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AI difficulty

Forum Index > StarCraft 2 Strategy
Post a Reply
Brendan
Profile Joined January 2011
4 Posts
January 25 2011 01:54 GMT
#1
HI this is my first post here but i was wondering which ai difficulty level is good for practice on. I am bronze level and i have been playing for awhile so im not a completely new payer. Also i can eaily beat hard ai but get creamed at very hard. Mostly i have been playing protoss vs terran practicing the 3 gate robo from the liquidpedia. any help would be appreciated
valheru
Profile Joined January 2011
Australia966 Posts
January 25 2011 01:59 GMT
#2
Very hard play until you can beat it the AI always does some early push and has poor micro. Don't play the insane AI it cheats.
If you want to just practice the build without any interuptions put it on very easy
I reject your reality and substitute my own
Tivo
Profile Joined August 2010
United States121 Posts
January 25 2011 02:01 GMT
#3
Practice by laddering.
valheru
Profile Joined January 2011
Australia966 Posts
January 25 2011 02:06 GMT
#4
On January 25 2011 11:01 Tivo wrote:
Practice by laddering.

Yeah thats the better option on the whole AI is for getting the timings of your build and execution of it.
I reject your reality and substitute my own
Terminator(471)
Profile Joined December 2010
United States243 Posts
January 25 2011 02:06 GMT
#5
Practice by laddering is the best way to get better but the best way to beat the very hard ai is good macro. The ai will do very early pushes, earlier than what is normally on the ladder, and the ai can't micro. FF, storms, and collossus are just great against the ai because they won't focus things down or dodge the storms.
How I feel when I play the against Protoss deathball: This is the worst day of my life! "Homer: the worst day of your life so far"
Fugue
Profile Blog Joined August 2010
Australia253 Posts
January 25 2011 02:08 GMT
#6
On January 25 2011 11:01 Tivo wrote:
Practice by laddering.

This.

Playing the AI works when you're just learning stuff like the tech tree or the maps, but you might as well ladder and let the system naturally start to match you with other people at your level. You'll learn a lot more each game as you face everything from ridiculous aggressive cheese to hyper turtle macro play.
Motat
Profile Joined November 2010
315 Posts
January 25 2011 02:23 GMT
#7
Other then basic mechanics and BOs you won't learn much in AI games. The AIs BOs are usually completely different than ladder.
PM me for coaching. I'm a mid masters zerg player.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
January 25 2011 02:26 GMT
#8
It's also easy to get cheesed on ladder in which case your build order is completely ruined and you end up playing by ear.

Try getting a buddy to play with. Not only can you practice standard, but also vs cheese. If you ask him to do a certain cheese build, you can see what your scout would normally see if you play it on the ladder. You can also experiment with which reaction you like best.
I'm an old man now
Xapti
Profile Joined April 2010
Canada2473 Posts
January 25 2011 02:27 GMT
#9
Yeah as mentioned, you want to be playing normal players also. That said, for AI you should play 1 level harder than you can beat (as long as it's not cheating). Once you beat the default very hard AI, you can try playing a custom AI like Green Tea.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Brendan
Profile Joined January 2011
4 Posts
January 25 2011 02:34 GMT
#10
How good do you have to be to beat very hard? that is the only one i cant beat
boredrex
Profile Joined November 2010
United States137 Posts
January 25 2011 03:50 GMT
#11
beating the very hard requires you to be able to do one of two things

Expand before 10 minutes and survive the first attack
or Use harassment units to attack the workers and when he comes back, retreat, rinse lather repeat.

The Blizzard AI is very easy to exploit. I was able to beat it on very hard when I was in bronze.

If you can survive the initial push, you are pretty much okay... The key is to out macro it which is very easy to do, as long as you expand.

If you are looking for a challenge against AI, the next step is to try the fyn AI. search for it in the create a game menu.

I understand why you are hesitant to go on the ladder, especially in bronze. but eventually, you'll have to do it to get a challenge. If losing and tarnishing your record is what you are concerned about, don't be.
faust_ix
Profile Joined January 2011
Singapore15 Posts
January 25 2011 04:11 GMT
#12
Hi OP, I'm in the same situation as you with regards to the AI level, I was hard pressed to beat the v hard ai though I can roll the hard ai. Truth is, just play on the ladder! The ai will seem hard initially but playing people is 1. More rewarding 2. More forgiving (surprisingly) at bronze level and 3. Is better for your skills

Playing ai will only make you good at beating the ai, for its timings are screwed up.
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-25 04:48:52
January 25 2011 04:46 GMT
#13
Playing ai will only make you good at beating the ai, for its timings are screwed up.
Exactly. If you want to practice AI is not the way to go.

I'd recommend throwing yourself at ladder right away. It may be discouraging at the start as Bronze league is ruled by those who don't want to learn and just try to cannon rush their way up but once you overcome this you will be on your way up.
Being able to defend those silly rushes is required, though.

Oh and as it was said before - do never care about your record. It's impossible to avoid losing games so why even try. Also it's completely meaningless, at the end of the day.
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2011-01-25 04:56:04
January 25 2011 04:55 GMT
#14
Ladder and/or practice buddies are the best forms of getting better at sc2 imo when you're still bronze/silver/gold or even for people of the higher leagues too. Tournaments help ALOT though when you get an opportunity to join one (try to join some lower league exclusive tournaments). The AI is fine to practice against every once in awhile or when internet access is not available. Alot of people rule out the ai quick, but I think the very hard difficulty is pretty decent for trying out extremely new builds. If your trying out a new cheese build however (grrr...) then you might wanna give insane difficulty a try. Cheese sucks though so don't over do it >_>

Spend alot of time watching your own replays, commentaries, the Day9 Daily, and live streams of pro players and you should be getting up the leagues in no time.
solistus
Profile Joined April 2010
United States172 Posts
January 25 2011 05:21 GMT
#15
The AI doesn't play like a human player at all. You can practice basic openers and working on your basic macro/micro skills, but beyond that, it's pretty useless practicing against the AI.
Units don't counter units. Strategies counter strategies.
r4z0rbl4d3
Profile Joined December 2010
Germany50 Posts
January 25 2011 13:30 GMT
#16
Hello OP.

i was in a situation similar to yours. before sc2 i didnt play any rts seriously (none competitively). for a pretty long time i only played against the computer to learn the tech tree and learn to macro and using hotkeys. medium and hard ai were very easy. with very hard i had some serious problems. i just thought to myself that i will start to leader when i am able to beat the 3 races on very hard. after some training i was able to survive the first push and lose later on. then i started to be able to beat the ai. then i decided to start to ladder.

after my placement matches i got into platinum due to okay macro. but then my problems started. i had never encountered any form of cheese and my game sense was (obviously) poor. every time a protoss proxygated or just plainly zealot rushed i died immidiately. now i had to learn all the "how to hold off cheese" and game sense in general in platinum league and that of course costed me a lot of games.

now after some more than 100 games i can deal with most cheeses quite okayish. but the missing game sense and experience is very hard to deal with for me. i can barely keep my win/loss at 50% and rarely win against other platinum players.

so to answer your question you dont have to be ANY level to be able to beat very hard ai.
if i were you i would stay in bronze for a while to get some sort of game sense. if you then decide to rank up just watch day9 daylies. especially #132 here. with the new knowledge you can up your macro quite easily and get into platinum in no time.

TL;DR

to summerize the whole ai thing i would just say: play against the ai if your macro is not good and stop when you can beat the computer to start some laddergames. ai games wont teach you much as you can see in my example.
Killing is my business, and business is good!
TFB
Profile Joined December 2010
United Kingdom89 Posts
January 25 2011 14:19 GMT
#17
Short answer... I'm bronze (rarely ladders, but plays a lot of "practice" 1v1s with real opposition) and can thrash Very Hard time after time. It bears little resemblance to the real thing, so won't "prepare" you for real people as the Blizzard AI is very predictable, and very "conventional".

Longer answer...

It is, however, far from worthless. For a start, it's a handy place to practice the mechanics of the macro side of things. Yeah, you've got to use a bit of creativity in terms of objectives (ie. don't just go win at the earliest possible moment), but it's still a nice, safe, easy place to work on a few things.

Similarly, it's useful for getting into the habit of scouting and exerting a bit of map control. Again, as per the macro stuff, it requires a degree of creativity insofar as one doesn't actually need to scout against the AI, but you can still practice in a "what if" manner so as to ingrain the actions you're seeking to perform.

Finally, as long as you stick to the pool of maps used on the ladder, you can use AI games to gain a degree of familiarity with the maps themselves. This is, quite frankly, bloody useful. Just really ordinary stuff such as the locations of destructable rocks, back doors into bases, ledges overlooking bases, areas where air units can evade ground units, out-of-base choke points and open areas, the widths of ramps to bases, resources on islands, what can and can't be seen from Xel'naga towers, is downright handy to know about in advance and can save a few Embarrassing Moments later.

To pick on a personal example or two...

My creep spreading was practiced entirely against the AI, not because it's in any way difficult if viewed in isolation, but because I wanted to become comfortable enough with the process that I could slip it into my play without buggering up everything else I needed to do. AI game objectives were therefore set as daft things like "can't go kill him until I've got creep most of the way to his base, and if macro tasks suffer then it's a total fail regardless". It worked a treat. I now spread creep without really thinking about it.

Taking a third (and, to a lesser extent, fourth) was also something I learned to time and execute against the (initially piss-weak) AI. Okay, so against real people there are plenty of other factors involved in the decision, but it was still a very valuable exercise and allowed me to work out when the economy off two bases was ready to handle a third smoothly (and it was a lot earlier than I thought). Consequently, enemy action permitting, taking a third is now a rather trivial and automatic process as opposed to the gear-grinding, production-gap-creating, trust-fund-accumulating experience it was before. Cheers AI!

That said...

As others have pointed out, there's not a lot to learn from the AI with regard to handling real players. The Blizzard AI is pretty dozy, and doesn't employ all the evil little tactics used by real people. Okay, yes, it's fair to say you've still got to be able to make stuff quick enough to beat it (and if you can't, then advancing to the point where you can is clearly valuable), but overall it doesn't represent anything like the challenge that even a very, very limited real player does.

In short, playing against the AI won't even come close to "teaching" you to beat real players. However, there are still plenty of aspects of the game that can be practiced against it as long as you focus on what you're trying to do, not just on trying to kill the AI as soon as possible.
WARNING : TFB is rubbish, do not treat post as gospel
BoondockVeritas
Profile Joined August 2010
United States191 Posts
January 25 2011 17:43 GMT
#18
I didn't read every post here. shhh. but AI has an income advantage as well. like economically they can 10 pylon and 10 gate while chronoing probes. against ai for practice i would say hard should be good for testing build orders and very hard to get better against early push attacks when you scout them on ladder. you could just go to join game for games against random people. if its lower rank you can practice and if it's a higher rank you can look at what the best builds are and how the higher players actually play in the replay. i beat a master league protoss in a pvp match (no 4gate crap) and even though i won i liked his build better so i use it now. ai cant help as much as players vs player can imo.
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