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Simple Questions Simple Answers - Page 119

Forum Index > StarCraft 2 Strategy
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svefnleysi
Profile Joined March 2011
Iceland623 Posts
April 27 2011 04:31 GMT
#2361
I hear the term metagame thrown around a bit - what's the actual definition of the word?
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-04-27 04:45:26
April 27 2011 04:40 GMT
#2362
On April 27 2011 13:30 Belial88 wrote:
Simple question!

Why do pro gamers always seem to move their infestors by casting fungal growth somewhere impossibly far (and then execute a move or some type of command to cancel it before it gets there)? Like for example if they want to move the infestor a screen away, they will fungal growth the edge of the screen and then execute a move command real quick so it isnt cast.

Does it make them move faster, or ignore being blocked by other units or something?


It doesn't make them move faster or allow them to mineral walk or anything like that. Issuing a single fungal growth command to a group of infestors makes only one of them move forward to execute the command. What some folk do is issue a single fungal and then shift-click (i.e., queue) the group to move somewhere. The infestor that fungals will throw the fungal and then move to the clicked location; the rest of the infestors will immediately move to the clicked location.

On April 27 2011 13:31 svefnleysi wrote:
I hear the term metagame thrown around a bit - what's the actual definition of the word?


"The factors external to the game that affect the game itself": http://en.wikipedia.org/wiki/Metagaming

For example, anticipating that your opponent will go forge FE-void ray on Shakuras because you saw in his match history that has done it in his last 5 Shakuras games is an example of "playing the metagame".

ligand
Profile Joined February 2011
United States53 Posts
April 27 2011 05:45 GMT
#2363
On April 27 2011 06:19 Autofire2 wrote:
Bumping my Q...please let me know if it doesn't belong here


Show nested quote +
On April 26 2011 16:29 Autofire2 wrote:
I want to steal a build in accordance with Day 9's advice. Like really go through replays, figure out what works etc. I thought I'd ask here:

What are 3 good builds to steal for a low-level player hoping to focus on his macro? 3 solid builds for TvT, TvZ and TvP.

This is different from a build order, because build orders usually only take you upto your first expo. I'd like to note down how many buildings a really good player has, his supply etc.

Any great Terrans to follow? I love MarineKingPrime but his micro is godly and I believe necessary for his build. Thorzain, possibly, that guy is sick. Anyone easier to "steal" come to mind?

Thanks in advance!



This is a pretty big question and I'd ask it in a different section to get more detailed answers. To keep in line with this thread though I'd say that if you are looking for a solid build that doesn't require intense micro I'd look at replays by Goody. He often plays a mech heavy style that relies on good timing.
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 27 2011 06:48 GMT
#2364
On April 27 2011 07:19 Baltor wrote:
I'm about to head out and pick up a Razer Deathadder, as my first gaming mouse (I'm only platinum, and not very competitive, but I recently won a hefty Best Buy gift card and it's made me kind of spoiled.) As it's the first mouse I'll own with two extra, programmable buttons, my question is - what would you recommend I map to the buttons when playing SC2?

I play using the default keybinds, and I'm currently thinking that I'll map my 9 and 0 hotkeys to them (which typically contain my E-Bays and Armories,) as they're hard to reach and it might encourage me to upgrade even more actively than I already do. But I'm open to any suggestions from anyone who may have more experience with this type of thing than I do.

Thanks!


It's personal preference, but after I got my Death Adder (recently, actually), I completely rebound my hotkey setup, since not only do I have the two side buttons, but we can actually make use of the mouse wheel. In the mouse driver, I changed the mouse scroll forward to 'Num Pad /' and mouse scroll back to 'Num Pad *' and in SC2, I now have 2 control groups for 'Num Pad /' and 'Num Pad *', two keys I would NEVER otherwise use. Now I can alternate between my army and production buildings simply by rolling my finger. I've been playing around with the two side keys and the mouse wheel down use. Right now, I changed "Mouse Back" (one of the two side buttons) to Alt, and I use it at a modifier key, but also as my Drag Scroll Key. The other two buttons, I've been debating between control groups, shift, etc. Still a little undecided.
Rexar123
Profile Joined April 2011
Croatia49 Posts
April 27 2011 07:45 GMT
#2365
On April 27 2011 13:06 Kenpachi wrote:
hm. i never looked at the iEchoic but i knew the gist of it (Hellion/Air) until i just saw and found out it was wrong
So i made my own variation to it and since im too lazy to make my own thread and check all guidelines, ill ask it as a simple question. Im only high platinum but i happen to win every TvT with this build.. (i am not shitting you)

In TvT when i do my hellion build, i go 1-1-1 with tech lab from rax to fact.
Then i make hellions and a viking and get blue flames. with my viking, i go scout them and make a medivac. i should have 4 hellions so i drop them and wreck them. Here i usually win but if it doesnt end, i make my CC in base and make my 2nd Port (which would have a reator. first port has a tech lab now). Then i make my factory shortly after and add a reactor. Keep in mind im pumping hellions non stop off my first fact. because i am aware this build gets crushed by thors, i add another tech lab to my first rax and throw down 2 more. I pump Marauders and research C-Shell. This also kills tanks pretty efficiently but its really against them Thors.

Now that thats down, what am i vulnerable against?

hahahhahahahaha
that isnt your build
its blue flame hellion drop
into random strat hoping he doesnt turtle mass tanks and marines and kill u
diamond terran rank 1 soon master
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2011-04-27 08:47:27
April 27 2011 08:43 GMT
#2366
On April 27 2011 16:45 Rexar123 wrote:
Show nested quote +
On April 27 2011 13:06 Kenpachi wrote:
hm. i never looked at the iEchoic but i knew the gist of it (Hellion/Air) until i just saw and found out it was wrong
So i made my own variation to it and since im too lazy to make my own thread and check all guidelines, ill ask it as a simple question. Im only high platinum but i happen to win every TvT with this build.. (i am not shitting you)

In TvT when i do my hellion build, i go 1-1-1 with tech lab from rax to fact.
Then i make hellions and a viking and get blue flames. with my viking, i go scout them and make a medivac. i should have 4 hellions so i drop them and wreck them. Here i usually win but if it doesnt end, i make my CC in base and make my 2nd Port (which would have a reator. first port has a tech lab now). Then i make my factory shortly after and add a reactor. Keep in mind im pumping hellions non stop off my first fact. because i am aware this build gets crushed by thors, i add another tech lab to my first rax and throw down 2 more. I pump Marauders and research C-Shell. This also kills tanks pretty efficiently but its really against them Thors.

Now that thats down, what am i vulnerable against?

hahahhahahahaha
that isnt your build
its blue flame hellion drop
into random strat hoping he doesnt turtle mass tanks and marines and kill u

orly? i dont watch Pro SC2 and i just do what i feel like haha (I lose all my TvZs and TvPs ¬¬..)
anyways, Mass tank/marine usually dies also lol
iEchoic's 1/1/2
I guess it starts with something like this lol
Nada's body is South Korea's greatest weapon.
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
April 27 2011 09:07 GMT
#2367
On April 27 2011 17:43 Kenpachi wrote:
Show nested quote +
On April 27 2011 16:45 Rexar123 wrote:
On April 27 2011 13:06 Kenpachi wrote:
hm. i never looked at the iEchoic but i knew the gist of it (Hellion/Air) until i just saw and found out it was wrong
So i made my own variation to it and since im too lazy to make my own thread and check all guidelines, ill ask it as a simple question. Im only high platinum but i happen to win every TvT with this build.. (i am not shitting you)

In TvT when i do my hellion build, i go 1-1-1 with tech lab from rax to fact.
Then i make hellions and a viking and get blue flames. with my viking, i go scout them and make a medivac. i should have 4 hellions so i drop them and wreck them. Here i usually win but if it doesnt end, i make my CC in base and make my 2nd Port (which would have a reator. first port has a tech lab now). Then i make my factory shortly after and add a reactor. Keep in mind im pumping hellions non stop off my first fact. because i am aware this build gets crushed by thors, i add another tech lab to my first rax and throw down 2 more. I pump Marauders and research C-Shell. This also kills tanks pretty efficiently but its really against them Thors.

Now that thats down, what am i vulnerable against?

hahahhahahahaha
that isnt your build
its blue flame hellion drop
into random strat hoping he doesnt turtle mass tanks and marines and kill u

orly? i dont watch Pro SC2 and i just do what i feel like haha (I lose all my TvZs and TvPs ¬¬..)
anyways, Mass tank/marine usually dies also lol
iEchoic's 1/1/2
I guess it starts with something like this lol

It dies to iEchoic's build for example. His BFH drop will be quicker than yours and then you have non blue flame hellions to defend against his blue flame hellions. And he has 2 ports to defend your counter drop.
ModeratorI know Teamliquid is known as a massive building
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 27 2011 09:15 GMT
#2368
What protoss unit composition counters Thorzain's army from MC vs Thorzain game 5?
I thought of void rays, but... I don't know.
Valefort
Profile Joined December 2010
France228 Posts
April 27 2011 10:56 GMT
#2369
Is it possible to transfuse a zerg structure while it's being built ?
mewbert
Profile Joined April 2011
United States291 Posts
April 27 2011 11:11 GMT
#2370
when I get into a big fight and am spamming FF's on the other teams army it targets them and I cant ff anymore, I can only productively FF is my mouse is nowhere near the enemys units, how do I spam forcefields with my mouse near enemy units without targgeting them


thanks in advance
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-04-27 12:10:14
April 27 2011 12:08 GMT
#2371
I got a simple question:

If you talk with a friend about upgrades, do you put attack always in front? Because in wc3 we always said: "I had 2-1 upgrades". Which means 2 attack 1 in defense.

But for zerg the upgrades are turned around. So when a zerg says that his zerglings have 2-1 upgrades. What is the common conclusion?
I had a good night of sleep.
Venomsflame
Profile Joined February 2011
United States613 Posts
April 27 2011 12:19 GMT
#2372
On April 27 2011 21:08 Koshi wrote:
I got a simple question:

If you talk with a friend about upgrades, do you put attack always in front? Because in wc3 we always said: "I had 2-1 upgrades". Which means 2 attack 1 in defense.

But for zerg the upgrades are turned around. So when a zerg says that his zerglings have 2-1 upgrades. What is the common conclusion?


I have been wondering forever. I always, always put attack first(I had 3-2 cracklings, 3 attack 2 carapace) no matter what race. In BW it was always attack first. However I recently have taught some bronze friends now that they are really learning the game and they always say carapace first, which makes sense because that's how they see it. So to clarify with friends I now actually say "2 attack 1 armor upgrades." I am still under the opinion that attack should always be first, though.
Kyamo
Profile Joined March 2011
Canada129 Posts
Last Edited: 2011-04-27 13:39:11
April 27 2011 13:38 GMT
#2373
The standard protoss walloff vs zerg is the gateway and core next to each other, with a crack between the side of the ramp and the buildings blocked by a zealot. The pylon is behind the buildings.
Recently, I have seen a different walloff in a few pro games. The gateway and core are next to each other, but they are a bit further back from the ramp. The pylon is on the other side of the ramp, touching the wall and leaving a crack between the pylon and the buildings, where the zealot stands. I thought it was better to keep the pylon out of the wall because it has less HP. Why do some pros use this different wall?
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-04-27 14:04:31
April 27 2011 13:42 GMT
#2374
On April 27 2011 19:56 Valefort wrote:
Is it possible to transfuse a zerg structure while it's being built ?


No.

On April 27 2011 20:11 mewby wrote:
when I get into a big fight and am spamming FF's on the other teams army it targets them and I cant ff anymore, I can only productively FF is my mouse is nowhere near the enemys units, how do I spam forcefields with my mouse near enemy units without targgeting them

thanks in advance


It sounds like you are clicking to cast a second forcefield without re-select the forcefield spell. So that second click ends up targetting whatever your mouse cursor is under. Two ways to fix the problem is

1) Consciously slow down your FFing so that you are reliably spamming alternating Fs and mouse clicks.
2) Hold down shift while clicking which will queue up FFs on individual sentries but also keep the FF spell-casting card up so you really just have to spam clicks to lay down FFs (as long as you are holding down shift). Keep in mind that you are queueing these FFs so if you spam click a bunch of FFs then issue a non-queue move command right afterwards, those FFs will be canceled.

On April 27 2011 21:08 Koshi wrote:
I got a simple question:

If you talk with a friend about upgrades, do you put attack always in front? Because in wc3 we always said: "I had 2-1 upgrades". Which means 2 attack 1 in defense.

But for zerg the upgrades are turned around. So when a zerg says that his zerglings have 2-1 upgrades. What is the common conclusion?


I play zerg and when I say "2-1 upgrades" I mean attack then armor. Not sure why to be honest >_<. I can't definitely speak to what is commonly accepted, but my impression is that the majority of people agree with your assessment.

On April 27 2011 22:38 Kyamo wrote:
The standard protoss walloff vs zerg is the gateway and core next to each other, with a crack between the side of the ramp and the buildings blocked by a zealot. The pylon is behind the buildings.
Recently, I have seen a different walloff in a few pro games. The gateway and core are next to each other, but they are a bit further back from the ramp. The pylon is on the other side of the ramp, touching the wall and leaving a crack between the pylon and the buildings, where the zealot stands. I thought it was better to keep the pylon out of the wall because it has less HP. Why do some pros use this different wall?


If I'm visualizing your wall correctly, this also places the zealot back a distance and also not at the edge of the high-ground. If so, this wall-off is used to better hold off rushes (in particular the 3 roach rush) where your zealot can be the point of weakness from a couple of roaches and an overlord spotter that allows the roaches to snipe from the low-ground.

(Although I might be mistaken because this wall-off is usually realized as gate-pylon-core so that the pylon is also not at the edge of the high-ground so the roaches can only shoot either the gate or the core.)
Tzeratlan
Profile Joined April 2011
Canada12 Posts
Last Edited: 2011-04-27 18:02:34
April 27 2011 14:02 GMT
#2375
On April 27 2011 21:19 Venomsflame wrote:
Show nested quote +
On April 27 2011 21:08 Koshi wrote:
I got a simple question:

If you talk with a friend about upgrades, do you put attack always in front? Because in wc3 we always said: "I had 2-1 upgrades". Which means 2 attack 1 in defense.

But for zerg the upgrades are turned around. So when a zerg says that his zerglings have 2-1 upgrades. What is the common conclusion?

I have been wondering forever. I always, always put attack first(I had 3-2 cracklings, 3 attack 2 carapace) no matter what race. In BW it was always attack first. However I recently have taught some bronze friends now that they are really learning the game and they always say carapace first, which makes sense because that's how they see it. So to clarify with friends I now actually say "2 attack 1 armor upgrades." I am still under the opinion that attack should always be first, though.

I don't think It's that simple, It depends mainly on your's and your opponent's army setup.

This thread should answer most of your attack / armor upgrades questions or at least gives you the basic knowledge to help you answer them your self: * Critical upgrade analysis *


EDIT: (my bad, I miss understood the question) Yes, the first number usually refers to the attack bonus and the second refers to the defence bonus even if the armor is displayed to the left of the attack stat when a unit is selected (I believe it's that way because of the ordering in the upgrade structures).

EDIT 2: dashed the confused original answer.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
April 27 2011 14:07 GMT
#2376
On April 27 2011 22:42 Kambing wrote:
Show nested quote +
On April 27 2011 19:56 Valefort wrote:
Is it possible to transfuse a zerg structure while it's being built ?


No.

Show nested quote +
On April 27 2011 20:11 mewby wrote:
when I get into a big fight and am spamming FF's on the other teams army it targets them and I cant ff anymore, I can only productively FF is my mouse is nowhere near the enemys units, how do I spam forcefields with my mouse near enemy units without targgeting them

thanks in advance


It sounds like you are clicking to cast a second forcefield without re-select the forcefield spell. So that second click ends up targetting whatever your mouse cursor is under. Two ways to fix the problem is

1) Consciously slow down your FFing so that you are reliably spamming alternating Fs and mouse clicks.
2) Hold down shift while clicking which will queue up FFs on individual sentries but also keep the FF spell-casting card up so you really just have to spam clicks to lay down FFs (as long as you are holding down shift). Keep in mind that you are queueing these FFs so if you spam click a bunch of FFs then issue a non-queue move command right afterwards, those FFs will be canceled.

Show nested quote +
On April 27 2011 21:08 Koshi wrote:
I got a simple question:

If you talk with a friend about upgrades, do you put attack always in front? Because in wc3 we always said: "I had 2-1 upgrades". Which means 2 attack 1 in defense.

But for zerg the upgrades are turned around. So when a zerg says that his zerglings have 2-1 upgrades. What is the common conclusion?


I play zerg and when I say "2-1 upgrades" I mean attack then armor. Not sure why to be honest >_<. I can't definitely speak to what is commonly accepted, but my impression is that the majority of people agree with your assessment.

Show nested quote +
On April 27 2011 22:38 Kyamo wrote:
The standard protoss walloff vs zerg is the gateway and core next to each other, with a crack between the side of the ramp and the buildings blocked by a zealot. The pylon is behind the buildings.
Recently, I have seen a different walloff in a few pro games. The gateway and core are next to each other, but they are a bit further back from the ramp. The pylon is on the other side of the ramp, touching the wall and leaving a crack between the pylon and the buildings, where the zealot stands. I thought it was better to keep the pylon out of the wall because it has less HP. Why do some pros use this different wall?


If I'm visualizing your wall correctly, this also places the zealot back a distance and also not at the edge of the high-ground. If so, this wall-off is used to better hold off rushes (in particular the 3 roach rush) where your zealot can be the point of weakness from a couple of roaches and an overlord spotter that allows the roaches to snipe from the low-ground.

(Although I might be mistaken because this wall-off is usually realized as gate-pylon-core so that the pylon is also not at the edge of the high-ground so the roaches can only shoot either the gate or the core.)


RE: ForceField - Alternatively to holding shift, you can just hold the "F" button down on your keyboard then spam the left click button on your mouse. Holding shift can accidentally include an a+move or move command and screw you up bad.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Quochobao
Profile Joined October 2010
United States350 Posts
Last Edited: 2011-04-27 18:12:47
April 27 2011 14:10 GMT
#2377
On April 27 2011 23:02 Tzeratlan wrote:
Show nested quote +
On April 27 2011 21:19 Venomsflame wrote:
On April 27 2011 21:08 Koshi wrote:
I got a simple question:

If you talk with a friend about upgrades, do you put attack always in front? Because in wc3 we always said: "I had 2-1 upgrades". Which means 2 attack 1 in defense.

But for zerg the upgrades are turned around. So when a zerg says that his zerglings have 2-1 upgrades. What is the common conclusion?

I have been wondering forever. I always, always put attack first(I had 3-2 cracklings, 3 attack 2 carapace) no matter what race. In BW it was always attack first. However I recently have taught some bronze friends now that they are really learning the game and they always say carapace first, which makes sense because that's how they see it. So to clarify with friends I now actually say "2 attack 1 armor upgrades." I am still under the opinion that attack should always be first, though.

I don't think It's that simple, It depends mainly on your's and your opponent's army setup.

This thread should answer most of your attack / armor upgrades questions or at least gives you the basic knowledge to help you answer them your self: * Critical upgrade analysis *


This guy clearly did not read the question T_T my god... (NVM he fixed his post)

I think when casters say 2-1 it's always attack first. Most of them are from BW time anw.
Best or nothing.
Kambing
Profile Joined May 2010
United States1176 Posts
April 27 2011 14:14 GMT
#2378
On April 27 2011 23:07 TimeSpiral wrote:
Show nested quote +
On April 27 2011 22:42 Kambing wrote:
On April 27 2011 19:56 Valefort wrote:
Is it possible to transfuse a zerg structure while it's being built ?


No.

On April 27 2011 20:11 mewby wrote:
when I get into a big fight and am spamming FF's on the other teams army it targets them and I cant ff anymore, I can only productively FF is my mouse is nowhere near the enemys units, how do I spam forcefields with my mouse near enemy units without targgeting them

thanks in advance


It sounds like you are clicking to cast a second forcefield without re-select the forcefield spell. So that second click ends up targetting whatever your mouse cursor is under. Two ways to fix the problem is

1) Consciously slow down your FFing so that you are reliably spamming alternating Fs and mouse clicks.
2) Hold down shift while clicking which will queue up FFs on individual sentries but also keep the FF spell-casting card up so you really just have to spam clicks to lay down FFs (as long as you are holding down shift). Keep in mind that you are queueing these FFs so if you spam click a bunch of FFs then issue a non-queue move command right afterwards, those FFs will be canceled.

On April 27 2011 21:08 Koshi wrote:
I got a simple question:

If you talk with a friend about upgrades, do you put attack always in front? Because in wc3 we always said: "I had 2-1 upgrades". Which means 2 attack 1 in defense.

But for zerg the upgrades are turned around. So when a zerg says that his zerglings have 2-1 upgrades. What is the common conclusion?


I play zerg and when I say "2-1 upgrades" I mean attack then armor. Not sure why to be honest >_<. I can't definitely speak to what is commonly accepted, but my impression is that the majority of people agree with your assessment.

On April 27 2011 22:38 Kyamo wrote:
The standard protoss walloff vs zerg is the gateway and core next to each other, with a crack between the side of the ramp and the buildings blocked by a zealot. The pylon is behind the buildings.
Recently, I have seen a different walloff in a few pro games. The gateway and core are next to each other, but they are a bit further back from the ramp. The pylon is on the other side of the ramp, touching the wall and leaving a crack between the pylon and the buildings, where the zealot stands. I thought it was better to keep the pylon out of the wall because it has less HP. Why do some pros use this different wall?


If I'm visualizing your wall correctly, this also places the zealot back a distance and also not at the edge of the high-ground. If so, this wall-off is used to better hold off rushes (in particular the 3 roach rush) where your zealot can be the point of weakness from a couple of roaches and an overlord spotter that allows the roaches to snipe from the low-ground.

(Although I might be mistaken because this wall-off is usually realized as gate-pylon-core so that the pylon is also not at the edge of the high-ground so the roaches can only shoot either the gate or the core.)


RE: ForceField - Alternatively to holding shift, you can just hold the "F" button down on your keyboard then spam the left click button on your mouse. Holding shift can accidentally include an a+move or move command and screw you up bad.


Oh yeah. Totally forgot about that last one. Thanks!

If you end up doing this, keep in mind that you're just taking advantage of the built-in keyboard repeat functionality. Even those this thread got closed due to trolling, it has some useful information about this kind of stuff:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=214929
Tzeratlan
Profile Joined April 2011
Canada12 Posts
Last Edited: 2011-04-27 20:28:55
April 27 2011 14:22 GMT
#2379
please delete (previous posts' edits made this one irrelevant)
Artisian
Profile Joined October 2010
United States115 Posts
April 27 2011 14:27 GMT
#2380
On April 26 2011 08:51 Artisian wrote:
What is the sight range of a xel naga tower(and what is the standard unit of measurement for sight range)?

shameless bump on my question
Supply is a conspiracy against me...
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