• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:33
CEST 16:33
KST 23:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!37Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4708 users

[Q] PvZ - Punishing Hatch first

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
gdalam
Profile Joined December 2010
104 Posts
January 16 2011 09:30 GMT
#1
Hey everyone, 2700 Diamond here (Blizzard hates me and won't promote me :[ ).

I've been having issues with Zerg who go hatch first, and I'm looking for solid ways to punish them.

I don't like cannon rushing, particularly since the ramp change, and I really don't enjoy Forge FE, as it can get stomped by an early Roach push and I find it difficult to get any decent tech or number of units before you have Mutas destroying your mineral lines. 4 Gating really only seems viable on maps with a wide open natural.

I've had the most luck with a one-base Immortal timing push, but I feel like there has to be a better and safer way.

So what's your favorite way to punish greedy Zergs who go hatch first, assuming the worst case scenario with a decent number of Spinecrawlers in a closely choked natural?
Dysk
Profile Joined November 2010
Singapore44 Posts
Last Edited: 2011-01-16 09:39:18
January 16 2011 09:38 GMT
#2
Throwing down a forge as soon as you see that expand is the best option. If the zerg went hatch first he can't do anything to stop you placing mass pylons behind the mineral line and cannoning up.

edit: it isn't cannon cheese if you actually do it in reaction to his hatch first
ForTeEscaPe
Profile Joined October 2010
United States38 Posts
January 16 2011 09:39 GMT
#3
I just expand and outmacro him.
If i'm really lazy I'll get about 5 zealots and 3 sentries and foreverblock his ramp while my zealots deny his hatch
Create your beat. Live Loud.
gdalam
Profile Joined December 2010
104 Posts
Last Edited: 2011-01-16 09:40:52
January 16 2011 09:40 GMT
#4
On January 16 2011 18:38 Dysk wrote:
Throwing down a forge as soon as you see that expand is the best option. If the zerg went hatch first he can't do anything to stop you placing mass pylons behind the mineral line and cannoning up.

edit: it isn't cannon cheese if you actually do it in reaction to his hatch first


Except all he has to do is cancel his Hatchery and build it at another expansion. It's obviously a pain for the Zerg, but the investment to cannon up a mineral line isn't worth it.
sickoota
Profile Blog Joined April 2010
Canada918 Posts
Last Edited: 2011-01-16 09:47:00
January 16 2011 09:43 GMT
#5
Another option is the fast double stalker build
It deviates from the standard at around 16 supply which is plenty of time to react to a hatch first. You cut probes at 16 to throw up a second gateway before the cyber,and everything finishes at roughly the same time, allowing you to chrono out two extremely fast stalkers right as the gateways/cyber finishes. You know speed will be super late and stalkers perform quit well against slow lings in small numbers. . You will most likely be able to go in and pick off some drones and maybe even a queen, and the build transitions quit nicely into whatever else you might want to do as you already have everything you want out, as opposed to a canon rush where the forge really slows down your gameplan. If your opponent pumps out alot of lings you can simply retreat, as stalkers are faster than slow lings, leaving your opponent sorely hurting for drones and you way ahead. TLO has a very nice game showcasing the strengths of this build in this week's replay pack that was a part of the TL weekly.
I could spend a while with that smile
Entropia
Profile Joined April 2010
France103 Posts
January 16 2011 09:44 GMT
#6
Hi yo, 2500 Diamond Protoss here.

When do you scout? I always do a 9 pylon and scout, and on 4 players maps I have 2/3 times to block the hatch with the probe/pylon (of course on 2 players map I can always block).

Timing for hatch first is pretty easy, around 2:00 - 2:15. I scout the first location inside its base, then for the second if I see creep and are at 2:00 I go on the natural and wait some seconds.

To block the hatch I put a pylon, I found it always worth the investment, I always lose to hatch first zergs.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 16 2011 09:46 GMT
#7
On January 16 2011 18:39 ForTeEscaPe wrote:
I just expand and outmacro him.
If i'm really lazy I'll get about 5 zealots and 3 sentries and foreverblock his ramp while my zealots deny his hatch


That's not punishing at all. Trying to outmacro zerg is something that will work better against any pool build than it will against a hatch first.

To punish 14 hatch, 1 gate 1 forge is the standard response. If you're not comfortable with probe/zealot micro, you can also pressure with early stalkers to force a spine, but you can't do much else. Lastly, you can do a korean 4 gate, which will hit before ling speed is done.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
seenster
Profile Joined December 2010
Germany385 Posts
January 16 2011 09:47 GMT
#8
How about 1 Gate into Stargate? saw lots of good P's doing it. Phoenix buff helped a lot i think. Or something like 3 Colossus timing push. Socke did something like that the last few days... u should get som reps of him.
storm44
Profile Blog Joined July 2010
1293 Posts
January 16 2011 09:50 GMT
#9
why not just expand instead of trying to punish him with an all in build
SpoR
Profile Blog Joined November 2010
United States1542 Posts
January 16 2011 09:52 GMT
#10
forge, nexus, canon
A man is what he thinks about all day long.
ComTrav
Profile Joined April 2010
United States1093 Posts
January 16 2011 09:52 GMT
#11
2-Gate zealot (13/14 gate) into expand has been nerfed, but still really good, lots of Zerg players don't expect it and don't know how to play against it.

You run the risk of getting ROFLSTOMPED by 1-base roach, though.
gdalam
Profile Joined December 2010
104 Posts
January 16 2011 09:54 GMT
#12
On January 16 2011 18:46 iamke55 wrote:
Show nested quote +
On January 16 2011 18:39 ForTeEscaPe wrote:
I just expand and outmacro him.
If i'm really lazy I'll get about 5 zealots and 3 sentries and foreverblock his ramp while my zealots deny his hatch


That's not punishing at all. Trying to outmacro zerg is something that will work better against any pool build than it will against a hatch first.

To punish 14 hatch, 1 gate 1 forge is the standard response. If you're not comfortable with probe/zealot micro, you can also pressure with early stalkers to force a spine, but you can't do much else. Lastly, you can do a korean 4 gate, which will hit before ling speed is done.



Hm, I never thought of the K4G as a counter, I've only toyed with it against a Zerg a while back, but I'll have to give it a try when I think of it.


On January 16 2011 18:47 seenster wrote:
How about 1 Gate into Stargate? saw lots of good P's doing it. Phoenix buff helped a lot i think. Or something like 3 Colossus timing push. Socke did something like that the last few days... u should get som reps of him.


Pre-patch I used to go 1 Gate SG and pump Voids, doing a Void Ray timing push which was gg pretty much every time unless I let it get scouted. Since the patch I've found it harder due to Zerg players getting preemptive extra Queens or rushing to Hydras and skipping Roaches due to the Phoenix buff. I actually did have some luck today where I heavily pressured with Phoenixes and Zealots, expanding behind it and outmacroing my opponent, but he didn't play all that well =/
gdalam
Profile Joined December 2010
104 Posts
January 16 2011 09:56 GMT
#13
On January 16 2011 18:52 ComTrav wrote:
2-Gate zealot (13/14 gate) into expand has been nerfed, but still really good, lots of Zerg players don't expect it and don't know how to play against it.

You run the risk of getting ROFLSTOMPED by 1-base roach, though.


Yeah, I've tried going 2-Gate Zealot pressure on smaller maps or close spawns on bigger maps, but I found it to be hit or miss like you said.
Dysk
Profile Joined November 2010
Singapore44 Posts
January 16 2011 09:58 GMT
#14
So force him to expand to somewhere that's not his nat then. You should be way ahead if he actually does. either just take your expo and out macro him or just zealot + cannon rush his vulnerable expo.
ALPINA
Profile Joined May 2010
3791 Posts
January 16 2011 10:05 GMT
#15
Well you canon rush him, he expands somewhere else on the map and you just 4 gate him and he dies because his reinforcements cannot reach him in time.
You should never underestimate the predictability of stupidity
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
January 16 2011 10:25 GMT
#16
On January 16 2011 18:50 storm44 wrote:
why not just expand instead of trying to punish him with an all in build


Because any good zerg will just take a 3rd if they see you going for FE with forge and cannons. If the 3rd is a gold good luck catching up. IMO the only time responding with a FE of your own puts you at an advantage is if you are close position LT or meta as he will have a hard time getting up a 3rd.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
Robellicose
Profile Blog Joined October 2010
England245 Posts
January 16 2011 14:04 GMT
#17
I like going for fast phoenixes. going for hatch first delays his queens, if you boost out a void ray then two phoenix you can pulverise the queens and use the graviton beam to stop them damaging your VR. Just try and ensure you don't get scouted early.
Portentious and Pretentious
mazqo
Profile Joined September 2010
Finland368 Posts
January 16 2011 14:13 GMT
#18
LOL. Its suicide for zerg to go hatch first, you can build forge at 16 food if you see zerg hatching first and just throw down cannons so much that he cant kill them with drones.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2011-01-16 14:32:56
January 16 2011 14:20 GMT
#19
Zealot/Cannon rushes and Cannon rushes can punish Hatchery first builds because they're so darn quick, 2 Gates can also do this on certain positions and maps but it's unlikely that you'd both scout him quick enough to add your second Gate in time but slow enough to not block his expansion.

Korean 4 Gates can punish Hatchery first builds because they strike before he has Zergling Speed ready and he'll have a hard time chasing down your Probe and pylons. His supreme economy and Larva count might still be enough to hold you off anyway though.

2 very quick Stalkers can do some damage on maps where the natural isn't closed since he won't have Zergling speed and the open natural prevents him from easily defending with Spines.

I'd say that a Zealot/Cannon rush is the best response. Here is a nice replay where MC demolishes Ret. If you intended to open with a Forge/Expand you'd have to do this with only Cannons, in which case it can be defended with good Drone micro.

If you do anything else than one of these he'll be better of with his 15 Hatch than he'd been with a normal Pool first build.
Even a broken clock is right twice a day
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
January 16 2011 14:34 GMT
#20
16 nexus is safe on all maps except DQ and owns the hell out of zerg hatch first, 14 pool 14 hatch, and even roach rushes. It only fails horribly against early pool play, which zergs very rarely go for.
True learning is not the memorization of knowledge; it is the internalization of patterns.
BBC.807
Profile Joined November 2010
Norway68 Posts
January 16 2011 14:37 GMT
#21
On January 16 2011 18:30 gdalam wrote:
Hey everyone, 2700 Diamond here (Blizzard hates me and won't promote me :[ ).

I've been having issues with Zerg who go hatch first, and I'm looking for solid ways to punish them.

I don't like cannon rushing, particularly since the ramp change, and I really don't enjoy Forge FE, as it can get stomped by an early Roach push and I find it difficult to get any decent tech or number of units before you have Mutas destroying your mineral lines. 4 Gating really only seems viable on maps with a wide open natural.

I've had the most luck with a one-base Immortal timing push, but I feel like there has to be a better and safer way.

So what's your favorite way to punish greedy Zergs who go hatch first, assuming the worst case scenario with a decent number of Spinecrawlers in a closely choked natural?


Throw down another gate (2-gate), add more pylons, use chronoboost on gates, take 4-5 probes and stomp him. Iv'e only lost once. Works on most maps where you spawn within normal range.

(2500 protoss).
Rabbitmaster
Profile Joined August 2010
1357 Posts
January 16 2011 15:21 GMT
#22
On January 16 2011 23:37 BBC.807 wrote:
Show nested quote +
On January 16 2011 18:30 gdalam wrote:
Hey everyone, 2700 Diamond here (Blizzard hates me and won't promote me :[ ).

I've been having issues with Zerg who go hatch first, and I'm looking for solid ways to punish them.

I don't like cannon rushing, particularly since the ramp change, and I really don't enjoy Forge FE, as it can get stomped by an early Roach push and I find it difficult to get any decent tech or number of units before you have Mutas destroying your mineral lines. 4 Gating really only seems viable on maps with a wide open natural.

I've had the most luck with a one-base Immortal timing push, but I feel like there has to be a better and safer way.

So what's your favorite way to punish greedy Zergs who go hatch first, assuming the worst case scenario with a decent number of Spinecrawlers in a closely choked natural?


Throw down another gate (2-gate), add more pylons, use chronoboost on gates, take 4-5 probes and stomp him. Iv'e only lost once. Works on most maps where you spawn within normal range.

(2500 protoss).


Ive been doing this alot lately, 2 gate and attack with 3 zealots and 3-5 probes vs fast hatch. Works really awesome.
God is dead.
lasershark
Profile Joined July 2010
United States49 Posts
January 16 2011 18:43 GMT
#23
build forge at 15 and harass the workers in his main with your scouting probe.

then bring another probe from your base to block his ramp with 3 pylons.

constantly chrono boost probes and build a gateway asap.

build a cannon behind the 3 pylons.

get 2 gas another gateway and a cybercore

build a nexus and some 2 sentries at a time from gateways.

build 4 cannons and 4 pylons at your natural if you see him bust down with roach.

enjoy the easy win.
aquanda
Profile Joined January 2003
United States477 Posts
January 16 2011 20:10 GMT
#24
Once u see hatch first throw down a forge instead of a cyber core and start chronoboosting zealots to his hatch. Double pylon his ramp and send a second probe. His reaction will be to pull drones to kill pylons. As soon as your pylon finishes make a cannon, preferably to wall the ramp. Your zealots can wall the ramp and kill drones. Once a cannon finishes you've basically won. This sort of rush is exactly why hatch first is so risky.
Altar
Profile Joined May 2008
United States577 Posts
January 16 2011 20:22 GMT
#25
The best way to punish hatch first is to have a probe at his expansion before he can hatch first. Sending a probe out after warping in the first pylon will usually get there before the hatch can be placed. 1 Pylon is worth its wait in gold to stop them from putting down their hatch that early.

At least on 2 player maps there is no reason your probe cant stop the hatch from getting planted.

You can try what other people suggest but in my opinion the best way to stop it is to never let it happen in the first place.
Heavens to Betsy
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2011-01-16 22:15:03
January 16 2011 20:25 GMT
#26
Well, aside from cannoning in an expo or FE'ing yourself, you can try the 1 gas stalker zealot 4gate
Basically, its the same as a normal 4gate, except 1 gas, no sentries.

EDIT!

I just remembered, you could also try the 2 stalker 1 zealot push, crushed quite a few zergs during the SCRI invitational.
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Terminator(471)
Profile Joined December 2010
United States243 Posts
January 16 2011 20:32 GMT
#27
Im a zerg. Expand. I always want at least 1 base more than you, If not 2. If you expand, then you force me to either expand again, or put pressure on you. If I expand again, then there is a huge whole in which you can attack me because I will have 3 bases and it will require a lot more micro to defend them all.
How I feel when I play the against Protoss deathball: This is the worst day of my life! "Homer: the worst day of your life so far"
TomTomTom.965
Profile Joined October 2010
Germany62 Posts
January 16 2011 21:48 GMT
#28
hey,

i recived very good results against hatch first with zealot + 2 stalker boosted into 1 gas 4 gate, without cutting probes early

u can do alot of dmg with these stalkers, since zerglist havent speed and u the zerg have to make a spine or more lings instead of drones.

since u didnt cut probes that hard (~minimum 25 probes) u can expand while do a 4 gate push.
form my experiences i always won after the 4 gate push ( just zealots + stalker )
You just need a mule ti be succesful
Normal
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group C
Krystianer vs CureLIVE!
herO vs Solar
PiGStarcraft1212
IntoTheiNu 884
TaKeTV 354
BRAT_OK 122
3DClanTV 61
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1351
PiGStarcraft1212
Rex 158
BRAT_OK 122
SHIN 18
StarCraft: Brood War
Britney 65115
BeSt 817
EffOrt 782
Zeus 648
firebathero 427
Rush 285
ZerO 273
Leta 236
hero 127
Mong 111
[ Show more ]
PianO 89
Sharp 67
Free 66
ToSsGirL 63
Sexy 53
Bonyth 42
HiyA 28
zelot 26
Rock 20
Bale 19
Sacsri 14
Dota 2
The International61057
singsing5714
Dendi663
Counter-Strike
fl0m3960
Super Smash Bros
Mew2King85
Other Games
B2W.Neo622
Lowko464
DeMusliM221
Liquid`VortiX141
ArmadaUGS47
Trikslyr31
UpATreeSC24
KnowMe23
ZerO(Twitch)14
Chillindude9
Organizations
StarCraft 2
ComeBackTV 560
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 73
• mYiSmile18
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1723
• Nemesis1416
Upcoming Events
IPSL
1h 27m
Sparkling Tuna Cup
19h 27m
PiG Sty Festival
21h 27m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 1h
OSC
1d 9h
Afreeca Starleague
1d 19h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 20h
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.