• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:08
CET 02:08
KST 10:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1163 users

Proper response to T with Ghost+EMP?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 20 2011 22:19 GMT
#1
I've been searching and reading over several topics about EMPing and dodging them or effectively dealing with them as Protoss, and none really seemed to answer my question.

As Protoss, without really changing tech trees or unit compositions, is it possible to (almost) negate the effect of EMP?

I just played a game, (i'll upload the replay after class) in which I was macroing up pretty heavily, and I saw MM. I decided to engage a bit and toy around but he pushed out with two ghosts, and would EMP my army, and if I tried to run away, he'd just stim and kill off half of my retreating army.

Now would the correct response been to engage? (If I had full shields, I could've easily beaten his army)

Or should I just have turtled until I teched to colossus?
As spread out as my units are, 2 EMPs seem to still effect more than half of my army, because it is still fairly early in the game, where I don't have TOO many units.

What do other Protoss players do when you get EMPd?
if happy ever afters did exist <3 @watamizu_
Vaethin
Profile Joined December 2010
Germany44 Posts
January 20 2011 22:23 GMT
#2
Dont get EMP'ed.
High Templars with amulet storm the army and feedback the ghosts before the EMP goes off.
It's a micro battle
Tivo
Profile Joined August 2010
United States121 Posts
January 20 2011 22:25 GMT
#3
have some backup sentries
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 20 2011 22:25 GMT
#4
On January 21 2011 07:23 Vaethin wrote:
Dont get EMP'ed.
High Templars with amulet storm the army and feedback the ghosts before the EMP goes off.
It's a micro battle


I'm talking about early to mid game where Templar tech isn't even done.
if happy ever afters did exist <3 @watamizu_
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
January 20 2011 22:26 GMT
#5
From personal experience, I have ~2 observers constantly scouting his army, and if I see a ghost coming in for the EMP's, I move my army and prepare to either feedback the ghost(s) or snipe it.

I think it really boils down to good micro, scouting, and game sense. Attempting to deal with ghosts as Protoss may seem difficult, but that's how Terran users feel when they're up against HT and Colossi.
You can type "StarCraft" with just your left hand.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 20 2011 22:29 GMT
#6
On January 21 2011 07:26 JerKy wrote:
From personal experience, I have ~2 observers constantly scouting his army, and if I see a ghost coming in for the EMP's, I move my army and prepare to either feedback the ghost(s) or snipe it.

I think it really boils down to good micro, scouting, and game sense. Attempting to deal with ghosts as Protoss may seem difficult, but that's how Terran users feel when they're up against HT and Colossi.


Hmm, that stems a pretty good option. Now that observers are cheaper, could I spam observers and force him to EMP my little floaty scouts?

Because I had one out already, but he EMPd it. :o
if happy ever afters did exist <3 @watamizu_
Scare_Crow
Profile Joined December 2010
217 Posts
January 20 2011 22:37 GMT
#7
How quickly did you bring out your Observer? How quickly did the Ghosts come out? He likely has few Marauders with fast Ghosts, so I'd suggest you turtle up on 2 bases and wait until you have Colssus tech before engaging. Even with EMP, a mostly Marine army loses to Colossus.
hardethanolninja
Profile Joined October 2010
United States22 Posts
January 20 2011 22:42 GMT
#8
This can be difficult to deal with, but here are two things I try to do:

1) If you have Colossi and decent positioning, you can usually still do plenty of damage to him, EMP or no. Just go for the battle.

2) If you're way out of position, or the EMP really gets your higher tech units, just forcefield and retreat. Always have a few sentries in different sections of your army for that purpose.

If he EMPs everything and steam-rolls you, welcome to how Terran and Zerg feel vs storms. It's just part of the game.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2011-01-20 22:45:32
January 20 2011 22:43 GMT
#9
EMPs are strong against clustered units with energy or units that are shield dependent, such as Immortals, Sentries, and High Templar.

A couple suggestions when dealing with EMP:
  • Have your Sentries pop Guardian Shield before the engagement starts, so that the EMP doesn't stop the Guardian shields, just the FFs to come. If you don't feel like you can land FFs before every Sentry is EMPed, maybe hallucinate some spare immortals to make extra EMP targets and use your energy for something good
  • If you must have many Sentries, Immortals, or High Temps, spread them out so that he can't catch all your EMP-able units in one go.
  • Zealots aren't heavily damaged by EMPs, and with charge they are effective against the bio army likely to accompany Ghosts.
  • Collosi aren't heavily damaged by EMPs, and with lances they are effective against the bio army likely to accompany Ghosts.
  • EMPed High Templars are basically useless, so make the EMPed ones into Archons. Although Archons are, erm, use-impaired (or differently abled, as some may put it) against bio armies with concussive shell, they spread your army, making you less susceptible to EMP, they deal decent damage to bio when they do get there, and are far more useful than energy-less high Temps.
  • Archons are also huge targets for EMP. Good news: It will take 3.5 EMPs to de-shield them. Bad news: They are not very durable without shields
  • Don't try to Feedback ghosts unless you're sure he won't EMP you first, as EMP has more range than Feedback; instead, just burn your energy on storms if you can get that close without him EMPing your templar.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 20 2011 22:46 GMT
#10
If I see very quick EMP with a lot of barracks, I go for quick colossus. If you do this you need some way to keep the Terran from flanking your colossus, and since they have quick ghosts you can't rely on force fields, so hugging walls and getting a lot of gateway units is necessary.

I never plan to stay on colossus the entire game, so I slowly make my way towards templar tech, and don't usually get more than four colossus the whole game.
hardethanolninja
Profile Joined October 2010
United States22 Posts
January 20 2011 22:53 GMT
#11
Another thing to think about, Ghosts cost 150 gas, that's 6 Marauders. His army is likely going to be much more marine heavy and much more vulnerable to Colossus.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 20 2011 23:00 GMT
#12
On January 21 2011 07:53 hardethanolninja wrote:
Another thing to think about, Ghosts cost 150 gas, that's 6 Marauders. His army is likely going to be much more marine heavy and much more vulnerable to Colossus.


He could also be cutting tech to pay for the ghosts. Maybe he has no tanks, medivacs, thors, banshees, vikings, etc. He might have fewer +ground attack grades, or just fewer mineral-intensive units as a result of taking his gasses earlier while on 1-2 bases before saturation. Terran can't just include ghosts in the army for free.

Teching to and building 3 ghosts with Reactor is 150/50 + 100/100 + 450/450 = 700 minerals, 600 gas. (or 600/500 without reactor). Take advantage of his weakness during the ghost investment period, especially if he's delaying shells or stim by harassing with stalkers and avoiding taking hull damage, or whatever pressure you can think of.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sikyon
Profile Joined June 2010
Canada1045 Posts
January 20 2011 23:12 GMT
#13
An early ghost + MM push means that you should be going for collossi, not templar. If you are already commited to the twilight council, chrono out charge. EMP does not affect zealots too badly, and if you can maintain a decent army size and position well, your chargealots with stalker support should be able to take out a MMG composition. Later game when you already have templar out, play defensive and warp in new templar as existing templar get EMP'd. Focus on making him waste EMP's and don't overcommit (I like sending out single HT+ a few support units on their own. It sort of forces the terran to either waste an EMP on a small # of units, risk losing his ghost as he tries to snipe the HT, or risk getting a MM counter ball stormed. Late late game you should have both HT and collossi and it becomes much more difficult for a terran to both get your collosssi with vikings and your HT with EMP, and you should be able to supply a near infinite stream of HT warping in 1 at a time to storm the terran player.
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-01-21 02:37:59
January 21 2011 02:37 GMT
#14
What, no mention of the Phoenix? Using Graviton beam, you can disable the ghosts. With fewer Phoenix, you can shut them down for a bit. With larger numbers, you can snipe them off pretty quickly. There's a very good chance you'll lose many Phoenix in the process. But at least you won't get hit by EMP, or at least you'll force premature EMPs on the phoenix.

If it's too difficult getting enough Phoenix in there, you can try hallucinating a few to soak up hits. However hallucinated Phoenix are pretty obvious to spot, as they all spawn at 50 energy.
valheru
Profile Joined January 2011
Australia966 Posts
January 21 2011 02:47 GMT
#15
About people saying it comes down to micro
Feedback has range 9
Storm has range 9
FF has a range of 3
EMP has range of 10
So terran has the advantage

This may or may not be worth anything but alot (not all) of terrans stim their bio units into battle. Ghosts don't have stim so they get left behind, therefore the HTs can get a bunch of storms before the ghosts arrive and same goes for sentries (less so because of their shorter range).
I reject your reality and substitute my own
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 21 2011 07:51 GMT
#16
I think that it's not reasonable to expect that you'll feedback ghosts by clicking specifically on their tiny unit before they use their AoE spell on you unless you're absolutely sure you got the drop on your opponent.

One trick with Phoenixes picking up ghosts (assuming they don't just melt to the terran AA) is to make sure they're standing above the ghosts, so that any EMP on Phoenixes also EMPs the ghosts.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
quiggy
Profile Joined December 2010
Canada58 Posts
January 21 2011 15:11 GMT
#17
Spread your units out so he has to use multiple emps to hit any of your army, this also helps to get a great surface area when you do eventually engage as well.
Loccon
Profile Joined February 2011
Sweden1 Post
February 15 2011 21:57 GMT
#18
I've been trying alot of builds for ghostplay lately and I have been having more success now when the timing hits better. I usually attack around 9 minutes with 2 ghosts maybe 4-5 marauders and a bunch marines (2 rax with techlab and 2 without addons). If the protoss defends the top of the ramp at that time I'm having a fair chance of ending the game there. Most of the times colossos isnt out at that time.

The 4 gate has been fended of successfully due to have 1 ghost out EMP:ing at the wall preventing most from going all in (even if i think that a good 4 gate breaks the wall since i probably just have 4-5 marines, 1 ghost, 1 marauder at that moment.

I think in theory it's about microing over open areas to defend this push that brings me fortune Also early protoss preasure might give longer time for colossos to finnish.
underdawg
Profile Joined January 2011
United States399 Posts
February 15 2011 22:05 GMT
#19
Someone should make a show about this...
Dubz
Profile Joined October 2010
United States242 Posts
February 15 2011 22:14 GMT
#20
SPREAD your units.
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 235
ProTech131
CosmosSc2 72
StarCraft: Brood War
Artosis 590
Shuttle 140
Hm[arnc] 2
Dota 2
NeuroSwarm108
Counter-Strike
summit1g8636
fl0m1275
minikerr31
Heroes of the Storm
Khaldor227
Other Games
Grubby4495
JimRising 335
Maynarde149
XaKoH 94
Guitarcheese15
Organizations
Other Games
gamesdonequick1337
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 69
• davetesta33
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22528
League of Legends
• Doublelift5321
Other Games
• imaqtpie2132
• Scarra1843
Upcoming Events
Replay Cast
7h 52m
Wardi Open
10h 52m
Monday Night Weeklies
15h 52m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.