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If in a game and someone is spamming BM to you and you can't get to the place where you can ignore that person's chat (because you are in the middle of a game), can you just change your status to busy in order to stop the incoming messages?
I am asking because I was trying to BM someone who was in a game. And he changed his status to "Busy" and it appeared to me that he was no longer getting my spams. Was he just pretending to not see my BM's anymore?
The reason I was BM'ing him was that he unfairly beat me because he was a scrub. So, right after my game, I started to spam BM chat him. But, he went right into another game.
Just wondering if my BM was a wasted effort, or if he was receiving my messages.
ty
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On April 21 2011 15:12 sinani206 wrote: What build do you guys recommend for PvZ besides 3-gate sentry expo? I want to do something more creative in my games. Phoenix opening can be realy devastating for a Zerg. Build up to 4 phoenix, so you can 1 shot queens
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On April 21 2011 15:25 longtang wrote: If in a game and someone is spamming BM to you and you can't get to the place where you can ignore that person's chat (because you are in the middle of a game), can you just change your status to busy in order to stop the incoming messages?
I am asking because I was trying to BM someone who was in a game. And he changed his status to "Busy" and it appeared to me that he was no longer getting my spams. Was he just pretending to not see my BM's anymore?
The reason I was BM'ing him was that he unfairly beat me because he was a scrub. So, right after my game, I started to spam BM chat him. But, he went right into another game.
Just wondering if my BM was a wasted effort, or if he was receiving my messages.
ty
When you're set to 'busy', you don't receive messages in game, but the chat box will still fill up.
Pretty sure anyone mature and sensible enough will close the chat box after seeing 1-2 lines, if not completely forgetting said BM. (Adults tend to have developed a filter in the brain and ignore things they don't like. If you're not happy to see this message, you're probably not an adult. At least not mentally.)
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On April 21 2011 14:21 polysciguy wrote:Show nested quote +On April 21 2011 14:15 BossPlaya wrote: As a noob Zerg, how can I avoid stockpiling gas while having no minerals? Protoss has a gas dump in the sentry but as Zerg I can't find a way to spend my gas and minerals evenly i don't play zerg, but i would assume that they also have heavy gas low mineral units like the sentry. protoss, dump extra gas by building sentries or templar, and extra minerals with zealots and stalkers. by building them in a nice ratio you keep the resources from stockpiling. i would say that zerg has a similar deal with units, heavy gas units like the infestor/muta/hydra and heavy mineral units like the roach, the key would be not getting gas too early and building in the right ratios
As zerg, we don't have readily accessible units like the sentry that we can use to simply dump our gas. If you have a gas excess as zerg, then:
1) You might be taking your gases too early relative to your tech. Consider taking the gases earlier (e.g., roach openings in pvz typically take 2-3 gases until they stabilize in which case they take the fourth to begin upgrades) and if you end up stockpiling gas, always remember you can load balance your gas production during the game by pulling guys off gas.
2) You might be teching too slowly. In particular, if you find yourself with an excess of gas, it's a good time to pick up evo chamber upgrades and/or other upgrades such as overlord speed, drop, and burrow or drop an infestor pit to make your way towards hive.
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Hi there!
a simple precise question: in ZvP, what is the timing for a protoss observer, in the case where the protoss goes for a three gate expand into robotic?
Thanks!
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On April 21 2011 08:00 Kambing wrote:Show nested quote +On April 21 2011 07:33 Clacker wrote:What build order should a bronze zerg do: 14 gas 14 pool or 7 roach/expand? Thanks. 14 gas/pool is the standard speedling only that you see in all 3 matches (zvt to a lesser extent) whereas 7 roach/expand errs more on the side of pusedo all-in (although you will differing opinions as to how much of an all-in it is). For safe, standard play to practice macro and mechanics, stick with the 14 gas/14 pool build.
I have a different thought pattern -- 7RR is actually better for bronze players.
1) This build is more cheesy and would make it quicker for you to get out of bronze faster 2) This build is more strict and complex than the 14 pool, so it forces the bronzise to have better timing if they want to suceed.
It's like a 'learn harder profit later' build.
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On April 21 2011 22:25 closey wrote:Show nested quote +On April 21 2011 08:00 Kambing wrote:On April 21 2011 07:33 Clacker wrote:What build order should a bronze zerg do: 14 gas 14 pool or 7 roach/expand? Thanks. 14 gas/pool is the standard speedling only that you see in all 3 matches (zvt to a lesser extent) whereas 7 roach/expand errs more on the side of pusedo all-in (although you will differing opinions as to how much of an all-in it is). For safe, standard play to practice macro and mechanics, stick with the 14 gas/14 pool build. I have a different thought pattern -- 7RR is actually better for bronze players. 1) This build is more cheesy and would make it quicker for you to get out of bronze faster 2) This build is more strict and complex than the 14 pool, so it forces the bronzise to have better timing if they want to suceed. It's like a 'learn harder profit later' build.
I don't think getting out of bronze quicker should necessarily be a goal since it encourages "easy" play over long-term learning. But otherwise, I agree with you. 7RR emphasizes execution and timing and the speedling opening emphasizes macro and mechanics. The two are not necessarily disjoint, but at bronze, you should focus on one only of them to begin with. The build you choose in the end is dependent on what is more appealing to you.
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On April 21 2011 15:25 longtang wrote: If in a game and someone is spamming BM to you and you can't get to the place where you can ignore that person's chat (because you are in the middle of a game), can you just change your status to busy in order to stop the incoming messages?
I am asking because I was trying to BM someone who was in a game. And he changed his status to "Busy" and it appeared to me that he was no longer getting my spams. Was he just pretending to not see my BM's anymore?
The reason I was BM'ing him was that he unfairly beat me because he was a scrub. So, right after my game, I started to spam BM chat him. But, he went right into another game.
Just wondering if my BM was a wasted effort, or if he was receiving my messages.
ty
I set my games to busy, and I ignore most BM. If you do something that violates Blizzard's Terms of Service (racist, homophobic, obscene, etc.) I report you. Be very careful about your BM, and remember that you are part of a community and consequences follow you.
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On January 26 2011 19:37 SpiciestZerg wrote:Show nested quote +On January 26 2011 17:45 zatic wrote: Got a simple question?<ul> <li>Why do some pros not mine the middle minerals at the beginning of the game?</li> <li>Why do I see players not scouting the close positions first?</li> <li>How many workers should I transfer to my new natural?</li> I'd like to know the answer to these three.
Well i am reallt not a pro at the game and i just started !!
1st = It would cost a lot to build the commend senter and then the scvs to mine there and IF YOU WANT u want the orbittel commend to get some mussles there ! so in total ill cost you a lot to transwer there !!! And then its a littel ricky to put all that money one the expansion and thne see it go down before u even start to mine from it !!
2nd = I would say beacuse of the game spawning positions ! it wouldent be that close, like right nex to u !!
3rd = I would say that u should send around 5-7 SCVs then make a orbittel comment senter and put some muels there ! it would save u minnerels and fast workers !!
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On April 21 2011 23:27 Arrowsun wrote:Show nested quote +On April 21 2011 15:25 longtang wrote: If in a game and someone is spamming BM to you and you can't get to the place where you can ignore that person's chat (because you are in the middle of a game), can you just change your status to busy in order to stop the incoming messages?
I am asking because I was trying to BM someone who was in a game. And he changed his status to "Busy" and it appeared to me that he was no longer getting my spams. Was he just pretending to not see my BM's anymore?
The reason I was BM'ing him was that he unfairly beat me because he was a scrub. So, right after my game, I started to spam BM chat him. But, he went right into another game.
Just wondering if my BM was a wasted effort, or if he was receiving my messages.
ty I set my games to busy, and I ignore most BM. If you do something that violates Blizzard's Terms of Service (racist, homophobic, obscene, etc.) I report you. Be very careful about your BM, and remember that you are part of a community and consequences follow you.
This is the way I look at rage. I mean I tried to look into myself and wondered how is that I can get soooooo infuriated over losing a VIDEO game. First, let's just take a wild example: say you are afraid of heights and I hook you up to a virtual reality machine. You visually think that you are on the edge of a high-rise. Your heart rate skyrockets and you sweat. I mean it is as though you are really on that ledge.
So, let's take that and apply to a game. Here we have a game of high APM and a game of battle. In the fast APM'ing, you are even more likely to forget that this is only a simulation and not a real war. Your brain actually believes that this is a life and death situation. Your adrenaline shoots up and you either fight or you die. So, the rage that comes into play is an evolutionary mechanism. That energy of the rage used to help the jungle amazon warrior beat off other aboriginal warriors. Or else that other guy is going to kill you and eat you cannobalistically. So, the anger helps you rev up to a whole new level of fierceness. Those who had that type of rage survived, while those that didn't, died off.
So, we are the product of that lineage. It is now clear, why evolutionarily speaking, rage has been encoded into the very core of our DNA.
anyways, I won't further this topic, as I am done with it and I got the answer to which I sought.
Remember: Rage is part of our DNA.
thank you.
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On April 22 2011 00:23 ugem wrote:Show nested quote +On January 26 2011 19:37 SpiciestZerg wrote:On January 26 2011 17:45 zatic wrote: Got a simple question?<ul> <li>Why do some pros not mine the middle minerals at the beginning of the game?</li> <li>Why do I see players not scouting the close positions first?</li> <li>How many workers should I transfer to my new natural?</li> I'd like to know the answer to these three. Well i am reallt not a pro at the game and i just started !! 1st = It would cost a lot to build the commend senter and then the scvs to mine there and IF YOU WANT u want the orbittel commend to get some mussles there ! so in total ill cost you a lot to transwer there !!! And then its a littel ricky to put all that money one the expansion and thne see it go down before u even start to mine from it !! 2nd = I would say beacuse of the game spawning positions ! it wouldent be that close, like right nex to u !! 3rd = I would say that u should send around 5-7 SCVs then make a orbittel comment senter and put some muels there ! it would save u minnerels and fast workers !! i can't tell if this is a troll or not the answer to the first one is because the center mineral patches are usually furthur away from from your base so if you set your workers to mine from the side patches first you increase your income because there is less time in travel distance between nexus and patches.
second one depends on the map they are playing on i would guess i believe that most of the maps the pro's play on are disabled close spawn.
the third answer is actually pretty close to correct
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why do some pros play with low level graphic?
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On April 22 2011 01:35 Wildr0se wrote: why do some pros play with low level graphic? I'm not a pro by far, but some reasons I've heard are:
1. They are used to simplier graphics from BW 2. They worry about lag or skipped frames from higher graphics 3. The simplier graphics are cleaner and easier to 'read' at higher play speeds 4. They're just used to doing it like that and they don't want to change.
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On April 21 2011 22:39 Kambing wrote:Show nested quote +On April 21 2011 22:25 closey wrote:On April 21 2011 08:00 Kambing wrote:On April 21 2011 07:33 Clacker wrote:What build order should a bronze zerg do: 14 gas 14 pool or 7 roach/expand? Thanks. 14 gas/pool is the standard speedling only that you see in all 3 matches (zvt to a lesser extent) whereas 7 roach/expand errs more on the side of pusedo all-in (although you will differing opinions as to how much of an all-in it is). For safe, standard play to practice macro and mechanics, stick with the 14 gas/14 pool build. I have a different thought pattern -- 7RR is actually better for bronze players. 1) This build is more cheesy and would make it quicker for you to get out of bronze faster 2) This build is more strict and complex than the 14 pool, so it forces the bronzise to have better timing if they want to suceed. It's like a 'learn harder profit later' build. I don't think getting out of bronze quicker should necessarily be a goal since it encourages "easy" play over long-term learning. But otherwise, I agree with you. 7RR emphasizes execution and timing and the speedling opening emphasizes macro and mechanics. The two are not necessarily disjoint, but at bronze, you should focus on one only of them to begin with. The build you choose in the end is dependent on what is more appealing to you.
Well, it's actually a good idea to cheese and rush in bronze. Why is this? Well, it's because you cannot learn from your opponents in bronze: they don't know timings, they don't know BO's, they barely know anything.
True statement: "It's hard to read someone who is stupid." Not offending bronze players, this is a real life situation. In starcraft 2, it's more like, "It's hard to read someone who is ignorant." Not stupid, just someone who hasn't learned the game specifics yet.
If you get into silver, you will actually start seeing patterns off scouting, and you can actually learn. In bronze, macro was non-existant except for a couple of workers and an army. When you get into silver, that's where you learn.
You start seeing attacks more often (still not efficient attacks, ex: timing attacks) and you can learn better from these than from random attacks (oh whoop dee do ima go attack right now!).
You'll also see more subtle things like moving a zealot across the map to attack.
Also, you'll see cheese, weak cheese, cheese that you can learn from. In bronze, cheese is non-existant as well, contrary to popular belief.
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On April 21 2011 14:21 polysciguy wrote:Show nested quote +On April 21 2011 14:15 BossPlaya wrote: As a noob Zerg, how can I avoid stockpiling gas while having no minerals? Protoss has a gas dump in the sentry but as Zerg I can't find a way to spend my gas and minerals evenly i don't play zerg, but i would assume that they also have heavy gas low mineral units like the sentry. protoss, dump extra gas by building sentries or templar, and extra minerals with zealots and stalkers. by building them in a nice ratio you keep the resources from stockpiling. i would say that zerg has a similar deal with units, heavy gas units like the infestor/muta/hydra and heavy mineral units like the roach, the key would be not getting gas too early and building in the right ratios
Mutas and Infestors are your gas dump
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With regard to PvP:
What is the proper and best response to being cannon rushed? What is the response if I scout the first pylon going down? What if I scout it later, like when cannons are already warping in?
What exactly is the preferred scouting pattern to make sure I don't get cannon rushed? I always 9 scout - I just right click on my opponent's base, and I fear that I miss the opponent's probe by my base by doing that.
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I am a new player and playing zerg. I am trying to play solid and just produce mass hydra to against protoss. However, I did screwed up by the DT when I attack. The toss used stalker+DT and it just kill my overseer straight away, and my hydra dead gradually. How can I deal with DT in this combination?
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On April 22 2011 03:09 DicW wrote: I am a new player and playing zerg. I am trying to play solid and just produce mass hydra to against protoss. However, I did screwed up by the DT when I attack. The toss used stalker+DT and it just kill my overseer straight away, and my hydra dead gradually. How can I deal with DT in this combination?
Unit composition aside (e.g., you may want to mix in roaches in your pure hydra mix to tank DTs), your two options are straightforward:
1) make multiple overseers and 2) micro your overseers so that are behind your army forcing the stalkers to move forward to snipe it
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I never feel like I am using larvae correctly. I've tried massing it and making one unit type (I.E. drone or roaches) I've tried doing a complete mix so I would press 5 S and then make one drone, one overlord, and one or more of various other units.
Why do I feel I am having this problem:
Sometimes I lose in the early game to a non-cheese because I simply didn't make enough zerglings because I made drones. Conversely, I lose in the middle game because I made a lot of various units but my economy stinks and I'm always behind.
When I played other races, producing things was easy. CC -> drone Rax -> marine/marauder Factory -> Tank Starport -> Medivac rinse repeat and you have a huge army without trying.
I can't seem to get this larvae concept. Someone please tell me that I am stupid and enlighten me.
Thanks.
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On April 22 2011 04:29 Clacker wrote:I never feel like I am using larvae correctly. I've tried massing it and making one unit type (I.E. drone or roaches) I've tried doing a complete mix so I would press 5 S and then make one drone, one overlord, and one or more of various other units. Why do I feel I am having this problem: Sometimes I lose in the early game to a non-cheese because I simply didn't make enough zerglings because I made drones. Conversely, I lose in the middle game because I made a lot of various units but my economy stinks and I'm always behind. When I played other races, producing things was easy. CC -> drone Rax -> marine/marauder Factory -> Tank Starport -> Medivac rinse repeat and you have a huge army without trying. I can't seem to get this larvae concept. Someone please tell me that I am stupid and enlighten me. Thanks.
Unfortunately this isn't a simple question because this is precisely the problem that many new zergs suffer. You might want to read the zerg-specific threads in the SC2 Recommended Threads thread for detailed help:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=192233
Some points to think about that might help:
1) Splitting each of your larva cycles into part drone and part army is suboptimal since every unit that you make that doesn't need to participate in a fight right when it comes out could've been a drone contributing to your economy instead. Because of this, you should push yourself towards producing all units or all drones at a time.
2) The two pillars of knowing when to make drones and when to make units is scouting and general game sense. With respect to scouting, you should (to the best of your ability) have a ling at his front door, lings at the xel'naga towers, and overlords near his base to suicide scout when necessary.
3) Be conscious of re-droning even after you produce an initial army. The reason most zergs feel underdroned is that at some point they go from drone mode into unit mode and then never switch back. To aid in this you should be aware of saturation at your bases (i.e., every so often ctrl-click your bases to see if you have a full page of drones at each) which will motivate you to make drones after you burst out some units.
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