AI difficulty
Forum Index > StarCraft 2 Strategy |
Brendan
4 Posts
| ||
valheru
Australia966 Posts
If you want to just practice the build without any interuptions put it on very easy | ||
Tivo
United States121 Posts
| ||
valheru
Australia966 Posts
On January 25 2011 11:01 Tivo wrote: Practice by laddering. Yeah thats the better option on the whole AI is for getting the timings of your build and execution of it. | ||
Terminator(471)
United States243 Posts
| ||
Fugue
Australia253 Posts
On January 25 2011 11:01 Tivo wrote: Practice by laddering. This. Playing the AI works when you're just learning stuff like the tech tree or the maps, but you might as well ladder and let the system naturally start to match you with other people at your level. You'll learn a lot more each game as you face everything from ridiculous aggressive cheese to hyper turtle macro play. | ||
Motat
315 Posts
| ||
laLAlA[uC]
Canada963 Posts
Try getting a buddy to play with. Not only can you practice standard, but also vs cheese. If you ask him to do a certain cheese build, you can see what your scout would normally see if you play it on the ladder. You can also experiment with which reaction you like best. | ||
Xapti
Canada2473 Posts
| ||
Brendan
4 Posts
| ||
boredrex
United States137 Posts
Expand before 10 minutes and survive the first attack or Use harassment units to attack the workers and when he comes back, retreat, rinse lather repeat. The Blizzard AI is very easy to exploit. I was able to beat it on very hard when I was in bronze. If you can survive the initial push, you are pretty much okay... The key is to out macro it which is very easy to do, as long as you expand. If you are looking for a challenge against AI, the next step is to try the fyn AI. search for it in the create a game menu. I understand why you are hesitant to go on the ladder, especially in bronze. but eventually, you'll have to do it to get a challenge. If losing and tarnishing your record is what you are concerned about, don't be. | ||
faust_ix
Singapore15 Posts
Playing ai will only make you good at beating the ai, for its timings are screwed up. | ||
Cano
Poland200 Posts
Playing ai will only make you good at beating the ai, for its timings are screwed up. Exactly. If you want to practice AI is not the way to go.I'd recommend throwing yourself at ladder right away. It may be discouraging at the start as Bronze league is ruled by those who don't want to learn and just try to cannon rush their way up but once you overcome this you will be on your way up. Being able to defend those silly rushes is required, though. Oh and as it was said before - do never care about your record. It's impossible to avoid losing games so why even try. Also it's completely meaningless, at the end of the day. | ||
stormchaser
Canada1009 Posts
Spend alot of time watching your own replays, commentaries, the Day9 Daily, and live streams of pro players and you should be getting up the leagues in no time. ![]() | ||
solistus
United States172 Posts
| ||
r4z0rbl4d3
Germany50 Posts
i was in a situation similar to yours. before sc2 i didnt play any rts seriously (none competitively). for a pretty long time i only played against the computer to learn the tech tree and learn to macro and using hotkeys. medium and hard ai were very easy. with very hard i had some serious problems. i just thought to myself that i will start to leader when i am able to beat the 3 races on very hard. after some training i was able to survive the first push and lose later on. then i started to be able to beat the ai. then i decided to start to ladder. after my placement matches i got into platinum due to okay macro. but then my problems started. i had never encountered any form of cheese and my game sense was (obviously) poor. every time a protoss proxygated or just plainly zealot rushed i died immidiately. now i had to learn all the "how to hold off cheese" and game sense in general in platinum league and that of course costed me a lot of games. now after some more than 100 games i can deal with most cheeses quite okayish. but the missing game sense and experience is very hard to deal with for me. i can barely keep my win/loss at 50% and rarely win against other platinum players. so to answer your question you dont have to be ANY level to be able to beat very hard ai. if i were you i would stay in bronze for a while to get some sort of game sense. if you then decide to rank up just watch day9 daylies. especially #132 here. with the new knowledge you can up your macro quite easily and get into platinum in no time. TL;DR to summerize the whole ai thing i would just say: play against the ai if your macro is not good and stop when you can beat the computer to start some laddergames. ai games wont teach you much as you can see in my example. | ||
TFB
United Kingdom89 Posts
Longer answer... It is, however, far from worthless. For a start, it's a handy place to practice the mechanics of the macro side of things. Yeah, you've got to use a bit of creativity in terms of objectives (ie. don't just go win at the earliest possible moment), but it's still a nice, safe, easy place to work on a few things. Similarly, it's useful for getting into the habit of scouting and exerting a bit of map control. Again, as per the macro stuff, it requires a degree of creativity insofar as one doesn't actually need to scout against the AI, but you can still practice in a "what if" manner so as to ingrain the actions you're seeking to perform. Finally, as long as you stick to the pool of maps used on the ladder, you can use AI games to gain a degree of familiarity with the maps themselves. This is, quite frankly, bloody useful. Just really ordinary stuff such as the locations of destructable rocks, back doors into bases, ledges overlooking bases, areas where air units can evade ground units, out-of-base choke points and open areas, the widths of ramps to bases, resources on islands, what can and can't be seen from Xel'naga towers, is downright handy to know about in advance and can save a few Embarrassing Moments later. To pick on a personal example or two... My creep spreading was practiced entirely against the AI, not because it's in any way difficult if viewed in isolation, but because I wanted to become comfortable enough with the process that I could slip it into my play without buggering up everything else I needed to do. AI game objectives were therefore set as daft things like "can't go kill him until I've got creep most of the way to his base, and if macro tasks suffer then it's a total fail regardless". It worked a treat. I now spread creep without really thinking about it. Taking a third (and, to a lesser extent, fourth) was also something I learned to time and execute against the (initially piss-weak) AI. Okay, so against real people there are plenty of other factors involved in the decision, but it was still a very valuable exercise and allowed me to work out when the economy off two bases was ready to handle a third smoothly (and it was a lot earlier than I thought). Consequently, enemy action permitting, taking a third is now a rather trivial and automatic process as opposed to the gear-grinding, production-gap-creating, trust-fund-accumulating experience it was before. Cheers AI! That said... As others have pointed out, there's not a lot to learn from the AI with regard to handling real players. The Blizzard AI is pretty dozy, and doesn't employ all the evil little tactics used by real people. Okay, yes, it's fair to say you've still got to be able to make stuff quick enough to beat it (and if you can't, then advancing to the point where you can is clearly valuable), but overall it doesn't represent anything like the challenge that even a very, very limited real player does. In short, playing against the AI won't even come close to "teaching" you to beat real players. However, there are still plenty of aspects of the game that can be practiced against it as long as you focus on what you're trying to do, not just on trying to kill the AI as soon as possible. | ||
BoondockVeritas
United States191 Posts
| ||
| ||