reacting to them. Especially the zerg units and buildings all look the same to me. How do I get a grip on that? Should I play as zerg or toss vs. AI and learn their macro and units or just trial & error against them in ladder? Any help appreciated. o.o if you can't even recognize the buildings you should definitely play the race itself so you learn xD | ||
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obbob
Canada72 Posts
Used to be a Master player but haven't played in almost 4 months. I'm planning to get back into playing relatively soon. I've heard that zerg is much stronger than the time when I left due to metagame. Can anyone tell me why, or give me some links to some good info on why? Thanks in advance. | ||
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galtdunn
United States977 Posts
On August 10 2011 19:09 obbob wrote: Hey all, Used to be a Master player but haven't played in almost 4 months. I'm planning to get back into playing relatively soon. I've heard that zerg is much stronger than the time when I left due to metagame. Can anyone tell me why, or give me some links to some good info on why? Thanks in advance. In my humble opinion as a Diamond Zerg, I think Zergs have figured out how to defend against protoss in the early-mid game. I myself use the Nestea/Losira 3 hatch one gas, allowing for great economy. Fast ling speed then pull off gas, scouting with overlords/lings, a blind spine in the beginning (with reactionary spines if necessary) and a blind evo at ~6:50 means you're almost impenetrable early game. I've lost about 5 times with this build and 3 of the times was forgetting my evo (and voids come), and other 2 were not having overlords close enough to scout. And if the protoss for some reason does no early game pressure (say, FFE), this build gets your economy going so fast that you can be maxed on and hatch tech units, and possibly 1 lair tech unit (mutas/infestors/hydras) by about 12-13 minutes if macroed right, allowing you to crush the toss, who has about a 130-140 food army at this point (and ~50-60 probes on 2 base). The hardest part for me about this build is simlpy spending all my money. Someone in Masters with (hopefully) better macro should have even more success with this build. It's really funny to roflstomp over those ones ![]() Anyways that's just me personally. Zerg fighting! | ||
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Crosswind
United States279 Posts
In general, I prefer to do stuff with hotkeys. Mouse is for targeting stuff on the screen, hotkeys are for doing everything else. My question is: Is there a hotkey or hotkey combination you can do to UNSELECT A UNIT when you have a group of units selected? This would be awesome for when you're trying to spread your units. Pretend it was ctrl-~ or something. To spread out overlords, you could select a whole bunch, and go: Click ctrl-~ Click ctrl-~ etc. Likewise to take all of the watch towers. Is there a way to do this? Is there a way to make this hotkey? Thanks! -Cross | ||
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Kambing
United States1176 Posts
On August 11 2011 00:43 Crosswind wrote: Hey folks. In general, I prefer to do stuff with hotkeys. Mouse is for targeting stuff on the screen, hotkeys are for doing everything else. My question is: Is there a hotkey or hotkey combination you can do to UNSELECT A UNIT when you have a group of units selected? This would be awesome for when you're trying to spread your units. Pretend it was ctrl-~ or something. To spread out overlords, you could select a whole bunch, and go: Click ctrl-~ Click ctrl-~ etc. Likewise to take all of the watch towers. Is there a way to do this? Is there a way to make this hotkey? Thanks! -Cross Nope. There's no way to deselect units from a selection with a hotkey. The best you can do is to click on the wireframe at the bottom of the screen. ctrl-click: selects all units in the selection of that type shift-click: removes the clicked unit from the selection | ||
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Vod.kaholic
United States1052 Posts
On August 11 2011 00:43 Crosswind wrote: Hey folks. In general, I prefer to do stuff with hotkeys. Mouse is for targeting stuff on the screen, hotkeys are for doing everything else. My question is: Is there a hotkey or hotkey combination you can do to UNSELECT A UNIT when you have a group of units selected? This would be awesome for when you're trying to spread your units. Pretend it was ctrl-~ or something. To spread out overlords, you could select a whole bunch, and go: Click ctrl-~ Click ctrl-~ etc. Likewise to take all of the watch towers. Is there a way to do this? Is there a way to make this hotkey? -Cross AFAIK people just do this by shift-clicking unit wireframes. Works the same way as your example. Click map, shift-click wireframe, repeat. | ||
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Crosswind
United States279 Posts
On August 11 2011 00:57 Vod.kaholic wrote: AFAIK people just do this by shift-clicking unit wireframes. Works the same way as your example. Click map, shift-click wireframe, repeat. Bah. I know. That's how I do it too. But it would be way faster if there was a way to do it by keyboard. =( -Cross ('cause your mouse would be continually wherever you wanted stuff to move, and you could split the work between two hands. With clicking wireframes, all the work is done by your mouse-hand.) | ||
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Yoshi Kirishima
United States10366 Posts
Here's a couple pages on Liquipedia. http://wiki.teamliquid.net/starcraft2/FE_Before_Orbital http://wiki.teamliquid.net/starcraft2/FE_No_Gas And there's also the 14 CC before OC. What build gives you the highest economy even if you have 0 defense early on? | ||
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sjschmidt93
United States2518 Posts
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XiGua
Sweden3085 Posts
On August 11 2011 01:13 Yoshi Kirishima wrote: What build is most economical for Terran? Disregarding things like army and tech. Here's a couple pages on Liquipedia. http://wiki.teamliquid.net/starcraft2/FE_Before_Orbital http://wiki.teamliquid.net/starcraft2/FE_No_Gas And there's also the 14 CC before OC. What build gives you the highest economy even if you have 0 defense early on? If I remember it correctly. During the TSL3 TLO vs NaDa on Crevasse they both opened very greedily. NaDa went for an OC before a CC and TLO went for a CC first before rax. TLO got the best economic opening after Day[9] carefully checked the income tab. So a CC before OC is always better for your economy. | ||
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Blazinghand
United States25558 Posts
On August 11 2011 01:32 XiGua wrote: If I remember it correctly. During the TSL3 TLO vs NaDa on Crevasse they both opened very greedily. NaDa went for an OC before a CC and TLO went for a CC first before rax. TLO got the best economic opening after Day[9] carefully checked the income tab. So a CC before OC is always better for your economy. @Y-dawg: Big X-G here is right on the money as usual. Homie knows his stuff. Here's a good way of visualizing it that should make it more why this is the case: To get the strongest economy, you want the maximum possible income at time T. To do this, you want as many scvs as possible, and you want both CCs to be OCs. Assuming you don't cut scvs, the way to have the most scvs possible is to start your 2nd CC as soon as possible, so that you can use it to make scvs. For every 17 second earlier you start your 2nd CC, you get a bonus scv. "But wait!" you say, "what about mules? Don't I want to turn my CCs into OCs asap?" and I respond, "you are raising a valid point, Y-dawg, thank you. In order to maximize your income, all that matters is that your CC turned into an OC AT SOME POINT PREVIOUSLY, since you will just constantly have a mule out, and it will be 1 mule mining regardless as to whether your OC just finished or it finished 3 minutes ago. An earlier OC gives you more money earlier to spend on units and stuff, but assuming your OC is finished before time T when we evaluate economy, it doesn't matter WHEN it finishes, it has the same total impact on your income." So CC before OC maximizes your income after time T where T is when both CCs have become OCs. I imagine 12 rax 15 OC -> CC has slightly more income right at the 17-18 food realm due to having mules, and probably we have a higher total minerals mined for some time until CC before OC's economic advantage starts to catch up. | ||
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Yoshi Kirishima
United States10366 Posts
On August 11 2011 01:32 XiGua wrote: If I remember it correctly. During the TSL3 TLO vs NaDa on Crevasse they both opened very greedily. NaDa went for an OC before a CC and TLO went for a CC first before rax. TLO got the best economic opening after Day[9] carefully checked the income tab. So a CC before OC is always better for your economy. Thank you very much ~~~ | ||
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galtdunn
United States977 Posts
For example, yesterday I played a Protoss (HelloLadies I think his name was). Anyways I beat him the first time and then he BMs me until I start my next game, which is against him again. What sort of response do you find on average people give you the second time around? (I lost the second time because I didn't follow up my roach/ling pressure on his expo well). | ||
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Blazinghand
United States25558 Posts
On August 11 2011 02:58 galtdunn wrote: What is the sort of *best* strategy when going up against an opponent you just faced on the ladder? For example, yesterday I played a Protoss (HelloLadies I think his name was). Anyways I beat him the first time and then he BMs me until I start my next game, which is against him again. What sort of response do you find on average people give you the second time around? (I lost the second time because I didn't follow up my roach/ling pressure on his expo well). I've only played the same guy twice in a row like.. 3-4 times on the ladder. In all the circumstances, this is what happened: 1) He used a different BO than the one he used in the first game 2) Any gimmicky timing attack or harass I did (hellion drop, etc) that was successful in the first game, he was prepared for it in the 2nd game. 3) His game plan is usually similar (2 base allin, or 1 base allin) but of a different type (3 gate stargate, or colossus rush instead of 4gate or 6gate). In general, I'd say-- cut anything gimmicky that he saw last game, and use something safe and economical. Go for a 2 base timing, since those have a pretty decent success rate. | ||
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Soluhwin
United States1287 Posts
On August 11 2011 02:58 galtdunn wrote: What is the sort of *best* strategy when going up against an opponent you just faced on the ladder? For example, yesterday I played a Protoss (HelloLadies I think his name was). Anyways I beat him the first time and then he BMs me until I start my next game, which is against him again. What sort of response do you find on average people give you the second time around? (I lost the second time because I didn't follow up my roach/ling pressure on his expo well). Just play standard? I don't see a reason to change what you know or have practiced just because it is the same person twice. | ||
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galtdunn
United States977 Posts
On August 11 2011 04:07 Soluhwin wrote: Just play standard? I don't see a reason to change what you know or have practiced just because it is the same person twice. Well I mean, I'm not going to completely alter my build or 6 pool, but I'm wondering if there's a noticable trend in what the opponent does. Thanks Blazinghand :D That's more of what I was looking for. | ||
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