Video Link:
Mastering the Bioball
Forum Index > StarCraft 2 Strategy |
NoRushplzPLZ
Denmark3 Posts
Video Link: | ||
SheaR619
United States2399 Posts
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HaIf
Canada234 Posts
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black3200
Canada74 Posts
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black3200
Canada74 Posts
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maxtodd
58 Posts
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Cyanocyst
2222 Posts
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SnowSC2
United States678 Posts
I lold that was awesome | ||
FroZen(-_-)
United States183 Posts
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Defaulted
United Kingdom30 Posts
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BKSandland
Denmark79 Posts
Well, its a good video for beginners. | ||
Scare_Crow
217 Posts
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All.In
United States214 Posts
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Defions
United States42 Posts
That bioball actually took damage from those Zerg units? Zerg needs a nerf, bioball is UP. | ||
Eosphoros
2 Posts
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Defions
United States42 Posts
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Cow
Canada1104 Posts
On January 23 2011 05:11 Reptaur wrote: "it doesnt really matter now, since i got my bioball" I lold that was awesome Yeah I chuckled whenever he said 'Bioball' Very entertaining OP. | ||
ledarsi
United States475 Posts
Now, I play terran. And I HATE the bioball. It's strong, don't get me wrong. However it is also extremely boring. You build a bunch of units, and you A-move. Actually, scratch that, you press T and then A-move. Two steps, pardon me. That's actually approximately twice as complicated. Once you're engaged, one of two things happens. The first is that you have more units, and you win the battle. The second is that you haven't got enough units, and you lose. Even fighting against units that force micro, like banelings, colossi, or high templar, the same idea holds, if you simply have enough stuff, it doesn't even matter. On one level there is the obvious "well if your macro is better and you have more resources you should win" which is correct. And then there is the "it's the only thing I can build that is competitive, and it just so happens to smash into the skill ceiling the second the units leave the barracks" issue. As long as you've got enough units, it doesn't really matter what anyone does, unless you epic mismicro on move command or something. And due to bio's low tech and resource requirements, and the units' survivability due to their high firepower concentration when stimmed and the healing from medivacs, it doesn't even take that much skill to get the unstoppable death ball of marine+marauder. Or, more accurately, the death ball that is unstoppable except by the stuff that stops it, against which you have nothing you can do to win, such as mass baneling or lots of high templar or colossi (since there is a maximum size death ball). As a terran, it feels like the MM death ball is very strong, but it's also dull, and more importantly it's the ONLY thing that is strong as a stable composition. This would be less of a problem if terran had other alternatives, such as if mech were actually good. | ||
Dopnopnopnop
Canada24 Posts
roooflofp | ||
Antisocialmunky
United States5912 Posts
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