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^
According to a caster, the percentage is adopted, so if it's at 3%, the upgraded life will be at 3%, regardless of the hit points having to change.
What's the best way to keep zealots in the front of a moving group of protoss units, without having to give them their own hotkey?
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I did a gaming session today and a good amount of opponents I faced just left after a couple of minutes, like at 12-15 supply. So I'm wondering if there is any purpose in doing that. I might add that I'm rank 40ish bronze league.
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On April 21 2011 04:17 Sir Snoopy wrote: ^
According to a caster, the percentage is adopted, so if it's at 3%, the upgraded life will be at 3%, regardless of the hit points having to change.
What's the best way to keep zealots in the front of a moving group of protoss units, without having to give them their own hotkey?
Manually send them out first before your sentries and stalkers, or have your stalkers and sentries follow behind them. But really, a separate hotkey groups is the best thing you could do.
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On April 21 2011 04:58 Aosept wrote: I did a gaming session today and a good amount of opponents I faced just left after a couple of minutes, like at 12-15 supply. So I'm wondering if there is any purpose in doing that. I might add that I'm rank 40ish bronze league.
Most likely they're tanking their rating so they can farm portrait achievements.
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A couple of Terran questions:
1) Do mules repair faster or more efficiently than regular SCV's?
2) Since sieged siege tanks can attack beyond their vision, can they attack units detected by a sensor tower through the fog of war?
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What build order should a bronze zerg do: 14 gas 14 pool or 7 roach/expand?
Thanks.
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On April 21 2011 07:33 Clacker wrote:What build order should a bronze zerg do: 14 gas 14 pool or 7 roach/expand? Thanks.
14 gas/pool is the standard speedling only that you see in all 3 matches (zvt to a lesser extent) whereas 7 roach/expand errs more on the side of pusedo all-in (although you will differing opinions as to how much of an all-in it is).
For safe, standard play to practice macro and mechanics, stick with the 14 gas/14 pool build.
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Is it true that Broodlords rape thors? or possibly counter?
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On April 21 2011 08:20 eunheeseung wrote: Is it true that Broodlords rape thors? or possibly counter?
Broodlords fare well against thors because
1) Broods are armored and thors only get bonus damage to light air 2) Broods tend not to cluster so thor air splash is negated, and 3) Broodlings mess with the thor AI since the thor shoots slowly
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Is there any possible way to hold a 2 base bling bust as a terran doing a gasless 1 rax FE? My practice partner ( in masters) and I really do not think its possible, even with the earliest gas after the expo its not in time for seige and tanks before the bust. I dont see a way to match the zerg in both economy and army? And what are the tell-tale signs other than, a higher number of lings in the early game, and scanning for the bling nest? The builds ive been trying are straight out of MVP and Jinro's books and not surprisingly Jinro was knocked out by a bling bust in the TSL if i remember correctly.
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Are there any counter for siege tanks exceot for late game ultras, and broolords? I seem to have trouble with Teraan bioball with siege tanks. They bring SCVs with it to repair and the siege tanks "camp out" and target the spine crawlers with the bio ball defending then they counter everything. I seem to constantly inject and create more units but the Terrans reinforce their units more quicker. Please help
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On April 21 2011 08:56 eFonSG wrote: Is there any possible way to hold a 2 base bling bust as a terran doing a gasless 1 rax FE? My practice partner ( in masters) and I really do not think its possible, even with the earliest gas after the expo its not in time for seige and tanks before the bust. I dont see a way to match the zerg in both economy and army? And what are the tell-tale signs other than, a higher number of lings in the early game, and scanning for the bling nest? The builds ive been trying are straight out of MVP and Jinro's books and not surprisingly Jinro was knocked out by a bling bust in the TSL if i remember correctly. against a 2 base bling bust, FE then bunker up or possibly siege tanks
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On April 21 2011 09:23 eunheeseung wrote: Are there any counter for siege tanks exceot for late game ultras, and broolords? I seem to have trouble with Teraan bioball with siege tanks. They bring SCVs with it to repair and the siege tanks "camp out" and target the spine crawlers with the bio ball defending then they counter everything. I seem to constantly inject and create more units but the Terrans reinforce their units more quicker. Please help
You have to simply overwhelm it. That or work those mutas with Lings. As the marines forward, you come from behind with the mutas to overwhelm it.
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On April 21 2011 09:24 eunheeseung wrote:Show nested quote +On April 21 2011 08:56 eFonSG wrote: Is there any possible way to hold a 2 base bling bust as a terran doing a gasless 1 rax FE? My practice partner ( in masters) and I really do not think its possible, even with the earliest gas after the expo its not in time for seige and tanks before the bust. I dont see a way to match the zerg in both economy and army? And what are the tell-tale signs other than, a higher number of lings in the early game, and scanning for the bling nest? The builds ive been trying are straight out of MVP and Jinro's books and not surprisingly Jinro was knocked out by a bling bust in the TSL if i remember correctly. against a 2 base bling bust, FE then bunker up or possibly siege tanks
i find it unrealistic for any terran to gasless FE and have seige + tanks by the time the push hits (8-8:30). not too mention the zergs economy has already kicked in off two base so they usually just have a number of units i cant fathom having at the same time.
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Question -
What is a better ground counter to a Colossus for Zerg - Roach, Hydra, Neutral Parasite?
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On April 21 2011 13:00 Avenir wrote: Question -
What is a better ground counter to a Colossus for Zerg - Roach, Hydra, Neutral Parasite?
Honestly, if it is JUST Colossus, the roach - otherwise, those counters are all kind of bad. Hydras are destroyed by Colossi (that is kinda what they're good at), Neural Parasite relies on your 90 health armored spellcaster being able to safely stand still for 12 seconds near the Colossus, and the Roach gets forcefielded back, keeping it out of range of the Colossus.
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ive noticed that when infestors fungal a group i cannot command them to target fire, is that the case or am i just bad?
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As a noob Zerg, how can I avoid stockpiling gas while having no minerals? Protoss has a gas dump in the sentry but as Zerg I can't find a way to spend my gas and minerals evenly
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On April 21 2011 14:15 BossPlaya wrote: As a noob Zerg, how can I avoid stockpiling gas while having no minerals? Protoss has a gas dump in the sentry but as Zerg I can't find a way to spend my gas and minerals evenly i don't play zerg, but i would assume that they also have heavy gas low mineral units like the sentry. protoss, dump extra gas by building sentries or templar, and extra minerals with zealots and stalkers. by building them in a nice ratio you keep the resources from stockpiling. i would say that zerg has a similar deal with units, heavy gas units like the infestor/muta/hydra and heavy mineral units like the roach, the key would be not getting gas too early and building in the right ratios
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What build do you guys recommend for PvZ besides 3-gate sentry expo? I want to do something more creative in my games.
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