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On January 25 2011 05:39 greycubed wrote: To the people saying that remaxing with ultras after losing an air army is strong-
Remaxing with a roach army is stronger.
And it comes out waaaaaaay sooner. I've lost multiple times because I have to watch a Terran army A-move through my base while my 15 ultras are slooooowly spawning. 27s for roach vs 70s for Ultralisks. You've already lost.
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On January 25 2011 05:51 bearjuice wrote: come on you can't say they are worthless when they clearly have a very very very small niche. Sure other units can work better, or work better most of the time. But ultras really are a great tech switch especially if you are playing terran and all the units they have are for anti-muta, or anti baneling (Thors, siege, marines, bunkers, Planetary fortress). Thors destroy ultras since 1.1.2, well defended siege tanks destroy tanks, marines tank ultralisk damage as they are non-armoured - the 1.1.2 splash nerf doesn't do this much justice either. It's always better to get infestors or broodlords.
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like i said pimp, you can point out all the counters you want, but GSL has shown us that an ultra tech shift with proper upgrades really do dish out a lot of pain especially when your opponent is preparing himself for something completely different. You aren't going to have a MASSIVE amount of siege tanks when you just had a battle and lost a ton of units, you aren't going to have a TON of marines taking out a fast tech switch to ultras, and you aren't going to have marauders at that time either. Like i said there is a time and place. If you exchange armies and your opponent is expecting more of the same, a tech switch to ultras will be decimating. If i have to show you a replay i will. I'm not expert, but some replays clearly show that ultras really can put that final nail into that coffin.
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You have a lot of money at a lot of the game. You expanded for your 3rd and 4th way too late. At the 23 minute mark if you had A-Moved with that entire production cycle of roaches you would have won. I don't know what else to say. It didn't really have anything to do with the ultralisks.
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On January 25 2011 02:07 Griffith` wrote: ultras are better than they were in BW
100 more HP, do much more damage against armored, and moves faster on creep
I'll give you credit where you deserve it- they do more damage against armored, and have +100HP.
Anabolic Synthesis. Don't rely on creep to make your Ultralisks faster. Rely on your Ultralisks being faster because they can be upgraded to be faster.
Sidenote; SC2 = +100 Minerals, +2 Food, +15 Seconds
Conclusion: You decide.
P.S. Not a typical BW/SC2 rant, so sticking back to OP topic after this.
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Back on topic, I will end my thoughts on this last post: Ultras have their time and place. That game was definitely not their time, nor their place. You seem to be a smart guy, but you didn't play right. You lost the game, not the Ultras. But hey, you learnt.
Maybe Ultras just aren't your thing. Stick with mutas and learn to micro, you can never go wrong with them
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everything zerg can make is a waste of money except for drones and banelings imo :p
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and banelings are only one time use!
In the replay you used about 48 banelings to kill 1 planetary fortress and some scvs. That is absolutely not cost effective! A good idea is to attack where he is vunerable, if you can take his army in a straight fight, which you could with that many banelings and roaches, then just wipe out his producing structures or all of his supply depots. Try not to attack the strongest point.
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Its because all zerg players mass ultralisks, there not units that are ment to be massed. Thats why they usely win making 2-3 is fine tho but a full army is alright
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